Metaphysician Posted June 24, 2004 Author Report Share Posted June 24, 2004 Re: Super Skills New idea. For the an Area Knowledge: "I Know People Here": Summon x point individual, Summoned Person must exist in area, must arrive under own power, etc. IOW, a sort of "instant Contact/Favor". Quote Link to comment Share on other sites More sharing options...
GamePhil Posted June 24, 2004 Report Share Posted June 24, 2004 Re: Super Skills That's what I did, but I didn't use "only if in area", because I wanted it to represent knowing someone just about anywhere. Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted June 24, 2004 Author Report Share Posted June 24, 2004 Re: Super Skills Ah, forgot. Still, it could definitely be linked to an Area Knowledge. Quote Link to comment Share on other sites More sharing options...
dbsousa Posted June 24, 2004 Report Share Posted June 24, 2004 Re: Super Skills Card Shark: The character is so good at reading other players that he can tell what cards his opponent is holding by the "tells" he exhibits Telepathy, only to read players hand, requires an opposed roll (gambling vs. gambling, or gambling vs. EGO) can't do the math at work... Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted June 24, 2004 Report Share Posted June 24, 2004 Re: Super Skills Card Shark: The character is so good at reading other players that he can tell what cards his opponent is holding by the "tells" he exhibits Telepathy, only to read players hand, requires an opposed roll (gambling vs. gambling, or gambling vs. EGO) can't do the math at work... Not to be overly pedantic, but its card sharp, not card shark. Quote Link to comment Share on other sites More sharing options...
Black Rose Posted June 25, 2004 Report Share Posted June 25, 2004 Re: Super Skills Not to be overly pedantic' date=' but its card [i']sharp[/i], not card shark. I'd swear it's Card Shark in the 4th Ed DC-HoV universe. Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted June 25, 2004 Report Share Posted June 25, 2004 Re: Super Skills I'd swear it's Card Shark in the 4th Ed DC-HoV universe. Probably is. "Card sharp" tops many of those funky lists of words and phrases most commonly misspelled and mispronounced, and the most common mis-statement is "card shark". Quote Link to comment Share on other sites More sharing options...
zornwil Posted June 25, 2004 Report Share Posted June 25, 2004 Re: Super Skills Probably is. "Card sharp" tops many of those funky lists of words and phrases most commonly misspelled and mispronounced' date=' and the most common mis-statement is "card shark".[/quote'] How interesting. I had no clue. I knew the term primarily from the popular '70s game show! Quote Link to comment Share on other sites More sharing options...
Pseudo Nymh Posted June 25, 2004 Report Share Posted June 25, 2004 Re: Super Skills Just One More Round: Transfer (Wealth or any powers based on possessions, one at a time), BOECV, Extra Time, Gestures, Incantations. "What do you mean you lost our headquarters in a poker game?!" "I was so sure my luck was going to turn around..." J I love this idea. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted June 25, 2004 Report Share Posted June 25, 2004 Re: Super Skills Not to be overly pedantic' date=' but its card [i']sharp[/i], not card shark. Just to be even more pedantic: A card sharp is someone with the skill as listed. A card shark is someone who uses that skill to prey on those who don't know better. Quote Link to comment Share on other sites More sharing options...
dbsousa Posted June 25, 2004 Report Share Posted June 25, 2004 Re: Super Skills Not to be overly pedantic' date=' but its card [i']sharp[/i], not card shark. If it were an ordinary skill, yes. but this super-skill involves a bite from a radioactive shark in las vegas (with laser beams on its head) Quote Link to comment Share on other sites More sharing options...
Nyrath Posted June 27, 2004 Report Share Posted June 27, 2004 Re: Super Skills Mental Defense: This could be used to defend against certain Mental Power-based super-Skills. Hard To Figure Out would defend against Mind Scan and Telepathy; Hard To Manipulate would defend against Mental Illusions and Mind Control. This has probably been mentioned before, but in the Babylon 5 TV show there was an episode called A Race Through Dark Places. In it, the rebels against the telepathic Psi Corps try to shield their thoughts from detection and scanning by chanting "Mary had a little lamb". This seems more skill-like than power-like. Quote Link to comment Share on other sites More sharing options...
fredrik_nilsson Posted July 9, 2004 Report Share Posted July 9, 2004 Re: Super Skills Fast Draw: I'm not sure what would go here. How about Aid DEX with the limitation Only For Initiative? Quote Link to comment Share on other sites More sharing options...
oroborous Posted July 10, 2004 Report Share Posted July 10, 2004 Re: Super Skills One of my characters eventually had 12d6 of mental illusions, EGO of 20, ECV of 7 and could bump his SPD to 5 for the purposes of using that power. The main disadvantage was that it could only be used to change his appearance and only on those he could see. Still, it was able to beat most mooks, werewolves, vampires, vengance totems, Hitler clones, terrorists, secret agents and all the other pulp/sci-fi/horror that was thrown our way. We were developing a way to link it to a precognative power that would allow him to use it on people he couldn't see if he succeeded on a mental PER roll, but the campaign was never completed. Quote Link to comment Share on other sites More sharing options...
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