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You sit at a table in a darkened Inn...


Enforcer84

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A while back I started a superpowered wish fullfillment thread. Make yourself as a superheroic character with 350 pts. it didn't fly. So, because I lack the sense to quit while I am behind, make yourself as a fantasy character.

 

75+75 pts

 

Any fantasy setting you want (but if its Sci Fi i have one started at the Star Hero boards)

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Okay, If I'm going to play as someone (vaguely) based upon myself. I would have stats something like

Value Attribute Cost Roll Notes

8 Str -2 11- Lift 75 Kg, 2d6

15 Dex 15 12- OCV: 5/ DCV: 5

18 Con 16 13-

13 Bod 6 12-

15 Int 5 12- Per Roll: 11-

10 Ego 0 11- ECV: 3

16 Pre 6 12- Pre Attack: 3d6

16 Com 3 12-

 

4 PD 2

4 ED 1

3 SPD 5

5 REC 0

30 END 3

26 STUN 1

 

8†Running 4

1†Swimming -1

2 Leaping 0

 

Total Characteristic Cost: 61

 

Although that’s probably vanity talking. I haven’t been sick for a long time, so I thought I’d have a good constitution score, the strength is based on how many dog food bags I could pick up (straining) at my old job, but the rest is vanity.

 

Okay, skills next.

14- Animal Handler (Reptiles & Amphibians, Dragons, Canines) 8

12- Acting 3

12- Climbing 3

12- Concealment 3

12- Cryptography 3

12- Gambling (Dominoes) 3

12- Languages 3

12- Oratory 3

12- Persuasion 3

12- PS(Alchemist) 3

12- KS(Alchemist) 3

11- SS(5 Alchemic Formulas) 10

8- Riding 1

12- Stealth 3

… Wrestling (FREd page 267) 24

Total Skill cost: 76

 

I’m studying Chemical Engineering, so I suppose Alchemy would be the fantasy equivalent (I used Herolovers Alchemy system). I speak Spanish Fluently with accent, but that wouldn’t be used in a fantasy setting, so insert a whatever language would be. I’m not very good at wrestling, but I would be in fantasy land.

 

On to Perks

Fringe Benefit: access to Chemical Stores and Labs at university 2

Reputation: Honorable Man and Scholar 1

Follower: Iguana with extensive training, such as attack. 8

Total Perk Cost: 11 points

 

Okay, that was inflated as well. Gojira doesn’t have attack training, but he’d be even cooler if he did, so I added it. He has 50 disadvantage points. And I don’t really have extensive access to dangerous chemicals (except on Thursdays), but I plan to one day.

 

And Talents

I like Spicy Food! 2 points flash defense (taste group)

 

Okay, here’s my story in fantasy land. I’m studying to be a great (and wealthy) Alchemist at a public university. I learned to wrestle as a youth, but don’t do much with it now. I have a pet iguana which keeps me from being lonely, even though lizards appear to be incapable of returning affection. In fantasy land, this also has lead me to gain an understanding of dragon-kind. Why am I sitting in a dark inn, probably about to be talked in to hacking some orcs and stealing their loot? I'm studying. I'll go along because the university ain’t cheap. No no, it ain’t cheap.

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Acceptible Premise. I would have stats something like

Value Attribute Cost Roll Notes

13 Str 3 11- Lift 180 Kg, 2 1/2d6

14 Dex 12 12- OCV: 5/ DCV: 5

13 Con 6 12-

13 Bod 6 12-

15 Int 5 12- Per Roll: 11-

14 Ego 8 12- ECV: 5

14 Pre 4 12- Pre Attack: 3d6

16 Com 3 12-

 

4 PD 1

3 ED

3 SPD 5

6 REC 0

26 END

27 STUN

 

6†Running

2†Swimming

2 Leaping 0

 

Total Characteristic Cost: 52

 

 

 

Okay, skills next.

Literacy 1

11- PS: A Capella Singer 2

11- Acting 2

12- Climbing 3

12- Concealment 3

12- Cryptography 3

12- Gambling: Chess, Cards 4

12- KS: Languages 3

12- Oratory 3

12- Breakfall 3

12- PS: Manual Laborer 3

12- KS: Manual Laborer 3

11- Ks: Simple Mechanics 2

11- Ks: Songs 2

8- Riding 1

11- Stealth 2

Total Skill cost: 40

 

On to Perks

Reputation: Honorable Man and Scholar 2

 

Total Perk Cost: 1 points

 

And Talents

A Talented Nose +1 to Per Rolls (Smell group) 2

Environmental MovementIcewalking. 1

 

Limitations

Phisical Limitation: Needs Glasses Infrequent Slightly

DNPC; Children 8-

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I'd go with "an educated gentleman of a scholarly persuasion".

 

There are two different varieties of this, depending on culture.

 

In some cases, it would simply be somebody important enough to play the role of priest and/or Roman Republican style magistrate. I've always wanted to be a Tribune of the People. :)

 

In more medieval situations, I would go with someone who attended University, was ordained into minor orders, and pursued a respectable career as a county squire, mercenary and pirate. Hopefully he could expand his estates and maybe even end up as a baron. (That's not too hard, since a baron is technically just a landowner who holds his land directly from the king.)

 

I had better explain that. Universities began as schools for training priests. Most of the students were in their teens - more or less high school age in modern terms. Not all wound up in the priesthood - many simply left after a couple of years, while others ended up in "minor orders" - as something less than priests, monks or friars, but with the right to be tried in church rather than secular courts, and maybe a few other perks. Of course, celibacy was optional. :)

 

Of course, these are character conceptions from the two campaigns that are jostling for space in my brain at the moment. I'm trying to draw a map, but I can't quite make up my mind which way I want to go. The two aren't really compatible, since the former is city state or clan oriented, while the latter has a powerful church. The latter is also pseudo-christian, while the others are non-specific.

 

Sigh. I'm being indecisive as usual.

 

Alan

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Just an idealized version.alt

 

Kolidios

 

Val Char Cost
20/25 STR 10
9 DEX -3
20 CON 20
20/21 BODY 20
8 INT -2
11 EGO 2
15 PRE 5
2 COM -4
8/9 PD 4
4/5 ED 0
2 SPD 1
10 REC 4
38 END -1
40/41 STUN 0
4" RUN-41" SWIM-10"/1" LEAP-3Characteristics Cost: 48

 

Cost Power END
7 Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 200 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (11 Active Points); Always On (-1/2)
7 Stretching 1", Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (11 Active Points); Always On (-1/2)
4 Armor (1 PD/1 ED), Inherent (+1/4) (4 Active Points)
-6 -3 Sight PER (-6 Active Points)
6 +3 PER with Hearing Group
23 HKA 1d6 (1 1/2d6 w/STR), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (34 Active Points); Always On (-1/2)
10 High Pain Threshold: Physical Damage Reduction, Resistant, 50% (30 Active Points); Limited Power Only vrs. Critical Hits (-1), 4 Charges (-1)
Powers Cost: 51

 

 

Cost Skill
4 PS: WeaponSmithy 13-
7 Analyze: Craftsmanship 13-
7 Weaponsmith (Muscle-Powered HTH, Seige Engines) 13-
5 +1 with HTH Combat
2 WF: Common Melee Weapons
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Cart, Beast drawn
Skills Cost: 25

 

 

Cost Talent
10 Follow-Through Attack
16 Crippling Blow
Talents Cost: 26

 

 

Total Character Cost: 150

 

Val Disadvantages
10 Psychological Limitation: Needs to Prove Self to Others (Common, Moderate)
5 Social Limitation: "That's the guy, (insert crime), he did it!" (Occasionally, Minor)
10 Distinctive Features: Large Massive Misshapened Behemmoth (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: the Hermetic Order of the Quilled Mace 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
5 Reputation: Brutish Giant, 8-

Disadvantage Points: 50

 

Base Points: 75

Experience Required: 25

Total Experience Available: 0

Experience Unspent: 0

 

Walks through the door, wind at his back, door straining at the hinges. Looking around, damp and dark more like.

"Grog, pitcher like," moves to a table by the fire.

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