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CrosshairCollie

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Everything posted by CrosshairCollie

  1. Take Highway 63 north for about 90 miles, and you'll find Kirksville, the town about which my old psychology professor said this: "If they ever gave the United States an enema, Kirksville is where they'd put the tube." I never could argue that.
  2. If you mean an 'ultimate vehicle' book of some sort, I don't have one or access to one ... I'm on FREd and CKC, with a borrowed Champions genre book. *sigh* I just got a new job, though, so maybe ... If you mean vehicle rules in FREd or Champs, can I get a page number reference? I haven't seen that before ...
  3. My impulse is to simply stay, "Steve." However, if there's one thing I've learned over the course of my life, it's that even if you 'know' the shipping date for a gaming supplement of any sort, there's no way of actually being certain. Production errors, births, deaths, inclement weather, natural disasters, illnesses, and alien invasions all mess up shipping schedules.
  4. In this case, you might even want to allow for use of Casual Presence, with making a full Presence Attack during flirting. Violent action ... I don't think I can say the comment in my brain without violating the Code of Conduct.
  5. Hrm ... that could work. Hadn't thought of the NND angle, but that's a good idea!
  6. The 'expensive as all get out' part of it is the big reason, yes. Plus, the attack is instantaneous, so using Flight would enable her to be interrupted. Plus I'm very steadfast against Affects Physical World attacks; I just don't like 'em. I'd also take 'recoil' damage from the Move Throughs ... It's also single-target, so the AE is out. Thanks, though.
  7. No knockback was a definite, yeah ... this was going to be my character's 'desperation' attack, the thing you can't do often but hurts like a bear when you do it.
  8. And if you use it in a game, when some villain team inevitably breaks into the facility and conquers it, make certain they get on the intercom and say: "ALL YOUR B.A.S.E. ARE BELONG TO US!"
  9. I always went with acid as a physical attack, because it's a physical substance rather than an energy form, usually RKA Penetrating, sometimes Body Drain.
  10. Well, if the BMOC says it's okay ... I freely admit, one of my biggest problems with GMing in general is being far too nitpicky on rules and lacking flexibility in interpretations sometimes. My power constructions always have to be 'just so' ... I'm trying to break the habit, but it's hard.
  11. I thought of that, but the primary problem that creeps up is the issue of knockback and the way that interacts with Moving Through. If he didn't take any knockback, by strict rules interpretation, the teleport would have to stop right in front of him.
  12. Here's what I'm trying to construct ... the character teleports for her primary method of movement. The special effect is converting her body to energy, transmitting it, and reassembling at the destination. Now, for an attack, I'm trying to figure out how to set it up so that the energy damages someone or something as she passes through it, kind of like becoming a 'living energy blast' for a split second. She doesn't have to use it as an attack, though. Somehow, just linking an EB to the Teleport doesn't seem to work right, at least in my head ... any help?
  13. Wednesday Night's game was the first of my d20 SAS characters-to-Hero 5 characters games. I broke out my old 4E VIPER book, and I'm running the 'Microfilm Madness' scenario out of it. As an ulterior motive to getting the PCs a base, there's a Golden Age heroine in attendance with a deep, seething hatred of VIPER (crippled her, killed her husband, that sorta deal). She saves a PC's life with a warning, and later invites them all to meet her in her humungous limosine ("I got in on the initial stock offerings of two little companies called IBM and Wal-Mart.") At this point, I have hunkered down, imitating her slouch, put on my most serious, Bruce-Wayne-In-Batman-Beyond scowl, and added a bit of gravel to my voice. In the meantime, a friend of our host has moved into the next room and started playing a movie. I start my speech: "Let's get right to the point. To put it simply ..." Female voice from TV in the next room: "DAMN!" Everybody lost it for a good five minutes.
  14. And this dog triple-dog dares ya to have a mysterious benefactor get ahold of 'em and whip 'em into tactical shape a few games after your PCs wipe the floor with 'em. Seriously, while all these guys are flakes, they all have their upsides. *Mammoth is ridiculously strong, and if he threw his whole Gadget Pool into Body Armor, he'd be obscenely tough. *Das Wall is somewhat redundant, compared to Mammoth; while weaker, he's naturally tougher. *Hood's versatile, and if his Entangle arrow weren't Sticky, he'd be a great set-up artist. His flash is still good, though. Imagine getting Flashed or Entangled by Hood, then getting a move-through by Mammoth-on-rocket-skates? *Napoleon has an Ego Attack (which is enough to scare a lot of supers) and Tactics on an 18! The Real-Life Napoleon was a tactical genius, and so is this one. Mammoth would be well advised to let Napoleon do the battle planning. *Facet's even weaker and less tough than Das Wall or Mammoth, but Find Weakness on a 50 STR is nothing to sneeze at. *Piper has an 8d6 NND AE Cone. EIGHT DICE NND! And the cone isn't no-range (though I think a common mistake in EE was that the author assumed AE Cones were inherently no range). That's a lotta noise. *Thespian has a decently powered Radius Mind Control. A good roll could have a swarm of hapless normals harassing the heroes while the villains make good their escape! Suppose and Piper learned to combine their Mind Controls? "Combat Maneuver: Villainy, The Musical!" *Yorrick: "Have At Thee!" *bonk* Seriously, I think the only reason this team stinks is because they're all such losers, personality-wise ('Team Psycho'). Give 'em a good backer, a little Bulletproof Spandex, maybe a few new arrows for Hood, and they'd actually be dangerous (to others, rather than themselves).
  15. Ah, that one reminds me ... in mid-battle, I'm playing this character here (Crosshair Collie, she of many guns) and my teammate who is a mutant brick. We're fighting some Genocide grunts, and through more luck than skill, we're winning, though right before this line, an agent landed a solid hit on the brick, who had been arrogantly spouting off about himself for a good solid Turn. Agent: "Hah! Not so special NOW, are you?" Brick: "Shows what you know, I *am* special!" Me: "Yeah, like the Olympics." I've used this line RL. Even got my mother-in-law to crack a smile at it.
  16. *late night commercial* Available NOW! NOW! NOW! only from selected outlets, Dr. Silas Q. Oxnard's Durability Detector! Utilizing the latest in sonic resonance and magnetic imaging technology, this handy-dandy little gizmo is perfect for the superhero who wants to put the villains down without putting them in the morgue! How does it work? Simplicity itself! Point the transmission/reception dish at the subject, then just watch the screen! The toughness levels are color coded for convenience, so you can tell at a moment's notice where the armor is (*rapidly* BrailleVersionAvailableForDaredevilClones). Green means Go, Yellow means watch it, Red ... well, red's what will be splattered all over the carpets if you shoot there, iiiiiiif you catch my drift. The principle behind it all? The deeper the Sonic and Magnetic waves penetrate into the target, the softer and therefore, less durable it is! It couldn't be simpler! No superhero with a Code Against Killing should be without it! BUT WAIT, THERE'S MORE! What do you mean there isn't more? Well ... anyway ... just send a check or money order for $699.95 to Dr. Silas Q. Oxnard's Durability Detector, care of this station! Dr. Silas Q. Oxnard's Durability Detector: Detect Durability of Target, Ranged, Discriminatory, Analyze, +2 vs Range (Base: 28; Radio sense group) Limitations: Concentrate to 1/2 DCV, Flashed as Radio and Sight, OAF Dr. Silas Q. Oxnard's Durability Detector Total: 11 pts Other details: I've left it somewhat vague, so if you do use it, it'll be up to you to determine what constitutes low, medium and high Resistant Defenses in your games. Theoretically, the device only measures actual Damage Resistance, rather than the total defenses (a villain with 45 PD but only 5rPD would be in the red). And, of course, by special effects, there are some kinds of Resistant Def (like Combat Luck) that it won't detect. Enjoy!
  17. Even if the villains you're using are clustered together in the sourcebook, copy them onto separate sheets before the game, whether it's notebook paper or my old standby, creating the sheet on a computer document. Saves wear and tear on your book(s), you can arrange 'em in Dex order, write notes on 'em, flip through them easily, and my favorite, crumple them up and fling them into the air when they hit GMs Option.
  18. Darkhawk Actually, to the 'real world' Darkhawk's healing is complete and instantaneous (I have the first 25 issues of his series). At one point, he literally did this: Panel 1: Laying, holes in torso, hand severed, as Darkhawk. Panel 2: Laying, intact, as Chris Powell. Panel 3: Laying, intact as Darkhawk. Hand restored. What happens is that he switches bodies; his human body goes to reside in stasis in a spaceship in some interdimensional limbo, and his mind transfers to the Darkhawk body. When he reverses the change, the body is repaired on the ship, but due to time distortions, the hours it takes to repair the body are no time in the real world. Only way I can think of to do this would be to have a giganto Healing with Regrow Limbs triggered to go off when you Multiform from human to Darkhawk. As a side note, Darkhawk doesn't seem to be able to heal naturally without the change. Alternately, have two identical bodies to switch between ... while one's being repaired, inhabit the other one. Since they're completely identical, you'd never know the difference!
  19. Finding the mentalist is a lot like the wizard scenario, actually. For a time, our group's battle cry was 'Beat Up The Scrawny Guy'.
  20. Too big a pain to roll extra dice every segment. Hero combat is already a bit on the slow side, and stopping to compute who moves where could be a very onerous task.
  21. Well, it still works then, since it would, logically, take a while to rebuild your robots.
  22. Actually, The Vision's desolidification is based on density manipulation, not vibrations; he shunts mass into some extradimensional space; when he does his hand-in-the-chest attack, he summons a small amount of that mass back, and the law of physics that says two things can't exist in the same place at the same time kicks in. Personally, I would have ruled that the reasonably common attack for a vibro-suit (stop snickering!) would have been Sonics or Vibrational powers rather than Magic, which are a tad more common and easier for technology to duplicate.
  23. Wait, where does it say that the points for a dead follower are gone for good? It's not Duplication ... if my Vehicle gets totalled, I can repair or rebuild it, why couldn't he rebuild his robots? I mean, Batman replaced two Robins ...
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