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Seemingly Silly Things to Model


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Re: Seemingly Silly Things to Model

 

Have you considered modelling the ability to send bricks to sleep by hypnosis' date=' like Keith Maniac can?[/quote']

 

Put Bricks to Sleep Through Hypnosis: 1d6 Cosmetic Transform (Brick to Sleeping Brick), No Range, Gestures, Limited Power: Brick must be awake for power to work (-2). Active Cost: 5 points, Real Cost 1 Point

 

(Does not apply to Champions Bricks....)

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Re: Seemingly Silly Things to Model

 

With a Name like Whizzo, It's Got to be Good!: Whether it's dangerous chocolates or butter that is indistinguishable from a dead crab, you are able to make truly disgusting products that people will nonetheless line up to buy. If you want to actually make something good, though, you're out of luck.

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Re: Seemingly Silly Things to Model

 

Has anyone mentioned building a fork....?

 

I believe that discussion was banned due to the length of the post. It's buried in a warehouse along with the catsuit threat, spoons and towels.

 

Oooh. Not a Warehouse, but a Werehouse. Under the full moon, the character becomes a two bedroom bungalow.

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Re: Seemingly Silly Things to Model

 

I believe that discussion was banned due to the length of the post. It's buried in a warehouse along with the catsuit threat, spoons and towels.

 

Oooh. Not a Warehouse, but a Werehouse. Under the full moon, the character becomes a two bedroom bungalow.

 

Yet another use for Multiform to Base

 

Lucius Alexander

 

The palindromedary considers a Multiform to Acid

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Re: Seemingly Silly Things to Model

 

Yet another use for Multiform to Base

 

Lucius Alexander

 

The palindromedary considers a Multiform to Acid

Multiform to Bass: You can, whenever desired, turn into a freshwater fish much sought after by anglers.

 

Multiform to Acid: You can turn into LSD at will.

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Re: Seemingly Silly Things to Model

 

Rope is the most powerful SFX to build.

You need a VPP just to handle all the things you can do with a rope.

And given enough rope, you can even hang yourself! (8^D)

 

- Christopher Mullins

 

I still remember the Last Communist buying the rope he hanged himself with....

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Re: Seemingly Silly Things to Model

 

Rope is the most powerful SFX to build.

You need a VPP just to handle all the things you can do with a rope.

And given enough rope, you can even hang yourself! (8^D)

 

- Christopher Mullins

 

Well, obviously, rope is very flexible.

 

Lucius Alexander

 

Stringing along a palindromedary

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Re: Seemingly Silly Things to Model

 

And Get a Free Cardiac Arrest with Every Can!: You have created a stimulant so powerful that it can, if sufficient quantities are ingested, make the heart race so fast that it loses track and has a chance of causing an immediate heart attack. A single can is probably safe, but a six-pack in one sitting is asking for it.

 

Hot and Cold Running Death: The description of this power is best left to the imagination of others.

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Re: Seemingly Silly Things to Model

 

It's hard to speak with all these marbles in my mouth: You have the power to confuse the speech of others. When the victim of your power speaks, it comes out in a different language that bears no resemblance to any Earthly tongue. If he were to hear himself, he wouldn't understand what he was saying. In fact, nobody can understand what he says, even you.

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Re: Seemingly Silly Things to Model

 

He's Losing His Marbles: The target of this spell will have a marble drop out of his ear every 1-5 minutes while awake. The target's intelligence is not affected, but try convincing onlookers of that. :eg:

 

Each marble disappears a few seconds after hitting the ground.

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Re: Seemingly Silly Things to Model

 

Even the Casual Pupdog Knows This Too is Incorrect: Whenever you make a mistake in the presence of a domestic dog, he will intervene to modify the effect in your favor, but in such a way that you can't help but recognize that you fouled up. Wild canines like wolves don't care.

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Re: Seemingly Silly Things to Model

 

This highly unbalancing power is crossposted from SuperPowers in the CourtRoom.

 

I agree' date=' unless 'magic' is involved. 'Magic' can happily steal someone's sense of balance or what have you....[/quote']

 

He stole my sense of balance!: (Total: 77 Active Cost, 19 Real Cost)

Taking it Away : Change Environment 1" radius, -5 to DEX Roll or Acrobatic or Breakfall Roll (Or Fall), Costs END Only To Activate (+1/4), Uncontrolled (+1/2), Selective Target (+1/2) (38 Active Points); OAF Fragile (A small balance scale.; -1 1/4), Limited Power One Target Only (-1), Limited Power Target must be holding the balance; caster must take it away. (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) (Real Cost: 7)

plus Using it : +10 DEX (30 Active Points); OAF Fragile (A small balance scale.; -1 1/4), Linked (Taking it away; Lesser Power can only be used when character uses greater Power at full value; -3/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 9)

plus Using it : +3 with Acrobatics, Breakfall, or DEX rolls (9 Active Points); OAF Fragile (-1 1/4), Linked (Taking it away; Lesser Power can only be used when character uses greater Power at full value; -3/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 3)

Total Real Cost: 19 END cost: 3

Notes: Using this spell requires handing a small set of balance scales to the target, and then snatching them back - unless the target just happens to be carrying one already (in which case it could possibly be done in a half phase.) The spell can be undone by taking the balance away from the caster, or by destroying it, or even by giving the target another set of scales. It seems unlikely that anyone will ever fall for this trick twice, unless the character also has some kind of super-persuasion to get someone to take the balance a second time. Effects: The target must make DEX (or Acrobatic or Breakfall) rolls each phase to stay upright. The caster gains +10 DEX and a bonus to DEX , Acrobatics, and Breakfall rolls.

 

Lucius Alexander

 

The palindromedary steals a level (just to make sure this floor is really horizontal...)

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Re: Seemingly Silly Things to Model

 

Well, after that, there's only one thing to do...

 

 

Steal Someone's What Have You:

Drain, 5d6, Gestures (both hands, must take something from the target) (-1/2), OIF (something belonging to, or part of, the target) (-1/2); 50 AP, 25 Real points

plus Variable Effect for Drain: one power at a time: Base Cost 12 points; Variable Special Effects, any special effect (+1/2): 18 Active and Real Points

plus VPP: 30 Pool Points. Control: 15 Base Points; Zero-Phase Action (+1), No Skill Roll Required (+1); 45 Active Points. Requires Successful HTH Attack Roll (-1/2), Requires Successful Drain (-1), Only to Mimic Target's Power(s) (-1/2), May Only Be as Powerful as "Amount" Drained from Target (-1/2), Gestures (both hands, must take something from the target) (-1/2), OIF (something belonging to, or part of, the target) (-1/2); 10 Real Points

 

Total: 143 Active Points, 83 Real Points

 

The user of this power goes up to the target, grabs/removes something material from the target, and thus steals a power from the target and takes it for himself. Since anything associated with the target will work for any power, it doesn't matter what it is. Some users of this power carry around a small pair of scissors, and aren't too particular about what they get, including small pieces of flesh.

 

Designer's note: I was stuck for how to Drain any power, of any special effect (the "Variable Effect" Advantage described under "Adjustment Powers" only allows "a related group of special effects"). I bought it as a Naked Advantage, and put the Advantage "Variable Special Effects" on it. It's a defensible build, though I don't know if it's "legal". The VPP has only 30 Pool Points and that's the maximum the Drain can do.

 

 

The Bacandforthtrian has a whatsit, and the supersonic telepathic mechanical penguins with laser eyes have a collection of thingums, offogs, and whatchmacallits.

The Bacandforthtrian and the supersonic telepathic mechanical penguins are inventions of Basil's Twisted Imagination, Ick; patents pendent

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Re: Seemingly Silly Things to Model

 

Oh, I'm sorry, was that your hand?: You can make any obviosuly accessible object you carry on your person, like jewelry, explode whenever some one else grabs it off you and goes a certain distance away (such as the distance that would take you out of the blast radius). Commonly used by paranoid sorcerers to deter pickpockets and focus-stealers.

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Re: Seemingly Silly Things to Model

 

Lend me your ears!: You can hear through the ears of a specific person who is within range. This is most useful if the person is out of your own earshot, so you can hear things in places you can't get to. Although it is not reciprocal (the "donor" can't hear through your ears), you can't hear what';s in your immediate area when the power is invoked, so it's probably best to be in a very safe place while you do so.

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Re: Seemingly Silly Things to Model

 

Cattle Control: Mind Control, Only vs. Cattle. You can make cows do whatever you want them to provided they are physically capable of it.

 

This Is What It Looks Like When Cows Fly: You can create tornadoes anywhere you want, but can't control them once you start one up.

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Re: Seemingly Silly Things to Model

 

OK< how do some of the writeups we've seen in this thread over the years translate to 6e? Expiring Mimes Want to Know!

Expiring Mimes Want to Know: After you kill mimes in any quantity, they manage to convey to you that they want to know why you did it just before they die. Most useful if mimes are actually evil minions of dark powers in your campaign, as opposed to only seeming that way.

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Re: Seemingly Silly Things to Model

 

Put Bricks to Sleep Through Hypnosis: 1d6 Cosmetic Transform (Brick to Sleeping Brick), No Range, Gestures, Limited Power: Brick must be awake for power to work (-2). Active Cost: 5 points, Real Cost 1 Point

 

(Does not apply to Champions Bricks....)

 

I just ran this through the Hero Designer for 6e. 3 Active Points, 1 Real Point (because a power apparently cannot cost less than a point no matter how many limitations you pile onto it.)

 

Interesting.... When I get 6e next week, I should have some fun.

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Re: Seemingly Silly Things to Model

 

Less Than One Point! All needles, pins, and such-like in your vicinity become utterly blunt. Does not work on weapons.

 

Less Than One Point! Whoever you are arguing with becomes incapable of conveying the slightest part of his/her argumentum.

 

Less Than One Point! Your HKA/RKA does 1d6-6 damage.

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