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Need A Reference Point


Vondy

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Would anyone here be willing to share their 150 Point characters with me? I have run so many solo and duo games with "exceptional and noteworthy" protagonists (200+ points) that I have no idea what a normal Fantasy Hero character built on the baseline points looks like.

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Re: Need A Reference Point

 

I have a few that my players did. They're at home and I'll post them for you tonight.

 

A couple aren't completely finished but I believe most of that is just background stuff.

 

I would appreciate it. I'm mostly looking for their stat and skill purchases, and what the OCV averages are. Other information is also good.

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Re: Need A Reference Point

 

Okay! Here are two characters from my Fourth Age of Middle Earth game:

 

[b]Taqwa ibn Naufal - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     3   13      12-       HTH Damage 2 1/2d6  END [3]
20    DEX     30   20      13-       OCV 7 DCV 7
13    CON     6   13      12-
10    BODY    0   10      11-
13    INT     3   13      12-       PER Roll 12-/13-
11    EGO     2   11      11-       ECV: 4
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
10    COM     0   10      11-
3    PD      0   3             3 PD (0 rPD)
3    ED      0   3             3 ED (0 rED)
3    SPD     0   3                 Phases:  4, 8, 12
6    REC     0   6
26    END     0   26
24    STUN    0   24
6    RUN      0   6"                END [1]
4    SWIM     2   4"                END [1]
3    LEAP     0   2 1/2"                2 1/2" forward, 1" upward

[b]CHA Cost: 49[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
2     [b][i]Weather Eye[/i][/b]: +1 PER with Sight Group - END=0

[b]POWERS Cost: 2[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
     4A Everyman
0      1)  Acting 8-
0      2)  Conversation 8-
0      3)  Concealment 8-
0      4)  Deduction 8-
0      5)  Persuasion 8-
2      CK: Osgiliath 11-
2      PS: Merchant 11-
2      KS: Umbaran/Corsair Culture 11-
2      KS: Trade Routes 11-
2      TF:  Large Rowed Boats, Large Wind-Powered Boats
2      Gambling (Other (General) Sailor) 12-
3      Lipreading 12-
3      Shadowing 12-
3      Stealth 13-
3      Streetwise 12-
1      Riding 8-
3      Trading 12-
0      Language (completely fluent; literate) (4 Active Points)
4      Language (completely fluent; literate)
4      WF:  Common Melee Weapons, Common Missile Weapons

[b]SKILLS Cost: 36[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
2      Contact:  Osgiliath Port-Master 11-
3      Fringe Benefit:  Membership: Merchant's Guild of Gondor: Journeyman

[b]PERKS Cost: 5[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
6      Combat Luck (3 PD/3 ED)

[b]TALENTS Cost: 6[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
0     Normal Characteristic Maxima
5     Sickly
5     Distinctive Features:  Umbarran/Corsair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5     Psychological Limitation:  Likes to Gamble (Uncommon, Moderate)
10     Psychological Limitation:  Might Makes Right (Gondor won the war, sot theirs is the better way) (Uncommon, Strong)
10     Psychological Limitation:  Word is Bond (Uncommon, Strong)
5     Psychological Limitation:  Subject to Orders (Naufal business) (Uncommon, Moderate)
5     Social Limitation:  Umbarran (Frequently, Minor, Not Limiting In Some Cultures)

[b]DISADVANTAGES Points: 45[/b]

Base Pts: 50
Exp Required: 3
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 98



 

[b]Osgari - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     3   13      12-       HTH Damage 2 1/2d6  END [3]
20    DEX     30   20      13-       OCV 7 DCV 7
13    CON     6   13      12-
15    BODY    10   15      12-
13    INT     3   13      12-       PER Roll 12-
11    EGO     2   11      11-       ECV: 4
15    PRE     5   15      12-       PRE Attack: 3d6
10    COM     0   10      11-
6    PD      3   6/9             6/9 PD (0/3 rPD)
3    ED      0   3/6             3/6 ED (0/3 rED)
3    SPD     0   3                 Phases:  4, 8, 12
6    REC     0   6
26    END     0   26
29    STUN    0   29
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   2 1/2"                2 1/2" forward, 1" upward

[b]CHA Cost: 62[/b]



[b][u]Cost[/u]   [u]SKILLS[/u][/b]
2      AK: Sea of Rhun 11-
2      KS: Tribal Lore 11-
3      Riding 13-
2      Survival (Temperate/Subtropical Plains) 12-
3      Tracking 12-
0      Language (completely fluent) (3 Active Points)
2      Language (fluent conversation)
10      +1 Overall
2      +2 w/ : Long Spear
4      WF:  Common Melee Weapons, Common Missile Weapons

[b]SKILLS Cost: 30[/b]


[b][u]Cost[/u]   [u]TALENTS[/u][/b]
4      Mounted Warrior (HTH Combat)
4      Mounted Warrior (Ranged Combat)

[b]TALENTS Cost: 8[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
20     Psychological Limitation:  Savage Code of Honor (Very Common, Strong)
0     Normal Characteristic Maxima
5     Rivalry:  Professional (Rivalry with Rohorrim: They will be sought out first in battle; Rival is More Powerful by Social Position; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
5     Age:  40+
10     Distinctive Features:  Asdriag Tribesman (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5     Social Limitation:  Emnity for being Asdriag Tribesman (Frequently, Minor, Not Limiting In Some Cultures)

[b]DISADVANTAGES Points: 45[/b]

Base Pts: 50
Exp Required: 5
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 100



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Re: Need A Reference Point

 

And now, a character from millero's 5000 SE game set in The Turakian Age:

 

[b]Karados the Lost - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
20    STR     10   20      13-       HTH Damage 4d6  END [4]
17    DEX     21   17      12-       OCV 6 DCV 6
15    CON     10   15      12-
15    BODY    10   15      12-
13    INT     3   13      12-       PER Roll 12-
14    EGO     8   14      12-       ECV: 5
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
10    COM     0   10      11-
5    PD      1   5/18             5/18 PD (2/15 rPD)
4    ED      1   4/17             4/17 ED (2/15 rED)
4    SPD     13   4                 Phases:  3, 6, 9, 12
7    REC     0   7
30    END     0   30
33    STUN    0   33
8    RUN      4   8"                END [2]
4    SWIM     2   4"                END [1]
4    LEAP     0   4"                4" forward, 2" upward

[b]CHA Cost: 86[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
5     [b][i]Fangs[/i][/b]: Killing Attack - Hand-To-Hand 1 point (1/2d6 w/STR) - END=1
8     [b][i]Claws[/i][/b]: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) (10 Active Points); Reduced Penetration (-1/4) - END=1
2     [b][i]Drakine Skin[/i][/b]: Damage Resistance (2 PD/2 ED) - END=0
5     [b][i]Drakine Eyes[/i][/b]: Nightvision - END=0
5     [b][i]Tail[/i][/b]: Extra Limb (1), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) - END=0

[b]POWERS Cost: 25[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
     Everyman Skills
0      1)  Language:  Drakine (idiomatic; literate) (5 Active Points)
0      2)  Acting 8-
0      3)  Deduction 8-
0      4)  Climbing 8-
0      5)  Conversation 8-
0      6)  CuK: Westerland Culture and Customs 8-
0      7)  PS: Scholar 8-
0      8)  Stealth 8-
0      9)  Paramedics 8-
0      10) Persuasion 8-
0      11) Shadowing 8-
0      12) CK: Home City 8-
0      13) AK 8-
     Background Skils
4      1)  Language:  Sirrenic (completely fluent; literate)
2      2)  Language:  Vestrian (fluent conversation)
2      3)  PS 11-
3      4)  TF:  Large Rowed Boats, Large Wind-Powered Boats, Small Rowed Boats
3      5)  KS 12-
2      6)  Navigation (Land, Marine) 8-
2      7)  Survival (Urban) 12-
3      8)  Streetwise 12-
1      9)  Gambling (Dice Games) 8-
3      10) Sleight Of Hand 12-
3      11) Concealment 12-
     Combat Skills
4      1)  WF:  Common Melee Weapons, Common Missile Weapons
5      2)  +1 with HTH Combat

[b]SKILLS Cost: 37[/b]


[b][u]Cost[/u]   [u]TALENTS[/u][/b]
2      Environmental Movement (no penalties on watercraft)

[b]TALENTS Cost: 2[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
0     Normal Characteristic Maxima
10     Reputation:  Rustscale, 14- (Known Only To A Small Group)
5     Distinctive Features:  Rustscale (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5     Unluck: 1d6
15     Psychological Limitation:  Wants to find himself/Will emulate others to an extent (Common, Strong)
15     Psychological Limitation:  Strives to prove himself to others (Common, Strong)
15     Hunted:  Seafaring Companies 8- (As Pow, NCI, Harshly Punish)
10     Hunted:  Circle of Chromatic Scales 8- (Mo Pow, Limited Geographical Area, Harshly Punish)

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 150



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Re: Need A Reference Point

 

Another character from a millero campaign. Also set in the Turakian Age:

 

[b]Dellus - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
15    STR     5   15      12-       HTH Damage 3d6  END [3]
20    DEX     30   20      13-       OCV 7 DCV 7
13    CON     6   13      12-
12    BODY    4   12      11-
15    INT     5   15      12-       PER Roll 12-
15    EGO     10   15      12-       ECV: 5
15    PRE     5   15      12-       PRE Attack: 3d6
14    COM     2   14      12-
4    PD      1   4/7             4/7 PD (0/3 rPD)
3    ED      0   3/6             3/6 ED (0/3 rED)
4    SPD     10   4                 Phases:  3, 6, 9, 12
6    REC     0   6
26    END     0   26
27    STUN    0   27
7    RUN      2   7"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   3"                3" forward, 1 1/2" upward

[b]CHA Cost: 80[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
    Blessings of Forgil - END=
3     1)  [b][i]Acrobat's Grace[/i][/b]: +4 Acrobatics, Breakfall and Contortionist (12 Active Points); OAF (a miniature boot sewn of finest leather (-1), Costs Endurance (-1/2), Requires A Rogues' Magic Roll  (-1/2), Gestures (-1/4), Incantations (-1/4) [Notes: FHG2p84, 3 pts total, Options Listed] - END=1
3     2)  [b][i]Burglar's Boon[/i][/b]: +4 Climbing, Lockpicking and Security Systems (12 Active Points); OAF (a miniature silver lockpick (-1), Costs Endurance (-1/2), Requires A Rogues' Magic Roll  (-1/2), Gestures (-1/4), Incantations (-1/4) [Notes: FHG2p85, 3 pts total, Options Listed] - END=1
1     3)  [b][i]Thief's Eye[/i][/b]: Nightvision (5 Active Points); OAF (a moonstone carved with a thieves' rune (-1), Costs Endurance (-1/2), Requires A Rogues' Magic Roll  (-1/2), Gestures (-1/4), Incantations (-1/4) [Notes: FHG2p88, 1 pt total, Options Listed] - END=1
2     [b][i]Rapid Throw[/i][/b]: Autofire (3 shots; +1/4) for up to 22 Active Points of RKA 1d6+1 (5 Active Points); OIF: Dagger of Opportunity (-1/2), Requires A Dagger Tricks Roll  (-1/2) - END=1

[b]POWERS Cost: 9[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
     Knife Fighter
4      1)  Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4      2)  Martial Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4      3)  Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
1      4)  Weapon Element:  Blades

[b]MARTIAL ARTS Cost: 13[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Acrobatics 13-
     Background Skills
3      1)  Breakfall 13-
3      2)  Climbing 13-
3      3)  Concealment 12-
3      4)  Contortionist 13-
3      5)  Conversation 12-
3      6)  Lockpicking 13-
3      7)  Power:  Dagger Tricks 11-
5      8)  Power:  Rogue Spells 12-
2      9)  PS: Appraise 11-
3      10) Security Systems 12-
3      11) Shadowing 12-
3      12) Sleight Of Hand 13-
3      13) Stealth 13-

     Practiced Blade
3      1)  +1 with Martial Maneuvers
4      2)  Penalty Skill Levels:  +2 vs. Hit Location modifiers with Practiced Blade
2      3)  WF:  Blades, Thrown Knives, Axes, and Darts

     Turakian Age Everyman
0      1)  AK: Mhendarian Palatinate 8-
0      2)  Acting 8-
0      3)  CK: Tretha 8-
0      4)  CuK: Westerland Cultures and Customs 8-
0      5)  Deduction 8-
0      6)  Native Language:  Khellian (idiomatic) (4 Active Points)
0      7)  Language:  Ilurian (basic conversation; frequent exposure)
0      8)  Paramedics (basic first aid) 8-
0      9)  Persuasion 8-
0      10) PS: Priest Servant  (Custom Adder) 11-
0      11) TF: Wagons or other appropriate vehicle:  or choose FAM: Riding

[b]SKILLS Cost: 52[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Reputation:  Underacheiver, 11- (Known Only To A Small Group)
10     Reputation:  Thief of Velar, 11-
10     Social Limitation:  Incessant Quipper (Frequently, Minor)
15     Psychological Limitation:  Greedy, Avaricious (Common, Strong)
15     Psychological Limitation:  Loyal to Brave Companions (Common, Strong)
10     Psychological Limitation:  Follows the tenets of 'Thiefly God' (Common, Moderate)
10     Hunted:  Lord of Westermark 8- (As Pow, NCI, Limited Geographical Area, Capture)

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 75
Exp Required: 4
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 154



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Re: Need A Reference Point

 

My character from Keith's A Savage Earth:

 

[b]Riccoco - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     6   13      12-       HTH Damage 2 1/2d6  END [5]
18    DEX     24   18      13-       OCV 6 DCV 6
13    CON     6   13      12-
10    BODY    0   10      11-
18    INT     8   18      13-       PER Roll 15-
13    EGO     6   13      12-       ECV: 4
15    PRE     5   15      12-       PRE Attack: 3d6
12    COM     1   12      11-
4    PD      1   4             4 PD (0 rPD)
4    ED      1   4             4 ED (0 rED)
4    SPD     12   4                 Phases:  3, 6, 9, 12
16    REC     0   16
26    END     0   26
24    STUN    0   24
9    RUN      6   9"                END [2]
4    SWIM     2   4"                END [1]
3    LEAP     0   2 1/2"                2 1/2" forward, 1" upward

[b]CHA Cost: 78[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
5     [b][i]Night Eyes[/i][/b]: Ultraviolet Perception (Sight Group) - END=0
6     [b][i]Bestial Alertness[/i][/b]: +2 PER with all Sense Groups - END=0

[b]POWERS Cost: 11[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
4      WF:  Common Melee Weapons, Common Missile Weapons
3      +1 Polearms
8      +1 with All Combat
1      NCM Combat Skill Penalty 
5      +1 with DCV

0      Conversation (Everyman) 12-
3      Deduction 13-
0      Shadowing 8-
0      Stealth (Everyman) 13-
0      Concealment (Everyman) 13-
0      Climbing (Everyman) 13-
3      Traveler
1      1)  AK: City of Tallon 11-
1      2)  AK: Gator Territory (2 Active Points) 11-
1      3)  AK: Raccoon Lake 11-
1      4)  AK: Saber RIver Valley 11-
0      5)  CuK: Saber RIver Valley Culture 8-

2      Survival (Tropical) 13-
3      PS: Skiffer 13-
2      TF:  Rafts, Small Rowed Boats
3      Trading 12-
3      Sleight Of Hand 13-
3      Acrobatics 13-
3      Breakfall 13-
3      Tracking 13-
3      Streetwise 12-

[b]SKILLS Cost: 56[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
2      Contact:  Fences in Tallon (Contact has useful Skills or resources) 8-
2      Access (Night Folk Tunnels)
2      Contact:  Night Folk (Contact has useful Skills or resources) 8-

[b]PERKS Cost: 6[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
0     Normal Characteristic Maxima No Age Restriction
10     Distinctive Features:  Beast (Raccoon) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15     Psychological Limitation:  Animal Behavior - Raccoon Traits (Common, Strong)
15     Psychological Limitation:  Pencahnt for crazy schemes/carrying on too long with them (Common, Strong)
5     Psychological Limitation:  Occasionally drawn to "do the right thing" (Uncommon, Moderate)
10     Hunted:  Watched by Authorities 8- (Mo Pow, NCI, Watching)
10     Hunted:  Various victims of old scores 8- (As Pow, Harshly Punish)
5     Reputation:   Thief/Schemer, 8-
1     Quirk: refers to self in 3rd person
1     Quirk: Knowing, Annoying Grin
1     Quirk: 
1     Quirk: 
1     Quirk: 

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 75
Exp Required: 1
Total Exp Available: 8
Exp Unspent: 7
Total Character Cost: 151



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Re: Need A Reference Point

 

There are about 20 character builds on the Pencil Pushers website in PDF form. Most of them are of the 50 + 50 variety but several are considerably more. I also have 2-3 escalting arctypes such as Archer, Veteran Archer, and Elite Archer.

 

Lots of other stuff there for fantasy games in general including the HD3 builds for weapons, characters, and spells from The Last Dominion setting but without the fluff writing. Think of it as light beer, great taste - less filling.

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Re: Need A Reference Point

 

Name:

Player:

 

--------------------------------------------------------------------------------

Val Char Base Cost

17 STR 10 7

14 DEX 10 12

13 CON 10 6

11 BODY 10 2

13 INT 10 3

11 EGO 10 2

15 PRE 10 5

13 COM 10 2

7 PD 3 0

7 ED 3 0

3 SPD 2.4 6

6 REC 6 0

26 END 26 0

27 STUN 27 0

7" RUN 6" 2

3" SWIM 2" 1

3 1/2" LEAP 4" 0

 

--------------------------------------------------------------------------------

STR Roll: 12- Run: 7"

DEX Roll: 12- Swim: 3"

CON Roll: 12- Leap: 3 1/2"

INT Roll: 12-

EGO Roll: 11-

Perception Roll: 12-

 

--------------------------------------------------------------------------------

Disadvantages Pts

Normal Characteristic Maxima: No Age Restriction 0

Distinctive Features: Monster Hunter, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 5

Rivalry: with orther monster hunters, Professional, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 10

 

XP

0 Base Points : 75

Disads Total + 15

Experience Spent + 35

Total Cost = 125

 

 

--------------------------------------------------------------------------------

Pts. Skill/Perk/Talent/Power END

2 Increased Arc Of Perception (240-Degree) (Normal Sight)

3 MEDIALLION OF PROTECTION: Force Field (4 PD / 4 ED / 3 Mental Defense / 3 Power Defense / 3 Flash Defense: Sight Group) (17 Active Points); Independent (-2), IIF Expendable (Extremely Difficult to obtain new Focus; -1 1/4), 2 Continuing Charges lasting 5 Minutes each (-1/2), Side Effects (-1/4) (added to Primary Value)

 

 

3 Riding 12-

3 Climbing 12-

3 Stealth 12-

3 Paramedics 12-

10 +1 Overall

10 +2 with HTH Combat

8 +4 with any single attack - sweep

3 Fast Draw - Dagger 12-

1 Survival (Temperate/Subtropical) 8-

1 Forensic Medicine - out sdie only (3 Active Points); Limited Power (Power loses about half of its effectiveness; -1) 12-

3 KS: Weapon and Armour repair (INT-based) 12-

1 KS: Traps < pit falls - snares - dead falls 8-

1 KS: weapons - types (INT-based) 8-

3 PS: Monster hunter (INT-based) 12-

3 KS: land monsters (INT-based) 12-

3 KS: spirt monsters (INT-based) 12-

10 WF: Common Melee Weapons, Common Missile Weapons, Flails, Homemade Weapons, Lances, Off Hand, Staffs

 

2 Reputation (A large group, 11-) +1/+1d6

1 Custom Perk - Monster Hunter Guild member

 

 

 

5 : Powers Cost

72 + Skills Cost

48 + Characteristics Cost

125 = Total Cost Base OCV: 5 Base DCV: 5

Adjustment+ Adjustment+

Final OCV: Final DCV:

 

Levels: +1 Overall,+2 with HTH Combat,+4 with any single attack - sweep

 

--------------------------------------------------------------------------------

Combat Maneuvers

Name Phase OCV DCV Effect

Block 1/2 +0 +0 Block, Abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 --- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4DC to attack

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged attacks only

Strike 1/2 +0 +0 STR or weapon

 

--------------------------------------------------------------------------------

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMod 0 -2 -4 -6 -8 -10

 

--------------------------------------------------------------------------------

DEX: 14 SPD: 3 ECV: 4

Phases: 4, 8, 12

7 PD (4 rPD) 7 ED (4 rED) MD: 3

END: 26 STUN: 27 BODY: 11

 

--------------------------------------------------------------------------------

Roll Location STUNx NSTUN BODYx To Hit

3-5 Head x5 x2 x2 -8

6 Hands x1 x1/2 x1/2 -6

7-8 Arms x2 x1/2 x1/2 -5

9 Shoulders x3 x1 x1 -5

10-11 Chest x3 x1 x1 -3

12 Stomach x4 x1.5 x1 -7

13 Vitals x4 x1.5 x2 -8

14 Thighs x2 x1 x1 -4

15-16 Legs x2 x1/2 x1/2 -6

17-18 Feet x1 x1/2 x1/2 -8

 

--------------------------------------------------------------------------------

Height: 6' 6" Hair: Brown

Weight: 220 lbs Eyes: Brown

Appearance:

Background:

 

this is a charater I design for one of my groups fan hero campains for new player, no one has used her yet (yep she became a she after creation)

 

balance fighter type.

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Re: Need A Reference Point

 

her is a villian from my FANTASY HERO game.

 

the party was hunter by warg riders (remember this guy rides a warg)

 

Name: goblin rider scout. special

Player:

 

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Val Char Base Cost

13 STR 10 3

11 DEX 10 3

15 CON 10 10

12 BODY 10 4

10 INT 10 0

11 EGO 10 2

13 PRE 10 3

8 COM 10 -1

4 PD 3 1

3 ED 3 0

3 SPD 2.1 9

6 REC 6 0

30 END 30 0

27 STUN 27 0

6" RUN 6" 0

2" SWIM 2" 0

2 1/2" LEAP 3" 0

 

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STR Roll: 12- Run: 6"

DEX Roll: 11- Swim: 2"

CON Roll: 12- Leap: 2 1/2"

INT Roll: 11-

EGO Roll: 11-

Perception Roll: 11-

 

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Disadvantages Pts

Normal Characteristic Maxima: No Age Restriction 0

Distinctive Features: Goblin - dark skin pointy ears and teeth., Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 20

Rivalry: wants to be leader , Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5

Hunted: Dwarfs and Humans, More Powerful, 8- (Occasionally), Harshly Punish, Limited Geographical Area 10

Unluck: +1d6 5

Psychological Limitation: Goblin -out for itself -greedy -lazy, Common, Moderate 10

 

XP

0 Base Points : 50

Disads Total + 50

Experience Spent + 0

Total Cost = 100

 

 

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Pts. Skill/Perk/Talent/Power END

5 Ultraviolet Perception

10 sniffer: Tracking (Smell/Taste Group)

 

 

2 Animal Handler (Canines) 12-

3 Climbing 11-

3 Stealth 11-

3 Tracking 11-

3 WF: Common Melee Weapons, Bows

3 Riding 11-

2 Survival (Temperate/Subtropical) 11-

2 PS: Raider 11-

2 KS: enemy of the Goblins 11-

9 +3 with any three maneuvers or a tight group of attacks [Notes: Range attack bow -dodge - dcv vs range - Bow fighting skill]

10 +2 with Ranged Combat

3 Tactics tracking 11-

 

2 Reputation (A large group, 11-) +1/+1d6 [Notes: Goblin raiders flee]

 

4 Resistance: 4 points

 

 

15 : Powers Cost

51 + Skills Cost

34 + Characteristics Cost

100 = Total Cost Base OCV: 4 Base DCV: 4

Adjustment+ Adjustment+

Final OCV: Final DCV:

 

Levels: +3 with any three maneuvers or a tight group of attacks,+2 with Ranged Combat

 

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Combat Maneuvers

Name Phase OCV DCV Effect

Block 1/2 +0 +0 Block, Abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 --- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4DC to attack

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged attacks only

Strike 1/2 +0 +0 STR or weapon

 

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Range 0-4 5-8 9-16 17-32 33-64 65-128

RMod 0 -2 -4 -6 -8 -10

 

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DEX: 11 SPD: 3 ECV: 4

Phases: 4, 8, 12

4 PD (0 rPD) 3 ED (0 rED) MD: 0

END: 30 STUN: 27 BODY: 12

 

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Roll Location STUNx NSTUN BODYx To Hit

3-5 Head x5 x2 x2 -8

6 Hands x1 x1/2 x1/2 -6

7-8 Arms x2 x1/2 x1/2 -5

9 Shoulders x3 x1 x1 -5

10-11 Chest x3 x1 x1 -3

12 Stomach x4 x1.5 x1 -7

13 Vitals x4 x1.5 x2 -8

14 Thighs x2 x1 x1 -4

15-16 Legs x2 x1/2 x1/2 -6

17-18 Feet x1 x1/2 x1/2 -8

 

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Height: 6' 6" Hair: Brown

Weight: 220 lbs Eyes: Brown

Appearance:

Background:

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Re: Need A Reference Point

 

Here ya go. These are the four characters we made up for my "idling" fantasy campaign.

 

Two questions:

 

1) which export template are you using?

2) did you make the characters, or did your players make them?

 

I ask because I've seldom had players who had stats so "low." They look like solid characters for the right kind of game (story and plot centric with lots of skills being needed), but most players I've had dump large amounts of points into DEX and CON (at least).

 

Just curious.

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Re: Need A Reference Point

 

A character I made for 1840's London. Plain clothes police inspector with a reputation. Think Bud White from LA Confidential, but 45-50 years old. Fantasy enough for use here, I think.

 

Inspector Andrew McCullough

 

Val Char Cost

20 STR 10

14 DEX 12

15 CON 10

14 BODY 8

13 INT 3

10 EGO 0

18 PRE 8

10 COM 0

8 PD 4

6 ED 3

4 SPD 16

7 REC 0

30 END 0

38 STUN 6

 

5" RUN -2

2" SWIM 0

4" LEAP 0

Characteristics Cost: 78

 

Cost Martial Arts Maneuver

Dirty Infighting

4 1) Punch: 1/2 Phase, +0 OCV, +2 DCV, 6d6 / 2d6 Strike

4 2) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND

4 3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR / 10 STR to Disarm roll

4 4) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 / HKA 0 1/2d6

1 5) Weapon Element: Clubs

Martial Arts Cost: 17

 

Cost Skill

3 Concealment 12-

3 Criminology 12-

3 Deduction 12-

2 Gambling (Card Games) 12-

3 Interrogation 13-

3 Lockpicking 12-

3 Shadowing 12-

3 Stealth 12-

3 Streetwise 13-

4 WF: Common Melee Weapons, Early Firearms

0 AK: Great Britain 8-

4 CK: London 13-

2 KS: Criminal Underworld 11-

2 KS: Southwark Boys (gang) 11-

0 PS: Police Inspector (Everyman Skill) 11-

3 +1 with Dirty Infighting

Skills Cost: 41

 

Cost Perk

2 Fringe Benefit: Local Police Powers

6 Contact: Freddy "The Butcher" Enders (Underworld Figure) (significant Contacts, very useful Skills or resources, Good relationship) 11-

3 Contact: Tobias "Toby" Miller (snitch) (useful Skills or resources) 11-

Perks Cost: 11

 

Cost Talent

3 Lightsleep

Talents Cost: 3

 

Total Character Cost: 150

 

Pts. Disadvantage

0 Normal Characteristic Maxima

10 Reputation: Violent Police Detective, Sometimes (8-), Extreme

15 Hunted: London Police 11- (Frequently), More Powerful, NCI, Watching

10 Hunted: Southwark Boys 8- (Occasionally), More Powerful, Limited Geographical Area, Harshly Punish

10 Dependent NPC: Parents 8- (Infrequently), Normal

15 Psychological Limitation: Paranoid, Common, Strong

10 Psychological Limitation: Vengeful, Uncommon, Strong

5 Physical Limitation: Bad Leg Infrequently, Slightly Impairing

 

Disadvantage Points: 75

Base Points: 75

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Re: Need A Reference Point

 

I ask because I've seldom had players who had stats so "low." They look like solid characters for the right kind of game (story and plot centric with lots of skills being needed)' date=' but most players I've had dump large amounts of points into DEX and CON (at least).[/quote']

 

DEX and CON? No, no, no! You're supposed to dump large amounts of points into DEX and STR.

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Re: Need A Reference Point

 

DEX, STR, and CON have point recursions. CON is important in low powered games because it influences REC, END, and getting staggered (CON Stunned). In a setting where getting staggered is likely to result in the next attack being fatal unless a friend intercedes makes that extremely important.

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Re: Need A Reference Point

 

DEX' date=' STR, and CON have point recursions. CON is important in low powered games because it influences REC, END, and getting staggered (CON Stunned). In a setting where getting staggered is likely to result in the next attack being fatal unless a friend intercedes makes that extremely important.[/quote']

 

Bingo on the logic behind their characteristic buys!

 

It was alwasy DEX and CON in conjuction with a conceptually relevant high stat: STR for warriors, INT for mages, PRE for con-artists and diplomats, etc.

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