Jump to content

Other conversions


Mr. R

Recommended Posts

So I finished the Century Station and Gramercy Island and Various Mutant and Mastermind conversions.

 

And since I have a lot of free time right now due to my broken ankle I have decided to use a copy of Villains and Vigilantes to make some heroes and villains. 

 

Some ground rules

 

Str wil be based on Carry Capacity

Dex will be eyeballed and I will use usual Hero Superhero stats of 18-30

Con as above.

 

Int, Ego Pre and Com are based on Int and Cha stat.

 

Powers wil be eyeballed as well.

 

Level will be done with CSL and Overall levels. 

Link to comment
Share on other sites

  • Replies 70
  • Created
  • Last Reply

Top Posters In This Topic

So the first one.  A mage, reluctantly.

 

Finster

 

Val    Char   Cost   Roll Notes

  10      STR         0       11-    Lift 100.0kg; 2d6

  18      DEX       24      13-    OCV:  6/DCV:  6

  18      CON      16      13-

  10      BODY     0       11-

  23      INT        13      14-    PER Roll 14-

  15      EGO       10      12-    ECV:  5

  15      PRE         5       12-    PRE Attack:  3d6

  18      COM       4       13-

 

6+20   PD           4                Total:  6/26 PD (6/26 rPD)

6+20   ED           2                Total:  6/26 ED (6/26 rED)

    4       SPD        12               Phases:  3, 6, 9, 12

    6       REC        0

  36      END        0

  24      STUN      0       Total Characteristic Cost:  90

 

Movement:                   Running:               6"/12"

                                        Flight:                     20"/40"

                                        Leaping:                2"/4"

                                        Swimming:            2"/4"

 

Cost  Powers                                                              END

6          Damage Resistance (6 PD/6 ED)

             

17       ring of Protection:  Elemental Control, 50-point powers,  (25 Active Points); all slots OIF (-½)

17       1)  Force Field (20 PD/20 ED), Reduced Endurance (½ END; +¼) (50 Active Points); OIF (-½)             2

17       2)  Force Wall (8 PD/8 ED), Reduced Endurance (½ END; +¼) (50 Active Points); OIF (-½)  2

22       3)  Energy Blast 7d6, Area Of Effect (8" Cone; +1) (70 Active Points); No Range (-½), OIF (-½)          7

             

33       Ring of Light:  Multipower, 50-point reserve,  (50 Active Points); all slots OIF (-½)

3u       1)  Energy Blast 10d6 (50 Active Points); OIF (-½)           5

3u       2)  Sight Group Flash 10d6 (50 Active Points); OIF (-½)  5

3u       3)  Sight Group Flash 5 ½d6, Area Of Effect Nonselective (3" Radius; +¾) (49 Active Points); OIF (-½)             5

             

20       Spells:  Elemental Control, 40-point powers

20       1)  Mind movement:  Telekinesis (20 STR), Fine Manipulation (40 Active Points)     4

20       2)  Astral Wings:  Flight 20" (40 Active Points)                  4

30       3)  Binding of Belgardo:  Entangle 4d6, 6 DEF (50 Active Points)               5

20       4)  Punch of distance:  Energy Blast 4d6, Does x1 ½ Knockback (+½), Area Of Effect (25" Cone; +1 ½) (60 Active Points); No Range (-½), Limited Power Power loses about a third of its effectiveness (No damage only KB!; -½)  6

20       5)  Locating:  Mind Scan 8d6 (40 Active Points)               4

             

35       Find Weakness 12- with All Attacks

 

       Perks

5          Money:  Well Off

 

       Talents

5          Magesight

 

       Skills

3          KS: Antiquities 14-

3          KS: artifacts 14-

3          KS: Magic spells 14-

3          Bureaucratics 12-

3          Electronics 14-

3          PS: Appraise 14-

3          Riding 13-

16       +2 with All Combat

 

Total Powers & Skill Cost:  333

Total Cost:  423

 

200+  Disadvantages

15       Hunted:  8- (As Pow; NCI; Harshly Punish)

15       Psychological Limitation:  dislikes destiny (Common; Strong)

193     Experience Points

 

Total Disadvantage Points:  423

Earned Experience:  0

Spent Experience:  193

Unspent Experience:  0

 

Background/History:  A collector of interesting items who found a few that bonded to her as a Chosen One.  One was a book that taught her some spells, which she contines to peruse to gain more knowledge.  But she has also been hunted by these enemies of the Chosen One.

 

Personality/Motivation:  Dragged kicking and screaming into the super powered arena.  She didn't want these powers, but needs to learn about them or else!

 

Quote:

 

Powers/Tactics:  Use her rings for offence and defense.  Use the spells for those unusual situations, or when needed, (like the flight).

 

Campaign Use:  Reluctant hero.

 

Appearance:  180 cm and 72 KG, black hair, grey eyes, with a pair of glowing rings and a small book floating about her!  She dresses in practical pants, boots and coat!  (What! You expected robes and a cloak, please this is 2017)

Link to comment
Share on other sites

And a mix of Data and the Human Torch

 

 

Flame Lord

 

Val    Char   Cost   Roll Notes

   13      STR         3       12-    Lift 151.6kg; 2 ½d6 [1]

   20      DEX       30      13-    OCV:  7/DCV:  7

   38      CON       56      17-

   13      BODY     6       12-

   15      INT          5       12-    PER Roll 15-

   12      EGO         4       11-    ECV:  4

   13      PRE         3       12-    PRE Attack:  2 ½d6

   10      COM       0       11-

 

8+20    PD           5                 Total:  8/28 PD (8/28 rPD)

8+20    ED           0                 Total:  8/28 ED (8/28 rED)

    5       SPD        20                Phases:  3, 5, 8, 10, 12

   11      REC         0

   76      END        0

   39      STUN      0       Total Characteristic Cost:  132

 

Movement:                    Running:                6"/12"

                                        Flight:                     20"/40"

                                        Leaping:                 2"/4"

                                        Swimming:             2"/4"

                                        Teleportation:       10"/1280"

 

Cost  Powers                                                              END

25        Flame Powers:  Elemental Control, 50-point powers

25        1)  Energy Blast 10d6 (50 Active Points)                               5

25        2)  Force Field (20 PD/20 ED), Reduced Endurance (½ END; +¼) (50 Active Points)  2

25        3)  Flight 20", Reduced Endurance (½ END; +¼) (50 Active Points)              2

             

10        Nightvision, Discriminatory

10        Infrared Perception (Sight Group), Discriminatory

10        Radio Perception/Transmission (Radio Group)

12        High Range Radio Perception (Radio Group)

9          +3 PER with all Sense Groups

             

20        Teleportation 10", x128 Noncombat (50 Active Points); Increased Endurance Cost (x4 END; -1 ½)         20

             

8          Damage Resistance (8 PD/8 ED)

             

1          Life Support  (Longevity: 200 Years)

 

       Talents

3          Absolute Time Sense

3          Bump Of Direction

 

       Skills

6          Flame blast:  +3 with any single attack

3          KS: history  12-

3          KS: World politics 12-

3          Bureaucratics 12-

3          Combat Driving 13-

3          Combat Piloting 13-

11        TF:  Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Combat Aircraft, Helicopters, Large Motorized Boats, Large Planes, Small Military Ships, Small Motorized Boats, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles

16        +2 with All Combat

 

Total Powers & Skill Cost:  234

Total Cost:  366

 

200+  Disadvantages

10        Dependence:  -30 Active Points from Affected Power (Common; 1 Day)

10        Distinctive Features:  (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20        Psychological Limitation:  What is it to be Human! (Very Common; Strong)

126      Experience Points

 

Total Disadvantage Points:  366

Earned Experience:  0

Spent Experience:  126

Unspent Experience:  0

 

Background/History:  Android built with experimental dermal overlay.  It was found that a certain type of lubricent, rubbed over the skin gave him flame and teleport powers.  Programmed to serve, he does so as Flame Lord

 

Personality/Motivation:  He's following his progamming.  He questions it sometime, but on the whole, he's on the side of the angels!

 

Quote:

 

Powers/Tactics:  Get up high and blast.  In a pinch, he will use t-port to get a position advantage, or as an escape route for his team-mates!

 

Campaign Use:  Data. What is it to be human!

 

Appearance:  Mostly human, with a faint otherness (80% beleivable)

Link to comment
Share on other sites

An old school hero with a twist!

 

 

Glacia

 

Val     Char  Cost   Roll       Notes

18+30    STR       8       13- / 19-    Lift 303.1kg/19.4tons; 3 ½d6/9 ½d6 [¼]

   22        DEX      36      13-            OCV:  7/DCV:  7

   23        CON     26      14-

15+6     BODY   10      12- / 13-

   20        INT       10      13-            PER Roll 13-

   15        EGO      10      12-            ECV:  5

   15        PRE        5       12-            PRE Attack:  3d6

   16        COM     3       12-

 

5+17     PD          1                         Total:  17/34 PD (12/29 rPD)

5+17     ED          0                         Total:  17/34 ED (12/29 rED)

    5         SPD      18                        Phases:  3, 5, 8, 10, 12

    9         REC       0

   46        END       0

36+6     STUN    0       Total Characteristic Cost:  127

 

Movement:                    Running:                18"/36"

                                        Leaping:                 3"/6"

                                        Swimming:             8"/16"

 

Cost  Powers                                                              END

37        Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 3,904 kg, -4 DCV, +4 PER Rolls to perceive character, 7 m tall, 3 m wide), Costs END Only To Activate (+¼) (37 Active Points)                  3

8          +12 PD (12 Active Points); Linked (Growth; -½)

8          +12 ED (12 Active Points); Linked (Growth; -½)

16        Running +12" (18" total) (24 Active Points); Linked (Growth; -½)  2

4          Swimming +6" (8" total) (6 Active Points); Linked (Growth; -½)     1

8          Damage Resistance (12 PD/12 ED) (12 Active Points); Linked (Growth; -½)

             

4          Reduced Endurance (½ END; +¼) (4 Active Points) applied to STR

             

24        Healing BODY 2 ½d6, Can Heal Limbs, Reduced Endurance (0 END; +½), Persistent (+½) (60 Active Points); Limited Power loses about two-thirds of its effectiveness (Only when below 0 body; -1 ½)

             

18        Life Support  (Eating: Character only has to eat once per week; Immunity: Common Cold/Flu; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing)

             

25        Ice powers:  Elemental Control, 50-point powers

26        1)  Force Field (17 PD/17 ED), Reduced Endurance (0 END; +½) (51 Active Points)

37        2)  Entangle 5d6, 5 DEF, Reduced Endurance (½ END; +¼) (62 Active Points)            2

37        3)  Energy Blast 10d6, Reduced Endurance (½ END; +¼) (62 Active Points)                2

21        4)  Entangle 2 ½d6, 3 DEF, Reduced Endurance (½ END; +¼), Area Of Effect (14" Line; +1) (67 Active Points); Only To Form Barriers (-1)                                                                                3

 

       Perks

10        Money:  Wealthy

 

       Skills

6          Photography:  KS 16-

6          Photography:  PS: Appraise 16-

3          art:  KS 13-

3          Acting 12-

3          Deduction 13-

3          KS: Photography business 13-

4          French:  Language (completely fluent; literate)

3          Streetwise 12-

3          Tactics 13-

3          Teamwork 13-

40        +5 with All Combat

10        +1 Overall

 

Total Powers & Skill Cost:  370

Total Cost:  497

 

200+  Disadvantages

10        Psychological Limitation:  Believes in duty (Common; Moderate)

15        Hunted:  People who gave her powers 8- (Mo Pow; Capture)

10        Vulnerability:  1 ½ x STUN fire (Common)

10        Vulnerability:  1 ½ x STUN fire (Common)

252      Experience Points

 

Total Disadvantage Points:  497

Earned Experience:  0

Spent Experience:  252

Unspent Experience:  0

 

Background/History:  Canadian woman from WW2 who gained powers from a washed up sailor she tried to rescue someone.  Since then she has been active to semi active in the hero community, while working as a high priced photographer.

 

Personality/Motivation:  Duty to her country and people.

 

Quote:

 

Powers/Tactics:  Grow big, get iced up and either hit it or blast it.  She prefers the second as she has more options from her ice powers.

 

Campaign Use:  Old school hero, respectable old timer

 

Appearance:  A young lady, 168 cm and 61 Kg with medium length brown hair and eyes.  Wears a blue and white bodysuit!


 

Link to comment
Share on other sites

Which Villains and Vigilantes products are you covering ? I have requests. Crisis at Crusader Citadel, Death duel with the Destroyers, Most Wanted 1 and 3, The Island of Dr Apocalypse, Opponents Unlimited and Organized Crimes all have at least one character that I* would like to see done.

Since Proditor did that much better than me, I will refrain.  Also I do not own any of said material.  These are original creations using the V&V book as inspiration.  In other words they are fair use and take them and use them if you want. 

 

PS if you find any build could be improved, then go for it.  I have no real objections to you making them your own.  Like I said, I am house bound right now and so I roll and make up a character to occupy my time.

Link to comment
Share on other sites

I bet her Growth is covering her body in layers upon layers of ice which moves with her.

I didn't think of that, but it is cool.  Ice exo armour!

 

When I made her my idea is that she got the powers from the Jotun (don't ask what they are doing in Nova Scotia during WWII).  So the growth powers manifested first, then the ice powers.  And her money is from her photography to the hero set (like Peter Parker).  Also though close to 80 years old, she still looks in her late twenties.  So she has had to move a lot to avoid the questions that come up!

Link to comment
Share on other sites

So a new character

 

 

Longitude

 

Val    Char   Cost   Roll Notes

   30      STR        20      15-    Lift 1600.0kg; 6d6 [3]

   18      DEX       24      13-    OCV:  6/DCV:  6

   20      CON       20      13-

   10      BODY     0       11-

   13      INT          3       12-    PER Roll 12-

   15      EGO        10      12-    ECV:  5

   15      PRE         5       12-    PRE Attack:  3d6

   15      COM       3       12-

 

  7+7     PD           1                 Total:  7/14 PD (7/14 rPD)

  7+7     ED           3                 Total:  7/14 ED (7/14 rED)

    5       SPD        22                Phases:  3, 5, 8, 10, 12

   10      REC         0

   40      END        0

   35      STUN      0       Total Characteristic Cost:  111

 

Movement:                    Running:                16"/32"

                                        Leaping:                 6"/12"

                                        Swimming:             2"/4"

 

Cost  Powers                                                              END

7          Damage Resistance (7 PD/7 ED)

             

30        Chameleon circuits:  Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points); OIF (-½)

             

30        Poison touch:  Energy Blast 6d6, No Normal Defense (LS toxins, Android, Robot; +1) (60 Active Points); No Range (-½), OIF (-½)                                                                                                6

             

41        Devitallization ray:  Drain END 2 ½d6, Ranged (+½), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (62 Active Points); OIF (-½)                                                                       6

             

10        Stretching:  Elemental Control, 30-point powers,  (15 Active Points); all slots OIF (-½)

40        1)  Stretching 10", Reduced Endurance (0 END; +½) (75 Active Points); OIF (-½)

10        2)  Running +10" (16" total), Reduced Endurance (0 END; +½) (30 Active Points); OIF (-½)

10        3)  Armor (7 PD/7 ED) (21 Active Points); OIF (-½)

8          4)  Hand-To-Hand Attack +5d6, Reduced Endurance (½ END; +¼) (31 Active Points); Hand-To-Hand Attack (-½), OIF (-½)    1

 

       Talents

12        Combat Luck (6 PD/6 ED)

 

       Skills

3          Bureaucratics 12-

3          High Society 12-

3          Oratory 12-

13        Climbing 18-

3          Language:  French (fluent conversation; literate)

3          Tactics 12-

5          Science Skill:  Chemistry 14-

3          Electronics 12-

3          Mechanics 12-

8          +1 with All Combat

 

Total Powers & Skill Cost:  246

Total Cost:  356

 

200+  Disadvantages

10        Psychological Limitation:  Fear of Cold (Common; Moderate)

10        Vulnerability:  1 ½ x STUN cold (Common)

10        Vulnerability:  1 ½ x BODY cold (Common)

10        Vulnerability:  1 ½ x Effect cold (Common)

15        Social Limitation:  Secret ID (Frequently; Major)

101      Experience Points

 

Total Disadvantage Points:  356

Earned Experience:  0

Spent Experience:  101

Unspent Experience:  0

 

Background/History:  Tom O'Donnell developed a exosuit that allowed him to stretch, to which he added various weapons and devices!  So he decided to become a hero to stop the rise of crome in his city!

 

Personality/Motivation:  A desire to make the world a better place.  He also uses his his knowledge to help improve the day to day problems of the city!

 

Quote:

 

Powers/Tactics:  Use stretching to reach out and hit them with his poison attack.  If the situation calls for it he will exhaust them.  Also will use his chameleon abilities to sneak around and hit the back lines!

 

Campaign Use:  Sneaky hero!

 

Appearance:  1.87 meters 73 kilos blond hair green eyes with what looks like a shimmering black bodysuit the shifts colours.


 

Link to comment
Share on other sites

Man out of time!

 

 

Zhao

 

Val    Char   Cost   Roll Notes

   23      STR        13      14-    Lift 606.3kg; 4 ½d6 [2]

   20      DEX       30      13-    OCV:  7/DCV:  7

   20      CON       20      13-

   10      BODY     0       11-

   13      INT          3       12-    PER Roll 17-

   25      EGO        30      14-    ECV:  8

   25      PRE        15      14-    PRE Attack:  5d6

   12      COM       1       11-

 

  8+5     PD           3                 Total:  8/13 PD (8/13 rPD)

  8+5     ED           4                 Total:  8/13 ED (8/13 rED)

    6       SPD        30                Phases:  2, 4, 6, 8, 10, 12

    9       REC         0

   40      END        0

   32      STUN      0       Total Characteristic Cost:  149

 

Movement:                    Running:                6"/12"

                                        Leaping:                 4"/8"

                                        Swimming:             2"/4"

 

Cost  Powers                                                              END

5          Sight Group Flash Defense (5 points)

10        Mental Defense (15 points total)

5          Power Defense (5 points)

15        +5 PER with all Sense Groups

32        Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees)

10        Damage Resistance (8 PD/8 ED), Hardened (+¼) (10 Active Points)

15        Force Field (5 PD/5 ED), Reduced Endurance (0 END; +½) (15 Active Points)

22        Healing BODY 2d6, Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (45 Active Points); Always On (-½), Self Only (-½)

4          Martial Block                                                                            +2            +2            Block, Abort

4          Martial Dodge                                                                           --             +5            Dodge, Affects All Attacks, Abort

4          Martial Strike                                                                            +0            +2            9 ½d6 Strike

5          Offensive Strike                                                                        -2            +1            11 ½d6 Strike

3          Martial Throw                                                                           +0            +1            7 ½d6 +v/5, Target Falls

12        +3 HTH Damage Class(es)

 

       Perks

4          Fringe Benefit:  Black Belt, Buddhist Monk, License to practice a profession, Right to Marry:  Can perform the marriage ceremony

 

       Talents

22        Danger Sense (self only, in combat, Discriminatory, Function as a Sense) 17-/12-

 

       Skills

3          Breakfall 13-

3          Stealth 13-

3          KS: Buddism 12-

3          KS: Hinduism 12-

5          PS: Monk 14-

12        +4 with Martial Maneuvers

16        +2 with All Combat

 

Total Powers & Skill Cost:  217

Total Cost:  366

 

200+  Disadvantages

5          Money:  Poor

5          Reputation:  Man out of time, 8-

5          Hunted:  evil time travellers 8- (Less Pow; Harshly Punish)

10        Vulnerability:  1 ½ x STUN Darkness (Common)

10        Vulnerability:  2 x Effect Darkness (Uncommon)

131      Experience Points

 

Total Disadvantage Points:  366

Earned Experience:  0

Spent Experience:  131

Unspent Experience:  0

 

Background/History:  Zhao is a buddist monk, complete the enhanced senses, martial arts and recovery abilities.  From the 1850's.  Now he wanders the world, seeing its marvels.  He'd like to stay on the sidelines and meditate, but when needed he fights evil and injustice!

 

Personality/Motivation:  A desire to put Buddhism as a factor for good and healing in the world!

 

Quote:

 

Powers/Tactics:  A HTH combatant.  He gets close and starts dismantling his opponent!

 

Campaign Use:  A peaceful monk with martial arts, what else!

 

Appearance:  179 cm and 80 KG wears traditional buddist robes and beads!  In bad weather he'll add the hat!


 

Link to comment
Share on other sites

An almost ghost!

 

 

Apparition

 

Val    Char   Cost   Roll Notes

   10      STR         0       11-    Lift 100.0kg; 2d6

   20      DEX       30      13-    OCV:  7/DCV:  7

   18      CON       16      13-

   10      BODY     0       11-

   11      INT          1       11-    PER Roll 11-

   14      EGO         8       12-    ECV:  5

   14      PRE         4       12-    PRE Attack:  2 ½d6

   16      COM       3       12-

 

8+15    PD           6                 Total:  8/23 PD (8/23 rPD)

8+15    ED           4                 Total:  8/23 ED (8/23 rED)

    5       SPD        20                Phases:  3, 5, 8, 10, 12

    6       REC         0

   36      END        0

   24      STUN      0       Total Characteristic Cost:  92

 

Movement:                    Running:                6"/12"

                                        Flight:                     10"/20"

                                        Leaping:                 2"/4"

                                        Swimming:             2"/4"

 

Cost  Powers                                                              END

8          Damage Resistance (8 PD/8 ED)

             

15        Ghost Powers:  Elemental Control, 30-point powers

45        1)  Desolidification , Reduced Endurance (0 END; +½) (60 Active Points)

22        2)  Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points)  1

15        3)  Flight 10", Reduced Endurance (0 END; +½) (30 Active Points)

             

56        Multipower, 56-point reserve

3u        1)  Acid touch:  Hand-To-Hand Attack +7d6, Reduced Endurance (½ END; +¼) (44 Active Points); Hand-To-Hand Attack (-½)    1

5u        2)  Sympathetic Vibrations:  Energy Blast 10d6 (50 Active Points)                5

4u        3)  Petrified with fright:  Major Transform 3d6, Reduced Endurance (½ END; +¼) (56 Active Points); No Range (-½)       2

3u        4)  Poison touch:  Hand-To-Hand Attack +5d6, No Normal Defense ([standard]; Android, robot or LS poisons; +1) (50 Active Points); Hand-To-Hand Attack (-½)                                      5

 

       Skills

3          KS: Current Events 11-

6          KS: Journalism 14-

7          Deduction 13-

3          High Society 12-

3          PS: Journalist 11-

5          Streetwise 13-

3          Stealth 13-

16        +2 with All Combat

 

Total Powers & Skill Cost:  222

Total Cost:  314

 

200+  Disadvantages

15        Hunted:  Mob 8- (As Pow; NCI; Harshly Punish)

20        Psychological Limitation:  Must seek the truth (Very Common; Strong)

15        Social Limitation:  Secret ID (Frequently; Major)

64        Experience Points

 

Total Disadvantage Points:  314

Earned Experience:  0

Spent Experience:  64

Unspent Experience:  0

 

Background/History:  Jenna Smithson was always interested in the truth.  So much so it got her into trouble as she couldn't help but expose lies and untruths.  She became involved it her school's newspaper which lead her to a journalism degree and a job as a reporter.  But her compulsion got her in trouble with the wrong people and they tried to make an example of her.  Thrown into a waste dump, it was supposed if the beating didn't kill her, then the toxic waste would.  But she survived and rescued.  And she didn't stop.  But the next time they came for her, she found she had powers.  Apparently she had almost died and got some powers related to ghosts, poisons and chemicals.  So crafting an alternate identity, she became Apparition.

 

Personality/Motivation:  Jenna has one major attribute.  She loves the truth.  And will go out of her way to find it.  At first her enemies were the Mob and Triads, but now she has found a larger organization and realizes she needs help.

 

Quote:

 

Powers/Tactics:  She likes to use her ghost form to sneak around and make attacks from different angles.  Which attack is based on the circumstance.

 

Campaign Use:  A detective with a set of powers that help her!

 

Appearance:  An african american 165 cms and 60 kg.  She wears a gray bodysuit with black gloves and boots.


 

Link to comment
Share on other sites

He's an angel.

 

 

Raptor

 

Val    Char   Cost   Roll Notes

   13      STR         3       12-    Lift 151.6kg; 2 ½d6 [1]

   23      DEX       39      14-    OCV:  8/DCV:  8

   25      CON       30      14-

   10      BODY     0       11-

   15      INT          5       12-    PER Roll 12-

   18      EGO        16      13-    ECV:  6

   18      PRE         8       13-    PRE Attack:  3 ½d6

   15      COM       3       12-

 

    8       PD           5                 Total:  8 PD (8 rPD)

    8       ED           3                 Total:  8 ED (8 rED)

    5       SPD        17                Phases:  3, 5, 8, 10, 12

    8       REC         0

   50      END        0

   30      STUN      0       Total Characteristic Cost:  129

 

Movement:                    Running:                6"/12"

                                        Flight:                     30"/120"

                                        Leaping:                 2"/4"

                                        Swimming:             2"/4"

 

Cost  Powers                                                              END

8          Damage Resistance (8 PD/8 ED)

             

30        Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +½) (45 Active Points); Hand-To-Hand Attack (-½)

             

30        Find Weakness 11- with All Attacks

             

54        Flight 30", x4 Noncombat, Reduced Endurance (½ END; +¼) (81 Active Points); Restrainable (-½)        3

 

       Skills

3          Acrobatics 14-

3          Breakfall 14-

3          Conversation 13-

3          KS: Social work 12-

5          Language:  Spanish (idiomatic; literate)

3          PS: Teacher 12-

20        +4 with HTH Combat

24        +3 with All Combat

 

Total Powers & Skill Cost:  187

Total Cost:  315

 

200+  Disadvantages

15        Distinctive Features:  (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15        Psychological Limitation:  Loves (insert) (Common; Strong)

85        Experience Points

 

Total Disadvantage Points:  315

Earned Experience:  0

Spent Experience:  85

Unspent Experience:  0

 

Background/History:  Born with his wings, Joshua Campton was left as a foundling by his family.  A small community found and raised him and became his surrogate family.  This kept him from falling into the trap of some other violent mutants.  But knowing he could never have a  normal life he decided early on to become an advocate for people like him.  Eventually he got a degree in Social Work and education he bacame involved with (insert) school.  Since then he has divided his time to the school and his crime fighting!  He needs to set an example after all!

 

Personality/Motivation:  To make a difference!

 

Quote:

 

Powers/Tactics:  A flying speedster.  He does best in open spaces where he can move around!

 

Campaign Use:  If you have a mutant type campaign he is an good contact!

 

Appearance:  193 cms and 77 KG with brown hair and eyes!


 

Link to comment
Share on other sites

 

Strongarm

 

Val    Char   Cost   Roll Notes

   55      STR        45      20-    Lift 51.2tons; 11d6 [3]

   18      DEX       24      13-    OCV:  6/DCV:  6

   23      CON       26      14-

   10      BODY     0       11-

   18      INT          8       13-    PER Roll 13-

   15      EGO        10      12-    ECV:  5

   15      PRE         5       12-    PRE Attack:  3d6

   14      COM       2       12-

 

   23      PD          12                Total:  23 PD (23 rPD)

   23      ED          18                Total:  23 ED (23 rED)

    4       SPD        12                Phases:  3, 6, 9, 12

   16      REC         0

   46      END        0

   50      STUN      0       Total Characteristic Cost:  162

 

Movement:                    Running:                11"/22"

                                        Leaping:                 16"/32"

                                        Swimming:             2"/4"

 

Cost  Powers                                                              END

14        Reduced Endurance (½ END; +¼) (14 Active Points) applied to STR

             

23        Damage Resistance (23 PD/23 ED)

             

12        Mental Defense (15 points total)

             

10        Running +5" (11" total)                                                            1

             

5          Leaping +5" (16" forward, 8" upward)                                   1

 

       Perks

3          Contact (Contact has very useful Skills or resources) 8-

5          Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8-

5          Favor

10        Money:  Wealthy

 

       Skills

3          Bureaucratics 12-

3          Computer Programming 13-

3          KS: Accounting 13-

3          PS: Accounting 13-

3          Trading 12-

3          ASL:  Language (completely fluent)

5          TF:  Large Motorized Ground Vehicles, One-Wheeled Muscle-Powered Ground Vehicles, Small Motorized Ground Vehicles, Small Planes, Two-Wheeled Motorized Ground Vehicles

10        +2 with DCV

32        +4 with All Combat

 

Total Powers & Skill Cost:  152

Total Cost:  314

 

200+  Disadvantages

15        Physical Limitation:  Mute (Frequently; Greatly Impairing)

15        Psychological Limitation:  Noblesse Oblige (Common; Strong)

84        Experience Points

 

Total Disadvantage Points:  314

Earned Experience:  0

Spent Experience:  84

Unspent Experience:  0

 

Background/History:  Simon Trask Was born to privilage.  A birth defect left him mute, but he still did well in school and out of school.  When his parents died he inherited the fortune.  But he wanted to do more.  So he began a number of charitable organisations.  But then he found his group infiltrated by chriminal groups using his charities to wash cash and act as couriors.  He set to rooting them out, but it has been a long slow process!

 

Personality/Motivation:  Nobless oblige.  He was born to wealth and feels it his duty to help out, either finacially or directly!

 

Quote:

 

Powers/Tactics:  Basic brick!

 

Campaign Use:  An in to the world of charities and fixing things without fists!

 

Appearance:  185 cms and 100 KG with black hair and green eyes.  He wears what looks like camo, with numerous pouches on it!

 

Link to comment
Share on other sites

 

Blue Bolt

 

Val    Char   Cost   Roll Notes

  10      STR         0       11-    Lift 100.0kg; 2d6

  30      DEX       60      15-    OCV:  10/DCV:  10

  20      CON      20      13-

  10      BODY     0       11-

  10      INT         0       11-    PER Roll 11-

  13      EGO        6       12-    ECV:  4

  13      PRE         3       12-    PRE Attack:  2 ½d6

  12      COM       1       11-

 

8+23   PD           6                Total:  8/31 PD (8/31 rPD)

8+23   ED           4                Total:  8/31 ED (8/31 rED)

    6       SPD        20               Phases:  2, 4, 6, 8, 10, 12

    6       REC        0

  40      END        0

  25      STUN      0       Total Characteristic Cost:  120

 

Movement:                   Running:               6"/12"

                                        Leaping:                2"/4"

                                        Swimming:            2"/4"

 

Cost  Powers                                                              END

8          Damage Resistance (8 PD/8 ED)

             

22       Electrical powers:  Elemental Control, 44-point powers

40       1)  Lightning bolt:  Energy Blast 10d6, Reduced Endurance (½ END; +¼) (62 Active Points)               2

47       2)  Electrical defense:  Force Field (23 PD/23 ED), Reduced Endurance (0 END; +½) (69 Active Points)

23       3)  Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points)

20       4)  Mind Control 10d6, Reduced Endurance (½ END; +¼) (62 Active Points); Limited Power loses about half of its effectiveness (Only vs. machines!; -1)                                 2

             

22       Adaptation:  Life Support  (Extended Breathing: 1 END per Minute; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)

             

35       Heightened attack:  Variable Power Pool, 20 base + 15 control cost, Cosmic (+2) (50 Active Points); Limited Power loses about half of its effectiveness (Only to add damage to ranged or HTH attacks; -1)

             

 

       Perks

1          Fringe Benefit:  International Driver's License

 

       Skills

24       +3 with All Combat

5          Cramming

3          Deduction 11-

3          KS: Journalism 11-

3          PS: Journalist 11-

3          Mechanics 11-

3          Electronics 11-

1          Language (imitate dialects; literate) (6 Active Points)

4          Language:  Spanish (completely fluent; literate)

4          Language:  German (completely fluent; literate)

3          Language:  Japanese (fluent conversation; literate)

3          Language:  Chinese (fluent conversation; literate)

20       TF:  Common Motorized Ground Vehicles, Helicopters, Large Planes, Large Wind-Powered Boats, One-Wheeled Muscle-Powered Ground Vehicles, Parachuting, Basic, SCUBA, Skiing (snow), Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Snowboarding, Snowmobiles, Surfing, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles, Windsurfing

 

Total Powers & Skill Cost:  297

Total Cost:  417

 

200+  Disadvantages

15       Psychological Limitation:  With great power... (Common; Strong)

15       Psychological Limitation:  Thrill seeker (Common; Strong)

187     Experience Points

 

Total Disadvantage Points:  417

Earned Experience:  0

Spent Experience:  187

Unspent Experience:  0

 

Background/History:  Charles (Chuck) Jones was a trouble shooter for anything mechanical with wheels.  He traveled the world to fix the unfixable vehicles either for work or for show.  Then someone sent him to do some work on a vehicle he had never seen before.  While running a diagnostic, a power surge caused a feedback that arced into Chuck.  He was hospitalized for days, but eventually released.  But he found that the surge had changed him.  He was faster and could control electricity.  Now he travels the world, fixing vehicles and local problems as Blue Bolt!

 

Personality/Motivation:  Curiosity about the world and a desire to do good!

 

Quote:

 

Powers/Tactics:  Sneak around invisibly until he gets into a good position, then blast.  He trusts to his high agility to avoid damage, but has a force field JIC.  Also his adaptation abilities allows him to get into areas normally inaccessible to people.

 

Campaign Use:  Travelling hero.

 

Appearance:  173 cm and 73 KG with blond hair and brown eyes.  He wears a blue costume complete with hood and face mask!

 

Link to comment
Share on other sites

 

Gravity Lens

 

Val    Char   Cost   Roll Notes

  13      STR         3       12-    Lift 151.6kg; 2 ½d6 [1]

  20      DEX       30      13-    OCV:  7/DCV:  7

  20      CON      20      13-

  10      BODY     0       11-

  20      INT        10      13-    PER Roll 13-

  20      EGO       20      13-    ECV:  7

  20      PRE       10      13-    PRE Attack:  4d6

  18      COM       4       13-

 

8+15   PD           5                Total:  8/23 PD (0/15 rPD)

8+15   ED           4                Total:  8/23 ED (0/15 rED)

    4       SPD        10               Phases:  3, 6, 9, 12

    7       REC        0

  40      END        0

  27      STUN      0       Total Characteristic Cost:  116

 

Movement:                   Running:               6"/12"

                                        Leaping:                2"/4"

                                        Swimming:            2"/4"

 

Cost  Powers                                                              END

20       Gravity Lens:  Elemental Control, 60-point powers,  (30 Active Points); all slots Activation Roll 15- (-¼), IIF (-¼)

20       1)  Energy Blast 12d6 (60 Active Points); Activation Roll 15- (-¼), IIF (-¼)               6

15       2)  Telekinesis (40 STR) (60 Active Points); Limited Power loses about a third of its effectiveness (Only up or down; -½), Activation Roll 15- (-¼), IIF (-¼)                                          6

20       3)  Force Wall (12 PD/12 ED) (60 Active Points); Activation Roll 15- (-¼), IIF (-¼)  6

33       4)  Energy Blast 7d6, Area Of Effect (4" Radius; +1), Selective (+¼) (79 Active Points); Activation Roll 15- (-¼), IIF (-¼)    8

             

36       Armor (15 PD/15 ED) (45 Active Points); IIF (-¼)

             

16       Endurance Reserve  (80 END, 15 REC) Reserve:  (23 Active Points); IIF (-¼); REC:  (15 Active Points); OIF (-½)

 

       Perks

3          Money:  Well Off

6          Fringe Benefit:  Basic 8- Contact, Basic 8- Contact, Passport, Security Clearance

 

       Talents

3          Bump Of Direction

3          Absolute Time Sense

3          Absolute Range Sense

 

       Skills

3          Acrobatics 13-

3          Breakfall 13-

3          Climbing 13-

5          Science Skill:  Physics 15-

4          Science Skill:  Gravitic physics 14-

15       +3 with DCV

8          +1 with All Combat

 

Total Powers & Skill Cost:  219

Total Cost:  335

 

200+  Disadvantages

15       Hunted:  Insert villain 8- (As Pow; NCI; Harshly Punish)

15       Psychological Limitation:  Scientific curiosity (Common; Strong)

105     Experience Points

 

Total Disadvantage Points:  335

Earned Experience:  0

Spent Experience:  105

Unspent Experience:  0

 

Background/History:  Consuela Marc ado was a scientist investigating gravity and the Unified Field Theory.  Late one evening after a three day study period, she had a breakthrough in tying it all together.  Immediately she could see it all, but exhausted, she fell unconscious!  Waking up in the hospital, she tried to explain what she had found, but the notes were gibberish, and in her fevered work, she found she could not remember it all.   But it seemed she remembered enough to make a small device that can manipulate gravity and use it for various effects!  And naturally she started attracting the super villain set.  So occasionally she comes out as Gravity Lens!

 

Personality/Motivation:  A scientist hero.  She wants to see what is out there, and heroes tend to see such cool things!

 

Quote:

 

Powers/Tactics:  Another in a line of blasters, she also has some support powers such as TK and Force Wall.

 

Campaign Use:  Scientist that can hold her own!

 

Appearance:  Hispanic woman 152 cm 59 KG.  Short black hair and brown eyes.  She wears a white bodysuit with it fading to black at the gloves and boots!

 

Link to comment
Share on other sites

 

Lark

 

Val    Char   Cost   Roll Notes

  10      STR         0       11-    Lift 100.0kg; 2d6

  20      DEX       30      13-    OCV:  7/DCV:  7

  30      CON      40      15-

  10      BODY     0       11-

  18      INT         8       13-    PER Roll 13-

  13      EGO        6       12-    ECV:  4

  13      PRE         3       12-    PRE Attack:  2 ½d6

  13      COM       2       12-

 

8+22   PD           6                Total:  8/30 PD (8/30 rPD)

8+22   ED           2                Total:  8/30 ED (8/30 rED)

    4       SPD        10               Phases:  3, 6, 9, 12

    8       REC        0

  60      END        0

  30      STUN      0       Total Characteristic Cost:  107

 

Movement:                   Running:               10"/20"

                                        Flight:                     15"/30"

                                        Leaping:                2"/4"

                                        Swimming:            2"/4"

 

Cost  Powers                                                              END

8          Damage Resistance (8 PD/8 ED)

8          Running +4" (10" total)                                                           1

             

14       Armor (7 PD/7 ED) (21 Active Points); OIF (-½)

             

12       Sonics:  Elemental Control, 36-point powers,  (18 Active Points); all slots OIF (-½)

13       1)  Sonic Shield:  Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points); OIF (-½)   1

13       2)  Sonic flight:  Flight 15", Reduced Endurance (½ END; +¼) (37 Active Points); OIF (-½)  1

21       3)  Sonic blast:  Energy Blast 10d6 (50 Active Points); OIF (-½)   5

 

       Perks

2          Money:  Well Off

3          Contact (Contact has access to major institutions, Contact has useful Skills or resources) 8-

5          Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8-

4          Contact (Contact has access to major institutions, Contact has useful Skills or resources) 11-

3          Favor

 

       Skills

3          Acrobatics 13-

3          Breakfall 13-

3          Bureaucratics 12-

5          Cramming

3          High Society 12-

3          Electronics 13-

3          Mechanics 13-

3          Science Skill:  Sonic tech 13-

8          +1 with All Combat

 

Total Powers & Skill Cost:  141

Total Cost:  247

 

200+  Disadvantages

15       Psychological Limitation:  Desire to use her tech (Common; Strong)

15       Psychological Limitation:  Rescue worker  (Common; Strong)

15       Hunted:  Insert villain group 8- (As Pow; NCI; Harshly Punish)

2          Experience Points

 

Total Disadvantage Points:  247

Earned Experience:  0

Spent Experience:  2

Unspent Experience:  0

 

Background/History:  Sumiko Nakamura was part of a design team looking into the applications of sonics for various applications.  But on her own she was developing a flight device based on the same sonic tech.  Then (insert villain group) staged a raid to steal the tech.  She took the sonic tech and cobbled it with her flight suit to repel them and rescue any people in danger.  Since then as Lark she continues to advance sonic technology and tries to find applications for civilian and police use.  So she has to field test it sometimes!

 

Personality/Motivation:  Desire to find use for her tech!

 

Quote:

 

Powers/Tactics:  Flying blaster.

 

Campaign Use:  Sonic tech specialist.

 

Appearance:  180 cm and 68 kg with long black hair and brown eyes.  Her armour has a light brown / dark brown motif like a lark!

 

Link to comment
Share on other sites

Time for a villain!

 

Mr. Smith

 

Val    Char   Cost   Roll Notes

  23      STR       13      14-    Lift 606.3kg; 4 ½d6 [2]

  33      DEX       69      16-    OCV:  11/DCV:  11

  18      CON      16      13-

  10      BODY     0       11-

  20      INT        10      13-    PER Roll 13-/16-

  15      EGO       10      12-    ECV:  5

  15      PRE         5       12-    PRE Attack:  3d6

  10      COM       0       11-

 

8+6    PD           3                Total:  8/14 PD (8/14 rPD)

8+6    ED           4                Total:  8/14 ED (8/14 rED)

    7       SPD        27               Phases:  2, 4, 6, 7, 9, 11, 12

    9       REC        0

  36      END        0

  31      STUN      0       Total Characteristic Cost:  157

 

Movement:                   Running:               20"/40"

                                        Leaping:                4"/8"

                                        Swimming:            2"/4"

 

Cost  Powers                                                              END

8          Damage Resistance (8 PD/8 ED)

             

15       Active Sonar (Hearing Group)

3          +3 PER with Normal Hearing

27       Passive sonar:  Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees)

             

38       Running +14" (20" total), Reduced Endurance (½ END; +¼) (38 Active Points)       1

             

25       Pistol:  Multipower, 40-point reserve,  (40 Active Points); OAF (-1)

                Notes:  (x2 number of items)

2u       1)  Energy Blast 8d6, 2 clips of 12 Charges (+0) (40 Active Points); OAF (-1)            [12]

4u       2)  Killing Attack - Ranged 2 ½d6, 2 clips of 12 Charges (+0) (40 Active Points)       [12]

             

8          Hand-To-Hand Attack +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-½)         2

             

12       Armor (6 PD/6 ED) (18 Active Points); OIF (-½)

 

       Perks

2          Fringe Benefit:  International Driver's License, Passport

 

       Skills

3          Bribery 12-

3          Bureaucratics 12-

3          Combat Driving 16-

7          Concealment 15-

3          Deduction 13-

3          Navigation 13-

3          Security Systems 13-

3          Lockpicking 16-

8          TF:  Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Helicopters, Large Planes, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles

15       +3 with DCV

8          +1 with All Combat

 

Total Powers & Skill Cost:  203

Total Cost:  360

 

200+  Disadvantages

20       Physical Limitation:  Sees only in B&W (All the Time; Greatly Impairing)

10       Psychological Limitation:  Vengeful (Common; Moderate)

10       Psychological Limitation:  Greedy (Common; Moderate)

120     Experience Points

 

Total Disadvantage Points:  360

Earned Experience:  0

Spent Experience:  120

Unspent Experience:  0

 

Background/History:  Mr. Smith (not his real name) was formerly a low level street crime, whose real talent was in smuggling.  He could modify a vehicle to carry anything, and started making good money on it.  But after one run someone decided that he was a liability.  So they had him transport something that was designed to make it look like an accident.  And an accident they got.  But Mr. Smith was not killed just badly injured.  But something kicked in while he was in the hospital, and when he got out he got revenge.  Now bared from driving due to the accident, he is setting up a crew for hire.  And occasionally he has to protect his investment.  Meet Mr. Smith, he'll get it there for you!

 

Personality/Motivation:  Want to live the high life and get final revenge on those who double crossed him!

 

Quote:

 

Powers/Tactics:  Basically he's a thug with some serious physical enhancements.  He's dangerous in HTH even without his baton, but he prefers pistols!

 

Campaign Use:  Super powered smuggler!

 

Appearance:  179 cm and 73KG with brown hair and brown eyes.  Wears camo gear with a pair of holsters and extra ammo and his baton. 


 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...