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CrosshairCollie

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Everything posted by CrosshairCollie

  1. I don't have FH5 yet, for lack of a better term for it, but ... don't they do the STR Min thing standard on FH weapons anymore?
  2. "At least two, probably more," she says. She can't remember the names off the top of her head, but I've asked her to find out.
  3. As an only tangentially related note, I wish to take this opportunity to declare my annoyance that my local Hastings (the only place to get any game books in this armpit of a town) is apparently unable to order Hero Games merchandise for some reason, meaning I have to drive 90 miles to get it. *FUME* Thank you for your time. P.S. The fact that my wife works at this Hastings and would get a huge discount on said merchandise has no bearing on my rant. Really. Honest.
  4. Strength bought with limitation, Does No Damage (-1). It affects your lifting and throwing distance, but not throwing damage. Because none of your figured characteristics do damage, you don't get them; you'll need to buy them up naturally to the appropriate level to simulate the effect.
  5. I was in a game once where someone had fancy names for all the different types of coinage ... We could never remember them. So we didn't even have 'gold pieces' ... it was 'gold thingies' or 'silver whatsits'.
  6. I'd probably give him Difficult to Conceal on those, given how easy either of those could come up.
  7. No setup added, it's funnier standing on its own .. "Give me a big enough lemur, and I can move the world."
  8. Well, if all you're looking to do is blur your features, maybe ... 1" images, no range, 0end, linked to running, only to blur own facial features (normal sight, maybe IR because the high speed causes friction, aka heat).
  9. I'd just reduce the frequency, yeah ... make it Easily Concealable or Concealable With Effort, based on how well he can control his transformations (any Accidental Change?).
  10. A lot of it has to do with the visuals you give the character's moves. Defining an Offensive Strike as a flying kick, or a takedown as a moonsault, for instance, instead of using them generically. Some other ideas for helpful stuff ... Metric buttloads of Acrobatics and Breakfall. Off The Top Rope: +Xd6 HA, only when dropping on an opponent (-1/4 or -0 depending) Viva La Luchador!: +x DCV Levels or Damage Reduction, RSR: Acrobatics High-Flying: +X" Leaping, +X" Running, RSR: Acrobatics Hmm ... basing a lot of stuff off Acrobatics seems to work. The primary thing, though, is the character ... he has to define and describe his combat maneuvers appropriately to his idiom ... lots of jumping, flipping and leaping.
  11. For the player who complains when villains do things that aren't on their character sheets ... Tell him villains get XP too.
  12. Or, better yet ... "Hey, why are all those Orc Brigands wearing Ray-Bans?"
  13. Here's an idea (and I don't know if it's been said here) ... create it like a normal item, spending XP, but rather than saying Charges Don't Recover, say that the charges are difficult to recover (aka you have to remix the potion/rewrite the scroll). Make it through a Focus, but NOT an independent one; if the focus is stolen, you get it back by recreating the potion/scroll. As a universal focus, it could be stolen or handed around as needed.
  14. CrosshairCollie

    LXG

    Actually, Roper said that LXG was going on his list of 10 Worst Movies Of The Year when he critiqued it ...
  15. Looks good, but I feel compelled to mention that, if any old-timers catch wind of that name, they're going to think he's made of cardboard. Goldbrick was a member of the Gilt Complex, an old farcical villain team from the Adventurer's Club magazine designed to give the GM a way to encourage PCs to learn restraint; they're all fast, and thus hard for normals to hit. However, they have 1 Defenses and 5 Body, so if a super hits them, they're a greasy splatter.
  16. I'm curious ... has the number of points for a starting FH character in a 'typical' campaign gone up, like the ones for a 'typical' superhero campaign for Champions did (from 250 to 350)? I know 'typical campaign' is something of an oxymoron, but I'm insanely curious. *itchitchitch* Must apply FH ... must scratch itch! *itchitchitch*
  17. Actually, you *can* do something pretty close to a Metamorph in D&D3. There's a Shifter Prestige Class (predominantly for Druids) that lets them eventually turn into stuff like undead or elementals or plants ... very whacked out, but fun. I've done conversions before, both to and from D'n'D 2/3 and Hero 4/FH; the main thing is to get the character to feel right rather than hassing details, as has been said before. The main thing is that the D'n'D characters need to HAVE a personality. I award XP for good RP in my D'n'D games, sometimes more there than there is for fighting. I'm quirky like that. If you play a flat, no-personality sword-swinger, well, no RP award for you. Somewhat carrot-and-stick-ish, but sometimes that's what it takes. We usually spend more time on RP and puzzle-solving and interaction than we do on beating down evil stuff anyway. I would recommend, if you do the 'collect and convert' deal, to make sure you take some time to discuss why you converted this thing into that, and be prepared to make some adjustments for the player's vision of the character. It has to be a cooperative venture.
  18. I could theoretically BS away Sapphire's lack of a Reputation and Famous by saying that, while she may be famous, she's not so utterly famous that she's harassed by it constantly, like Defender is. For that matter, Defender may be WHY she doesn't have a Reputation or Famous; he overshadows her constantly, so she remains unnoticed despite it all.
  19. WW *has* reflected shots, just very rarely (in Fury, she bounces one of Star Sapphire's shots back at her, for instance).
  20. Re: Re: Obnoxious Player Moves Unfortunately, no, I was so shocked at the unbridled gall of it that I rather indignantly and condescendingly stated, "No, you can't look at the book I'm running the game out of while I'm running it," with that tone of voice that basically attaches' you idiot' onto the end of it.
  21. This is just something that hacks me off right now. I'm running the classic 'Microfilm Madness' scenario from the VIPER 4th Edition book, updated to 5th. It's the initial fight at the graveyard, and in the middle of the fight ... IN THE MIDDLE OF THE FIGHT! ... one of my players requests to LOOK AT THE VIPER BOOK while I'm in the middle of running a fight out of it!! I could not believe that anybody would have the sheer unbridled gall to ask me if they could, basically, look up the stats of the villain while they were in the middle of fighting them. The only other time anything of the sort happened, the PCs were fighting Firewing and one of them said, aloud, "Well, I won't use my AP attack, because he's got 20 hardened defenses." I was so ticked off at the blatant use of OOC information that I recomputed FW's defenses to be non-hardened, but the same overall point value. Probably not fair, but I was really upset. Has anybody else ever had a player pull such an obnoxious, galling stunt during a game?
  22. I'm surprised you never just had somebody do the old 'insurance shot' for double damage in the same phase when he got KOed.
  23. I was technically disagreeing, as I thought you meant that the beam was hitting an innocent bystander in a car instead of its designated target (say, the villain was fleeing down a highway). My bad. No character I'd ever play would target the baddie himself with this power; it's simply far too lethal. As in, utterly lethal. But I do take your point for other 'heroes' that might want this bad boy.
  24. Oh yeah ... two more cents. Green Lantern should have a RKA with the ring, too. In 'In Blackest Night', he creates an energy blade. It's hard to see, but in the final climactic battle, he creates an effect that scythes across some of the Manhunter robots and cuts them in half. If you're detail oriented.
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