shadowcat1313 Posted April 12, 2006 Report Share Posted April 12, 2006 I was reading about GURPS Space 4th edition, and it lists James Cambias as one of the authors, if its half as good as his work on Star Hero, its going to be worth a look at least Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted April 12, 2006 Report Share Posted April 12, 2006 Re: Gurps Space 4th edition One of the reasons Cambias was hired to collaborate on SH was his excellent work for the Third Edition GURPS Space product line. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 12, 2006 Author Report Share Posted April 12, 2006 Re: Gurps Space 4th edition very cool, I hadnt realized he had worked on 3rd edition I really hope they decide to go with the modular spacecraft design system that started with GURPS Traveller, instead of whats in GURPS Vehicles... I hate the GV design system.. I never liked it or the system in Robots, which were both done by the same guy IIRC the modular design system in GT made vehicle design for GURPS actually worth doing Quote Link to comment Share on other sites More sharing options...
Brother Jim Posted April 12, 2006 Report Share Posted April 12, 2006 Re: Gurps Space 4th edition from what i've read on their forum they will not have ship construction in "space" at all. that will be in a separate "vehicles" book. Quote Link to comment Share on other sites More sharing options...
Spidey88 Posted April 17, 2006 Report Share Posted April 17, 2006 Re: Gurps Space 4th edition There's already starship construction rules in GURPS Vehicles - do they intend to reprint them under the Traveller brand, or have you heard if they will use the modular system? Just curious - personally, I love GURPS Vehicles and Robots. I love that sort of super-finicky fine-tuning, though. Great from a PC standpoint, nightmarishly time-comsuming for a GM. The beefs I do have with them are certain inherent prejudices and assumptions that the author carries over through both books, eg. "multilegged robots are always less maneuverable than 2-legged ones." It'd be nice to be able to muck with some of those assumptions, like with certain other universal systems we all know and love. Quote Link to comment Share on other sites More sharing options...
Guest Schwarzwald Posted April 17, 2006 Report Share Posted April 17, 2006 Re: Gurps Space 4th edition I have gurps space, and there's no ship design, nor is there one single solitary piece of equipment listed in stat terms. Not one weapon, not one ship, not one scientific instrument, nothing. It's well written and I like it generally, even tho I'm going quite sour on SJG. With gurps 4e the secret seems to be using hardbacks, color art and slick paper to drive up the cost and put less pages in, then make people buy more books to play the game. "Ka Ching!" for SJG, "Sku Rood!" for the customers. An interesting thing in gurps space 4e is that it mentions islamic extremists as potential enemies early in the book. Do that on the sjg forums and you get a thread lock, a post delete and possibly banned. Quote Link to comment Share on other sites More sharing options...
Guest Schwarzwald Posted April 17, 2006 Report Share Posted April 17, 2006 Re: Gurps Space 4th edition There's already starship construction rules in GURPS Vehicles - do they intend to reprint them under the Traveller brand, or have you heard if they will use the modular system? Just curious - personally, I love GURPS Vehicles and Robots. I love that sort of super-finicky fine-tuning, though. Great from a PC standpoint, nightmarishly time-comsuming for a GM. The beefs I do have with them are certain inherent prejudices and assumptions that the author carries over through both books, eg. "multilegged robots are always less maneuverable than 2-legged ones." It'd be nice to be able to muck with some of those assumptions, like with certain other universal systems we all know and love. Gurps traveller interstellar wars had rules for building and fighting ships in 4e terms, but only a modular system for traveller. Quote Link to comment Share on other sites More sharing options...
Guest Schwarzwald Posted April 17, 2006 Report Share Posted April 17, 2006 Re: Gurps Space 4th edition There's already starship construction rules in GURPS Vehicles - do they intend to reprint them under the Traveller brand, or have you heard if they will use the modular system? Just curious - personally, I love GURPS Vehicles and Robots. I love that sort of super-finicky fine-tuning, though. Great from a PC standpoint, nightmarishly time-comsuming for a GM. The beefs I do have with them are certain inherent prejudices and assumptions that the author carries over through both books, eg. "multilegged robots are always less maneuverable than 2-legged ones." It'd be nice to be able to muck with some of those assumptions, like with certain other universal systems we all know and love. In used to think that gurps vehicles was the best rpg supp ever done, and I loved the detail that was so useful to rpg's. I mean, when the players try to put the powerplant from a downed alien vessel into their ship you know, with GV stats, how much the plant weighsm how much it produces and what fuel it takes. Not much guesswork there. Quote Link to comment Share on other sites More sharing options...
gojira Posted April 17, 2006 Report Share Posted April 17, 2006 Re: Gurps Space 4th edition Argh, are you kidding? I have GURPS Space 2nd ed, and there's a ton of rules for space ships. This reinforces my decision to not move up to the latest GURPS material. Too much of what they are doing seems to devalue the actual product by making you buy (and carry around) more books. I'm sorry for SJG because I genuinely liked their earlier stuff, but I am not regretting my decision. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 17, 2006 Report Share Posted April 17, 2006 Re: Gurps Space 4th edition Say it once, say it loud: "I love HERO!" Quote Link to comment Share on other sites More sharing options...
gojira Posted April 18, 2006 Report Share Posted April 18, 2006 Re: Gurps Space 4th edition Only once? Say it LOUD, say it PROUD! Quote Link to comment Share on other sites More sharing options...
David Johnston Posted April 18, 2006 Report Share Posted April 18, 2006 Re: Gurps Space 4th edition I have gurps space, and there's no ship design, nor is there one single solitary piece of equipment listed in stat terms. Not one weapon, not one ship, not one scientific instrument, nothing. What does it have? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 18, 2006 Report Share Posted April 18, 2006 Re: Gurps Space 4th edition Many words, apparently. Quote Link to comment Share on other sites More sharing options...
Guest Schwarzwald Posted April 18, 2006 Report Share Posted April 18, 2006 Re: Gurps Space 4th edition What does it have? A massively complex starsystem/world generator, a huge section on creating races ranging from realistic to space opera and notes on creating a society/cvillization. No stats at all, not even for a single spacesuit. Quote Link to comment Share on other sites More sharing options...
CSgeekHero Posted April 19, 2006 Report Share Posted April 19, 2006 Re: Gurps Space 4th edition GURPS Space has updated star system generation rules based on the latest astronomical evidence. That's about it. I will say that it is a nice supplement for Star HERO, but not much else. As far as vehicles and equipment go, I don't think SJG knows what they are going to with them yet. Besides, I alway liked The Ultimate Vehicle for HERO much better than GURPS Vehicles. YMMV Quote Link to comment Share on other sites More sharing options...
David Johnston Posted April 19, 2006 Report Share Posted April 19, 2006 Re: Gurps Space 4th edition Have they finally figured out how to place multiple stars? Quote Link to comment Share on other sites More sharing options...
Guest Schwarzwald Posted April 20, 2006 Report Share Posted April 20, 2006 Re: Gurps Space 4th edition Have they finally figured out how to place multiple stars? I believe so, they state thay many, if not most, star systems are binary. Quote Link to comment Share on other sites More sharing options...
David Johnston Posted April 20, 2006 Report Share Posted April 20, 2006 Re: Gurps Space 4th edition Well that's not the question I'm asking. In my old edition of GURPS Space they have a pretty good star system generator but it suffered from not having any dice driven way to determine how the other components of a multiple star system are positioned, how many AUs the satellite stars are out. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 20, 2006 Author Report Share Posted April 20, 2006 Re: Gurps Space 4th edition Gurps Vehicles and TUV both have good and bad points, my biggest gripe with TUV is there are no real rules for how much space/displacement something takes inside a ship or vehicle... otherwise TUV wins hands down Champs 2 at least had some rules for component size etc... I mostly just extrapolate and punt on things, or borrow from Traveller Quote Link to comment Share on other sites More sharing options...
FenrisUlf Posted April 20, 2006 Report Share Posted April 20, 2006 Re: Gurps Space 4th edition An interesting thing in gurps space 4e is that it mentions islamic extremists as potential enemies early in the book. Do that on the sjg forums and you get a thread lock' date=' a post delete and possibly banned.[/quote'] OT: They really are that sensitive? I have an older edition of GURPS Space, as well as Star HERO. Think I'll give this one a pass. Besides, it's all but impossible to actually find any copies of GURPS books where I live. Quote Link to comment Share on other sites More sharing options...
Guest Schwarzwald Posted April 20, 2006 Report Share Posted April 20, 2006 Re: Gurps Space 4th edition OT: They really are that sensitive? I have an older edition of GURPS Space, as well as Star HERO. Think I'll give this one a pass. Besides, it's all but impossible to actually find any copies of GURPS books where I live. Basically it's been said openly on the forums there that there are two standards. One for people the mods personally like and one for people they just don't like. If they like you you can get away with insulting large groups, like democrats, liberals, etc. If they dislike you, one in particular will find an excuse to ban you and delte your posts. Quote Link to comment Share on other sites More sharing options...
Guest Schwarzwald Posted April 20, 2006 Report Share Posted April 20, 2006 Re: Gurps Space 4th edition Well that's not the question I'm asking. In my old edition of GURPS Space they have a pretty good star system generator but it suffered from not having any dice driven way to determine how the other components of a multiple star system are positioned' date=' how many AUs the satellite stars are out.[/quote'] I think it has a binary/trianary system generator that places companion stars. Quote Link to comment Share on other sites More sharing options...
CSgeekHero Posted April 21, 2006 Report Share Posted April 21, 2006 Re: Gurps Space 4th edition Basically it's been said openly on the forums there that there are two standards. One for people the mods personally like and one for people they just don't like. If they like you you can get away with insulting large groups, like democrats, liberals, etc. If they dislike you, one in particular will find an excuse to ban you and delte your posts. Yesterday, I went over and started reading their boards for more info on missing technology in Space and Interstellar Wars, plus some info on Bio-Tech and read such things unfold. I was stunned and amazed. One guy had some ideas for a small subsector colonized by Americans and besides a couple of supoortive people other openly mocked him and the US. It made me so sick how one-sided the mods were that I regretted buying Space and ISW. I also decided not to even bother with Bio-Tech. A company built on ideas that should so shun its own customers doesn't deserve to be in business. Quote Link to comment Share on other sites More sharing options...
CSgeekHero Posted April 21, 2006 Report Share Posted April 21, 2006 Re: Gurps Space 4th edition You know, after reading my own post. This just frees up more money to spend on HERO products! Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 21, 2006 Author Report Share Posted April 21, 2006 Re: Gurps Space 4th edition I havent bought anything gurps related other than the GURPS Traveller books, which have been some of the best of the GURPS stuff overall in ages, I amd definately disapointed in the attitudes that seems to have been taken on the boards there. Quote Link to comment Share on other sites More sharing options...
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