tiger Posted June 4, 2003 Report Share Posted June 4, 2003 Working on a NPC that is my equilivant of Magneto from the movies, as far as his feelings about the mutant-human relations goes. He's a extremely powerful mutant that can do just about anything through a couple VPPs. I just am drawing a complete blank as far as a name goes. Any help would be great. He's basical strong (25str) good dex and spd. Has a offensive only VPP can be anything he wants(cosmic, no roll) and another VPP that can be used for anything not offensive (same set up). He also has a MP that has a blast that can vari the advantage and another that can vari the SPX. Just can get anything past *name here* - The Ultra-Mutant. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted June 4, 2003 Report Share Posted June 4, 2003 Do you prefer something that speaks to his powers, or his attitudes? Powers: Omni, Spectrum, Matrix Attitude: Omega, Vanguard, Apex, Helix More as they come to me. Quote Link to comment Share on other sites More sharing options...
tiger Posted June 4, 2003 Author Report Share Posted June 4, 2003 Originally posted by Lord Liaden Do you prefer something that speaks to his powers, or his attitudes? Powers: Omni, Spectrum, Matrix Attitude: Omega, Vanguard, Apex, Helix More as they come to me. Actualy a lot of help. I like the Omega theroy. Just can't figure out why I drew a total blank. Had no problem with the powers and background, even his ID. Just couldn't manage a super-name Quote Link to comment Share on other sites More sharing options...
Doug McCrae Posted June 4, 2003 Report Share Posted June 4, 2003 The Ultimate Quote Link to comment Share on other sites More sharing options...
pinecone Posted June 5, 2003 Report Share Posted June 5, 2003 Soooo easy...Captain Foxbat!.....hey, no hitting! Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted June 5, 2003 Report Share Posted June 5, 2003 The name AVATAR comes to mind, as he might consider himself a representation of godlike power, if not actually a mortal incarnation of a god, which in my understanding is what avatars were in Hindu mythology. Hope that helps. Quote Link to comment Share on other sites More sharing options...
Asperion Posted June 5, 2003 Report Share Posted June 5, 2003 Name Help Here is a good and basic question: Does he have a secret ID? If yes: Master If No: Master [Name] A person with this much raw power at his disposal most likely would come with a planet-sized ego to boot and would want every person out there to know that he is the Master of everything and these wimpy supers cannot stop him (until they do ). Quote Link to comment Share on other sites More sharing options...
tiger Posted June 11, 2003 Author Report Share Posted June 11, 2003 Thanks for the help guys. Here's ahow the write-up has worked out so far. Avatar - The Ultra-Mutant Player: Val Char Cost 25 STR 15 18 DEX 24 15 CON 10 15 BODY 10 20 INT 10 20 EGO 20 25 PRE 15 15 COM 3 20 PD 15 20 ED 17 8 SPD 52 15 REC 14 60 END 15 50 STUN 14 8" RUN42" SWIM08" LEAP3Characteristics Cost: 241 Cost Power END 300 Any Offensive Power I Want: Variable Power Pool (Mutant Pool), 150 base + 150 control cost, Cosmic (+2) (375 Active Points); Offensive Powers Only (-1/2) 300 Anything I Want: Variable Power Pool (Mutant Pool), 150 base + 150 control cost, Cosmic (+2) (375 Active Points); Can Not Be An Attack (-1/2) 120 Stable Mutant Powers: Multipower, 120-point reserve 24m 1) Mind Jab: Ego Attack 6d6, Invisible Power Effects (Fully Invisible; +1) (120 Active Points) 12 16m 2) Haull A**: Flight 25", Position Shift, x8 Noncombat, Rapid Noncombat Movement (+1/4) (81 Active Points) 8 22m 3) Blaster I: Energy Blast 15d6 (vs. ED), Variable Special Effects Any SFX (+1/2) (112 Active Points) 11 24m 4) Blaster II: Energy Blast 8d6 (vs. PD), Variable Advantage (+1 Advantages +2) (120 Active Points) 12 12u 5) Protection Shield: Force Wall (15 PD/15 ED/15 Power Defense; 2" long and 2" tall) (117 Active Points) 12 6u 6) Get going: Teleportation 15", x2 Increased Mass, Safe Blind Teleport (+1/4), Megascale (1" = 10 million km; +2) (114 Active Points); Home Base Only (-1) 11 5 Moving Locations: Teleportation: Floating Fixed Location (1 Locations) 3 Bases: Teleportation: Fixed Location (3 Locations) 35 Powerful Body: Damage Resistance (20 PD/20 ED/14 Mental Def./5 Flash Def./10 Power Def.) 10 +10 Mental Defense (14 points total) 5 Flash Defense (5 points) (Sight Group) 10 Power Defense (10 points) 1 Life Support , Longevity: 200 Years Powers Cost: 893 Cost Martial Arts Maneuver 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6 Martial Arts Cost: 16 Cost Skill 5 Analyze: Mutant Ability 14- 3 Bureaucratics 14- 3 Computer Programming 13- 3 Concealment 13- 3 Cryptography 13- 8 Defense Maneuver: I-III 3 Disguise 13- 3 Interrogation 14- 3 Mechanics 13- 3 Paramedics 13- 3 Security Systems 13- 3 Stealth 13- 4 KS: World Histroy (INT-based) 14- 3 KS: Underworld (INT-based) 13- 3 KS: Primus (INT-based) 13- 3 KS: Knights Of Genetic Purity (INT-based) 13- 16 +2 with All Combat 10 +2 with HTH Combat 3 Linguist 1 1) Language: Spanish (fluent conversation) (2 Active Points) 1 2) Language: Russian (fluent conversation) (2 Active Points) 1 3) Language: Arabic (fluent conversation) (2 Active Points) 1 4) Language: Latin (fluent conversation) (2 Active Points) 3 Scientist 2 1) SS: Genetics (INT-based) (3 Active Points) 13- 2 2) SS: Mechanical Engineering (INT-based) (3 Active Points) 13- 2 3) SS: Electrical Engineering (INT-based) (3 Active Points) 13- 2 4) SS (INT-based) (3 Active Points) 13- Skills Cost: 100 Cost Perk 15 Money: Filthy Rich 310 Bases (x3, 1500 Base, 0 Disad) 60 Follower (x1000, 50 Base, 200 Disad) 10 Reputation (A large group; 11-) +5/+5d6 Mutant Freedom Fighter/Mutant Terrorist 50 Contacts: various and sundry throughout the underworld, world governments, and the world scientific community 3 Well-Connected Perks Cost: 448 Cost Talent 4 Speed Reading (x10) 5 Eidetic Memory 3 Lightning Calculator 3 Lightning Reflexes: +2 DEX to act first with All Actions 20 Universal Translator 13- Talents Cost: 35 Total Character Cost: 1732 Val Disadvantages 15 Hunted: Primus 11- (Less Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Until 11- (Less Pow; Harshly Punish; Extensive Non-Combat Influence) 25 Hunted: Knights Of Genetic Purity 14- (As Pow; Harshly Punish; Extensive Non-Combat Influence) 25 Psychological Limitation: Hates the worlds treatment of mutants (Very Common; Total) 20 Psychological Limitation: Conviced his way (violence/action) is the only answer (Very Common; Strong) 5 Psychological Limitation: Doesn't like to use his powers to kill (Uncommon; Moderate) 15 Distinctive Features: White Skin & Hair, Yellow Eyes (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Reputation: Ultra Powerful Mutant 14- (Extreme) Disadvantage Points: 140 Base Points: 200 Experience Required: 1392 Total Experience Available: 1400 Experience Unspent: 8 Background: Avatar was born in New York City in the late 60 to a nice suburban family. His live was going as most would expect for someone with a rather high IQ. He was a straight A student and was planning on going to college were he would study history. He always had a love of history and was more knowledgeable than his high school teachers. Yes, everything was going fine until he reached the age of 15. On his 15th birthday is when the men in the funny white uniform and sur-coat with the large red cross appeared, see Stephan was a low level. He had no actual powers, unless you count his high IQ, but that didn?t matter to the Knights Of Genetic Purity. He was a mutant and that was the only thing that meant anything to them. The took him back to one of their many hidden research bases and started performing horrible tests. The Knights wanted to know why he registered on the detection devices but had no powers. Stephan suffered at their hands for many weeks before the change happened. The Knights had been using every drug and gizmo they had to try and figure it all out with no success. They were left with trying out an untested new mutant analyzing chamber they had developed. So with no regard to the affect it might have on Stephan they put him into it and turned it on. If the Knights had taken the time to examine the chamber closer they would have realized that several circuit boards had been miss wired, but he was only a mutant so noone cared if it malfunctioned. When the machine was turned on there were several loud pops, followed by circuit boards burning then a large explosion. When the fires were put out and the smoke cleared Stephan could be seen standing in the middle of the wreckage. He was not amused, to say the least. The chamber and the subsequent explosion some how further mutated him in to the strongest mutant that the Knights had ever found. He was not only able to cause extreme amounts of damage; he could change the effect of his powers. Sometimes he would shoot fire from his eyes, the next time it would be ice. The agents at the research base were no match for Stephan's new powers. When Primus arrived to see what had caused the explosion on the outskirts of town, Stephan was already gone. While Primus did capture several agents and scientist, no one ever told them the entire story. The official story is that a mutant attacked a research facility and destroyed it, killing hundreds and furthering the hatred of mutants. Stephan returned home only to find his family dead and his house destroyed. Stephan fled into the mountains near his home to think. He started thinking all through history fear had caused men to try and destroy others not like them, be it slavery or the gas chambers WWII. He vowed then and there to prove to the world that mutants, like him, not only deserved to live but to be in control of the world. Stephan hid out in the mountains for years studying and planning. While he never made it to college he taught himself several different sciences, as well as history. He has reappeared to start his master plan in motion. His plan is to gather a large force around him and then start the next world war. Man against Mutant Personality Stephan is a nice an pleasant person to be around. As long as you either a mutant, or know your role. While he doesn't hate humans per say, it simple believes he's better than them Quote Link to comment Share on other sites More sharing options...
tiger Posted June 11, 2003 Author Report Share Posted June 11, 2003 Forgot his picture. I'm not an artist so I use Heromachine to make this Quote Link to comment Share on other sites More sharing options...
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