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Longest Running Thread EVER


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Guest kawaii gin neko

Re: Longest Running Thread EVER

 

*snorts* i guess not...

 

course, the most fun are the ones that AREN'T domesticated. ^_~

 

 

 

*is a male wrangler*

 

XD

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Guest Skaramine

Re: Longest Running Thread EVER

 

Cooper is SOOO cute.

 

And, Doc Anomaly... I wanna see writeups of your Holding Out For A Hero teammates. :D

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Guest Skaramine

Re: Longest Running Thread EVER

 

I used that song to send my PCs to an alternate "dark" world once. The team of three included:

 

Corona, half-divine daughter of Apollo ("where are all the gods?")

 

Blackjack, a brick ex-football player who torpedoed his career by taking money from the mob ("where's the street-wise hercules")

 

Double Helix, a true good-guy telepath/TKer who was born out of the idealized RPG character of a screwloose geneticist. He dressed all in white and silver. ("where have all the good men gone / isn't there a white knight...")

 

:eg:

 

Too frickin' awesome.

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Guest kawaii gin neko

Re: Longest Running Thread EVER

 

:rofl:

 

Why did I picture an image of men's jeans when you said that? :whistle:

 

 

lol, cause your mind is obviously not in the gutter deep enough for this conversation!

 

 

and thanks skaramine! he IS cute! ^^

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Guest kawaii gin neko

Re: Longest Running Thread EVER

 

Odd... I'm usually very good at psychic bowling... ;)

 

 

^^ yes, but you're dealing with people on the level of the dude when it comes to psychic bowling here...

 

^_~

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Re: Longest Running Thread EVER

 

Cooper is SOOO cute.

 

And, Doc Anomaly... I wanna see writeups of your Holding Out For A Hero teammates. :D

I'll see if I can find them. I believe that was from a time before I got Hero Designer (it was a few years ago) so I think I was still using a spreadsheet to create/update their character sheets. Gimmee a couple of days and then poke me about it again.

 

Oh, and a 'warning': the character of Double-Helix will have a few Psyche lims that might not fit in with the description of "true good guy" -- that's because the next-to-last adventure I ran before that campaign went on hiatus involved rescuing DH from the clutches of Dr. D...and after Menton had time to "work" on him a bit...

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Re: Longest Running Thread EVER

 

Too frickin' awesome.

Funnily enough, it almost seemed as if the song had been written for just that express purpose. Even the setting from which I had them "grabbed" fit the song perfect. They were up in the mountains camping, watching a thunderstorm roll in across the ocean: "where the mountains meet the heavens above / where the lightning strikes the sea"...

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Guest kawaii gin neko

Re: Longest Running Thread EVER

 

Duuuuuuuuude... :snicker:

 

 

 

best quote ever:

 

am i wrong? am i wrong?

 

no, you're not wrong...you're just a f*ckin' idiot.

 

XD

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Re: Longest Running Thread EVER

 

I used that song to send my PCs to an alternate "dark" world once. The team of three included:

 

Corona, half-divine daughter of Apollo ("where are all the gods?")

 

Blackjack, a brick ex-football player who torpedoed his career by taking money from the mob ("where's the street-wise hercules")

 

Double Helix, a true good-guy telepath/TKer who was born out of the idealized RPG character of a screwloose geneticist. He dressed all in white and silver. ("where have all the good men gone / isn't there a white knight...")

 

:eg:

Funnily enough' date=' it almost seemed as if the song [i']had been written[/i] for just that express purpose. Even the setting from which I had them "grabbed" fit the song perfect. They were up in the mountains camping, watching a thunderstorm roll in across the ocean: "where the mountains meet the heavens above / where the lightning strikes the sea"...
I love the song too.

 

It's gonna take a superman to sweep me off my feet

Did you use this line too? :D

 

And the part that isn't mentioned in the lyrics "and the pirates return.... In keeping with the theme of the song did you use these as the villians?

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Re: Longest Running Thread EVER

 

Prometheus the problem child,

still juggling with his brains

Gives his limping leopard's visions

to the miser in his veins.

Within the ruined factory is the normal soul insane

As he sets the sky beneath his heel

And learns away the pain.

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Re: Longest Running Thread EVER

 

There was one fellow singing in those days,

And he was quite good, and I mean to say that

His name was Bob Dylan, and I used to do gigs too

Before I made my first million.

That was way, way back before,

before wild World War Three,

When England went missing,

And we moved to Paraguayee.

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Re: Longest Running Thread EVER

 

I love the song too.

 

It's gonna take a superman to sweep me off my feet

Did you use this line too? :D

 

And the part that isn't mentioned in the lyrics "and the pirates return.... In keeping with the theme of the song did you use these as the villians?

I used the whole song, but not the "pirates" bit.

 

While they were camping, watching the storm come in, I described to them how they heard music, faint music, coming from somewhere, but they couldn't tell from just where. They initially assumed it was music from some other camper's boom-box or something. Then I started playing the song on my stereo, low at first, but gradulally increasing the volume. And in the instrumental bits, I'd give quick snatches of description like "it's getting dimmer -- not darker, exactly, but like the whole world is getting fainter" and so on.

 

Eventually the campsite was gone entirely and the backstage area of a rundown theatre "faded in" around them. From their vantage they could see the performer and band on stage, see part of the audience...and then the Champions burst in, declaring the "illegal concert" at an end, and there was mass panic. For several long moments the PCs didn't do anything -- they were confused and, well, those are the Champions...but when the Champions started using lethal force on people trying to escape, the PCs realized something was very wrong and swung into action...against the Champions!

 

The adventure spanned several game sessions of tense and intense roleplaying and action. It didn't take them too long to figure out in general what had happened -- they "weren't in Kansas any more" -- and that the U.S. was a totalitarian regime run by the Golden Avenger. Most of the people they'd known of (including themselves!) as superheroes were, while still called that here, in actuality enforcers for the government. Their conflict with the Champions didn't immediately arouse suspicion, though, since "jurisdictional disputes" between "hero" groups were fairly common.

 

Eventually they hooked up with one of the leaders of the resistance, an aging martyr who could never remove his power armor because it also provided him with life support functions: Professor Preserver (a.k.a. Dr. Destroyer). After listening to their story and, through various means, coming to believe them, he introduced them to the true head of the resistance, the brilliant tactical mastermind behind the continued existance of the resistance, the last, best hope for the world...Foxbat!!!

 

You should have seen the players' faces when they realized who the supergenius tactician was... :snicker:

 

(For the record, that world's Foxbat was as stable as the 'real' one is insane, as supra-competant as the 'real' one is incompetant, and so on.)

 

With their help, Foxbat was able to carry out a plan to break into stronghold and free a number of powerful compatriots, chief amongst them the most powerful peacekeeping machine the world had ever known -- Mechanon! Mechanon absolutely refused to use lethal force on reasoning beings, but was still extremely formidable nevertheless. (The plan was basically to have this "hero" group capture him in a very public firefight, then escort him to Stronghold for incarceration. Once there, he "broke free" and with the help of the PCs started releasing other prisoners.)

 

Professor Preserver figured out how to send them home and did so with the help of Order Noir, a rock band of new-age mages (a.k.a. Argent Anarky). After all, if music had got them there in the first place... :)

 

Once home they discovered their 'counterparts' had gotten swapped with them and had done some serious damage to their reputation, which needed repairing and a few things needed "explaining" to the authorities and the government, but they managed to get it all ironed out.

 

All in all, one of my favorite GMing memories! :)

 

They didn't manage to overthrow the government, but they did help the resistance to begin to see "the light at the end of the tunnel"

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Re: Longest Running Thread EVER

 

All the talk about anime and anime fanfic reminded me of this; I found it years ago on the net, and unfortunately have no idea who the original author is.

 

-----

 

Laws of Anime

 

 

#1 - Law of Metaphysical Irregularity

 

The normal laws of physics do not apply.

 

 

#2 - Law of Differentiated Gravitation

 

Whenever someone or something jumps, is thrown, or otherwise is rendered airborn, gravity is reduced by a factor of 4.

 

 

#3 - Law of Sonic Amplification, First Law of Anime Acoustics

 

In space, loud sounds, like explosions, are even louder because there is no air to get in the way.

 

 

#4 - Law of Constant Thrust, First Law of Anime Motion

 

In space, constant thrust equals constant velocity.

 

 

#5 - Law of Mechanical Mobility, Second Law of Anime Motion

 

The larger a mechanical device is, the faster it moves. Mecha are the fastest objects known to human science.

 

 

#6 - Law of Temporal Variability

 

Time is not a constant. Time stops for the hero whenever he does something 'cool' or 'impressive'. Time slows down when friends and lovers are being killed and speeds up whenever there is a fight.

 

 

#7 - First Law of Temporal Mortality

 

'Good Guys' and 'Bad Guys' both die in one of two ways. Either so quick they don't even see it coming, OR it's a long drawn out affair where the character gains much insight to the workings of society, human existence or why the toast always lands butter side down.

 

 

#8 - Second Law of Temporal Mortality

 

It takes some time for bad guys to die... regardless of physical damage. Even when the 'Bad Guys' are killed so quickly they didn't even see it coming, it takes them a while to realize they are dead. This is attributed to the belief that being evil damages the Reality Lobe of the brain.

 

 

#9 - Law of Dramatic Emphasis

 

Scenes involving extreme amounts of action are depicted with either still-frames or black screens with a slash of bright color (usually red or white).

 

 

#10 - Law of Dramatic Multiplicity

 

Scenes that only happen once (for instance, a 'Good Guy' kicks the 'Bad Guy' in the face) are seen at least 3 times from 3 different angles.

 

 

#11 - Law of Inherent Combustability

 

Everything explodes. Everything.

 

First Corrallary - Anything that explodes bulges first.

 

 

#12 - Law of Phlogistatic Emission

 

Nearly all things emit light from fatal wounds.

 

 

#13 - Law of Energetic Emission

 

There is always an energy build up (commonly referred to as an energy 'bulge') before Mecha or space craft weapons fire. Because of the explosive qualities of weapons, it is believed that this is related to the Law of Inherent Combustability.

 

 

#14 - Law of Inverse Lethal Magnitude

 

The destructive potential of a weapon is inversely proportional to its size.

 

 

#15 - Law of Inexhaustability

 

No one EVER runs out of ammunition. That is, of course, unless they are cornered, out-numbered, out-classed, and unconscious.

 

 

#16 - Law of Inverse Accuracy

 

The accuracy of a 'Good Guy' when operating any form of firearm increases as the difficulty of the shot increases. The accuracy of the 'Bad Guys' when operating fire-arms decreases when the difficulty of the shot decreases. (Also known as the [/i]Stormtrooper Effect[/i].) Example: A 'Good Guy' in a drunken stupor being held upside down from a moving vehicle will always hit, and several battalions of 'Bad Guys' firing on a 'Good Guy' standing alone in the middle of an open field will always miss.

 

First Corrallary - The more 'Bad Guys' there are, the less likely they will hit anyone or do any real damage.

 

Second Corrallary - Whenever a 'Good Guy' is faced with insurmountable odds, the 'Bad Guys' line up in neat rows, allowing the hero to take them all out with a single burst of automatic fire and then escape.

 

Third Corrallary - Whenever a 'Good Guy' is actually hit by enemy fire, it is in a designated 'Good Guy Area', usually a flesh wound in the shoulder or arm, which restricts the 'Good Guy' from doing anything more strenuous than driving, firing weaponry, using melee weapons, operating heavy machinery, or doing complex martial arts maneuvres.

 

 

#17 - Law of Transient Romantic Unreliability

 

All females are bimbos. (Note: The Minority Opposition in Ohio disagrees and thinks all men who think that way need to get out more.)

 

 

#18 - Law of Hemoglobin Capacity

 

The human body contains over 12 gallons of blood. Sometimes more.

 

 

#19 - Law of Demonic Consistency

 

Demons and other supernatural creatures have at least three eyes, loads of fangs, tend to be yellow-green or brown (though black is not unknown) and can only be hurt by bladed weapons.

 

 

#20 - Law of Militaristic Unreliability

 

Huge galaxy-wide armadas, entire armies, and large war-machines full of cruel, heartless, bloodthirsty warriors can be stopped and defeated with a single insignificant example of a caring/loving emotion or a song.

 

 

#21 - Law of Tactical Unreliability

 

Tactical geniuses aren't....

 

 

#22 - Law of Inconsequential Undetectability

 

People never notice the little things.... Like a missing body part, or wounds the size of Seattle.

 

 

#23 - Law of Juvenile Intellectuality

 

Children are smarter than adults. And always twice as annoying.

 

 

#24 - Law of Antagonistic Americanthropomorphism

 

The really nasty 'Bad Guys' are always skinny Americans.

 

 

#25 - Law of Americanthropomorphistic Intellectual Inferiority

 

The stupid 'Good Guys' are always big Americans.

 

First Corrallary - The only people who are more stupid than the big dumb Americans are the American translators. (Sometimes referred to as the Green Line Effect.)

 

Second Corrallary - The only people who are more stupid than the American translators are the American editors and censors.

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Guest kawaii gin neko

Re: Longest Running Thread EVER

 

omg, i remember that!!!

 

^^

 

when the last eagle flies over the last crumbling mountain

and the last lion roars at the last dusty fountain

in the shadow of the forest, though she may be old and worn

they will stare, unbelieving, at the last unicorn

 

ha!!! XD

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