Manic Typist Posted August 10, 2006 Report Share Posted August 10, 2006 A mad idea that came from tonight's session, during a break. I started thinking about how I would EXPRESS the English language, in HERO TERMS. For instance, the word "and" is a Transform (from simple sentence to a complex sentence). Adjectives are perhaps COM, while adverbs are almost definately SFX. Or should it be the other way around? Perhaps "no" is a Dispell? Thoughts, ideas? I'm just crazy, aren't I? Quote Link to comment Share on other sites More sharing options...
David Johnston Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms Well as we all know the english language pursues other languages down alleyways, clubs them and rifles their pockets for spare vocabulary. So we'll need stats for the club. Quote Link to comment Share on other sites More sharing options...
Basil Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms I'm just crazy' date=' aren't I?[/quote'] Yeah, but in an interesting way. Quote Link to comment Share on other sites More sharing options...
Mike W Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms No offense, but I just don't see this working. The language is too complex. For instance, "and" does not always create a complex sentence. It depends on what you are joining with it. Often, the inclusion of and has no bearing on what type of sentence you have. Sometimes, it does, but not always. Quote Link to comment Share on other sites More sharing options...
Dreadnought Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms Would foreign languages be all the alternate rules people come up with? Quote Link to comment Share on other sites More sharing options...
Lemurion Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms Would foreign languages be all the alternate rules people come up with? I guess that must make French the D20 system. Or maybe D20's Chinese because so many people play it. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms No offense' date=' but I just don't see this working. The language is too complex. [/quote'] If by "complex" you mean "Confusing, contradictory an counterintuitive." Then yes. It is far too complex. Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms Thoughts' date=' ideas? I'm just crazy, aren't I?[/quote'] No and no. Maybe just a tiny bit. Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted August 10, 2006 Author Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms No offense, but I just don't see this working. The language is too complex. For instance, "and" does not always create a complex sentence. It depends on what you are joining with it. Often, the inclusion of and has no bearing on what type of sentence you have. Sometimes, it does, but not always. Perhaps you could model it as a Multipower? Or a VPP? And Johnston: and maybe a Reputation: Pure as a cribhouse whore? Quote Link to comment Share on other sites More sharing options...
Cancer Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms We could take this all the way ... let's sink wholly into the morass of self-reference ... ... How would you define the HERO System itself in terms of HERO System rules? CS equivalent (sort of): can you write a HERO System compiler in HERO System? (Without appealing to Transform, that is. That's the equivalent of Fortran's Computed GOTO's in a context like this one. ) Quote Link to comment Share on other sites More sharing options...
Mike W Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms If by "complex" you mean "Confusing' date=' contradictory an counterintuitive." Then yes. It is far too complex.[/quote'] Well what do you expect when you assemble a language by committee? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms We could take this all the way ... let's sink wholly into the morass of self-reference ... ... How would you define the HERO System itself in terms of HERO System rules? CS equivalent (sort of): can you write a HERO System compiler in HERO System? (Without appealing to Transform, that is. That's the equivalent of Fortran's Computed GOTO's in a context like this one. ) Change Environment - Into Room Where RPG Exists. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms Summon Rulebook. Can you model the English Language in HERO System terms? No, because HERO is itself a language. You can EMULATE the English Language as a Special Effect, but no language can ultimately *be* a different language. Besides, you'll get stuck on Form & Function and sentence diagraming, then you'll be at my house, broken, begging for a cuppa, and I'll have to console you through the long dark winter of your failure. And really, wouldn't it be easier just to have a nice round of HALO? Quote Link to comment Share on other sites More sharing options...
Dreadnought Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms And really, wouldn't it be easier just to have a nice round of HALO? Not the way I play. The Hero System can be a VPP that can be used to simulate any genre, has extra time (because few people can make characters for a new game in single phase), and has usable by others (you your friends can play too). Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted August 10, 2006 Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms Who said you can't play HALO in the Hero system? Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted August 10, 2006 Author Report Share Posted August 10, 2006 Re: Expressing English Language in Hero Terms Mmmmm... Halo. I miss the days. Quote Link to comment Share on other sites More sharing options...
Black Rose Posted August 16, 2006 Report Share Posted August 16, 2006 Re: Expressing English Language in Hero Terms For instance' date=' the word "and" is a Transform (from simple sentence to a complex sentence).[/quote'] Actually, I'd say "and" is the Linked limitation. And, yes, you are crazy. Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted August 17, 2006 Author Report Share Posted August 17, 2006 Re: Expressing English Language in Hero Terms Yes= Trigger? Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted August 19, 2006 Report Share Posted August 19, 2006 Re: Expressing English Language in Hero Terms The English Language in the Hero System rules? Maybe, but I doubt. For one thing, one of the core elements in modeling anything in Hero System is to reason from effect. This leads to trouble when you consider there is little reason behind much of the English Language. Many of the words we use are there simply because they are there and server no purpose other than to give writers a little flexibility and variety. One thing that occurs to me though; the Hero System in similar to the English Language in that there is more than one correct way to express just about anything. As for building the Hero System using the Hero System: Hero System: Mental Illusions 8d6, AOE (9" Cone; +1) (80 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (rulebooks, character sheets & dice; -1), Arrangement (-1/4), Requires Multiple Foci or functions at reduced effectiveness (+1/4), Incantations (Requires Incantations throughout; -1/2) (Real Cost: 10) Quote Link to comment Share on other sites More sharing options...
Funksaw Posted August 19, 2006 Report Share Posted August 19, 2006 Re: Expressing English Language in Hero Terms Verbs: VPP Nouns: IIF, Variable SFX Adjectives & Adverbs: Aid (Clarity) Pronouns: Perk - Anonymity Conjunction: Naked Limitation: Linked Interjection: Flash, Hearing Group. Preposition: Duplication (where before you could only have one phrase in a sentence...) Quote Link to comment Share on other sites More sharing options...
Lucius Posted August 20, 2006 Report Share Posted August 20, 2006 Re: Expressing English Language in Hero Terms A mad idea that came from tonight's session, during a break. I started thinking about how I would EXPRESS the English language, in HERO TERMS. For instance, the word "and" is a Transform (from simple sentence to a complex sentence). Adjectives are perhaps COM, while adverbs are almost definately SFX. Or should it be the other way around? Perhaps "no" is a Dispell? Thoughts, ideas? I'm just crazy, aren't I? Yes. Lucius Alexander "Laconic, isn't he?" observes the palindromedary Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted August 20, 2006 Author Report Share Posted August 20, 2006 Re: Expressing English Language in Hero Terms Yes, I have been a bit laconic lately. I blame it on being tired, not mysterious. Funksaw: nice approach. I like it. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted August 20, 2006 Report Share Posted August 20, 2006 Re: Expressing English Language in Hero Terms Sounds like a set up for HAWK PHOENIX: ATTORNEY AT LAW! NB: 'HAWK PHOENIX: ATTORNEY AT LAW is pronounced like it sounds - in a booming, theatrical pulp over the top voice. If this is done at the proper time, HAWK PHOENIX: ATTORNEY AT LAW can add dice to his Presence Attack Today we join HAWK PHOENIX: ATTORNEY AT LAW as he enters the courtroom! "Order! I demand order!" The jury comes in and sits down - the bailiff introduces the judge and everyone takes their seats. The opposing attorney opens his case - immediately Hawk decides to get the drop on him! Hawk (to TH): "Thia, I'm not down with this line of questioning - can I use my OBJECTION! to Flash the jury so they don't hear this?" TH: "Yep, sounds reasonable. However, the opposing attorney has a chance to use his Overrule! and if he makes his skill roll, will add his Flash Defense to the Jury and your objection won't stand - also, be aware that on the Jury's turn, every Segment 12, they look at the aggregate 'win loss' record of a round to see who's ahead, so it is a gamble, but yes, you CAN attempt it." HP: "Okay!" (takes a deep breath) "Objection! Badgering the witness!" TH checks his notes TH: "The Judge looks up, and glances down at the opposition - who looks at Her Honor and says "Judge, clearly asking whether or not she had intimitate knowledge of the deceased isn't badgering!" (TH rolls behind the screen), and the Judge looks over at HAWK PHOENIX: ATTORNEY AT LAW and says "All right, objection sustained. Jury please make a note." Stay tuned for more scenes from HAWK PHOENIX: ATTORNEY AT LAW! Quote Link to comment Share on other sites More sharing options...
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