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Compleatly stupid question


Napalm

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Re: Compleatly stupid question

 

Most of this is covered in The Ultimate Brick. There are several ways of doing it. The most common involves a lot of naked advantages in a multipower [which is supposed to be illegal but is one of those beloved rules exceptions that Steve Long likes to throw into the game every so often :)].

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Re: Compleatly stupid question

 

Most of this is covered in The Ultimate Brick. There are several ways of doing it. The most common involves a lot of naked advantages in a multipower [which is supposed to be illegal but is one of those beloved rules exceptions that Steve Long likes to throw into the game every so often :)].

 

;) Nothing is illegal with GM approval, right?

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Re: Compleatly stupid question

 

Alternatively, buying Variable Advantage as a Naked Advantage on your STR may provide the same effect with less coaxing of the GM. (Remember GM's vary and your GM may be happier with the Rules exception than with a Variable Advantaged STR.)

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Re: Compleatly stupid question

 

Naked power advantages in a MULTIPOWER? Sheesh.

 

A multipower of Hand Attacks doesn’t cost that much more, and is less likely to make your GM’s head explode.

 

Assuming at least a 45 STR . . .

 

30 (45) Brick Tricks Multipower, all HA (-1/2)

5u (45) Knifehand,6d6 HA, (12d6 w’ Str) Armor Piercing

5u (45) I Got A Rock, 6d6 HA, (12d6 w’ Str) Ranged (+1/2)

5u (44) Shockwave, 5d6 HA, (10d6 w’ Str) Explosion, (+1/2) Personal Immunity (+1/4)

5u (44) Smack, 5d6 HA, (10d6 w’ Str) Double Knockback (+3/4)

 

You can even add a ‘Rip his arms off!’ killing attack, if you take the HA limitation off of the multipower cost. And you can make the whole thing cost x2 or x3 end, which will encourage you to just use your basic punch most of the time. Of course, most bricks have more End than they know what to do with, so mostly it’s just saving you points . . .

 

My preferred (though more expensive) way would be

 

43 (75) Brick Tricks, +3/4 Variable Advantage on up to 60 STR, limited set (+1 1/4), Full Phase (-1/2), Concentrate 1/2 DCV (-1/4)

-Armor Piercing (+1/2) and Half End (-1/4)

-Ranged (+1/2) and Half End (-1/4)

-Explosion (+1/2) and Personal Immunity (+1/4)

-Double Knockback (+3/4)

 

Or the bargain basement, End heavy version

20 (45) Brick Tricks, +1/2 Variable Advantage on up to 60 STR, limited set (+3/4), Full Phase (-1/2), Concentrate 1/2 DCV (-1/4), x2 End (-1/2)

-Armor Piercing (+1/2)

-Ranged (+1/2)

-Explosion (+1/2)

-One And A Half Knockback (+1/2)

 

The Explosion in the last one hurts the brick too, unless you can talk the GM into allowing you to do a cone-shaped explosion. But if you can’t take a measly 12d6 hit, you have no business calling yourself a brick in the first place. :)

 

 

These blow active point costs completely out of the water, of course. Unless the Energy Projector can throw an 18d6 EB, he’s likely to object. But you can fix that by just making the HA smaller or buying the advantage on less than your max STR. (4d6 or 40 Str shouldn’t cause too many problems in a standard 12 DC game)

 

---

"You will belive a man can lift a wall!!"

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Re: Compleatly stupid question

 

You can also avoid the problem of hurting yourself with an explosion by setting it as an explosion cone or line... the sfx being the directed shock wave clap. That way, you target the hex next to you and that is where the damage starts and it goes away from you.

 

Personally, I am using a demi brick with var adv. on strength and it works well to cover many of the effects that you discussed (AP, indirect (punching through things), explosion cone, 0 end, etc.).

 

My GM has ruled (based I think on something Steve put in the FAQ) that you cannot put ranged on Strength as it would duplicate another power (TK). I think that is a sensible ruling in context.

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