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What are the most annoying player habits!


Kevin

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Re: What are the most annoying player habits!

 

I've always thought of cats as being the agility/dexterity exemplars. Not strong. In a catperson elemental control I'd permit HKA' date=' enhancd senses, damage reduction (falls only), superleap, maybe running, and DEX and SPD if I allowed stats.[/quote'] Er...not to nitpick, but except for HKA, leaping, and running all of those abilities dont cost END and thus are not legal in an EC.
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Re: What are the most annoying player habits!

 

Seriously' date=' why have this guy in the group? He sounds like some kind of deviant sicko to me. More importantly, he sounds like a bad player and a burden on the rest of the group.[/quote']

 

He is a friend and other than that habit, one of the nicest guys you could know.

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Re: What are the most annoying player habits!

 

Yes' date=' we have one where I work... he is partially deaf. He knows how loud it sounds to everyone else, but (I assume) it sounds pretty normal to him. If he were to talk more quietly, he'd probably have some trouble hearing himself speak. While it's a bit loud, it's not intolerably so, so everyone takes it in stride.[/quote']

Im a little hard of hearing, especially in my right ear, due to years of heavy metal music, and an incident with my earplug popping out while firing a .50 cal machine gun when I was in the Corps. I also have ringing in my ears (particularly my right one) sometimes. I talk loudly, or so Ive been told, but I dont realize it. I also have a hard time hearing people, particularly if I cant see their mouth when they speak. I didnt realize it for a long time until I had to work with an oriental guy that a) didnt not speak very good English at all and B) for some reason clenched his teeth together when speaking and barely moved his mouth that I pick up a lot of what people are saying by watching their mouth move. If I cant see them speak I need the volume turned up.

 

So maybe this guy just has a hearing problem.

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Re: What are the most annoying player habits!

 

Yeah' date=' it's the "nice ones" you have to look out for -- they're always the most twisted on the inside :D[/quote']

 

Well, the story has a happy ending to so to speak, though I'm not terribly proud of it. We just stir him toward the games where "Kitty girls" actually fit and don't tell him about more serious games. So, we're happy and he's happy because. Win-win I guess.

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Re: What are the most annoying player habits!

 

Sorry Zoot, I'm sure your not trying to be a rules Nazi.

 

Then again if the "kewl" thing does detract from the setting/fun of other participants (inc. GM) I agree with you.

To be fair to Zoot, I assumed he was using the word "kewl" as opposed to "cool" to imply "MUNCHKINY" and/or "ADOLESCENTLY APPEALING", as opposed to "CINEMATIC" and/or "HEROICALLY MEMORABLE"

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Re: What are the most annoying player habits!

 

I actually have more problems with people using *Experience* (defined as 'what you learned') to improve a part of their character that they didn't use during the adventure.

 

"I know I didn't actually use my EB during the investigation, but I want it to be cooler"

 

To me it makes more sense for the character to use the 'experience' to improve those aspects of the character that he learned needed improving

 

"I discovered that my investigative skills suck, I'll use my XP on that. My EB? I didn't use it during the adventure so while I as a player would like to improve it my character hasn't learned it's drawback's yet"

 

When I do this as a player the other players look at me like I'm a loon. And don't get me started about how they react when I get them to justify their XP expenditure in terms of 'what they learned during the advanture'.

Im with Karma on this one.

 

In my current Fantasy Campaign I took it even further and determined as a campaign ground rule that all Experience expenditures must be justifiable via events that have occured recently in play, characters must exhibit an attempt to learn new abilities that they are trying to grow into (even though the players know that these attempts are almost sure to fail), and may only spend 1 Experience Point per ability per in-game week.

 

Thus, to raise DEX by 1 (3 character points) takes 3 weeks in-game regardless of whether the character has the 3 points to spend now. To justify the raise the character should be using their DEX based skills (if they have any), deliberately try to do things requiring DEX rolls (with the potential for failure), and/or use options like Hip Shot and Hurry where appropriate to demonstrate an attempt to improve their agility.

 

Thus at any given time a character will likely be trying to raise several things at once and have Experience points assigned towards their goal. Since some weeks might go by without the opportunity to work on a particular raise they dont necessarily go up consecutively. Thus it benefits characters to spread some points around on a variety of things because they are spending points on things they've actually used rather than just endlesly powering up for combat. When they finally have allocated enough points to something to reach a threshhold they may add the ability to their character sheet. Thus a FAM with a skill takes 1 week to establish, but to get the full skill takes roughly 2 more weeks of practice.

 

 

 

This might look like:

 

Character A

Upgrade All Combat to Overall: 1 pt

Raise STR 1 pt over Maxima: 1 pt

Raise SPD: 3 pts

+1 OCV with Swords: 1 pt

+1 REC: 1 pt

 

 

Character B

Increase Running 1" over Maxima: 3 pts

Two Weapon Fighting: 4 pts

Deadly Blow +1d6 All HtH: 6 pts

Improve KS: Nature Lore from a FAM to a full skill: 1 pt

 

There are some exceptions to this where it is illogical or that have seperate guidelines for learning new abilities such as some Magic Systems that have guidelines for learning new Spells.

 

 

This has worked out nicely so far and prevents sudden lurches in character abilities, favoring a more natural and gradiated progression.

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Re: What are the most annoying player habits!

 

Players who pay no attention to the game when their character isn't involved directly in a scene, then ask for a recap every time they come back in--aagh!

 

I only ask players to :

1. Pay attention.

2. Participate in each session actively.

3. be Prepared for each game(dice, current writeup, knowledge of what happened last session, gameplan for character's actions based upon what may have happened last time).

 

P3, for short :)

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Re: What are the most annoying player habits!

 

I can't believe I forgot to add:

 

Rules lawyers who don't know the rules. I'm sure everyone here is reading this and going, wait a sec, that's an oxymoron. But I gamed with this one person who always brought out the rules, saying you can't do this, justifying his actions through this rule, except he was wrong 3/4 of the time! Seriously, he thought that a person could cast a spell in 3rd addition D&D for every base attack you get, so when a person's BAB is a +6/+1 you could cast two spells in one round...

Thats far more common than you think. Most rules lawyers are adept at "creative interpretation", or in other words twisting a rule to mean what they want it to rather than what it actually does.

 

Like this Sunday one of the players strenuously protested when an opponent broke his character's fathers sword with a sword breaker. I assessed a -2 penalty for attacking a Focus. He insisted that if he had known that the opponent could attack his sword like that his Barbarian longsword-man (who suffers from being overly specialized with the Longsword), with Psy Lims like "impulsive", "overconfident" (the opponent was a 4 foot tall humanoid, the hero is a 6'6" 250 odd pounder with a 20 STR), and "protective of friends" (2 of the PCs were downed by this guy and in iminent danger of death if the opponent was given a Phase or two to finish them off) would have DROPPED HIS SWORD IN THE HALLWAY AND GONE IN TO FIGHT THE OPPONENT WITH NOTHING MORE THAN HIS SHEILD AND HIS LOINCLOTH :rolleyes: Yeah, thats in character all right.

 

"Does your character know what a Swordbreaker is? Your culture doesnt use them."

 

"Yeah, I have Common Melee."

 

"Sword-breakers are Uncommon, but thats not the point. Has your character (from a distant, remote, and small mountain village) ever seen one?"

 

"Uh...I guess not."

 

"So how would you know what it could do?"

 

So the game grinds to a halt while he scrambles for a way out of it. One of the other players finds an entry in FH about attack weapons with a stiff -6 penalty, and that gets argued back and forth. At one point the players even tried to insist that the -2 for attack a Focus and the -6 for attacking a weapon cited in FH should be aggregated to a -8. I insisted it doesnt make sense for a Sword, which is built as a Focus, to suffer a -6 penalty to be struck when the main rulebook sites a -2. Finally I look up the passage myself; the very first line of the section in FH says something to the effect of "As an optional rule for Low Fantasy games favoring greater "realism"...." or something to that affect.

 

Im like "Uh, guys, this is an optional rule for Low Fantasy. We are playing High Fantasy, with superheroic rules, and you all know that so stop trying to snowjob me. -2 to attack a Focus stands."

 

Of course if it had been set as a -6, I just know the first time one of them wanted to attack an enemies weaopn they would have been singing a different tune :rolleyes:

 

 

Which brings me to one of my greatest pet peeve Player traits:

 

The players that get upset when

a) anything disadvantageous happens to their characters, no matter the circumstance

 

and similarly

 

B) when their character's weaknesses, flaws, limitations, or character Disadvantages come into play or are enforced.

 

In fact, Ive been know to do things like with hold all Experience from a character to buy off Disadvantages that a Player refuses to play up or acknowledge, or arbitrarily just replace such Disads with equal points worth of Unluck. If you dont want to play the Disads, then dont take them for the extra points. :mad:

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Re: What are the most annoying player habits!

 

Remebered another one: Players who update their char multiple times. i.e. get a level in D&D and has to aply it right as the game is over, but next session states they never updated so they have to take up game time doing it again. I was never sureif he was an idiot or just leveling twice.

 

Another example are those people who seem to have a slightly different set of powers and abilities. " You said last game your Force Wall couldn't cover that much of an area. No, no, you must be nmistaken, its allways been this way."

 

Thats why I hold on to a copy of everyones char I play with if possible, especially in Champs, so I can go back later and double check them. I have seen people play a char with slightly different abilities almost every time we play. Makes me sick.

Thats why I as the GM maintain the "master copy" of all character sheets. They can make all the changes they want so long as they notify me. Ill amend the master sheet and give them a new copy when enough has changed to warrant it.

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Re: What are the most annoying player habits!

 

This, in my experience is not uncommon. I keep extra character sheets on hand because some players inevitably come without their sheet.

 

Doesn't really bother me any more, because I've learned to prepare for it.

I can honestly say that Ive put every gamer that has shown up without their character sheet on an extended "probation" at a minimum and more often out of the group entirely.

 

Of course it hasnt happened in many years because players get the idea that it wouldnt fly pretty quickly, but it happened the session before last and that player is no longer in the group.

 

The players have to do so little to enjoy the game that I dont think its unreasonable to expect them to at least bring their own fricken character sheet to the game. Failure to do so demonstrates a huge lack of respect for me as the GM and the other players as a whole. If they are so unconcerned about playing that they actually forget the one thing they absolutely need to play, then they might as well not play then.

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Re: What are the most annoying player habits!

 

I would like to see stats for the Cream Pie Cannon and Nude Ray (Instant Change' date=' Usable as Attack?)![/quote']

 

Nudity freaks people, I'd add linked Drain Pre or Ego lim -1/4 doesn't effect the immodest or nudists.

 

Also, to another poster...

"Another thing that gets on my nerves is players who can't seem to find the happy medium between taking things too seriously and making everything a joke. Anyone else have experience with that type?"

 

Do you not see the irony in that? Have you ever considered that your medium is just too narrow?

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Re: What are the most annoying player habits!

 

I can honestly say that Ive put every gamer that has shown up without their character sheet on an extended "probation" at a minimum and more often out of the group entirely.

 

Of course it hasnt happened in many years because players get the idea that it wouldnt fly pretty quickly, but it happened the session before last and that player is no longer in the group.

 

The players have to do so little to enjoy the game that I dont think its unreasonable to expect them to at least bring their own fricken character sheet to the game. Failure to do so demonstrates a huge lack of respect for me as the GM and the other players as a whole. If they are so unconcerned about playing that they actually forget the one thing they absolutely need to play, then they might as well not play then.

 

Wow, tough but . . ., well, actually just tough. :D

I actually have no problem with this, but I do things differently.

 

Since I only have a couple of players, I keep their sheets on my PC in HeroDesigner format. When they want to make changes, they have to go through me, and if they need a new sheet, I can just print it.

I like knowing exactly where experience points are being spent, and this way I always do.:eg:

 

KA.

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Re: What are the most annoying player habits!

 

Wow, tough but . . ., well, actually just tough. :D

I actually have no problem with this, but I do things differently.

 

Since I only have a couple of players, I keep their sheets on my PC in HeroDesigner format. When they want to make changes, they have to go through me, and if they need a new sheet, I can just print it.

I like knowing exactly where experience points are being spent, and this way I always do.:eg:

 

KA.

I do the same. I could have just printed up new character sheets for the player in this case, but thats totally not the point. Tolerating disrespect and imposition only invites more disrespect and imposition. I dont want warm bodies, I want good players that are a good fit for the play styles I favor, and dont hesitate to jetison any player that consistently detracts from the game.

 

In fact, in recent years Ive softened up quite a bit, letting a lot of things slide that I never would have in the past, and as a direct result of that the current selection of players is the worst Ive had at any given point in the last 12 years or so. It was time to cut some dead weight and set some things straight anyway, and this certainly served as an object lesson.

 

Im not running a knitting circle here, its a roleplaying group; only serious gamers need apply. People that forget their character sheets, flake out on sessions, and dont contribute to the game just detract from the experience for all others involved and dont need to be there anyway.

 

IMO, OMMV, etc etc etc ;)

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Re: What are the most annoying player habits!

 

I had a player once submitted a character named "Celestine Unidine Natalia Travis". Check the initial's carefully. Her primary abilities were breasts that produced a fluid that transformed people into 24 Com being with exxagerated sexual features and a 3 foot long prehensile clitoris. I found out later he'd submitted this "Character" to several games. :eek:

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Re: What are the most annoying player habits!

 

I had a player once submitted a character named "Celestine Unidine Natalia Travis". Check the initial's carefully. Her primary abilities were breasts that produced a fluid that transformed people into 24 Com being with exxagerated sexual features and a 3 foot long prehensile clitoris. I found out later he'd submitted this "Character" to several games. :eek:

Some people really need correctional therapy. :(

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Re: What are the most annoying player habits!

 

Let me add, that I see nothing wrong with racy, risque things (I did write up Kekko Kamen ;) ), or even down right erotica/porn but there is a time and a place for such things. The character submitted was little more than a mysigonistic and rather juvemile sexual fantasy submitted for a game that supposed to be relatively serious and "gritty" even when dealing with adult themes.

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Re: What are the most annoying player habits!

 

In fact, in recent years Ive softened up quite a bit, letting a lot of things slide that I never would have in the past, and as a direct result of that the current selection of players is the worst Ive had at any given point in the last 12 years or so. It was time to cut some dead weight and set some things straight anyway, and this certainly served as an object lesson.

 

Im not running a knitting circle here, its a roleplaying group; only serious gamers need apply. People that forget their character sheets, flake out on sessions, and dont contribute to the game just detract from the experience for all others involved and dont need to be there anyway.

 

IMO, OMMV, etc etc etc ;)

Hey, if certain scheduling issues didn't exist, I'd be bugging you about a spot in a game already. I mean, really, if you already have that many bad players, what's one more? :P
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