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CrosshairCollie

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Everything posted by CrosshairCollie

  1. You wouldn't really need to limit the SPD ... I interpret SPD to be reaction time, essentially, so two brains could react to things more quickly. It'd also be a good excuse to buy your field of vision up ("I'll look left!" "I'll look right."), your intelligence (two heads *are* better than one!), and the like. Not so much its own power or stat, but a special effect for buying increased mental acuity. Heck, some Penalty Skill Levels against things that dampen your concentration would even work ("YOU focus on the bomb, I'll keep an eye out!")
  2. Uh, lemme clarify myself here ... I didn't say a VPP of Summons, I said buy Followers with VPPs (essentially Gadget Pools) to customize them.
  3. The options I see are Summon with the Slavishly Loyal option and a prolonged activation time to represent construction, and RSR: Inventor/SS:Robotics or the like, or: Buy the Robots as followers with Variable Power Pools to simulate being able to customize them.
  4. Now to add to the list of official debates ... THE GREAT STRENGTH DEBATE. Me, I leave it as-is. I've never had a problem with it.
  5. There was a combat sheet in Hero 4, but I haven't seen one since. Check rpgsheets.com.
  6. I'd use the Vehicle rules, myself. Create the 'Megazord' form as a vehicle bought with communal points, then give the Megazord Duplication (4 duplicates) and one Multiform (itself) to create five Zords. Complicated, but seems pretty true to the genre.
  7. Random question: What's the details on the Affects-Physical-World power that this guy has? Secondly, as far as 'universal affects desolid' goes, I'd like to quote (well, paraphrase), the Champions genre book: "A good explanation is worth more than scientific accuracy." So long as it sounds good, it doesn't have to be scientifically feasible. What's the special effect for his Desolidifying, again? I can't recall if you said what it was. Unless he's making the rest of the PCs seem utterly superfluous, you should let him continue as it goes without 'targetting' him, unless he's running into the same people a lot. If they run into your Pet Villain Team often, they should start learning how to deal with 'those constant annoyances!'. On a personal level, I've always ruled that characters with identical Desolidification special effects can affect each other normally. That could be a rude surprise.
  8. This one happened a few years back, but I still laugh about it. In a 'duo' (rather than solo) adventure, myself and a teammate, Rad (kid, radiation powers, even made a solid-radiation skateboard) encountered Dr. Megaton. I was kind of tired that day and wasn't up to my usual standards of snappy patter. Dr. Megaton: "You two idiots can't defeat me!" Me: "I was thinking the same thing about you!" Dr. Megaton: "You think I'm two idiots? You're even dumber than I thought. You fools, I'm not two idiots, I'm only one ... never mind."
  9. I must admit, TheEmerged, I haven't tried it. I can see why you say that it's about on par with Autofire with Concentrated Fire (or whatever it's called), but the thing is ... you have to pay for Autofire, so my take is that Rapid Firing at the same target is like getting Autofire for free.
  10. Yeah, I know, stupid title, but I couldn't figure out a good way to phrase it. Basically, I need help with a character ... I'm trying to increase his defenses (PD/ED) with some special effect other than raw toughness. The 'Just Nicked Me!' power out of the Champions genre book confuses me for some reason, and while it'd be appropriate, I'm having trouble doing the 'Bulletproof Spandex' route. As it sits, the character can generate a DCV of 15 between Dex and Levels, so I'm not worried about targetted stuff as much; it's the Area Effects that make me nervous. His present defenses are 6PD/10ED (base) and a level of Combat Luck (and I'm generally opposed to multiple levels of combat luck; you can only be *so* lucky). The only idea I've come up with yet is 'Roll With It': 25%rPD/rED Damage Reduction, RSR: Acrobatics or equivalent activation roll to simulate, well, rolling with the attack, possibly with 'attack must be capable of knockback', since you can't roll with a gas attack, f'rinstance.
  11. Sure it does. You're draining their combat ability.
  12. I'll have to grab my book and doublecheck, but I was pretty sure two Adjustment powers didn't accumulate on the same stat ... maybe I'm stuck on 4th Edition or something ... but I thought it worked that, for example, no matter how many 5d6 Aids you got, regardless if it was from the same person or not, you had a maximum of 30 points. I assumed you couldn't Aid on top of Absorption ...
  13. Personally, I'd call the movie scenario just a case of the main character having about twice as much SPD as the people he's fighting. Especially if he's SPD 7; he kicked the first guy on 6 and shot the other guy on segment 7. I'm generally opposed to letting someone Rapid Fire/Sweep on the same target more than once; that's Autofire.
  14. Now I'm hoping Hero Games and Guardians of Order do a hero-on-villain Superhero Showdown so we can see Sentinel vs Viperia.
  15. Last time something like this came up, I 'pro-rated' the damage for the move-through through the +1/2 advantage for AE Hex. So if the final Move-Through damage was to be 18d6, it would instead be 12d6 AE Hex. A bit clunky, but fair.
  16. Solely by personal preference, I'd go with the DEX Drain, only to affect CV model. For some reason, the idea of levels-usable-as-attack just doesn't feel 'right' to me. It's also easier to make it last a while (just buy down the return rate).
  17. The DOZER Perhaps more specifically, the point of Bulldozer is that he's less powerful than a starting PC, but thinks he can take 'em all at once. I'm considering re-doing an old idea, where a bunch of the solo 'losers' teamed up, perhaps with a mysterious and highly persuasive benefactor backing them, after introducing them to the PCs and letting them get thumped. Imagine Bulldozer with those other 60 points spent on things like Martial Arts (Wrestling) and the like? The only thing worse than someone who brags constantly and can't back it up is when that person comes along and slaps you silly. Back in 4th Ed, a friend of mine ran a game where Bulldozer became, like, mega-uber-cosmic-powered ... but his personality didn't change a bit. That was scary.
  18. If I'm reading that Advantage right, he'd only be able to absorb one or the other, not both at once, which is more in-line with the power.
  19. I'm presently trying to convert some Silver Age Sentinels d20 system characters over to Champions 5. The character I'm currently working on has Damage Conversion (incoming damage becomes points to add to powers), which is obviously Hero5's Absorption. Here's the construction I'm presently trying to work with: 6d6 Physical Absorption, +4pts Max (40 total), can feed any one of (power list). 6d6 Energy Absorption, +4pts Max (40 total), can feed any one of (same power list). I added the +4 simply because it made things a nice round divisible-by-five number. I left out the power lists for brevity. Now, here are my questions to the forum on how this works: 1. Can I/Must I put both powers in the same EC (Energy Absorption) slot? Can I put them in separate slots? I'm not sure if an anology to PD/ED Armor (which I do not permit in separate slots except in rare circumstances). 2. The Physical and Energy Absorptions each have a cap of 40 points. I'm assuming that those are separate 'pools', rather than combining into a single 80 point pool. Am I right? This is something that doesn't link up right with his original character, where 'damage was damage'. I suspect this may just have to be lost in translation ... 3. Related to #2, since two Adjustment powers maximums don't add up on the same stat (two 5d6 STR Aids still top out at 30 max), this means that he can't add more than 40 points to any one stat, regardless of recieving a mix of physical and energy attacks, correct? Fortunately, this *does* work for me, since I ruled he couldn't boost any of his powers in SAS past rank 10 (and in the present workup, his EB is 16d6 ...) Crud, I had more questions, but it's starting to thunder. If anybody comes up with any more details they think I'll need for Absorption, feel free to throw 'em out!
  20. If your heroes have Vulnerabilities or Susceptibilities, then it's possible for lower-powered villains who have discerned those weaknesses to threaten them. To use the above example, the Joker wasn't able to physically threaten Superman much ... but he had a 20 pound brick of Kryptonite to work with. Batman, despite being a 'mere mortal' ("There ain't nothin' mere about THAT mortal!"), doesn't have a crippling Susceptibility. When you can't match 'em on power, you have to match them on brains.
  21. It's perfectly fair. If you get a point break because you can get caught without your Foci, you should expect to be caught without your Foci from time to time. That said, it's not something that should happen constantly. Every villain team shouldn't have someone who specifically tries to break foci as a primary tactic. Probably nobody should do it as a PRIMARY tactic, but it shouldn't happen constantly. As far as villains go, you'll probably not catch the same villain with the same focus-busting trick twice, unless they're too poor to upgrade their equipment. It's a standard schtick for villains that they correct a flaw that led to a lopsided defeat, so if their gun gets busted, they'll armor it (generally).
  22. ... ... STEVE THOUGHT MY IDEA WAS COOL!!!!! *faint* Thank you. That made my day in a big way.
  23. I confess my ignorance of his historical fact. I also never saw Braveheart. I just liked the name 'cause it was a pun off 'Werewolf' and the character was a very soldierly type. I'll be sure to drop this little bit of trivia on the other players when appropriate, though, should I ever get the character.
  24. My suggestions: Feedback or Backlash.
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