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Char: Blackcat (with art) 2000th Post


Lord Mhoram

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Re: Char: Blackcat (with art) 2000th Post

Well' date=' this post in my number 2000. I decided in my rush of posting characters recently to save Cat for that occasion. So here she is in all her glory. Founding member of the Team Tempest, Team trainer and tactician for Watchtower the Worlds Most Powerful Superteam, friend of the Mayor of Byzantium, Agent of the Pentarchy, and all around really nice person, who kicks a lot of patootie.... iiiit'ss Blaaackcaaaa-aat: [b']Background: [/b]Sonia grew up on the other side of a duplex with a Chinese family. The two fathers were friends for years. Her father's friend was into martial arts, and Sonia got a little early tutoring. She and the boy next door grew up together, and were going to marry at 20, but he died as a bystander in a super fight involving a "racial purity" supervillian. The first appearance of her powers happened when she was 15. They were weak and intermittent for years. She trained them to potency. . She had been planning to become a Superhero when She had control of her powers, and they were strong enough to compete, and was ready to take advantage of the situation when it occurred. In school Sonia studied literature. She became fascinated by the exploits of great tacticians; Alexander, Caesar, and others. She started using the tactics described in these books, modified for single or small groups in her martial training. In college she got her degree in Byzantine history, and her Masters Degree in comparative literature: comparing European and Asian tactical studies, primarily Caesar, Napoleon, Sun-tsu, and Musashi. Her martial arts style is an amalgam of many different styles and techniques. She has studied Kung Fu, Karate, Aikido, Judo and others. Her first exposure to martial arts (her childhood friends) was Shao Lin Tiger style. She named her combination style and her school Crimson Tiger. She is always studying different martial arts to improve her own style. Sonia's style is difficult to recognize (hence no style disad), something she consciously enhances while in superhero mode, to avoid being recognized. Her career as a super hero went well, with the team Tempest. She actively contributed to the teams performance and fairly consistently harped on them to improve their tactics. She lived the "normal" super hero life until something very strange happened. A time traveler from the future came back in time and tried to kill Kid Thunder (one of her teammates) and then her. She stopped him and he spun a tale of a bleak future that all came about because of a war. This war started because of the deaths of Tempest in the very near future. He took them to his time to see what it was like. When they returned, the team worked hard to make sure it never came about. The fight in which everyone died, Black Cat took a shot targeted for Thunder, and died. In a rather involved quest to save the girl Friday of a mage friend of theirs, the team recovered Sonia?s soul, and brought her back from the dead. The only trouble was it wasn't completely her, or rather she was there but so was something else. It turns out her powers drew on extradimensional forces and there were intelligences there. When she came back, so did one of them (well sort of, more of a alteration to her, than a separate entity, an alteration that resided in her powers.) It kept her physical capacity, without the powers, very low, and kept her from healing or progressing in her therapy. It began to effect her personality, she became very easily angered and very prone to violence. This tendency became very apparent in her capture by Genocide. This kept escalating until she snapped, after killing The leader of a Nazi supervillian team. In the arguments that followed, she got the team into the danger room, with a specially prepared program. She fought and won against her teammates, going so far as to almost kill Oracles. She then went after a local industrialist. When she snapped the team had to stop her. The only way to do this was to de-power her. The means to do this was in the hands of the industrialist that Cat had gone after. When she was depowered, she snapped back to reality, and realized what had happened. She turned herself in, and was jailed. During this period, in about two weeks time, all of her physical skills returned, as well as the improvement she would have received had she not been being restrained. During her incarceration, with very little time for much else, she thought and meditated, and came to a "physical revelation". She leaped over the individual styles and moves of the different martial arts, and became an artist, able to create as she fought. She also came to a much greater understanding of self. She lost much of her anger and insecurities. While in stronghold, she became fast friends(and more) with Chuck. There was also a number of assassination attempts by Black Saphire, one of which was a Martial Artist. It was in this fight that she came to her understanding. Prof Muerte, for reasons known only to himself, built a very nasty laser sattilite. He used it, after a threat to nail LA, on Stonghold. Those people in stonghold who used thier abilities to keep everyone else in were pardoned. Once she was out, she returned to her superhero career. Her head student in her school secretly started a "superteam" the White Tigers after her secret ID became public during the trial, and she started watching out for them. She spent another year being a normal superhero, and then got invited to the Dragon Tournement. She won. After that, she and Gibralter moved from Earth to Byzantium. Cat spent two years in this extradimensional city, where all roads led to Byzantium, and a special operative of the leader of the city, Owen. She ended up distingiushing herself in the BSU (Byzantine special units). After the end of her enlistment, she took time off, with the intent of going back to Earth and taking up superheroing again. She helpd formed the team Watchtower, and after the first mission took down Dr Destroyer, and then weathering some major press flak because of how it happened, she found it pale - that it felt like a step back. So she spent about six months training the newer supers and helping get the team set up, when fate intervened, and she ended up getting recruited by the Pentarchy a multidimensional police force and military as a special agent. She is tasked with going through times and different dimensions and fixing whatever problem it is that the Pentarchy see there. Personality: After all that she had been through, Sonia has a very even keel. She is a relaxed easy going individual, in normal situations. Get her in her element (combat) she is very intense and very perfectionistic. She is searching, in a sense for "the perfect tactic". She doesn't figure that she will find it, but it keeps her on track. Very little makes her lose her emotional balance. The only things that make her see red are racism and abuse of the innocent. Her honor system is very Asian. Her life outlook is very Western. It makes for an interesting mix . Quote:"I think you may have underestimated me." Powers/Tactics: Her powers are that of a "superhumanly" trained individual. She has no direct superpowers. She can do most of the things attributed to masters of Ch'i and other Asian mystics. Her defenses are almost as strong as they were with her Darkforce. Her offensive capabilities are phenomenal, in the upper ranges of paranormal speed and damage. She also has the capacity to "mimic" any martial arts style in existence; in reality she can do almost any specific technique, and uses her flexibility to confuse opposition who rely on understanding fighting styles. She believes in fast and furious. Hit them hard and quick until they fall. Her own personal tactics depend on her opponent. She blends her style to be the most effective against the way they fight. In group tactics she is very aware of movement. In most of her studies, the army lost a battle, not because of inferior fighting ability, but by loss of mobility. She also thinks that using teamwork, two or more members doing something together to increase overall effectiveness. She is also a strong believer in reconnaissance and information. She has been studying supers since youth. She has a complete run of Superhype. She feels that good information, planning, preparation and practice is the key to winning; not just duking it out and hoping you win. Campaign Use: As a PC :-) But otherwise-Black Cat is the quintessential fighting martial artist. She has no stealth or intrusion skills, but can fight and beat just about anyone. She has gone beyond the need for syles and practices perfect improvisations combat. She could be used as a teacher for a martial artist hero, or as a trainer for a superteam. Her focus on tactics and method, and her extreme physical training would drive most superteams to the limit. Appearance: Sonia is a lithe, well built woman. Caucasian, with curly dark brown hair, and penetrating ice blue eyes. She moves very gracefully, and shines with an inner light. She radiates an aura of peace and power. Her costume is a modified black gi/bodysuit, with red and green color strips for color, and silver highlights, she wears `slippers' for footwear, made of the same material as her suit, but with increadibly hard soles. Character Sheet:
[b]Black Cat - Sonia Caruthers[/b] [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]20    STR     10   20      13-       HTH Damage 4d6  END [1]32    DEX     66   32      15-       OCV 11 DCV 1128    CON     36   28      15-18    BODY    16   18      13-18    INT     8   18      13-       PER Roll 18-18    EGO     16   18      13-       ECV: 620    PRE     10   20      13-       PRE Attack: 4d618    COM     4   18      13-29    PD      16   29             29 PD (17 rPD)29    ED      14   29             29 ED (17 rED)9    SPD     48   9                 Phases:  2, 3, 4, 6, 7, 8, 10, 11, 1210    REC     0   1056    END     0   5655    STUN    13   5510    RUN      8   10"                END [1]4    SWIM     2   4"                END [1]4    LEAP     0   4"                4" forward, 2" upward [b]CHA Cost: 267[/b] [b][u]Cost[/u]   [u]POWERS[/u][/b]126     [b][i]Martial Arts and Chi manuevers[/i][/b]: VPP, 82 base + 44 control cost, Reduced Endurance (0 END; +1/2), Cosmic (+2) (225 Active Points); Limited Class Of Powers Available Martial Arts and Ch'i manuevers only - Generally only combat (nothing that lasts for very long) (-1), Pool reserve is also total active point cap (-1); all slots Limited Power No Push (-1/4) - END=      - END=15     [b][i]Ch'i Training and focus[/i][/b]: Elemental Control, 30-point powers - END=6     1)  [b][i]Ch'i Fist[/i][/b]: Hand-To-Hand Attack +10d6; Increased Endurance Cost (x5 END; -2), 2 Recoverable Charges (-1), Hand-To-Hand Attack (-1/2), Costs Endurance (-1/2), Beam (-1/4), Cannot Be Used With Multiple-Power Attacks (-1/4), No Push (-1/4) - END=254     2)  [b][i]Ch'i Shift[/i][/b]: Extra-Dimensional Movement (Related Group of Dimensions, Any Location); Increased Endurance Cost (5x END; -2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) - END=1515     3)  [b][i]It's _my_ Ch'i[/i][/b]: Power Defense (20 points), Hardened (x2; +1/2) (30 Active Points) - END=012     4)  [b][i]Ch'i Healing[/i][/b]: Regeneration - 2 active points of characteristic per turn, Vs All Characterstics at the same time. (+2); Variable Lim (-1/2 worth) - Per 5 minutes or 0 DCV throughout, or only when unconcious/ negative body (-1/4) - END=010     5)  [b][i]Ch'i Pain Masking[/i][/b]: Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN  Only (-1/2) - END=010     6)  [b][i]Ch'i Pain Masking[/i][/b]: Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN  Only (-1/2) - END=0      - END=15     [b][i]Acrobating Movement[/i][/b]: Usable as Flight (+1/4), Usable Superleap (+1/4), Reduced Endurance (1/2 END; +1/4) applied to Running - END=1     [b][i]Metabolism control[/i][/b]: LS  (Eating: Character only has to eat once per week) - END=01     [b][i]Meditation Training[/i][/b]: Life Support  (Sleeping Character only has to sleep 8 hours per week) - END=03     [b][i]Meditation Training[/i][/b]: Lightsleep - END=5     [b][i]Endurance Training[/i][/b]: Reduced Endurance (1/2 END; +1/4) (5 Active Points) applied to STR - END=2     [b][i]Concentration Training[/i][/b]: Eidetic Memory; Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) - END=15     [b][i]Awareness Training[/i][/b]: +5 PER with All Sense Groups - END=013     [b][i]Ch'i Sense[/i][/b]:  Detect Ch'i 13- (Sight Group), Discriminatory, Analyze - END=08     [b][i]Iron Shirt[/i][/b]: Damage Resistance (8 PD/8 ED) - END=010     [b][i]Blessing of the Gods (Dragon Tournement)[/i][/b]: Luck 2d6 - END=02     [b][i]Blessings of Longevity (Dragon Tournement)[/i][/b]: LS  (Longevity: 400 Years) - END=01     [b][i]Soul Strengthening[/i][/b]: Damage Resistance (3 Power Def.), Hardened (x2; +1/2) - END=0      - END=     Psi Training [Notes: Effective DECV 12 
Effective Defensive Ego 23 
] - END=12     +4 DECV  - END=5     +3 (Ego) Breakout Rolls - END=11     Mental Defense (16 points total) (Defensive Ego added in) - END=01     Damage Resistance (3 Mental Def.) - END=06     +5 EGO; Only For Defensive Psi stuff (figuring Mental D, DECV, Breakout rolls, and effect levels) (-3/4) - END=15     Mental Damage Reduction, 50% (30 Active Points); Only Works Against Limited Type Of Attack Not Vs Damage (-1) - END=0       - END=4     Saving for something - END=0 [b]POWERS Cost: 328[/b] [b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]      
Martial Arts3      Defensive Throw:  1/2 Phase, +0 OCV, +0 DCV, Block, Target Falls3      Grappling Block:  1/2 Phase, +0 OCV, +0 DCV, Grab Two Limbs, Block3      Throw:  1/2 Phase, +0 OCV, +0 DCV, Strike, Target Falls3      Flying Dodge:  1/2 Phase, +0 OCV, +0 DCV, Dogde, Abort, FMove3      Passing Attack:  1/2 Phase, +0 OCV, +0 DCV, Target Falls, FMove [b]MARTIAL ARTS Cost: 15[/b] [b][u]Cost[/u]   [u]SKILLS[/u][/b]3      Breakfall 15-3      Acrobatics 15-3      Martial Arts  15-2      PS: Kata/Forms Performance (JOT) 15-2      PS: Dancing (JOT) 15- 48      +6 with All Combat10      Defense Maneuver I-IV 9      Ambidexterity (Eliminate Off Hand Penalty entirely) 22      Danger Sense (Sense, Intuitional, Out of Combat) 18- 5      Tactics 14-3      KS: Military/Tactical History (Scholar) 14-3      KS: Strategy / Tactics (Scholar) 14-3      Deduction (Intuition) 13- 3      SS:  Anatomy (Scientist) 13-2      SS:  Kinesthology (Scientist) 13-2      PS: Physical Therapy (JOT) 13-3      PS: Mystic Healing (JOT) 13-3      Paramedics 13- 2      PS: Teacher (JOT) 13-3      KS: Ch'i (Scholar) 14-2      KS: Eastern Philosophy (Scholar) 13-2      KS: Martial Arts Mystic World (Scholar) 13-2      KS: Martial Arts Styles (Scholar) 13-2      KS: Martial World (Scholar) 13- 2      KS: Current Events (Scholar) 13-2      KS: History (Scholar) 13-2      KS: Agencies (Scholar) 13-2      KS: Supers (Scholar) 13- 2      KS: Byzantium (Scholar) 13-2      KS: The Twelve Worlds (Scholar) 13-2      KS: The Mystic Universe (Scholar) 13-2      SS:  Political Science (Scientist) 13-2      KS: Politics (Scholar) 13- 3      Persuasion 13-3      Oratory 13-3      Conversation 13-3      Bureaucratics 13-3      Acting 13- 4      Gambling (Board Games, Card Games) 13-3      KS: Tactical Games (Scholar) 14-2      KS: Games (Scholar) 13-3      PS: Tactical Gaming (JOT) 14- 0      L:  English (idiomatic; Native)3      L:  Cantonese (completely fluent)1      L:  Mandarin (completely fluent; Similarity & Linguist)1      L:  Hakka (completely fluent; Similarity & Linguist)1      L:  Wu (completely fluent; Similarity & Linguist)3      L:  Japanese (completely fluent)1      L:  Latin (completely fluent; Linguist and Similarity)1      L:  French (completely fluent; Linguist & Similarity)1      L:  German (completely fluent; Linguist & Similarity)2      L:  Gaelic (completely fluent; Linguist)1      L:  Spanish (completely fluent; Linguist & Similarity)2      L:  Byzantine (idiomatic; Custom Adder, Linguist & Similarity) [b]SKILLS Cost: 204[/b] [b][u]Cost[/u]   [u]PERKS[/u][/b]3      Jack of All Trades3      Scholar3      Scientist3      Linguist5      Reputation - Master of the Inner Secrets (Martial Arists) ; 14-, +5/+5d65      Money:  Well Off1      Fringe Benefit:  Black Belt2      Fringe Benefit:  Private Investigator License1      Fringe Benefit:  Accredited Instructor3      Fringe Benefit:  Pentarchy Computernet Access Card8      Fringe Benefit:  Interdimensional Police Powers (BSU and Pentarchy Agent )10      Fringe Benefit:  License to Kill (Pentarchy Agent) [b]PERKS Cost: 47[/b] [b][u]Cost[/u]   [u]TALENTS[/u][/b]3      Absolute Range Sense3      Absolute Time Sense3      Bump Of Direction18      Combat Luck (9 PD/9 ED) [b]TALENTS Cost: 27[/b][b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]10     Social Limitation:  Public ID Frequently (11-), Minor5     Reputation:  "Grandmaster", 11-, Known Only To A Small Group10     Reputation:  Dead, Ressurected, Murderer, Repentant Hero, Frequently (11-)15     Dependent NPC:  ???? 8- (Infrequently), Slightly Less Powerful than the PC, Useful noncombat position or skills, Group DNPC (x8 DNPCs)20     Hunted:  ???? 11- (Frequently), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish15     Hunted:  ???? 8- (Occasionally), Less Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish20     Watched:  Pentarchy 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching5     Distinctive Features:  Aura of Serenity (Chi master) Not Concealable, Noticed and Recognizable, Detectable Only By Unusual Senses10     Psychological Limitation:  Code of the "Master" Common, Moderate10     Psychological Limitation:  Honorable to Same Uncommon, Strong15     Psychological Limitation:  Code of least force Common, Strong15     Psychological Limitation:  Protector of the weak Common, Strong [b]DISADVANTAGES Points: 150[/b] Base Pts: 200Exp Required: 538Total Exp Available: 538Exp Unspent: 0Total Character Cost: 888 

And the list of her powers from her Pool: There are some formatting for HTML in it, just ignore it.

[b]Cat's Martial Manuevers - [/b]  [b][u]Cost[/u]   [u]POWERS[/u][/b]     Note- Ignore End usages on this list - the pool is bought to 0 End - END=      - END=60     [b][i]Martial Strike[/i][/b]: +2 with OCV [b]plus[/b] +2 with DCV [b]plus[/b] Hand-To-Hand Attack +12d6; Hand-To-Hand Attack (-1/2) - END=660     [b][i]Defensive Strike[/i][/b]: +3 with DCV [b]plus[/b] Hand-To-Hand Attack +12d6; Hand-To-Hand Attack (-1/2) [b]plus[/b] +1 with OCV - END=660     [b][i]Accurate Strike[/i][/b]: +3 with 0CV [b]plus[/b] Hand-To-Hand Attack +12d6; Hand-To-Hand Attack (-1/2) [b]plus[/b] +1 with DCV - END=657     [b][i]Minor Accurate Strike[/i][/b]: +2 with 0CV [b]plus[/b] Hand-To-Hand Attack +14d6; Hand-To-Hand Attack (-1/2) - END=757     [b][i]Minor Defensive Strike[/i][/b]: +2 with DCV [b]plus[/b] Hand-To-Hand Attack +14d6; Hand-To-Hand Attack (-1/2) - END=753     [b][i]Power Strike[/i][/b]: Hand-To-Hand Attack +16d6; Hand-To-Hand Attack (-1/2) - END=846     [b][i]Grab[/i][/b]: +80 STR; No Figured Characteristics (-1/2), No lifting capacity/only for Combat Grabs and damage (-1/4) - END=853     [b][i]Nerve Strike[/i][/b]: Hand-To-Hand Attack +8d6, No Normal Defense - r D over body rolled (Standard; +1) (80 Active Points); Hand-To-Hand Attack (-1/2) - END=866     [b][i]Paralytic Nerve Strike[/i][/b]: Entangle 2d6, 4 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Invisible Power Effects (Fully Invisible; +1) (82 Active Points); Cannot Form Barriers (-1/4) - END=864     [b][i]Eye gouge / Ear Pop[/i][/b]: Sight and Hearing Groups Flash 15d6; Only on those with approriate physiology (-1/4) - END=882     [b][i]Crippling Strike[/i][/b]: Major Transform 3 1/2d6, Partial Transform (+1/2) - END=863     [b][i]First Strike[/i][/b]: Lightning Reflexes: +16 DEX to act first with Single Action [b]plus[/b] +2 OCV [b]plus[/b] HA +11d6; Hand-To-Hand Attack (-1/2) - END=559     [b][i]Thunder Strike[/i][/b]: Hearing Group Flash 4d6 [b]plus[/b] EB 3d6, NND (Deaf or Hearing group Flash D; +1); No Range (-1/2) [b]plus[/b] HA +8d6; Hand-To-Hand Attack (-1/2) - END=8     
- END=53     [b][i]Multitarget attack[/i][/b]: Hand-To-Hand Attack +8d6, Area Of Effect (2" radius; +3/4), Selective Target (+1/4); Hand-To-Hand Attack (-1/2) - END=853     [b][i]Combination Strike[/i][/b]: Hand-To-Hand Attack +8d6, Autofire (5 shots; +1/2), 0 End (raising from on pool) (+1/2); Hand-To-Hand Attack (-1/2) - END=853     [b][i]Counterpunch[/i][/b]: HA +8d6, Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; When Blocking successfully; +1); Hand-To-Hand Attack (-1/2) - END=853     [b][i]Run and hit[/i][/b]: HA +7d6, Linked to Movement (+0), Area Of Effect (14" Line; +1), Selective (+1/4); Hand-To-Hand Attack (-1/2) - END=853     [b][i]Concussive Punch[/i][/b]: Hand-To-Hand Attack +9d6, Double Knockback (+3/4) (79 Active Points); Hand-To-Hand Attack (-1/2) - END=855     [b][i]Ch'i Enhanced Strike[/i][/b]: Hand-To-Hand Attack +11d6, Armor Piercing x1 (+1/2) (82 Active Points); Hand-To-Hand Attack (-1/2) - END=853     [b][i]Ch'i Flame Punch[/i][/b]: HA +16d6; Hand-To-Hand Attack (-1/2) [Notes: Vs ED not PD] - END=855     [b][i]Precision Strike[/i][/b]: Hand-To-Hand Attack +11d6, Area Of Effect Accurate (One Hex; +1/2); Hand-To-Hand Attack (-1/2) - END=853     [b][i]Perfect Precision Strike[/i][/b]: Hand-To-Hand Attack +8d6, Area Of Effect Accurate (One Hex; +1/2), Indirect (Same origin, any direction; +1/2); Hand-To-Hand Attack (-1/2) - END=827     [b][i]Vibrational Punch[/i][/b]: Hand-To-Hand Attack +13d6, Indirect (Same origin, always fired away from attacker; +1/4) (81 Active Points); Target must be touching barrier (-1), Hand-To-Hand Attack (-1/2), Attack must be made within barrier (-1/2) - END=855     [b][i]Ghost Palm[/i][/b]: HA +11d6, Affects Desolidified Any form of Desolidification (+1/2); Hand-To-Hand Attack (-1/2) - END=877     [b][i]Spirit Lock[/i][/b]: +45 STR, Affects Desolidified Any form of Desolidification (+1/2) (Modifiers affect Base Characteristic) - END=855     [b][i]Faster than the Eye can see[/i][/b]: On STR: Invisible Power Effects (Fully Invisible; +1/2) for up to 20 Active Points (10 Active Points) [b]plus[/b] Hand-To-Hand Attack +9d6, Invisible Power Effects (Fully Invisible; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) - END=8     
- END=80     [b][i]Killing Strike[/i][/b]: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), +4 STUN Multiplier (+1) - END=880     [b][i]Assassin's Strike[/i][/b]: HKA 2 1/2d6 (3d6+1 w/STR), Armor Piercing (+1/2), Penetrating (+1/2) - END=879     [b][i]Flashing Knife Hands[/i][/b]: HKA 3d6 (3 1/2d6 w/STR), Autofire (2 shots; +1/4), 0 end (on top of pool) (+1/2) - END=880     [b][i]Lethal Strike[/i][/b]: Piercing, rPD, 15 pts [b]plus[/b] HKA 2d6+1 (3 1/2d6 w/STR) - END=380     [b][i]Ch'i flame strike[/i][/b]: HKA 5d6+1 (6 1/2d6 w/STR) [Notes: Vs rED not rPD] - END=8     
- END=60     [b][i]Avoiding the shots[/i][/b]: Missile Deflection (Any Ranged Attack) [b]plus[/b] +20 with Missile Deflection - END=081     [b][i]Take it on the Chin[/i][/b]: to 3/4r Physical reduction [b]plus[/b] to 3/4r Energy Reduction [b]plus[/b] Armor (7 PD/7 ED) - END=055     [b][i]Rooted to the Earth[/i][/b]: Clinging (235 STR); Cannot use movement powers (-1/2) - END=067     [b][i]Ultimate Dodge[/i][/b]: Desolidification  (affected by Area Affect powers); Cannot Pass Through Solid Objects (-1/2) [b]plus[/b] +8 with DCV - END=467     [b][i]Ultimate Dive for Cover[/i][/b]: Desolidification  (affected by Any non area that would hit her DCV); Cannot Pass Through Solid Objects (-1/2) [b]plus[/b] +8 with Dive for Cover - END=433     [b][i]You may not pass[/i][/b]: FW (22 PD), Must stay mobile (+0), Transparent to ED Attacks (+1/2); No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures, Requires Gestures throughout (-1/2) - END=880     [b][i]Ultimate Block[/i][/b]: +8 with OCV [b]plus[/b] +8 with DCV - END=0     
- END=53     [b][i]Kiai Shout[/i][/b]: +16d6 Pre Attack; Attack only (-1/2) - END=054     [b][i]Kiai so loud it hurts[/i][/b]: EB 5d6, Personal Immunity (+1/4), Area Of Effect (6" Radius; +1), NND (Deaf, hard Ear Covering; +1); No Range (-1/2) - END=826     [b][i]Kiai so loud it makes you deaf[/i][/b]: Drain INT 4 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2); Only Vs Hearing Perception Rolls (-2) - END=864     [b][i]Kiai so loud it hurts - Focused[/i][/b]: EB 8d6, NND (Deaf or Hard Ear Covering; +1); Limited Range 50" (-1/4) - END=840     [b][i]Kiai vibrational attack[/i][/b]: RKA 5d6+1; Only vs Rigid, inanimate objects (-1) - END=8     
- END=55     [b][i]Ch'i Hand[/i][/b]: Hand-To-Hand Attack +6 1/2d6, Attack Versus Limited Defense (Power Defence; +1 1/2) (82 Active Points); Hand-To-Hand Attack (-1/2) - END=853     [b][i]Multitarget Ch'i Hand[/i][/b]: Hand-To-Hand Attack +4 1/2d6, Area Of Effect (2" radius; +3/4), Selective (+1/4), Attack Versus Limited Defense (Power Defence; +1 1/2) (80 Active Points); Hand-To-Hand Attack (-1/2) - END=854     [b][i]Combination Ch'i Hand[/i][/b]: Hand-To-Hand Attack +3 1/2d6, 0 end (added to pool) (+1/2), Attack Versus Limited Defense (Power Defence; +1 1/2), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (81 Active Points); Hand-To-Hand Attack (-1/2) - END=880     [b][i]Ch'i Healing Burst[/i][/b]: Healing Standard 8d6 - END=840     [b][i]Flow of Life[/i][/b]: Healing BODY 6d6, Resurrection; Side Effects, Side Effect occurs automatically whenever Power is used (Takes the amount of healing as damage.; -1) - END=880     [b][i]Ch'i Restoration[/i][/b]: Major Transform 5d6+1 (Person into Healthy Person) - END=883     [b][i]Ch'i Grab[/i][/b]: Telekinesis (55 STR) - END=854     [b][i]Ch'i Shove[/i][/b]: Dispel KB resistance 13 1/2d6, Does Knockback (+1/4), Double Knockback (+3/4) (81 Active Points); No Range (-1/2) - END=840     [b][i]Dim Maks[/i][/b]: Drain 6 1/2d6, Delayed Return Rate (5 Points per Minute; +1/4); Limited Power Only One affect per target at a time (-1) - END=883     [b][i]Special Nerve Strikes[/i][/b]: Drain Any physical Char but Body 8d6+1 - END=855     [b][i]Ch'i Wave[/i][/b]: EB 11d6, Explosion (+1/2), Nonselective Target (-1/4), Personal Immunity (+1/4); No Range (-1/2) - END=864     [b][i]Ch'i Blast[/i][/b]: Energy Blast 16d6; Limited Range 50" (-1/4) - END=880     [b][i]Ch'i Beam[/i][/b]: RKA 5d6+1 - END=866     [b][i]Ch'i Concussion Blast[/i][/b]: EB 9d6+1, Double Knockback (+3/4); Limited Range 50" (-1/4) - END=866     [b][i]Ch'i Fireball[/i][/b]: EB 11d6, Area Of Effect (One Hex; +1/2); Limited Range 50" (-1/4) - END=882     [b][i]Ch'i Disruption[/i][/b]: Dispel 22d6, Variable Special Effects (Any Ch'i Powers One at a time; +1/4) - END=882     [b][i]Ch'i Theft[/i][/b]: Transfer 1 1/2d6 (Stun to Stun), Can Transfer Maximum Of 25 Points, Uncontrolled (lasts one turn) (+1/2), Continuous (+1) - END=882     [b][i]Ch'i Leak[/i][/b]: Drain Characteristic 3d6+1, Uncontrolled (+1/2), Continuous (lasts one turn) (+1) - END=881     [b][i]Special Pattern Strike Ch'i leak[/i][/b]: Suppress 5d6+1, 0 End (Added to the pool's) (+1/2), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) - END=854     [b][i]Strike of Ultimate Despair[/i][/b]: Mind Control 13d6, Telepathic (+1/4); single command  - Surrender (-1/2) - END=8 

And three pieces of artwork: cat1bg.jpgcat2.jpgCatLoRes.jpg

imperial ,very well done
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Re: Char: Blackcat (with art) 2000th Post

 

Bloody brilliant, must have been fun to play.

 

Cheers

 

QM

 

She is. I started he in one Champions game that went kaput, then I ran her with Pariah GMing her for a decade or so. He was planning on taking her (and the other really powerful members on the team) interdimensional... then half the group moved away and that campaign folded. The wife runs her in an interdimensional game right now. :)

 

It's fun having a character grow for so long.

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Re: Char: Blackcat (with art) 2000th Post

 

Thank You for posting the character, her history, and the illustrations.

 

Regrettably, I must spread around the Reputation. So instead, for Blackcat, here is a black kitten--

 

black-kitten.gif

 

Looks to be ready for action, so if Blackcat ever needs a partner, there's one available. :D:thumbup:

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Re: Char: Blackcat (with art) 2000th Post

 

Thank You for posting the character, her history, and the illustrations.

 

Regrettably, I must spread around the Reputation. So instead, for Blackcat, here is a black kitten--

 

black-kitten.gif

 

Looks to be ready for action, so if Blackcat ever needs a partner, there's one available. :D:thumbup:

LOl thanks for the chuckle

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  • 3 weeks later...

Re: Char: Blackcat (with art) 2000th Post

 

I was curious if you have her original sheet when you first started playing? Did she have a VPP or even a Multipower' date=' or was she straight Maneuvers?[/quote']

 

I have it buried somewhere. She started with a high Dex and speed (26/6 IIRC) martial arts manuevers and an EC and Mult-ipower for Darkforce (back when she had powers). Between personal D, FF from the darkforce and other stuff she had a really high defense.

 

As time went on I added a small multipower of small martial arts strikes. After a number of years I got tired of the darkforce side, and talked to the GM (Pariah) and had her de-powered and go to straight martial arts - that was when her special strikes multipower went into full effect. The pool came after, when I had so many slots in the MP that it was cheaper to do the VPP.

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