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MA soft hard


Mr. R

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So in addition to the four b's of weapon styles (one hand, paired, sword and board, two handed) I want to make some non weapon MA.  I may have presented these before, but JIC please critique:

 

Soft

 

Glorious Lotus

Cost Maneuver OCV DCV Notes Name

4 Martial Strike +0 +2 Str + 2d6 Shining Fist

5 Defensive Strike +1 +3 Str Three Fold Strike

4 Nerve Strike -1 +1 2d6 NND Pacifying Touch

5 Defensive Block +1 +3 Abort The Soft Wall

4 Martial Disarm -1 +1 +10 Str DA Sublime Removal

3 Martial Throw +0 +1 Str+v/5 Falls Prelude to Sleep

4 Martial Dodge +0 +5 Abort Splendid Protection

 

 

 

 

Hard

 

Splendid Fist

4 Martial Strike +0 +2 Str + 2d6 First Fist

5 Offensive Strike -2 +1 Str +4d6 Second Fist

4 Killing Strike -2 +0 1/2d6 HKA Third Fist

4 Martial Block +2 +2 Abort Intercepting Fist

4 Martial Dodge +0 +5 Abort Darting Fist

4 Martial Disarm -1 +1 +10 Str DA Removing Fist

3 Martial Grab -1 -1 +10 Str Grab Open Fist

 

 

Go ahead.   I was thinking of making a medium style, but I don't want to overcomplicate things!

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It looks ok. The combat arts should be named to reflect the culture which created them. Most fantasy games tend to be european focused, even with the Monk class (as being a monk doesn't necessarily mean your aisan). While Splendid Fist is an ok name, Glorious Lotus is more aisan sounding. Prehaps Glorious Flower might be more of a good name.

 

Unless they are actually from the equivalent of Asia in your campaign, then feel free to kick me into a well.

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So I changed the Splendid Fist  First Fist into a Fast Strike.  It does fit better making for a more aggressive style!  SO.....

 

Splendid Fist

4 Fast Strike +2 +0 Str + 2d6 First Fist

5 Offensive Strike -2 +1 Str +4d6 Second Fist

4 Killing Strike -2 +0 1/2d6 HKA Third Fist

4 Martial Block +2 +2 Abort Intercepting Fist

4 Martial Dodge +0 +5 Abort Darting Fist

4 Martial Disarm -1 +1 +10 Str DA Removing Fist

3 Martial Grab -1 -1 +10 Str Grab Open Fist

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3 hours ago, Trencher said:

Nice. The gameplay feel of martial arts actually being different when it comes to the numbers is one thing I liked about the original Ninja Hero. 

Let us hear how it goes.

That is simply "the laws of special effects" applied to hand to hand combat.

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23 hours ago, Trencher said:

Nice. The gameplay feel of martial arts actually being different when it comes to the numbers is one thing I liked about the original Ninja Hero. 

Let us hear how it goes.

 

In a more general sense MA gives warrior-type PCs a much wider range of choices on their phase.  Even a 'conventional' fighter can attack, haymaker, trip, grab, move through, as well as shifting levels around.  But MA gives a much wider range of attack choices that make fighters much more interesting to play.

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8 hours ago, Old Man said:

 

In a more general sense MA gives warrior-type PCs a much wider range of choices on their phase.  Even a 'conventional' fighter can attack, haymaker, trip, grab, move through, as well as shifting levels around.  But MA gives a much wider range of attack choices that make fighters much more interesting to play.

That is what I want!

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On 2/5/2023 at 8:42 PM, Old Man said:

 

In a more general sense MA gives warrior-type PCs a much wider range of choices on their phase.  Even a 'conventional' fighter can attack, haymaker, trip, grab, move through, as well as shifting levels around.  But MA gives a much wider range of attack choices that make fighters much more interesting to play.

He wanted two different feeling martial arts not just one good attack for the points. 

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