I have a character that I am designing but am having issues both on paper and trying to implement in Hero Designer.
He has a few powers relating to the SFX of teleportation so I wanted to put them in an Elemental Control. Makes sense since I am ok with anything which would affect his teleportation, like drains, affecting his entire teleportation ability.
One power I wanted to have was the ability to get bonuses to OCV and DCV because he can set his teleportation SFX to make micro teleports causing him to blink in and out momentarily. The benefit of the power being that he is harder to hit and it grants him a bonus to hit his opponent. I can't simulate this by just creating a power to up his DEX since that would not affect figured characteristics like DCV and OCV. I was thinking of having two powers linked. The first would be 5 levels of 5pt combat skill levels (CSLs) to give him +5 to his DCV with a separate power linked to it which uses 4 level 5pt CSLs to raised his OCV by +4.
The book says linked powers in an EC must be in the same slot. I am not sure how the math works for that on paper with the limitations. Do you add up the total active cost of both powers first, subtract the EC pool, and then apply the largest limitation amount to this to calculate real cost of the slot? Remember that one power has an additional limitation bonus for being linked while the other does not.
So I tried plugging this EC slot into the Hero Designer program. It would not let me link the powers. Instead it tried to link to powers outside the slot.
A possible solution maybe to use lvl 8 CSLs on one slot instead. Can I take 10 of those and say 5 are for OCV and 5 for DCV or however I like or must all of the CSL's be the same? Would there be any benefit to putting some kind of limitation to make these CSLs have this fixed affect rather than dialing the bonus to favor OCV or DCV based on the opponent or circumstance?