Metaphysician Posted February 18, 2004 Report Share Posted February 18, 2004 Lets say you want to build a single power that can inflict either Normal or Killing damage DCs, selected on usage. How big of an advantage would this be, +1/4 or +1/2?? Likewise, for a power with Variable Advantage on it, how much VA would need to be spent to convert the damage between normal and killing?? Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 18, 2004 Report Share Posted February 18, 2004 The types of damage aren't advantages or limitations. Tyey are separate powers. What you need is a Multipower. ONe slot does normal damage (say an EB), the other a killing attack. A multipower with a 12d6 Energy Blast slot and a 4dy RKA slot, both ultras, will cost 72 points. This represents a singlke power which can be set to Stun or Kill, as the owner wishes. Quote Link to comment Share on other sites More sharing options...
SCUBA Hero Posted February 18, 2004 Report Share Posted February 18, 2004 Set it up as a Multipower with two Fixed Slots; one doing Normal damage and the other doing Killing damage. Quote Link to comment Share on other sites More sharing options...
BoneDaddy Posted February 18, 2004 Report Share Posted February 18, 2004 or, 0.2 Quote Link to comment Share on other sites More sharing options...
Kristopher Posted February 18, 2004 Report Share Posted February 18, 2004 I'd say the multipower is the best bet. A) It's exactly why MPs were created. It's 3 points cheaper than a +1/4 Advantage on a 60-point power. C) If it's fitting, you can add more slots later for 6 pts each. Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted February 18, 2004 Author Report Share Posted February 18, 2004 That answers the first question, but not the second. After all, the same arguments re: efficiency would apply to Variable Advantage, as well. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted February 18, 2004 Report Share Posted February 18, 2004 In that case, just use flexible slots instead of ultra slots in the Multipower Pool. Then you can vary the APs between the EB and RKA and use a Multiple-Power Attack. Something like that, mebbe? Quote Link to comment Share on other sites More sharing options...
lemming Posted February 18, 2004 Report Share Posted February 18, 2004 Originally posted by Metaphysician That answers the first question, but not the second. After all, the same arguments re: efficiency would apply to Variable Advantage, as well. You still multipower it with variable advantage on the slots then. The crux is that they are seperate powers. You could have a very limited VPP as well. Now since there are ways of converting a normal blast into an ego blast, I suppose I could be talked into a +1/4 for the advantage of doing killing damage. I still don't see the point though. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted February 19, 2004 Report Share Posted February 19, 2004 Originally posted by lemming Now since there are ways of converting a normal blast into an ego blast, I suppose I could be talked into a +1/4 for the advantage of doing killing damage. I still don't see the point though. As an Advantage Killing would need to be a +2, or you'd have 9½d6 Killing attacks for 59 AP. (5 X 9.5 = 47.5; 47 X 1.25 = 59 AP) Quote Link to comment Share on other sites More sharing options...
lemming Posted February 19, 2004 Report Share Posted February 19, 2004 Originally posted by Trebuchet As an Advantage Killing would need to be a +2, or you'd have 9½d6 Killing attacks for 59 AP. (5 X 9.5 = 47.5; 47 X 1.25 = 59 AP) Nope. I would convert the DC's so if you had a 12d6 EB, convert to KA for 75AP, you'd have a 4d6 KA. I'm still just converting 1 DC to 1 DC. ps. with your example that would be a 3 1/2d6 KA Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 19, 2004 Report Share Posted February 19, 2004 Re: Alternating Normal/Lethal Damage Originally posted by Metaphysician Lets say you want to build a single power that can inflict either Normal or Killing damage DCs, selected on usage. How big of an advantage would this be, +1/4 or +1/2?? Likewise, for a power with Variable Advantage on it, how much VA would need to be spent to convert the damage between normal and killing?? I think your first question has been answered already? I'm not sure I understand the second. What is it that you are trying to do exactly? Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted February 19, 2004 Author Report Share Posted February 19, 2004 Take a character with a 12d6 EB +1 VA, and use part of the VA to convert it to killing DCs. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 19, 2004 Report Share Posted February 19, 2004 Originally posted by Metaphysician Take a character with a 12d6 EB +1 VA, and use part of the VA to convert it to killing DCs. I think someone already coveredthis above, but there is no such advantage. You'd need a Multipower with a KA - VA and an EB - VA. The variabvle advantage allows you to change the advantages on a single power. EB and KA are different powers. They look more similar than, say, Flash and Entangle, but the logic is the same. You can't use VA to mix and match between different powers, including Entangle, Flash, EB, KA, Adjustment powers, etc. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 19, 2004 Report Share Posted February 19, 2004 I think Hugh's pretty much said it. I don't know what SFX your power has, but it sounds like it would be something like: 180 Power: Multipower 180 point reserve u18 Leathal Attack: RKA 4d6, Variable Advantage +1 (+2) u18 Non-Leathal Attack: EB 12d6, Variable Advantage +1 (+2) 216 Total Cost Of course, if you don't like Frameworks and would really like an Advantage to allow you to choose, I'd set the value at +1/4. Then again, you can always buy it as an RKA and use the Club Weapon maneuver described on FREd page 260. Again, I don't know the SFX so it's up to you to figure out what can and can't work for this power. Quote Link to comment Share on other sites More sharing options...
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