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Creatures from Skull Island


Susano

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Re: Creatures from Skull Island

 

STINK-FISH

Foetidichthys Hebeo

"Sluggish Stinking-Fish"

[b]Val	CHA	Cost	Roll	Notes[/b]
-20	STR	-30	5-	Lift 1.6 kg; 0d6 HTH Damage
8	DEX	-6	11-	OCV:  3/DCV:  3
3	CON	-14	10-
3	BODY	-14	10-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  3
8	PRE	-2	11-	PRE Attack:  2d6
6	COM	-2	10-

1	PD	1		Total:  1 PD (0 rPD)
1	ED	0		Total:  1 ED (0 rED)
2	SPD	2		Phases:  6, 12
2	REC	2
6	END	0
6	STUN	1		[b]Total Characteristics Cost:  -74

Movement:[/b]	Running:	0"/0"
Swimming:	3"/6"

[b]Cost	Powers & Skills[/b]
44	[b]Cloud Of Evacuation:[/b]  Change Environment 1" radius, -5 to Target's Smell/Taste Group, 
4 Charges Lasting 1 Day Each (+1), Usable As Attack (+1); No Range (-1/2) plus 
EB 3d6, NND (defense is Life Support [self-Contained Breathing]; +1); 4 Charges (-1), 
Linked (-1/2), No Range (-1/2)
-12	[b]Only Swims:[/b]  Running -6"
1	[b]Aquatic:[/b]  Swimming +1" (3" total), END 1

[b]Skills[/b]
0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Stink Fish Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]33	Total Powers & Skills Cost
-41	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Small (up to 1 m long; +3" KB) (I, S)
15	Physical Limitation:  Very Limited manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

 

Ecology:

Aquatic grazers and scavengers, Stink-Fish can be found all through the Skull Island waterways. Slow-moving, they are fairly immune to the attacks of predators due to their unique defensive mechanism -- the ability to evacuate a noxious cloud of waste and chemicals.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Non-aggressive, Stink-Fish will release a milky cloud of mixed waste and chemicals secreted from glands near the anus. Foul smell and tasting, this cloud is enough to deter most any predator, and will remain in the skin for some time, giving a constant reminder the the consequences of trying to attack a Stink-Fish.

 

Appearance:

The Stink-Fish is a bulky-bodied fish with a humped back and barbels around the mouth. It is a blue-gray color, with thin white stripes and a white underbelly.

 

Designer's Notes:

I built the Stink-Fish by scaling down the Eel found in the HERO System Bestiary and adding in a variant of the Skunk's spray power. The Stink-Fish didn't appear in King Kong.

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Re: Creatures from Skull Island

 

Turturcassis

I get a cost of 2 for a 7 ED. That makes the total characteristics cost 68 and the total character cost 106.

 

Sepulcro

For Concealment 11-, Self Only, I get a cost of 2 points. That makes the total powers & skills cost 13, and the total character cost 12.

 

Needlemouth

5 ED should cost 1 point. That makes the total characteristics cost 48 (you miscalculated that one, I think) and the total character cost 70.

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Re: Creatures from Skull Island

 

KILLER EEL

Letalihydrus Despicatus

"Contemptible Deadly-Serpent"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
-20	STR	-30	5-	Lift 1.6 kg; 0d6 HTH Damage
11	DEX	3	11-	OCV:  4/DCV:  4
3	CON	-14	10-
3	BODY	-14	10-
5	INT	-5	10-	PER Roll 10-
5	EGO	-10	10-	ECV:  2
10	PRE	0	11-	PRE Attack:  2d6
2	COM	-4	9-

1	PD	1		Total:  1 PD (0 rPD)
1	ED	0		Total:  1 ED (0 rED)
2	SPD	0		Phases:  6, 12
1	REC	0
6	END	0
5	STUN	0		[b]Total Characteristics Cost:  -73

Movement:[/b]	Running:	0"/0"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
5	[b]Bite:[/b]  HKA 1 point (1 point with STR), END 1
-12	[b]Only Swims:[/b]  Running -6"
2	[b]Burst Of Speed:[/b]  Swimming +4" (6" total); Increased Endurance Cost (x4 END; -1 1/2), END 4
6	[b]Sharp Sense Of Smell:[/b]  +3 PER with Smell/Taste Group

[b]Skills[/b]
2	Combat Skill Levels:  +1 OCV with Bite

0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Killer Eel Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]3	Total Powers & Skills Cost
-70	Total Character Cost

75+	Disadvantages[/b]
20	Physical Limitation:  Instinctive Intelligence (A, G)
5	Physical Limitation:  Small (up to 1 m long; +3" KB) (I, S)
15	Physical Limitation:  Very Limited manipulation (F, G)
20	Susceptibility:  to acidic or cool water temperatures, 1d6 per Segment(Uncommon)
[b]135	Total Disadvantage Points[/b]

 

Ecology:

Relatives of lampreys, Killer Eels are slow-moving scavengers of Skull Island's waterways. They tend to school in large numbers, with groups of one hundred not unknown. Remaining motionless in the water, they wait until a likely prey item blunders into their territory, at which points the Eels will rip the unfortunate victim into pieces with their razor-sharp teeth.

 

Killer Eels lay their eggs in large masses, usually in shallow water amid heavy vegetation. A popular food item for many other river dwellers, the high mortality rate of the young, as well as the Eel's lack of tolerance to cool or acidic water, helps keep its numbers in check.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Due to their inability to remain active for long periods, Killer Eels tend to sit and wait. They only become excited if they smell blood in the water, swimming for the source and then attacking whatever it is. Capable of reducing a small dinosaur to bones in a matter of minutes, Killer Eels live up to their names with their voracious appetites.

 

Appearance:

A Killer Eel is a worm-like fish that greatly resembles a lamprey or hagfish.

 

Designer's Notes:

The Killer Eel was based off the character sheet I did for a Nefacossus, which in turn was based off of the Eel character sheet found in the HERO System Bestiary. Killer Eels didn't appear in King Kong.

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Re: Creatures from Skull Island

 

AMBULAQUASAURUS CRISTARUFUS

"Red-Crest Water-Walk-Lizard"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
16	CON	12	12-
14	BODY	8	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	11-

8	PD	5		Total:  8 PD (2 rPD)
5	ED	2		Total:  5 ED (2 rED)
3	SPD	2		Phases:  4, 8, 12
6	REC	0
32	END	0
30	STUN	1		[b]Total Characteristics Cost:  50

Movement:[/b]	Running:  6"/12"
Swimming:  2"/4"

[b]Cost	Powers & Skills[/b]
12	[b]Bite:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 2
8	F[b]ore-Claws:[/b]  HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
2	[b]Scaled Skin:[/b]  Damage Resistance (2 PD/2 ED)
5	[b]Specialized Eyes:[/b]  Sight Group Flash Defense (5 points)
2	[b]Heavy:[/b]  Knockback Resistance -1"
4	[b]Swift:[/b]  Running +2" (8" total), END 2
6	[b]Dinosaur Senses:[/b]  +2 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with HTH

0	AK:  Skull Island Coastal Regions 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Ambulaquasaurus Abilities 8-
0	Shadowing 8-
3	Stealth 13-
0	Survival 8-
[b]57	Total Powers & Skills Cost
107	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (12'-16' long) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

 

Ecology:

Ambulaquasaurus is the freshwater waterway analog to Peracerdon. A large wading dinosaur, Ambulaquasaurus wades out into fast-moving streams and rivers to snatch fish up to three feet in length. They are found all over Skull Island, with a habitat ranging from coastal marshes, to rivers, to tiny side-streams. Rapids are a favorite spot for Ambulaquasaurus, and they will gather there in time for migratory runs, each Ambulaquasaurus taking up a favored spot. Arguments over who gets what spot are quickly resolved with growls and displays of their reddish dorsal crests.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Strong enough to resist most rivers, Ambulaquasaurus will wade out into a rushing river, using overhanging vegetation, cliffs, and polarized membranes over the eyes to cut down on surface glare, allowing them to find and snap up fish of all sizes.

 

Appearance:

Ranging in length from 10-14 feet long, Ambulaquasaurus looks a lot like Peracerdon, except it has a heavier body. The head is long and narrow, the forearms have large claws, and the long tail is used for balance. Along the spine are a series of reddish fins.

 

Designer's Notes:

Ambulaquasaurus was based off of the Deinonychus character sheet found in the HERO System Bestiary. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

SCISSOR-HEAD

Axiciacephalus Curio

"Thin Scissor-Head"

[b]Val	CHA	Cost	Roll	Notes[/b]
-5	STR	-15	8-	Lift 12.5 kg; 0d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
8	CON	-4	11-
7	BODY	-6	10-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
8	PRE	-2	11-	PRE Attack:  1 1/2d6
8	COM	-1	11-

3	PD	3		Total:  3 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
3	SPD	5		Phases:  4, 8, 12
3	REC	2
16	END	0
15	STUN	4		[b]Total Characteristics Cost:  -11

Movement:	[/b]Running:	3"/6"
Leaping:	1"/2"
Swimming:	2"/3"

[b]Cost	Powers & Skills[/b]
8	[b]Bite:[/b]  HKA 1/2d6 (1/2d6 with STR); Reduced Penetration (-1/4), END 1
1	[b]Leaper:[/b]  Leaping +1" (1" forward, 1/2" upward). END 1
-6	[b]Short Legs:[/b]  Running -3" (3" total), END 1
1	[b]Runs Along The Bottom:[/b]  Usable as Swimming on up to 3" of Running (+1/4); Only 
Along The River/Stream Bottom (-1)
6	[b]Sharp Senses:[/b]  +2 PER Roll with all Sense Groups
1	[b]Aquatic:[/b]  Life Support (Expanded Breathing:  1 END per Turn)

[b]Talents[/b]
3	[b]At Home In The Water:[/b]  Environmental Movement (Aquatic Movement)

[b]Skills[/b]
0	AK:  Skull Island Swamps And Waterways 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Scissor-Head Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]14	Total Powers & Skills Cost
3	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Small (up to 1 m long; +3" KB) (I, S)
15	Physical Limitation:  Very Limited manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

 

Ecology:

This slender, long-legged dinosaur is a flightless descendent of the pterosaur. They dwell in fast-moving streams where they hunt small fish and other aquatic animals amid the shallows. Their steam-lined bodies allow them to run along the bottom of streams and rivers, chasing fish down. Capable of holding their breath for several minutes, the Scissor-head was also neutrally buoyant, and just as agile in water as out of it.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Using their long, scissor-like beaks, coupled with a fine mesh of interlocking teeth, Scissor-Heads snap up fish with ease. They also pry under stones for invertebrates and snatch amphibians out of hiding spots along steam banks.

 

Appearance:

A Scissor-Head looks something like a featherless, flightless waterbird, with long, stilt-like legs and an oversized head.

 

Designer's Notes:

The Scissor-Head was built around the Large Dog and Small Mammal character sheets found in the HERO System Bestiary, and scaled down to the right size. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

That's it for the monsters and animals of the waterways. Next up? "The Shrinking Lowlands," which will include Brontosaurus, a Triceratops variant, and, of course, your favorite and mine, Vastatosaurus Rex!

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Re: Creatures from Skull Island

 

BRONTOSAURUS BAXTERI

"Baxter's Thunder-Lizard"

[b]Val	CHA	Cost	Roll	Notes[/b]
65	STR	55	22-	Lift 200 tons; 13d6 HTH Damage
9	DEX	-3	11-	OCV:  3/DCV:  3
45	CON	70	18-
45	BODY	70	18-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
25	PRE	15	14-	PRE Attack:  5d6
8	COM	-1	11-

26	PD	13		Total:  26 PD (6 rPD)
22	ED	13		Total:  22 ED (4 rED)
2	SPD	1		Phases:  6, 12
22	REC	0
90	END	0
100	STUN	-1		[b]Total Characteristics Cost:  220

Movement:[/b]	Running:	12"/24"
Leaping:	0"/0"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
13	[b]Rear And Stomp:[/b]  HA +4d6; Hand-To-Hand Attack (-1/2), END 2
7	[b]Tail Lash:[/b]  HA +3d6; Hand-To-Hand Attack (-1/2), Only With Extra 
Limb (-1/2), END 1
5	[b]Thick Hide:[/b]  Damage Resistance (6 PD/4 ED)
25	[b]Heavy:[/b]  Knockback Resistance -14"
12	[b]Long Legs:[/b]  Running +6" (12" total), END 2
-2	[b]Can't Swim:[/b] Swimming -2" (0" total)
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
2	Combat Skill Levels:  +1 OCV with Tail Bash

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Brontosaurus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]70	Total Powers & Skills Cost
290	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
15	Physical Limitation:  Gigantic (120' long) (F, S)
5	Physical Limitation:  Reduced Leap, can't leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
15	Psychological Limitation:  Timid (C, S)
150	[b]Experience
290	Total Disadvantage Points[/b]

 

Ecology:

The largest animal on Skull Island, and possible the largest living land animal ever, Brontosaurus is a herd-dwelling herbivore. Living in group of six to twenty animals, Brontosaurus grazes the upper layers of trees, often creating new paths through the dense jungle simply pushing aside thick stands of plant growth and trees.

 

Herds are led by a mature male, while immature males were kept from reaching full growth by pheromones released by the male. The females give birth to live young, which are able to walk within a few hours and are protected by the entire herd. Mature females leave the herd to join another, while maturing males remain with their herd, assisting in defense and eventually replacing the adult bull when he dies.

 

Personality/Motivation:

Typical animal motivations. Brontosaurus are known to be skittish, and are quick to run away from a perceived threat.

 

Powers/Tactics:

The main defense of the Brontosaurus is its sheer size. At one hundred plus feet in length, there is little that can challenge a full-grown adult. However, the young are more prone to be taken by predators, and the adults will defend them -- either by rearing back and stomping with their massive forelegs, or by whipping their tails around to bash an attacking foe.

 

Appearance:

Brontosaurus is a huge lizard-like dinosaur, with a long narrow neck, a long slender tail, a small head, and four column-like legs. Its skin is grayish and has the same general appearance as an elephant's hide.

 

Designer's Notes:

The Skull Island Brontosaurus is based off of the Brontosaurus seen in the HERO System Bestiary, scaled up to account for the Skull Island version being around 50' longer (although most of that is neck and tail). The Brontosaurus showed up in King Kong, and was the first dinosaur our heroes saw. The Brontosaurus also showed up in the 1933 King Kong. Apparently the only carnivorous Brontosaurus known to man, the 1933 version attacked and ate a crewman who'd chosen to climb a tree to escape.

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Re: Creatures from Skull Island

 

This is all really wonderful work. I have been saving all of the HD files as they are posted. I don't know when (if ever) I'll get a chance to use though. I'll rep you two again (Susano & AlHazred) when the boards will let me. (I am under the 24 hour curse right now).

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Re: Creatures from Skull Island

 

Ambulaquasaurus

I get a cost of 0 for 30 STUN. That makes the total characteristic cost 49, and the total character cost 106.

 

Brontosaurus

Knockback Resistance should cost 28 points for 14". That makes a total character cost of 293.

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Re: Creatures from Skull Island

 

Edits made.

 

Website will have corrections posted by the end of 4-9-06.

 

Also, a few more herbivores are under construction, answering the question of "What do all the meat-eaters eat?"

 

Oh, and V. Rex is about 2-3 character sheets away. :)

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Re: Creatures from Skull Island

 

LIGOCRISTUS INNOCENS

"Hoe-Crest"

 

[b]Val	CHA	Cost	Roll	Notes[/b]35	STR	25	11-	Lift 3,200 kg; 7d6 HTH Damage15	DEX	15	12-	OCV:  5/DCV:  530	CON	40	15-30	BODY	40	15-8	INT	-2	11-	PER Roll 11-5	EGO	-10	10-	ECV:  220	PRE	10	13-	PRE Attack:  4d68	COM	-1	11-12	PD	5		Total:  12 PD (4 rPD)10	ED	4		Total:  10 ED (4 rED)3	SPD	5		Phases:  4, 8, 1213	REC	060	END	058	STUN	0		[b]Total Characteristics Cost:  131Movement:[/b]	Running:	12"/24"Leaping:	0"/0"Swimming:	6"/12"[b]Cost	Powers & Skills[/b]4	[b]Thick Skin:[/b]  Damage Resistance (4 PD/4 ED)10	[b]Heavy:[/b]  Knockback Resistance -5"12	[b]Long Legs:[/b]  Running +6" (12" total), END 24	[b]Strong Swimmer:[/b]  Swimming +4" (6" total)3	[b]Sharp Senses:[/b]  +1 PER with all Senses5	[b]Tail:[/b]  Extra Limb, Inherent (+1/4); Limited Manipulation (-1/4)[b]Skills[/b]0	AK:  Skull Island Low Lands 8-0	Analyze Animal 8-0	Concealment 8-3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific Environments/Situations (-1)0	PS:  Ligocristus Abilities 8-0	Shadowing 8-0	Stealth 8-1	[b]Camouflage Coloration:[/b]  +1 to Stealth; Only In Specific Environments/Situations (-1)0	Survival 8-[b]42	Total Powers & Skills Cost173	Total Character Cost75+	Disadvantages[/b]15	Physical Limitation:  Animal Intelligence (F, G)10	Physical Limitation:  Enormous (34' long) (F, S)5	Physical Limitation:  Reduced Leap, can't leap (I, S)15	Physical Limitation:  Very Limited Manipulation (F, G)15	Psychological Limitation:  Timid (C, S)38	[b]Experience173	Total Disadvantage Points[/b]

 

 

Ecology:

Ligocristus is the most common and numerous of the large-bodied herbivores to be found on Skull Island. Normally found in herds of several dozen, they graze on bark, grasses, leaves, roots, and water weeds. Thus, they are found in most of the ecological zones of Skull Island, from the wetlands to the jungles, and, in fact, are the only herbivores willing to take to the water to escape predators.

 

The Ligocristus is a vocal animal and communicates with other herd members via a variety of calls. Some calls are used to keep the herd together when moving though dense jungle, others assure the herd all is well, some are used to call attention to a new food source, while others are used in domination disputes. Vocalizations, as well as changes in crest color, are used during the breeding season to attract females to the males. Sparring over females was common, and many males, tired and battered from fighting over the females, were taken by predators.

 

Personality/Motivation:

Typical animal motivations. Ligocristus is a fairly timid animal, and tends to keep a wary eye out for enemies.

 

Powers/Tactics:

Ligocristus has no natural weapons, other than safety in numbers. They are fairly quick, and will break into a run if surprised by a predator. They will also take to the water if possible, as few predators will follow them.

 

Appearance:

Ligocristus is an ornithischian dinosaur, with broad, three-toed feet, a long tail, and a duck-like snout. A horn-like protrusion at the back of the skull supports a long finlike crest. They move on two legs and four, and use their tails to counterbalance their movements.

 

Designer's Notes:

Ligocristus was based off of the character sheet for Anatosaurus, found in the 4th Edition HERO Bestiary. I made modifications to the Anatosaurus based on material seen in the HERO System Bestiary to create the Ligocristus. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

FERRUCUTUS CERASTES

"Horned Iron-Hide"

[b]Val	CHA	Cost	Roll	Notes[/b]
40	STR	30	17-	Lift 6.4 tons; 8d6 HTH Damage
13	DEX	9	12-	OCV:  4/DCV:  4
38	CON	56	17-
35	BODY	50	16-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	13-	PRE Attack:  4d6
8	COM	-1	11-

15	PD	7		Total:  21 PD (6 rPD)
12	ED	5		Total:  16 ED (4 rED)
3	SPD	7		Phases:  4, 8, 12
16	REC	0
76	END	0
74	STUN	0		[b]Total Characteristics Cost:  161

Movement:[/b]	Running:	12"/24"
Leaping:	0"/0"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
30	[b]Nose Horns:[/b]  HKA 2d6 (4d6 with STR), END 3
10	[b]Bite:[/b]  HKA 1/2d6 (1d6+1 with STR), END 1
14	[b]Head Spikes:[/b]  HKA 1d6, Continuous (+1), Damage Shield (+1/2), Inherent (+1/4), 
Persistent (+1/2), Reduced Endurance (0 END; +1/2); Activates 8- (-2), Always 
On (-1/2), No STR Bonus (-1/2)
15	[b]Iron-Hide:[/b]  Armor (6 PD/4 ED)
7	[b]Head Frill:[/b]  Armor (+5 PD/+5 ED); Only Protects Head/Neck (Hit Locations 3-5 on 
the Quadruped Hit Location Table) And Against Move-Through Damage (-1)
5	[b]Reinforced Neck And Shoulders:[/b]  +10 PD; Only To Protect Against Damage Taken 
When Performing Move Throughs (-1)
30	[b]Heavy:[/b]  Knockback Resistance -15"
12	[b]Long Legs:[/b]  Running +6" (12" total), END 2
-2	[b]Can't Swim:[/b]  Swimming -2" (0" total)
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
5	Combat Skill Levels:  +1 with Hand-to-Hand
4	Combat Skill Levels:  +2 OCV with Move-Through

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Ferrucutus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]138	Total Powers & Skills Cost
299	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (34' long) (F, S)
5	Physical Limitation:  Reduced Leap, can't leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]179	Experience
299	Total Disadvantage Points[/b]

Ecology:

Fairly numerous on Skull Island, Ferrucutus is a herd-dwelling herbivore, found in groups of around a dozen or so individuals. They eat shrubs and uproot cycads to get at the tender crowns. Ferrucutus herds tend to follow the Brontosaurus herds, exploiting any jungle cleared by the huge animals and quickly devouring the broken brush.

 

Ferrucutus are strongly territorial, and will claim a small area as their own, using it to raise their young in relative safety. Young Ferrucutus are protected by the rest of the herd, who will form a circle, tails in, heads out, if a predator threatens. The dominate mail will usually engage any threat himself, and is quite capable of tackling even a full-grown Vastatosaurus Rex.

 

All herd are led by a male, who will fight off any challenger to his rule. Young males gather in "bachelor herds," practicing their sparring and eventually challenging a reigning male to dominance of a herd. Fights between Ferrucutus males can be violent and bloody, with injuries and death not unheard of.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Female Ferrucutus will gather in a circle if approached, present a wall of bony shield and horns to an attacker. Males will change, counting on their horns, shield, and massive neck and shoulder muscles to carry the day. Ferrucutus will also bite it needed, and sharp beaks capable of shearing through woody stems work just as well an flesh and bone.

 

Appearance:

Ferrucutus has the typical shape of a ceratopsian, with a heavy rhino-like body, a thick tail, and a tall, oval-shaped bony shield extending up from the back of the head and over the shoulders. This shield has a series of spikes projecting from the edge, with two long horns coming off the nose.

 

Designer's Notes:

Ferrucutus was built using the Triceratops character sheet in the HERO System Bestiary. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

CALCARISAURUS IEIUNIOSUS

"Hungry Spar-Lizard"

[b]Val	CHA	Cost	Roll	Notes[/b]
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
15	CON	10	12-
13	BODY	6	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	11-

8	PD	5		Total:  12 PD (4 rPD)
8	ED	5		Total:  12 ED (4 rED)
3	SPD	5		Phases:  4, 8, 12
6	REC	0
30	END	0
30	STUN	1		[b]Total Characteristics Cost:  48

Movement:[/b]	Running:	5"/10"
Leaping:	0"/0"
Swimming:	0"/0"
Tunneling:	1"/2"

[b]Cost	Powers & Skills[/b]
10	[b]Bite:[/b]  HKA 1/2d6 (1d6+1 with STR), END 1
8	[b]Digging Claws:[/b]  HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (+1/4), END 1
15	[b]Tail Bash:[/b]  HKA 1d6 (2d6 with STR), END 1
25	[b]Spiked Body:[/b]  HKA 1d6, Continuous (+1), Damage Shield (+1/2), Inherent (+1/4), 
Persistent (+1/2), Reduced Endurance (0 END; +1/2); Activates 15- (-1/4), Always 
On (-1/2), No STR Bonus (-1/2)
12	[b]Armored Body:[/b]  Armor (4 PD/4 ED)
16	[b]Armored Body:[/b]  Armor (+8 PD/+8 ED); Activation Roll 14- (Doesn't Cover The Lower 
Limbs Or The Underbelly; -1/2)
1	[b]Immune To Centipedes:[/b] Life Support:  Immunity (Skull Island Centipede venom)
-2	[b]Slow:[/b] Running -1" (5" total), END 1
-2	[b]Can't Swim:[/b]  Swimming -2"
5	[b]Digging:[/b]  Tunneling 1" through 1 DEF material
4	[b]Strong Sense Of Smell:[/b]  +2 PER with Smell/taste Group
5	[b]Strong Sense Of Smell:[/b]  Tracking for Normal Smell

[b]Skills[/b]
5	Combat Skill Levels:  +1 with Hand-To-Hand

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Calcarisaurus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
3	Tracking 11-
[b]105	Total Powers & Skills Cost
153	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
0	Physical Limitation:  Human Sized
15	Physical Limitation:  Poor Eyesight And Hearing, suffers -2 to all Sight and Hearing 
PER Rolls (F, G)
5	Physical Limitation:  Reduced Leap, can't leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
28	[b]Experience
153	Total Disadvantage Points[/b]

Ecology:

This small reptile is a virtual walking tank, with a thick hide encrusted with a variety of spines, spurs, and spikes. Fairly fearless, due to their nearly impenetrable hide, Calcarisaurus can be found in the plains and scrublands, hunting for small lizards, rodents, and invertebrates. The primary prey of Calcarisaurus is centipedes, and are dug out of burrows and rotten logs with its powerful claws (no mean feat when the average Skull Island centipede is three feet or more in length). Most prey is found with Calcarisaurus's strong sense of smell, which offsets its fairly poor eyesight and hearing.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Protected by its thick hide and a multitude of spikes and spurs, Calcarisaurus tends to ignore more predators, most of whom have long since learned to ignore the small lizard as not worth the effort to eat. It threatened, it will swing its spiny tail at a foe and can inflict terrible wounds with it. About the only dinosaur who presented a real threat to Calcarisaurus was Venatosaurus, who had learned to flip Calcarisaurus on its back, exposing the vulnerable undersides.

 

Appearance:

Calcarisaurus resembles an oversized horned lizard (aka a "horned toad," "horny toad", or "horned frog") or a thorny devil. It is around five to seven feet in length and is heavily encrusted with spines and spikes of various shapes and sizes. Coloration seems to be a dark grayish-green.

 

Designer's Notes:

Calcarisaurus's character sheet was developed by mixing elements of the Mon'da Hunting Lizard with the character sheet for Ankylosaurus (both found in the HERO System Bestiary). I can almost see it as a strange pet in certain fantasy campaigns. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

Heck' date=' it's all on your own time for fun, no need to apologize. Do it at whatever pace you most enjoy. ;)[/quote']

 

Heh... well, Monday was a viewing of The Last Dragon ("Who's the Master!!!") and last night was trivia night (we placed third). So there went those days. The V. Rex is all statted out, I just need to do the color text. After he's done, there will be a bunch of smaller creatures -- such as a wolf analog, the carrion birds, and the terror birds (which will probably be a base character sheet with options).

 

The fun part will be the Jungles, which will have a spider with a 12' leg-span.

 

Oh, and in case anyone is wondering, the generic Kong will be last. :P

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Re: Creatures from Skull Island

 

Oh' date=' and in case anyone is wondering, the generic Kong will be last. :P[/quote']That's the way it should be. Anticipation builds. I've been meaning to do my own version, to see if it checks out with the others that have been posted. I planned on figuring its STR, then figuring its Slam HA damage from busting out the front of the theater...
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Re: Creatures from Skull Island

 

TERMITO'SAURUS

Formicavoro

"Ant-Swallower"

[b]Val	CHA	Cost	Roll	Notes[/b]
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
18	CON	16	13-
14	BODY	8	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	11-

8	PD	4		Total:  8 PD (2 rPD)
6	ED	2		Total:  6 ED (2 rED)
3	SPD	5		Phases:  4, 8, 12
8	REC	0
36	END	0
33	STUN	0		[b]Total Characteristics Cost:  51

Movement:[/b]	Running:	7"/14"
Leaping:	2"/4"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
5	[b]Dorsal Fans:[/b]  PRE +10; Only To Intimidate And Startle (-1)
15	[b]Bite:[/b]  HKA 1d6 (2d6 with STR), END 2
12	[b]Claws:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
2	[b]Scaled Skin:[/b]  Damage Resistance (2 PD/2 ED)
6	[b]Heavy:[/b]  Knockback Resistance (-3")
2	[b]Long Legs:[/b]  Running +1" (7" total), END 1
11	[b]Digging:[/b]  Tunneling 1" through 5 DEF material; Earth And Soil Only (-1/2)
4	[b]Strong Sense Of Smell:[/b]  +2 PER with Smell/Taste Group
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
5	Combat Skill Levels:  +1 with Hand-to-Hand

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Termito'saurus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]70	Total Powers & Skills Cost
121	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (12'-16' long) (I, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
6	[b]Experience
121	Total Disadvantage Points[/b]

Ecology:

Formicavoro is an insectivore, subsisting on ants, termites, and other small insects. Its acute sense of smell allowed it to easily find the larval chambers of ant and termite colonies, while its sharp claws allowed it to tear into termite mounds and ant nests. Whatever it uncovered was lapped up with a long, sticky tongue.

 

Solitary animals, Formicavoro only gather during mating season. Eggs are laid in shallow pits, buried, and left alone. The young hatch, dig their way to the surface, and soon are preying on Skull Island's invertebrates.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Formicavoro can defend itself if needed, as its jaws have sharp tusks, while its claws are quite powerful. However, it prefers to display a pair of brightly-colored dorsal fins (or fans) to startle would-be predators and make itself look much larger than it actually is.

 

Appearance:

Formicavoro is a lizard-shaped dinosaur roughly twelve to sixteen feet long. It has long tail, a head and neck set low to the ground, a high back, two fans supported with vertical ribbing, and heavy digging claws.

 

Designer's Notes:

Formicavoro was based on several other character sheets I'd made for this project. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

VASTATOSAURUS REX

"Ravager Lizard-King"

[b]Val	CHA	Cost	Roll	Notes[/b]
53	STR	43	20-	Lift 37.5 tons; 10 1/2d6 HTH Damage
16	DEX	18	12-	OCV:  5/DCV:  5
40	CON	60	17-
35	BODY	50	16-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
33	PRE	23	16-	PRE Attack:  6 1/2d6
6	COM	-2	10-

15	PD	15		Total:  15 PD (6 rPD)
12	ED	12		Total:  12 ED (6 rED)
4	SPD	14		Phases:  3, 6, 9, 12
19	REC	0
80	END	0
82	STUN	0		[b]Total Characteristics Cost:  202

Movement:[/b]	Running:	9"/18"
Leaping:	0"/0"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
4	[b]Roaring:[/b]  +10 PRE; Only For Fear-Based Presence Attacks (-1), Incantations (must 
roar; -1/4)
40	[b]Jaws:[/b]  HKA 2 1/2d6 (5d6+1 with STR). END 4
8	[b]Forelimb Claws:[/b]  HKA 1/2d6; Reduced Penetration (-1/4), END 1
6	[b]Armored Head:[/b]  Armor (6 PD/6 ED); Activation Roll 8- or Locations 3-5 (-2)
6	[b]Thickly Armored Skin:[/b]  Damage Resistance (6 PD/6 ED)
22	[b]Heavy:[/b]  Knockback Resistance -11"
4	[b]Long Legs:[/b] Running +3" (9" total); Increased Endurance Cost (x2 END; -1/2), END 4
-2	[b]Can't Swim:[/b]  Swimming -2"
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-Hand

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
0	Concealment 8-
3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Vastatosaurus Rex Abilities 8-
0	Shadowing 8-
3	Stealth 12-
0	Survival 8-
[b]115	Total Powers & Skills Cost
317	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Huge (40-50' long) (F, S)
5	Physical Limitation:  Reduced Leap, can't leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
197	[b]Experience
317	Total Disadvantage Points[/b]

 

Ecology:

By far the largest land predator on Skull Island, and one of the largest predators ever, Vastatosaurus Rex lives up to its name of "Ravager Lizard-King." The top predator on the island, V. Rex hunts nearly anything and everything. Adult males can be found all across the open lowlands, while adult females usually dwell along the fringes of the jungles. Juveniles, meanwhile, live in packs in the dense jungle interior, avoid the adults (and many large predators), until they grow large enough to hunt on their own.

 

While large and strong enough to take even the large plant eaters, V. Rex is an opportunistic predator and isn't above taking a kill from another V. Rex, or another predator species entirely. They also aren't above eating carrion, and tend to consume most of a kill, their strong stomach acids capable of digesting most anything, while their powerful jaws could crack even the strongest bones for the rich marrow.

 

Normally solitary, male V. Rexes will seek out females come mating season, staying with a receptive female for a few days until she sends him away. Adolescents and juveniles tend to steal unguarded kills during this time, while young adults may try to steal an adult's unguarded territory.

 

Personality/Motivation:

Typical animal motivations. Vastatosaurus Rexes are strongly territorial, and will make the boundaries with urine. Intruders are chased off, while each morning on Skull Island one can easily hear the V. Rexes roaring out their claims. Confrontations do happen, usually seen as roaring contests and displays, but physical violence is possible, in the form of knockdown brawls. Many older V. Rexes show numerous scars from such fights.

 

Powers/Tactics:

Although capable of reaching 25 MPH in a dead run (for short stretches), V. Rex is more of an ambush predator. They lurk near waterholes, trails, and in areas of light forest, where they normally prey on Ligocristus. They usually use their dark coloration to help hide their appearance, staying in shadowed areas -- such near stands of scrub, cliffs and outcroppings, and ruins. Amazingly stealthy for their size, they are also more flexible than they look, due to the arraignment of their rib cage and hips.

 

With huge jaws filled with teeth, V. Rex simply bites into most prey to deliver an almost instantaneous killing blow. Small prey (such as man-sized objects) are usually wolfed down hole, while anything larger is torn into chucks -- usually by bracing the body with one three-toed foot.

 

Appearance:

Vastatosaurus Rex looks much like the classic Tyrannosaur, except its about ten feet longer (they can reach up to 50 feet in length). This would make it the second largest land carnivore ever, with only Spinosaurus being larger (at 60 feet in length). Giganotosaurus is a close third, at 45 feet, with Tyrannosaurus measuring in at around 43 feet. Vastatosaurus Rex weighs in at around 8-10 tons as well, making it a top candidate for the heaviest predator. The head of a V. Rex is heavily encrusted with bone and thickened scales, with similar armor plating down the spine and across most of the body. The massive feet have three toes (for stability on the soft terrain), while the forelimbs have three fingers (unlike the two of a T. Rex). Color wise, V. Rex is mostly black, which helps the reptile warm up quickly in the mornings and assists in hiding it in shadowed areas.

 

Designer's Notes:

Vastatosaurus Rex was based off of the Tyrannosaurus Rex character sheet seen in HERO System Bestiary, and scaled up to account for being around 10 feet longer (and generally more bulky). Two V. Rexes appeared in the 2005 King Kong film, chasing Ann Darrow and battling Kong himself. Naturally Kong emerges victorious. As a side note, all the different dinosaurs (aside from V. Rex) mentioned under "Appearance" are real, as are the sizes and estimated weights. Oh, and one last bit of trivia: the V. Rexes have three fingers because the T. Rexes from the 1933 King Kong had three fingers.

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Re: Creatures from Skull Island

 

If I'm not mistaken it was actually three V-Rexes that battled Kong in the movie' date=' wasn't it?[/quote']

 

I'm pretty sure it was two... Ann is chased by one, seems to get away, and runs up next to another one. I'm not recalling three... anyone else know?

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Re: Creatures from Skull Island

 

No, there were eventually three. However, after the initial face-off, Kong manages to deal with them more-or-less on a one-on-one level, through his superior intelligence. A clear example of the difference between "Animal Intelligence" and "Near-Human Intelligence" IMO.

 

EDIT - I think it's in this video, but I'm at work and can't check right now: http://www.apple.com/trailers/universal/king_kong/lookinside/

 

EDIT2 - And here's what I was looking for: http://dml.cmnh.org/2005Jan/msg00429.html

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