Mr. R Posted February 1, 2023 Report Share Posted February 1, 2023 So in addition to the four b's of weapon styles (one hand, paired, sword and board, two handed) I want to make some non weapon MA. I may have presented these before, but JIC please critique: Soft Glorious Lotus Cost Maneuver OCV DCV Notes Name 4 Martial Strike +0 +2 Str + 2d6 Shining Fist 5 Defensive Strike +1 +3 Str Three Fold Strike 4 Nerve Strike -1 +1 2d6 NND Pacifying Touch 5 Defensive Block +1 +3 Abort The Soft Wall 4 Martial Disarm -1 +1 +10 Str DA Sublime Removal 3 Martial Throw +0 +1 Str+v/5 Falls Prelude to Sleep 4 Martial Dodge +0 +5 Abort Splendid Protection Hard Splendid Fist 4 Martial Strike +0 +2 Str + 2d6 First Fist 5 Offensive Strike -2 +1 Str +4d6 Second Fist 4 Killing Strike -2 +0 1/2d6 HKA Third Fist 4 Martial Block +2 +2 Abort Intercepting Fist 4 Martial Dodge +0 +5 Abort Darting Fist 4 Martial Disarm -1 +1 +10 Str DA Removing Fist 3 Martial Grab -1 -1 +10 Str Grab Open Fist Go ahead. I was thinking of making a medium style, but I don't want to overcomplicate things! Quote Link to comment Share on other sites More sharing options...
steriaca Posted February 1, 2023 Report Share Posted February 1, 2023 It looks ok. The combat arts should be named to reflect the culture which created them. Most fantasy games tend to be european focused, even with the Monk class (as being a monk doesn't necessarily mean your aisan). While Splendid Fist is an ok name, Glorious Lotus is more aisan sounding. Prehaps Glorious Flower might be more of a good name. Unless they are actually from the equivalent of Asia in your campaign, then feel free to kick me into a well. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted February 1, 2023 Author Report Share Posted February 1, 2023 The names are just place holder right now. I'll give them more appropriate names later, but I like Glorious Flower. May I stea... err borrow it? Quote Link to comment Share on other sites More sharing options...
assault Posted February 1, 2023 Report Share Posted February 1, 2023 If the setting is European-ish, there is always Boxing and Wrestling. Wrestling in particular can work well with armed combat - leg sweeps, etc. For an Ancient Greek feel, there is always Pankration. None of these are soft styles though. Quote Link to comment Share on other sites More sharing options...
steriaca Posted February 1, 2023 Report Share Posted February 1, 2023 7 hours ago, Mr. R said: The names are just place holder right now. I'll give them more appropriate names later, but I like Glorious Flower. May I stea... err borrow it? It's your universe. Of course you can borrow it. Quote Link to comment Share on other sites More sharing options...
Trencher Posted February 1, 2023 Report Share Posted February 1, 2023 I would switch around Splendid fists martial strike with an fast strike. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted February 2, 2023 Author Report Share Posted February 2, 2023 13 hours ago, Trencher said: I would switch around Splendid fists martial strike with an fast strike. I'll look into that! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted February 3, 2023 Author Report Share Posted February 3, 2023 So I changed the Splendid Fist First Fist into a Fast Strike. It does fit better making for a more aggressive style! SO..... Splendid Fist 4 Fast Strike +2 +0 Str + 2d6 First Fist 5 Offensive Strike -2 +1 Str +4d6 Second Fist 4 Killing Strike -2 +0 1/2d6 HKA Third Fist 4 Martial Block +2 +2 Abort Intercepting Fist 4 Martial Dodge +0 +5 Abort Darting Fist 4 Martial Disarm -1 +1 +10 Str DA Removing Fist 3 Martial Grab -1 -1 +10 Str Grab Open Fist Trencher 1 Quote Link to comment Share on other sites More sharing options...
Trencher Posted February 4, 2023 Report Share Posted February 4, 2023 Nice. The gameplay feel of martial arts actually being different when it comes to the numbers is one thing I liked about the original Ninja Hero. Let us hear how it goes. Quote Link to comment Share on other sites More sharing options...
steriaca Posted February 4, 2023 Report Share Posted February 4, 2023 3 hours ago, Trencher said: Nice. The gameplay feel of martial arts actually being different when it comes to the numbers is one thing I liked about the original Ninja Hero. Let us hear how it goes. That is simply "the laws of special effects" applied to hand to hand combat. Christopher R Taylor and Khymeria 2 Quote Link to comment Share on other sites More sharing options...
Trencher Posted February 5, 2023 Report Share Posted February 5, 2023 11 hours ago, steriaca said: That is simply "the laws of special effects" applied to hand to hand combat. For many it are but I like it when the numbers we say to eachother fit the narrative of the laws of special effects. Thats me though. Its a matter of taste. Quote Link to comment Share on other sites More sharing options...
Old Man Posted February 5, 2023 Report Share Posted February 5, 2023 23 hours ago, Trencher said: Nice. The gameplay feel of martial arts actually being different when it comes to the numbers is one thing I liked about the original Ninja Hero. Let us hear how it goes. In a more general sense MA gives warrior-type PCs a much wider range of choices on their phase. Even a 'conventional' fighter can attack, haymaker, trip, grab, move through, as well as shifting levels around. But MA gives a much wider range of attack choices that make fighters much more interesting to play. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted February 6, 2023 Author Report Share Posted February 6, 2023 8 hours ago, Old Man said: In a more general sense MA gives warrior-type PCs a much wider range of choices on their phase. Even a 'conventional' fighter can attack, haymaker, trip, grab, move through, as well as shifting levels around. But MA gives a much wider range of attack choices that make fighters much more interesting to play. That is what I want! Quote Link to comment Share on other sites More sharing options...
Trencher Posted February 10, 2023 Report Share Posted February 10, 2023 On 2/5/2023 at 8:42 PM, Old Man said: In a more general sense MA gives warrior-type PCs a much wider range of choices on their phase. Even a 'conventional' fighter can attack, haymaker, trip, grab, move through, as well as shifting levels around. But MA gives a much wider range of attack choices that make fighters much more interesting to play. He wanted two different feeling martial arts not just one good attack for the points. Quote Link to comment Share on other sites More sharing options...
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