I WHO AM HE Posted December 28, 2004 Report Share Posted December 28, 2004 I remember some sort of write-up someone posted that kept a foe from moving w/out effecting their combat abilities - I think it was a teleport rather then an entangle. Does anyone remember this post - or write-up? Thanks! Quote Link to comment Share on other sites More sharing options...
Arkham Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! I remember one being a Dispel Running, Leaping, Flight... Or maybe a Supress... Quote Link to comment Share on other sites More sharing options...
Blue Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! Mind Control too. Quote Link to comment Share on other sites More sharing options...
Old Man Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! Not sure if Dispel would work...Suppress would work for sure but you would have to target Running and Leaping. Depending on the sfx, you may or may not be able to prevent flight. Quote Link to comment Share on other sites More sharing options...
I WHO AM HE Posted December 28, 2004 Author Report Share Posted December 28, 2004 Re: Stay there! The power (as conceived) - is a spherical trap, a '3-d mobius strip' / "where ever you go, there you are". Any attempt to make kinetic movement results in 0 distance traveled and the 'attacker' spends end to counter the attempt. I tried suppress, but it turns out to be too damned expensive to do so (kinetic movements include run, jump, fly, climb, swim, glide). Now, teleport and certain special effects ignore this effect. I think it should cost end = move of target countered... targets ocv/dcv/attacks/line of sight unaffected - they just can't seem to go anywhere... I think the write up was teleport as an attack, ranged, uca, only to stay in same place.... Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! I generally use Mental Illusions as the "stand there like a dork" mechanic, usually allowing a limitation for "victim is still aware" at -1/2. Quote Link to comment Share on other sites More sharing options...
I WHO AM HE Posted December 28, 2004 Author Report Share Posted December 28, 2004 Re: Stay there! MC, M-Paral and M-Illus would be great - but has to work on machines and vehicals as well. It deals w/the physical world and effects movement that travels a defined path (movement that skips the space between escapes this limit, such as teleport). Quote Link to comment Share on other sites More sharing options...
Guest bblackmoor Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! MC' date=' M-Paral and M-Illus...[/quote'] It would be easier to understand you if you'd spell those out, please. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! Extra Dimensional Movement usable as an attack to a dimension where the character can see and interact with our universe, but is incapable of movement. It's a definite kludge, but if you've moved him onto a mobius strip, EDM works as well as anything else. [At least it's not a Transfoirm...although I suppose...] Teleport UAA would work as well, but how would it keep triggering every time the target tries to move? Quote Link to comment Share on other sites More sharing options...
I WHO AM HE Posted December 28, 2004 Author Report Share Posted December 28, 2004 Re: Stay there! My thought would be rather then aiming at a person, you aim it at a hex - uncontrolled, continous teleport usable as an attack that costs additional end for every hex of move negated - the teleport moves you back into the origin square. Oh, and MC, M-Paral and M-Illus is Mind Control, Mental Paralysis (i.e. based on ego entangle), Mental Illusions. Quote Link to comment Share on other sites More sharing options...
OddHat Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! Teleport UAA would work as well, but how would it keep triggering every time the target tries to move? Mobius Strip: Teleportation 32", Trigger (Activates when target moves; +1/4), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Usable As Attack (+1), Continuous (+1) (272 Active Points); Restricted Path (Only Back To Starting Point; -1), no Noncombat movement (-1/4). Real Cost: 61 points. Stops if the character manages to move more than 32" from his or her starting point. Quote Link to comment Share on other sites More sharing options...
OddHat Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! This works as well: Mobius Strip: Entangle 3d6, 6 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (101 Active Points); Limited Power Power loses about half of its effectiveness (Entangled Foe May Still Attack; -1). Real Cot: 50 points Quote Link to comment Share on other sites More sharing options...
Guest bblackmoor Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! Mobius Strip: Entangle 3d6... That was my first thought. It's basically the same as the popular "slippery floor" Entangle. Quote Link to comment Share on other sites More sharing options...
OddHat Posted December 28, 2004 Report Share Posted December 28, 2004 Re: Stay there! That was my first thought. It's basically the same as the popular "slippery floor" Entangle. Yup. Simplest way to work it. The only thing that makes it a bit expensive is blocking desolid and t-port. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted December 29, 2004 Report Share Posted December 29, 2004 Re: Stay there! The Entangle is exactly what I was thinking. I'm not too sure if Cannot Be Escaped With Teleportation is needed though, if that's an acceptible method of actually escaping. The only thing I'd change is the Limitation Target Can Still Attack. Really it should be Does Not Prevent The Use Of Accessible Foci. Any Entangled target may attack... it's just that most can't attack anything other than the Entangle (and then only if the attack isn't Restrainable or an IAF or OAF). It might also make sense to have Cannot Create Barriers as well. Personally, I'd like to see this mechanic used with Sticky. Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted December 29, 2004 Report Share Posted December 29, 2004 Re: Stay there! Here's one that my gadgeteer-sorceror character (Dr. Anomaly) uses to neutralize foes, at least temporarily. Klein-Minkowski Field Effect Generator: Teleportation 1" (straight up) [Area of Effect: 1 Hex (+½ ), Continuous (+1), Usable As An Attack (+1), 0 END (+½), Uncontrolled (+½), Ranged (+½), OIF Ring (-½), Req. A Skill Roll vs. Quantum Mechanics (-½)] 10 Active 5 Real This ring-sized device is capable of creating a localized distortion in space-time, warping a small area of space into a continuous loop. Anyone or anything caught in the loop will fall continuously until the effect ends or they are removed from the area of effect. Unless special precautions are taken, the falling velocity they gained while in the loop will remain with them when they leave the area of effect. Other space-warping effects, such as dimensional shifts, gravity-based effects, or most teleportation will disrupt the field and end the effect. Of course anyone with the ability to fly may leave the area pretty much at will, though as noted any falling velocity already acquired will remain with them when they exit the field. Game Notes: Targets are teleported 1" straight up, and then fall into the effect again, endlessly repeating the process. And to keep from killing someone when taking them out of the field: Calabi-Yau Field Extractor: Teleportation 1", No Relative Velocity (+10 points) [Area of Effect: 1 Hex (+½ ), Usable As An Attack (+1), Ranged (+½), OAF Hypersphere (-1), Req. A Skill Roll vs. Quantum Mechanics (-½), Extra Time: Full Turn (-1¼), 6 Charges (-¾)] 36 Active 7 Real This is a small metal hypersphere (a 4-dimensional solid) that is used to remove those trapped by the Klein-Minkowski Field without causing them harm. Though it does take some time to set all the energy state parameters, when it removes a target from the field (disrupting the field in the process) it will also remove any excess velocity gained while in the field so the target does not crash into the ground at high speed. Game Notes: This is a 1" Teleportation with the “No Relative Velocity†adder so that trapped objects/people can be brought out of the field without killing them due to their doing a Move-Through on the ground. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted December 30, 2004 Report Share Posted December 30, 2004 Re: Stay there! Mobius Strip: Teleportation 32", Trigger (Activates when target moves; +1/4), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Usable As Attack (+1), Continuous (+1) (272 Active Points); Restricted Path (Only Back To Starting Point; -1), no Noncombat movement (-1/4). Real Cost: 61 points. Stops if the character manages to move more than 32" from his or her starting point. I like that! Very creative! You could also add Area Effect (radius most likely) so that if a target can move 33" in a phase, he can gradually get out, getting 1" closer to the edge of the effect each phase (unless the attacker's SPD is higher...). You could also remove the 0 END, and then it would work just as originally requested - the END spent would depend on how far you had to Teleport the victim back. Mobius Strip: Entangle 3d6' date=' 6 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (101 Active Points); Limited Power Power loses about half of its effectiveness (Entangled Foe May Still Attack; -1). Real Cot: 50 points[/quote'] Probably the easier and more obvious way to do it, but this allows the victim (or an ally) to attack the entangle itself, like any physical object. If it's actually "warped space" you might not want there to be an attackable object. I would also make the limitation -2 for Entangled Target May Still Attack Outside the Entangle, and is Still at Full DCV. BTW, a "3-D Mobius Strip" is called a Klein Bottle. The inside is the outside. And as Dust Raven said, maybe it should have Sticky as well, after all, if you can touch the victim, you must be inside the Klein Bottle as well. Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted December 30, 2004 Report Share Posted December 30, 2004 Re: Stay there! BTW' date=' a "3-D Mobius Strip" is called a Klein Bottle. The inside is the outside.[/quote'] That's why my character called his the "Klein-Minkowski" field effect (as noted above). Herman Minkowski was the first to reformulate the Lorentz Transformation as a rotation in the spacetime co-ordinate system. Quote Link to comment Share on other sites More sharing options...
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