Mr. R Posted January 10, 2017 Report Share Posted January 10, 2017 So I finished the Century Station and Gramercy Island and Various Mutant and Mastermind conversions. And since I have a lot of free time right now due to my broken ankle I have decided to use a copy of Villains and Vigilantes to make some heroes and villains. Some ground rules Str wil be based on Carry Capacity Dex will be eyeballed and I will use usual Hero Superhero stats of 18-30 Con as above. Int, Ego Pre and Com are based on Int and Cha stat. Powers wil be eyeballed as well. Level will be done with CSL and Overall levels. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 10, 2017 Author Report Share Posted January 10, 2017 So the first one. A mage, reluctantly. Finster Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 18 DEX 24 13- OCV: 6/DCV: 6 18 CON 16 13- 10 BODY 0 11- 23 INT 13 14- PER Roll 14- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 18 COM 4 13- 6+20 PD 4 Total: 6/26 PD (6/26 rPD) 6+20 ED 2 Total: 6/26 ED (6/26 rED) 4 SPD 12 Phases: 3, 6, 9, 12 6 REC 0 36 END 0 24 STUN 0 Total Characteristic Cost: 90 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 6 Damage Resistance (6 PD/6 ED) 17 ring of Protection: Elemental Control, 50-point powers, (25 Active Points); all slots OIF (-½) 17 1) Force Field (20 PD/20 ED), Reduced Endurance (½ END; +¼) (50 Active Points); OIF (-½) 2 17 2) Force Wall (8 PD/8 ED), Reduced Endurance (½ END; +¼) (50 Active Points); OIF (-½) 2 22 3) Energy Blast 7d6, Area Of Effect (8" Cone; +1) (70 Active Points); No Range (-½), OIF (-½) 7 33 Ring of Light: Multipower, 50-point reserve, (50 Active Points); all slots OIF (-½) 3u 1) Energy Blast 10d6 (50 Active Points); OIF (-½) 5 3u 2) Sight Group Flash 10d6 (50 Active Points); OIF (-½) 5 3u 3) Sight Group Flash 5 ½d6, Area Of Effect Nonselective (3" Radius; +¾) (49 Active Points); OIF (-½) 5 20 Spells: Elemental Control, 40-point powers 20 1) Mind movement: Telekinesis (20 STR), Fine Manipulation (40 Active Points) 4 20 2) Astral Wings: Flight 20" (40 Active Points) 4 30 3) Binding of Belgardo: Entangle 4d6, 6 DEF (50 Active Points) 5 20 4) Punch of distance: Energy Blast 4d6, Does x1 ½ Knockback (+½), Area Of Effect (25" Cone; +1 ½) (60 Active Points); No Range (-½), Limited Power Power loses about a third of its effectiveness (No damage only KB!; -½) 6 20 5) Locating: Mind Scan 8d6 (40 Active Points) 4 35 Find Weakness 12- with All Attacks Perks 5 Money: Well Off Talents 5 Magesight Skills 3 KS: Antiquities 14- 3 KS: artifacts 14- 3 KS: Magic spells 14- 3 Bureaucratics 12- 3 Electronics 14- 3 PS: Appraise 14- 3 Riding 13- 16 +2 with All Combat Total Powers & Skill Cost: 333 Total Cost: 423 200+ Disadvantages 15 Hunted: 8- (As Pow; NCI; Harshly Punish) 15 Psychological Limitation: dislikes destiny (Common; Strong) 193 Experience Points Total Disadvantage Points: 423 Earned Experience: 0 Spent Experience: 193 Unspent Experience: 0 Background/History: A collector of interesting items who found a few that bonded to her as a Chosen One. One was a book that taught her some spells, which she contines to peruse to gain more knowledge. But she has also been hunted by these enemies of the Chosen One. Personality/Motivation: Dragged kicking and screaming into the super powered arena. She didn't want these powers, but needs to learn about them or else! Quote: Powers/Tactics: Use her rings for offence and defense. Use the spells for those unusual situations, or when needed, (like the flight). Campaign Use: Reluctant hero. Appearance: 180 cm and 72 KG, black hair, grey eyes, with a pair of glowing rings and a small book floating about her! She dresses in practical pants, boots and coat! (What! You expected robes and a cloak, please this is 2017) Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 10, 2017 Author Report Share Posted January 10, 2017 And a mix of Data and the Human Torch Flame Lord Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 ½d6 [1] 20 DEX 30 13- OCV: 7/DCV: 7 38 CON 56 17- 13 BODY 6 12- 15 INT 5 12- PER Roll 15- 12 EGO 4 11- ECV: 4 13 PRE 3 12- PRE Attack: 2 ½d6 10 COM 0 11- 8+20 PD 5 Total: 8/28 PD (8/28 rPD) 8+20 ED 0 Total: 8/28 ED (8/28 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 11 REC 0 76 END 0 39 STUN 0 Total Characteristic Cost: 132 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 2"/4" Swimming: 2"/4" Teleportation: 10"/1280" Cost Powers END 25 Flame Powers: Elemental Control, 50-point powers 25 1) Energy Blast 10d6 (50 Active Points) 5 25 2) Force Field (20 PD/20 ED), Reduced Endurance (½ END; +¼) (50 Active Points) 2 25 3) Flight 20", Reduced Endurance (½ END; +¼) (50 Active Points) 2 10 Nightvision, Discriminatory 10 Infrared Perception (Sight Group), Discriminatory 10 Radio Perception/Transmission (Radio Group) 12 High Range Radio Perception (Radio Group) 9 +3 PER with all Sense Groups 20 Teleportation 10", x128 Noncombat (50 Active Points); Increased Endurance Cost (x4 END; -1 ½) 20 8 Damage Resistance (8 PD/8 ED) 1 Life Support (Longevity: 200 Years) Talents 3 Absolute Time Sense 3 Bump Of Direction Skills 6 Flame blast: +3 with any single attack 3 KS: history 12- 3 KS: World politics 12- 3 Bureaucratics 12- 3 Combat Driving 13- 3 Combat Piloting 13- 11 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Combat Aircraft, Helicopters, Large Motorized Boats, Large Planes, Small Military Ships, Small Motorized Boats, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles 16 +2 with All Combat Total Powers & Skill Cost: 234 Total Cost: 366 200+ Disadvantages 10 Dependence: -30 Active Points from Affected Power (Common; 1 Day) 10 Distinctive Features: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Psychological Limitation: What is it to be Human! (Very Common; Strong) 126 Experience Points Total Disadvantage Points: 366 Earned Experience: 0 Spent Experience: 126 Unspent Experience: 0 Background/History: Android built with experimental dermal overlay. It was found that a certain type of lubricent, rubbed over the skin gave him flame and teleport powers. Programmed to serve, he does so as Flame Lord Personality/Motivation: He's following his progamming. He questions it sometime, but on the whole, he's on the side of the angels! Quote: Powers/Tactics: Get up high and blast. In a pinch, he will use t-port to get a position advantage, or as an escape route for his team-mates! Campaign Use: Data. What is it to be human! Appearance: Mostly human, with a faint otherness (80% beleivable) Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 11, 2017 Author Report Share Posted January 11, 2017 An old school hero with a twist! Glacia Val Char Cost Roll Notes 18+30 STR 8 13- / 19- Lift 303.1kg/19.4tons; 3 ½d6/9 ½d6 [¼] 22 DEX 36 13- OCV: 7/DCV: 7 23 CON 26 14- 15+6 BODY 10 12- / 13- 20 INT 10 13- PER Roll 13- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 5+17 PD 1 Total: 17/34 PD (12/29 rPD) 5+17 ED 0 Total: 17/34 ED (12/29 rED) 5 SPD 18 Phases: 3, 5, 8, 10, 12 9 REC 0 46 END 0 36+6 STUN 0 Total Characteristic Cost: 127 Movement: Running: 18"/36" Leaping: 3"/6" Swimming: 8"/16" Cost Powers END 37 Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 3,904 kg, -4 DCV, +4 PER Rolls to perceive character, 7 m tall, 3 m wide), Costs END Only To Activate (+¼) (37 Active Points) 3 8 +12 PD (12 Active Points); Linked (Growth; -½) 8 +12 ED (12 Active Points); Linked (Growth; -½) 16 Running +12" (18" total) (24 Active Points); Linked (Growth; -½) 2 4 Swimming +6" (8" total) (6 Active Points); Linked (Growth; -½) 1 8 Damage Resistance (12 PD/12 ED) (12 Active Points); Linked (Growth; -½) 4 Reduced Endurance (½ END; +¼) (4 Active Points) applied to STR 24 Healing BODY 2 ½d6, Can Heal Limbs, Reduced Endurance (0 END; +½), Persistent (+½) (60 Active Points); Limited Power loses about two-thirds of its effectiveness (Only when below 0 body; -1 ½) 18 Life Support (Eating: Character only has to eat once per week; Immunity: Common Cold/Flu; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing) 25 Ice powers: Elemental Control, 50-point powers 26 1) Force Field (17 PD/17 ED), Reduced Endurance (0 END; +½) (51 Active Points) 37 2) Entangle 5d6, 5 DEF, Reduced Endurance (½ END; +¼) (62 Active Points) 2 37 3) Energy Blast 10d6, Reduced Endurance (½ END; +¼) (62 Active Points) 2 21 4) Entangle 2 ½d6, 3 DEF, Reduced Endurance (½ END; +¼), Area Of Effect (14" Line; +1) (67 Active Points); Only To Form Barriers (-1) 3 Perks 10 Money: Wealthy Skills 6 Photography: KS 16- 6 Photography: PS: Appraise 16- 3 art: KS 13- 3 Acting 12- 3 Deduction 13- 3 KS: Photography business 13- 4 French: Language (completely fluent; literate) 3 Streetwise 12- 3 Tactics 13- 3 Teamwork 13- 40 +5 with All Combat 10 +1 Overall Total Powers & Skill Cost: 370 Total Cost: 497 200+ Disadvantages 10 Psychological Limitation: Believes in duty (Common; Moderate) 15 Hunted: People who gave her powers 8- (Mo Pow; Capture) 10 Vulnerability: 1 ½ x STUN fire (Common) 10 Vulnerability: 1 ½ x STUN fire (Common) 252 Experience Points Total Disadvantage Points: 497 Earned Experience: 0 Spent Experience: 252 Unspent Experience: 0 Background/History: Canadian woman from WW2 who gained powers from a washed up sailor she tried to rescue someone. Since then she has been active to semi active in the hero community, while working as a high priced photographer. Personality/Motivation: Duty to her country and people. Quote: Powers/Tactics: Grow big, get iced up and either hit it or blast it. She prefers the second as she has more options from her ice powers. Campaign Use: Old school hero, respectable old timer Appearance: A young lady, 168 cm and 61 Kg with medium length brown hair and eyes. Wears a blue and white bodysuit! Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 11, 2017 Report Share Posted January 11, 2017 I bet her Growth is covering her body in layers upon layers of ice which moves with her. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 11, 2017 Report Share Posted January 11, 2017 The original Human Torch was an android Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 11, 2017 Report Share Posted January 11, 2017 The original Human Torch was an android Yep. And "growing by covering self in ice" doesn't exclude her being an android. Quote Link to comment Share on other sites More sharing options...
death tribble Posted January 11, 2017 Report Share Posted January 11, 2017 Which Villains and Vigilantes products are you covering ? I have requests. Crisis at Crusader Citadel, Death duel with the Destroyers, Most Wanted 1 and 3, The Island of Dr Apocalypse, Opponents Unlimited and Organized Crimes all have at least one character that I* would like to see done. Quote Link to comment Share on other sites More sharing options...
Clonus Posted January 11, 2017 Report Share Posted January 11, 2017 I would suggest at least doubling Carrying Capacity for the conversion. V&V lowballs lifting, while Hero errs in the opposite direction. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 12, 2017 Author Report Share Posted January 12, 2017 Which Villains and Vigilantes products are you covering ? I have requests. Crisis at Crusader Citadel, Death duel with the Destroyers, Most Wanted 1 and 3, The Island of Dr Apocalypse, Opponents Unlimited and Organized Crimes all have at least one character that I* would like to see done. Since Proditor did that much better than me, I will refrain. Also I do not own any of said material. These are original creations using the V&V book as inspiration. In other words they are fair use and take them and use them if you want. PS if you find any build could be improved, then go for it. I have no real objections to you making them your own. Like I said, I am house bound right now and so I roll and make up a character to occupy my time. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 12, 2017 Author Report Share Posted January 12, 2017 I would suggest at least doubling Carrying Capacity for the conversion. V&V lowballs lifting, while Hero errs in the opposite direction. Good to know! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 12, 2017 Author Report Share Posted January 12, 2017 I bet her Growth is covering her body in layers upon layers of ice which moves with her. I didn't think of that, but it is cool. Ice exo armour! When I made her my idea is that she got the powers from the Jotun (don't ask what they are doing in Nova Scotia during WWII). So the growth powers manifested first, then the ice powers. And her money is from her photography to the hero set (like Peter Parker). Also though close to 80 years old, she still looks in her late twenties. So she has had to move a lot to avoid the questions that come up! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 12, 2017 Author Report Share Posted January 12, 2017 I'd like some feed back on Finster as well, if possible! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 12, 2017 Author Report Share Posted January 12, 2017 So a new character Longitude Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 10 BODY 0 11- 13 INT 3 12- PER Roll 12- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 15 COM 3 12- 7+7 PD 1 Total: 7/14 PD (7/14 rPD) 7+7 ED 3 Total: 7/14 ED (7/14 rED) 5 SPD 22 Phases: 3, 5, 8, 10, 12 10 REC 0 40 END 0 35 STUN 0 Total Characteristic Cost: 111 Movement: Running: 16"/32" Leaping: 6"/12" Swimming: 2"/4" Cost Powers END 7 Damage Resistance (7 PD/7 ED) 30 Chameleon circuits: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points); OIF (-½) 30 Poison touch: Energy Blast 6d6, No Normal Defense (LS toxins, Android, Robot; +1) (60 Active Points); No Range (-½), OIF (-½) 6 41 Devitallization ray: Drain END 2 ½d6, Ranged (+½), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (62 Active Points); OIF (-½) 6 10 Stretching: Elemental Control, 30-point powers, (15 Active Points); all slots OIF (-½) 40 1) Stretching 10", Reduced Endurance (0 END; +½) (75 Active Points); OIF (-½) 10 2) Running +10" (16" total), Reduced Endurance (0 END; +½) (30 Active Points); OIF (-½) 10 3) Armor (7 PD/7 ED) (21 Active Points); OIF (-½) 8 4) Hand-To-Hand Attack +5d6, Reduced Endurance (½ END; +¼) (31 Active Points); Hand-To-Hand Attack (-½), OIF (-½) 1 Talents 12 Combat Luck (6 PD/6 ED) Skills 3 Bureaucratics 12- 3 High Society 12- 3 Oratory 12- 13 Climbing 18- 3 Language: French (fluent conversation; literate) 3 Tactics 12- 5 Science Skill: Chemistry 14- 3 Electronics 12- 3 Mechanics 12- 8 +1 with All Combat Total Powers & Skill Cost: 246 Total Cost: 356 200+ Disadvantages 10 Psychological Limitation: Fear of Cold (Common; Moderate) 10 Vulnerability: 1 ½ x STUN cold (Common) 10 Vulnerability: 1 ½ x BODY cold (Common) 10 Vulnerability: 1 ½ x Effect cold (Common) 15 Social Limitation: Secret ID (Frequently; Major) 101 Experience Points Total Disadvantage Points: 356 Earned Experience: 0 Spent Experience: 101 Unspent Experience: 0 Background/History: Tom O'Donnell developed a exosuit that allowed him to stretch, to which he added various weapons and devices! So he decided to become a hero to stop the rise of crome in his city! Personality/Motivation: A desire to make the world a better place. He also uses his his knowledge to help improve the day to day problems of the city! Quote: Powers/Tactics: Use stretching to reach out and hit them with his poison attack. If the situation calls for it he will exhaust them. Also will use his chameleon abilities to sneak around and hit the back lines! Campaign Use: Sneaky hero! Appearance: 1.87 meters 73 kilos blond hair green eyes with what looks like a shimmering black bodysuit the shifts colours. Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 12, 2017 Report Share Posted January 12, 2017 I'd like some feed back on Finster as well, if possible! Seems like a standard supermage to me. Can use a "Detect Magic" spell. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 13, 2017 Author Report Share Posted January 13, 2017 Man out of time! Zhao Val Char Cost Roll Notes 23 STR 13 14- Lift 606.3kg; 4 ½d6 [2] 20 DEX 30 13- OCV: 7/DCV: 7 20 CON 20 13- 10 BODY 0 11- 13 INT 3 12- PER Roll 17- 25 EGO 30 14- ECV: 8 25 PRE 15 14- PRE Attack: 5d6 12 COM 1 11- 8+5 PD 3 Total: 8/13 PD (8/13 rPD) 8+5 ED 4 Total: 8/13 ED (8/13 rED) 6 SPD 30 Phases: 2, 4, 6, 8, 10, 12 9 REC 0 40 END 0 32 STUN 0 Total Characteristic Cost: 149 Movement: Running: 6"/12" Leaping: 4"/8" Swimming: 2"/4" Cost Powers END 5 Sight Group Flash Defense (5 points) 10 Mental Defense (15 points total) 5 Power Defense (5 points) 15 +5 PER with all Sense Groups 32 Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees) 10 Damage Resistance (8 PD/8 ED), Hardened (+¼) (10 Active Points) 15 Force Field (5 PD/5 ED), Reduced Endurance (0 END; +½) (15 Active Points) 22 Healing BODY 2d6, Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (45 Active Points); Always On (-½), Self Only (-½) 4 Martial Block +2 +2 Block, Abort 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Strike +0 +2 9 ½d6 Strike 5 Offensive Strike -2 +1 11 ½d6 Strike 3 Martial Throw +0 +1 7 ½d6 +v/5, Target Falls 12 +3 HTH Damage Class(es) Perks 4 Fringe Benefit: Black Belt, Buddhist Monk, License to practice a profession, Right to Marry: Can perform the marriage ceremony Talents 22 Danger Sense (self only, in combat, Discriminatory, Function as a Sense) 17-/12- Skills 3 Breakfall 13- 3 Stealth 13- 3 KS: Buddism 12- 3 KS: Hinduism 12- 5 PS: Monk 14- 12 +4 with Martial Maneuvers 16 +2 with All Combat Total Powers & Skill Cost: 217 Total Cost: 366 200+ Disadvantages 5 Money: Poor 5 Reputation: Man out of time, 8- 5 Hunted: evil time travellers 8- (Less Pow; Harshly Punish) 10 Vulnerability: 1 ½ x STUN Darkness (Common) 10 Vulnerability: 2 x Effect Darkness (Uncommon) 131 Experience Points Total Disadvantage Points: 366 Earned Experience: 0 Spent Experience: 131 Unspent Experience: 0 Background/History: Zhao is a buddist monk, complete the enhanced senses, martial arts and recovery abilities. From the 1850's. Now he wanders the world, seeing its marvels. He'd like to stay on the sidelines and meditate, but when needed he fights evil and injustice! Personality/Motivation: A desire to put Buddhism as a factor for good and healing in the world! Quote: Powers/Tactics: A HTH combatant. He gets close and starts dismantling his opponent! Campaign Use: A peaceful monk with martial arts, what else! Appearance: 179 cm and 80 KG wears traditional buddist robes and beads! In bad weather he'll add the hat! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 14, 2017 Author Report Share Posted January 14, 2017 An almost ghost! Apparition Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 20 DEX 30 13- OCV: 7/DCV: 7 18 CON 16 13- 10 BODY 0 11- 11 INT 1 11- PER Roll 11- 14 EGO 8 12- ECV: 5 14 PRE 4 12- PRE Attack: 2 ½d6 16 COM 3 12- 8+15 PD 6 Total: 8/23 PD (8/23 rPD) 8+15 ED 4 Total: 8/23 ED (8/23 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 6 REC 0 36 END 0 24 STUN 0 Total Characteristic Cost: 92 Movement: Running: 6"/12" Flight: 10"/20" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 8 Damage Resistance (8 PD/8 ED) 15 Ghost Powers: Elemental Control, 30-point powers 45 1) Desolidification , Reduced Endurance (0 END; +½) (60 Active Points) 22 2) Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points) 1 15 3) Flight 10", Reduced Endurance (0 END; +½) (30 Active Points) 56 Multipower, 56-point reserve 3u 1) Acid touch: Hand-To-Hand Attack +7d6, Reduced Endurance (½ END; +¼) (44 Active Points); Hand-To-Hand Attack (-½) 1 5u 2) Sympathetic Vibrations: Energy Blast 10d6 (50 Active Points) 5 4u 3) Petrified with fright: Major Transform 3d6, Reduced Endurance (½ END; +¼) (56 Active Points); No Range (-½) 2 3u 4) Poison touch: Hand-To-Hand Attack +5d6, No Normal Defense ([standard]; Android, robot or LS poisons; +1) (50 Active Points); Hand-To-Hand Attack (-½) 5 Skills 3 KS: Current Events 11- 6 KS: Journalism 14- 7 Deduction 13- 3 High Society 12- 3 PS: Journalist 11- 5 Streetwise 13- 3 Stealth 13- 16 +2 with All Combat Total Powers & Skill Cost: 222 Total Cost: 314 200+ Disadvantages 15 Hunted: Mob 8- (As Pow; NCI; Harshly Punish) 20 Psychological Limitation: Must seek the truth (Very Common; Strong) 15 Social Limitation: Secret ID (Frequently; Major) 64 Experience Points Total Disadvantage Points: 314 Earned Experience: 0 Spent Experience: 64 Unspent Experience: 0 Background/History: Jenna Smithson was always interested in the truth. So much so it got her into trouble as she couldn't help but expose lies and untruths. She became involved it her school's newspaper which lead her to a journalism degree and a job as a reporter. But her compulsion got her in trouble with the wrong people and they tried to make an example of her. Thrown into a waste dump, it was supposed if the beating didn't kill her, then the toxic waste would. But she survived and rescued. And she didn't stop. But the next time they came for her, she found she had powers. Apparently she had almost died and got some powers related to ghosts, poisons and chemicals. So crafting an alternate identity, she became Apparition. Personality/Motivation: Jenna has one major attribute. She loves the truth. And will go out of her way to find it. At first her enemies were the Mob and Triads, but now she has found a larger organization and realizes she needs help. Quote: Powers/Tactics: She likes to use her ghost form to sneak around and make attacks from different angles. Which attack is based on the circumstance. Campaign Use: A detective with a set of powers that help her! Appearance: An african american 165 cms and 60 kg. She wears a gray bodysuit with black gloves and boots. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 15, 2017 Author Report Share Posted January 15, 2017 He's an angel. Raptor Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 ½d6 [1] 23 DEX 39 14- OCV: 8/DCV: 8 25 CON 30 14- 10 BODY 0 11- 15 INT 5 12- PER Roll 12- 18 EGO 16 13- ECV: 6 18 PRE 8 13- PRE Attack: 3 ½d6 15 COM 3 12- 8 PD 5 Total: 8 PD (8 rPD) 8 ED 3 Total: 8 ED (8 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 8 REC 0 50 END 0 30 STUN 0 Total Characteristic Cost: 129 Movement: Running: 6"/12" Flight: 30"/120" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 8 Damage Resistance (8 PD/8 ED) 30 Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +½) (45 Active Points); Hand-To-Hand Attack (-½) 30 Find Weakness 11- with All Attacks 54 Flight 30", x4 Noncombat, Reduced Endurance (½ END; +¼) (81 Active Points); Restrainable (-½) 3 Skills 3 Acrobatics 14- 3 Breakfall 14- 3 Conversation 13- 3 KS: Social work 12- 5 Language: Spanish (idiomatic; literate) 3 PS: Teacher 12- 20 +4 with HTH Combat 24 +3 with All Combat Total Powers & Skill Cost: 187 Total Cost: 315 200+ Disadvantages 15 Distinctive Features: (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Loves (insert) (Common; Strong) 85 Experience Points Total Disadvantage Points: 315 Earned Experience: 0 Spent Experience: 85 Unspent Experience: 0 Background/History: Born with his wings, Joshua Campton was left as a foundling by his family. A small community found and raised him and became his surrogate family. This kept him from falling into the trap of some other violent mutants. But knowing he could never have a normal life he decided early on to become an advocate for people like him. Eventually he got a degree in Social Work and education he bacame involved with (insert) school. Since then he has divided his time to the school and his crime fighting! He needs to set an example after all! Personality/Motivation: To make a difference! Quote: Powers/Tactics: A flying speedster. He does best in open spaces where he can move around! Campaign Use: If you have a mutant type campaign he is an good contact! Appearance: 193 cms and 77 KG with brown hair and eyes! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 16, 2017 Author Report Share Posted January 16, 2017 Strongarm Val Char Cost Roll Notes 55 STR 45 20- Lift 51.2tons; 11d6 [3] 18 DEX 24 13- OCV: 6/DCV: 6 23 CON 26 14- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 23 PD 12 Total: 23 PD (23 rPD) 23 ED 18 Total: 23 ED (23 rED) 4 SPD 12 Phases: 3, 6, 9, 12 16 REC 0 46 END 0 50 STUN 0 Total Characteristic Cost: 162 Movement: Running: 11"/22" Leaping: 16"/32" Swimming: 2"/4" Cost Powers END 14 Reduced Endurance (½ END; +¼) (14 Active Points) applied to STR 23 Damage Resistance (23 PD/23 ED) 12 Mental Defense (15 points total) 10 Running +5" (11" total) 1 5 Leaping +5" (16" forward, 8" upward) 1 Perks 3 Contact (Contact has very useful Skills or resources) 8- 5 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- 5 Favor 10 Money: Wealthy Skills 3 Bureaucratics 12- 3 Computer Programming 13- 3 KS: Accounting 13- 3 PS: Accounting 13- 3 Trading 12- 3 ASL: Language (completely fluent) 5 TF: Large Motorized Ground Vehicles, One-Wheeled Muscle-Powered Ground Vehicles, Small Motorized Ground Vehicles, Small Planes, Two-Wheeled Motorized Ground Vehicles 10 +2 with DCV 32 +4 with All Combat Total Powers & Skill Cost: 152 Total Cost: 314 200+ Disadvantages 15 Physical Limitation: Mute (Frequently; Greatly Impairing) 15 Psychological Limitation: Noblesse Oblige (Common; Strong) 84 Experience Points Total Disadvantage Points: 314 Earned Experience: 0 Spent Experience: 84 Unspent Experience: 0 Background/History: Simon Trask Was born to privilage. A birth defect left him mute, but he still did well in school and out of school. When his parents died he inherited the fortune. But he wanted to do more. So he began a number of charitable organisations. But then he found his group infiltrated by chriminal groups using his charities to wash cash and act as couriors. He set to rooting them out, but it has been a long slow process! Personality/Motivation: Nobless oblige. He was born to wealth and feels it his duty to help out, either finacially or directly! Quote: Powers/Tactics: Basic brick! Campaign Use: An in to the world of charities and fixing things without fists! Appearance: 185 cms and 100 KG with black hair and green eyes. He wears what looks like camo, with numerous pouches on it! Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 16, 2017 Report Share Posted January 16, 2017 One-Wheeled Muscle-Powered Ground Vehicles Hah! Familiarity with riding a Unicycle! HM Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 16, 2017 Author Report Share Posted January 16, 2017 Hah! Familiarity with riding a Unicycle! HM Yeah that should be two wheeled. I need to read closely next time! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 17, 2017 Author Report Share Posted January 17, 2017 Blue Bolt Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 30 DEX 60 15- OCV: 10/DCV: 10 20 CON 20 13- 10 BODY 0 11- 10 INT 0 11- PER Roll 11- 13 EGO 6 12- ECV: 4 13 PRE 3 12- PRE Attack: 2 ½d6 12 COM 1 11- 8+23 PD 6 Total: 8/31 PD (8/31 rPD) 8+23 ED 4 Total: 8/31 ED (8/31 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 6 REC 0 40 END 0 25 STUN 0 Total Characteristic Cost: 120 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 8 Damage Resistance (8 PD/8 ED) 22 Electrical powers: Elemental Control, 44-point powers 40 1) Lightning bolt: Energy Blast 10d6, Reduced Endurance (½ END; +¼) (62 Active Points) 2 47 2) Electrical defense: Force Field (23 PD/23 ED), Reduced Endurance (0 END; +½) (69 Active Points) 23 3) Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points) 20 4) Mind Control 10d6, Reduced Endurance (½ END; +¼) (62 Active Points); Limited Power loses about half of its effectiveness (Only vs. machines!; -1) 2 22 Adaptation: Life Support (Extended Breathing: 1 END per Minute; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 35 Heightened attack: Variable Power Pool, 20 base + 15 control cost, Cosmic (+2) (50 Active Points); Limited Power loses about half of its effectiveness (Only to add damage to ranged or HTH attacks; -1) Perks 1 Fringe Benefit: International Driver's License Skills 24 +3 with All Combat 5 Cramming 3 Deduction 11- 3 KS: Journalism 11- 3 PS: Journalist 11- 3 Mechanics 11- 3 Electronics 11- 1 Language (imitate dialects; literate) (6 Active Points) 4 Language: Spanish (completely fluent; literate) 4 Language: German (completely fluent; literate) 3 Language: Japanese (fluent conversation; literate) 3 Language: Chinese (fluent conversation; literate) 20 TF: Common Motorized Ground Vehicles, Helicopters, Large Planes, Large Wind-Powered Boats, One-Wheeled Muscle-Powered Ground Vehicles, Parachuting, Basic, SCUBA, Skiing (snow), Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Snowboarding, Snowmobiles, Surfing, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles, Windsurfing Total Powers & Skill Cost: 297 Total Cost: 417 200+ Disadvantages 15 Psychological Limitation: With great power... (Common; Strong) 15 Psychological Limitation: Thrill seeker (Common; Strong) 187 Experience Points Total Disadvantage Points: 417 Earned Experience: 0 Spent Experience: 187 Unspent Experience: 0 Background/History: Charles (Chuck) Jones was a trouble shooter for anything mechanical with wheels. He traveled the world to fix the unfixable vehicles either for work or for show. Then someone sent him to do some work on a vehicle he had never seen before. While running a diagnostic, a power surge caused a feedback that arced into Chuck. He was hospitalized for days, but eventually released. But he found that the surge had changed him. He was faster and could control electricity. Now he travels the world, fixing vehicles and local problems as Blue Bolt! Personality/Motivation: Curiosity about the world and a desire to do good! Quote: Powers/Tactics: Sneak around invisibly until he gets into a good position, then blast. He trusts to his high agility to avoid damage, but has a force field JIC. Also his adaptation abilities allows him to get into areas normally inaccessible to people. Campaign Use: Travelling hero. Appearance: 173 cm and 73 KG with blond hair and brown eyes. He wears a blue costume complete with hood and face mask! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 17, 2017 Author Report Share Posted January 17, 2017 Gravity Lens Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 ½d6 [1] 20 DEX 30 13- OCV: 7/DCV: 7 20 CON 20 13- 10 BODY 0 11- 20 INT 10 13- PER Roll 13- 20 EGO 20 13- ECV: 7 20 PRE 10 13- PRE Attack: 4d6 18 COM 4 13- 8+15 PD 5 Total: 8/23 PD (0/15 rPD) 8+15 ED 4 Total: 8/23 ED (0/15 rED) 4 SPD 10 Phases: 3, 6, 9, 12 7 REC 0 40 END 0 27 STUN 0 Total Characteristic Cost: 116 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 20 Gravity Lens: Elemental Control, 60-point powers, (30 Active Points); all slots Activation Roll 15- (-¼), IIF (-¼) 20 1) Energy Blast 12d6 (60 Active Points); Activation Roll 15- (-¼), IIF (-¼) 6 15 2) Telekinesis (40 STR) (60 Active Points); Limited Power loses about a third of its effectiveness (Only up or down; -½), Activation Roll 15- (-¼), IIF (-¼) 6 20 3) Force Wall (12 PD/12 ED) (60 Active Points); Activation Roll 15- (-¼), IIF (-¼) 6 33 4) Energy Blast 7d6, Area Of Effect (4" Radius; +1), Selective (+¼) (79 Active Points); Activation Roll 15- (-¼), IIF (-¼) 8 36 Armor (15 PD/15 ED) (45 Active Points); IIF (-¼) 16 Endurance Reserve (80 END, 15 REC) Reserve: (23 Active Points); IIF (-¼); REC: (15 Active Points); OIF (-½) Perks 3 Money: Well Off 6 Fringe Benefit: Basic 8- Contact, Basic 8- Contact, Passport, Security Clearance Talents 3 Bump Of Direction 3 Absolute Time Sense 3 Absolute Range Sense Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 5 Science Skill: Physics 15- 4 Science Skill: Gravitic physics 14- 15 +3 with DCV 8 +1 with All Combat Total Powers & Skill Cost: 219 Total Cost: 335 200+ Disadvantages 15 Hunted: Insert villain 8- (As Pow; NCI; Harshly Punish) 15 Psychological Limitation: Scientific curiosity (Common; Strong) 105 Experience Points Total Disadvantage Points: 335 Earned Experience: 0 Spent Experience: 105 Unspent Experience: 0 Background/History: Consuela Marc ado was a scientist investigating gravity and the Unified Field Theory. Late one evening after a three day study period, she had a breakthrough in tying it all together. Immediately she could see it all, but exhausted, she fell unconscious! Waking up in the hospital, she tried to explain what she had found, but the notes were gibberish, and in her fevered work, she found she could not remember it all. But it seemed she remembered enough to make a small device that can manipulate gravity and use it for various effects! And naturally she started attracting the super villain set. So occasionally she comes out as Gravity Lens! Personality/Motivation: A scientist hero. She wants to see what is out there, and heroes tend to see such cool things! Quote: Powers/Tactics: Another in a line of blasters, she also has some support powers such as TK and Force Wall. Campaign Use: Scientist that can hold her own! Appearance: Hispanic woman 152 cm 59 KG. Short black hair and brown eyes. She wears a white bodysuit with it fading to black at the gloves and boots! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 18, 2017 Author Report Share Posted January 18, 2017 Lark Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 20 DEX 30 13- OCV: 7/DCV: 7 30 CON 40 15- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 13 EGO 6 12- ECV: 4 13 PRE 3 12- PRE Attack: 2 ½d6 13 COM 2 12- 8+22 PD 6 Total: 8/30 PD (8/30 rPD) 8+22 ED 2 Total: 8/30 ED (8/30 rED) 4 SPD 10 Phases: 3, 6, 9, 12 8 REC 0 60 END 0 30 STUN 0 Total Characteristic Cost: 107 Movement: Running: 10"/20" Flight: 15"/30" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 8 Damage Resistance (8 PD/8 ED) 8 Running +4" (10" total) 1 14 Armor (7 PD/7 ED) (21 Active Points); OIF (-½) 12 Sonics: Elemental Control, 36-point powers, (18 Active Points); all slots OIF (-½) 13 1) Sonic Shield: Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points); OIF (-½) 1 13 2) Sonic flight: Flight 15", Reduced Endurance (½ END; +¼) (37 Active Points); OIF (-½) 1 21 3) Sonic blast: Energy Blast 10d6 (50 Active Points); OIF (-½) 5 Perks 2 Money: Well Off 3 Contact (Contact has access to major institutions, Contact has useful Skills or resources) 8- 5 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- 4 Contact (Contact has access to major institutions, Contact has useful Skills or resources) 11- 3 Favor Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Bureaucratics 12- 5 Cramming 3 High Society 12- 3 Electronics 13- 3 Mechanics 13- 3 Science Skill: Sonic tech 13- 8 +1 with All Combat Total Powers & Skill Cost: 141 Total Cost: 247 200+ Disadvantages 15 Psychological Limitation: Desire to use her tech (Common; Strong) 15 Psychological Limitation: Rescue worker (Common; Strong) 15 Hunted: Insert villain group 8- (As Pow; NCI; Harshly Punish) 2 Experience Points Total Disadvantage Points: 247 Earned Experience: 0 Spent Experience: 2 Unspent Experience: 0 Background/History: Sumiko Nakamura was part of a design team looking into the applications of sonics for various applications. But on her own she was developing a flight device based on the same sonic tech. Then (insert villain group) staged a raid to steal the tech. She took the sonic tech and cobbled it with her flight suit to repel them and rescue any people in danger. Since then as Lark she continues to advance sonic technology and tries to find applications for civilian and police use. So she has to field test it sometimes! Personality/Motivation: Desire to find use for her tech! Quote: Powers/Tactics: Flying blaster. Campaign Use: Sonic tech specialist. Appearance: 180 cm and 68 kg with long black hair and brown eyes. Her armour has a light brown / dark brown motif like a lark! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted January 20, 2017 Author Report Share Posted January 20, 2017 Time for a villain! Mr. Smith Val Char Cost Roll Notes 23 STR 13 14- Lift 606.3kg; 4 ½d6 [2] 33 DEX 69 16- OCV: 11/DCV: 11 18 CON 16 13- 10 BODY 0 11- 20 INT 10 13- PER Roll 13-/16- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 8+6 PD 3 Total: 8/14 PD (8/14 rPD) 8+6 ED 4 Total: 8/14 ED (8/14 rED) 7 SPD 27 Phases: 2, 4, 6, 7, 9, 11, 12 9 REC 0 36 END 0 31 STUN 0 Total Characteristic Cost: 157 Movement: Running: 20"/40" Leaping: 4"/8" Swimming: 2"/4" Cost Powers END 8 Damage Resistance (8 PD/8 ED) 15 Active Sonar (Hearing Group) 3 +3 PER with Normal Hearing 27 Passive sonar: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees) 38 Running +14" (20" total), Reduced Endurance (½ END; +¼) (38 Active Points) 1 25 Pistol: Multipower, 40-point reserve, (40 Active Points); OAF (-1) Notes: (x2 number of items) 2u 1) Energy Blast 8d6, 2 clips of 12 Charges (+0) (40 Active Points); OAF (-1) [12] 4u 2) Killing Attack - Ranged 2 ½d6, 2 clips of 12 Charges (+0) (40 Active Points) [12] 8 Hand-To-Hand Attack +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-½) 2 12 Armor (6 PD/6 ED) (18 Active Points); OIF (-½) Perks 2 Fringe Benefit: International Driver's License, Passport Skills 3 Bribery 12- 3 Bureaucratics 12- 3 Combat Driving 16- 7 Concealment 15- 3 Deduction 13- 3 Navigation 13- 3 Security Systems 13- 3 Lockpicking 16- 8 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Helicopters, Large Planes, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles 15 +3 with DCV 8 +1 with All Combat Total Powers & Skill Cost: 203 Total Cost: 360 200+ Disadvantages 20 Physical Limitation: Sees only in B&W (All the Time; Greatly Impairing) 10 Psychological Limitation: Vengeful (Common; Moderate) 10 Psychological Limitation: Greedy (Common; Moderate) 120 Experience Points Total Disadvantage Points: 360 Earned Experience: 0 Spent Experience: 120 Unspent Experience: 0 Background/History: Mr. Smith (not his real name) was formerly a low level street crime, whose real talent was in smuggling. He could modify a vehicle to carry anything, and started making good money on it. But after one run someone decided that he was a liability. So they had him transport something that was designed to make it look like an accident. And an accident they got. But Mr. Smith was not killed just badly injured. But something kicked in while he was in the hospital, and when he got out he got revenge. Now bared from driving due to the accident, he is setting up a crew for hire. And occasionally he has to protect his investment. Meet Mr. Smith, he'll get it there for you! Personality/Motivation: Want to live the high life and get final revenge on those who double crossed him! Quote: Powers/Tactics: Basically he's a thug with some serious physical enhancements. He's dangerous in HTH even without his baton, but he prefers pistols! Campaign Use: Super powered smuggler! Appearance: 179 cm and 73KG with brown hair and brown eyes. Wears camo gear with a pair of holsters and extra ammo and his baton. Quote Link to comment Share on other sites More sharing options...
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