TheJudge Posted March 9, 2007 Report Share Posted March 9, 2007 How would you go about consrtucting a power that allows the character the ability to ask anyody anything and they do it even if talk to a crowd inperson or via any form of multimedia (tv, radio, internet)? Also it could turn those same people into persuasive converts for character points of view. My way or the high way! 4d6 mind control 0 end, cumlative x 16 area effect, mega scale enough to cover earth, sticky, continueous, uncontrolled, penetrating x 2, Armor p x2. Yes no maybe? and how much would all that cost? Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted March 9, 2007 Report Share Posted March 9, 2007 Re: I'm in charge! Might want to add bits like "Targets must be able to see and hear the character" and "Works vs. PRE, not EGO." Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 9, 2007 Report Share Posted March 9, 2007 Re: I'm in charge! It ain't cheap. Sticky is not a valid advantage on Mental Powers unless based on CON. 185 I'm in charge!: Mind Control 4d6, Cumulative (+1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Indirect (Any origin, any direction; +3/4), Penetrating (x2; +1), Armor Piercing (x2; +1), Continuous (+1), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4), Area Of Effect (120" Radius; +1 3/4) (185 Active Points) - END=0 Quote Link to comment Share on other sites More sharing options...
SuperGuy Posted March 10, 2007 Report Share Posted March 10, 2007 Re: I'm in charge! 175pt 8.5 billion followers (50/50)... That'll be good until about 2024, then you'll have to spend another 5pts to double it. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 10, 2007 Report Share Posted March 10, 2007 Re: I'm in charge! Mind control is Line Of Sight so covering the whole Earth is pretty pointless unless you want them ALL doing the same thing. Add in selective and some way to target people you can't see directly. I had a villain called The Rat King who kinda did this schtick (although it was all of Cornwall, not all the world, and I did it with a small Ego drain, with a +0 advantage 'Ego drain only affects target for purposes of resisting commands from drainer'. In essence , having negative Ego makes you susceptible to commands, so this is an alternative 'non-mind control' way you could consider. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted March 10, 2007 Report Share Posted March 10, 2007 Re: I'm in charge! I think HM has pretty much nailed what I would've done in this situation, based on what you're asking for. I don't know that I would allow this power (GAME BREAKER) but hey; not my game. What Cumulative & Sticky mean on mind control is that you're going to take over the world. Period, game over, you win. Even with MenDef you won't last long. As GM, there's no way I would allow this; however, if you were to take Cumulative out, and pump up the dice, you could easily rule that most Normals don't have a chance and allow the character to zombify, say, the whole of London in moments. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 10, 2007 Report Share Posted March 10, 2007 Re: I'm in charge! HM's MC is only 24 points at full output, but that is easily solved... It is also easy to get around, like most mental powers: don't think about boosting your mental defence, but +5 on breakout rolls Quote Link to comment Share on other sites More sharing options...
TheJudge Posted March 10, 2007 Author Report Share Posted March 10, 2007 Re: I'm in charge! I think HM has pretty much nailed what I would've done in this situation, based on what you're asking for. I don't know that I would allow this power (GAME BREAKER) but hey; not my game. What Cumulative & Sticky mean on mind control is that you're going to take over the world. Period, game over, you win. Even with MenDef you won't last long. As GM, there's no way I would allow this; however, if you were to take Cumulative out, and pump up the dice, you could easily rule that most Normals don't have a chance and allow the character to zombify, say, the whole of London in moments. Even with cumulative points have to get in to accumulate so a mental def that stops the effect would make you immune but normals and those with none to very low mental def would be vunerable. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 10, 2007 Report Share Posted March 10, 2007 Re: I'm in charge! Even with cumulative points have to get in to accumulate so a mental def that stops the effect would make you immune but normals and those with none to very low mental def would be vunerable. Did you miss this part? Penetrating (x2; +1), Armor Piercing (x2; +1) Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 10, 2007 Report Share Posted March 10, 2007 Re: I'm in charge! ...even with cumulative, the maximum effect is 24 points on 4d6. Anyone with 25 or better EGO is unaffected and, whilst you can probably manage EGO+10 on most normals, an awful lot of Hero characters are only going to be at EGO level command. Like I said - easily solved - you just add in multiples for the cumulative advantage: for an extra 10 points you can get to a total of 96! That's just wrong isn't it: I feel a new thread coming on... Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted March 12, 2007 Report Share Posted March 12, 2007 Re: I'm in charge! You always do, Sean. My point being, this is a game breaker (as HM pointed out -- thanks as always for the backup Mr. Man). It's a matter of what you want the player to accomplish, but this power (because of sticky) will Take Over the World (anyone touching the character receives the effect). I wouldn't allow it. Although it's a great way to build diseases. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 13, 2007 Report Share Posted March 13, 2007 Re: I'm in charge! How would you go about consrtucting a power that allows the character the ability to ask anyody anything and they do it even if talk to a crowd inperson or via any form of multimedia (tv, radio, internet)? Also it could turn those same people into persuasive converts for character points of view. My way or the high way! 4d6 mind control 0 end, cumlative x 16 area effect, mega scale enough to cover earth, sticky, continueous, uncontrolled, penetrating x 2, Armor p x2. Yes no maybe? and how much would all that cost? Its my own design Its my own remorse Help me to decide Help me make the most Of freedom and of pleasure Nothing ever lasts forever Everybody wants to rule the world Quote Link to comment Share on other sites More sharing options...
Roy_The_Ruthles Posted March 25, 2007 Report Share Posted March 25, 2007 Re: I'm in charge! 10pts Perk: rules the world at one end the other is KS: Things other people know which i could ask them 25 or less and then a ranged summon with only people, lots of points, and slavishly devoted. Then there is no resistance, and you can make anoyne slavishly devoted to you by summoning them at range to the place they are. then just add n-ray vision and some fun megascale Quote Link to comment Share on other sites More sharing options...
OddHat Posted March 25, 2007 Report Share Posted March 25, 2007 Re: I'm in charge! Very high PRE, the full list of PRE skills all at 24- or better, PS: Propagandist at 24-, us the Ultimate Skill rules on Interaction skills if you're not comfortable winging it, and a fair list of Perks to reflect the number of people willing to do just about anything for the character (Contacts, Followers, Bases, Wealth, etc). Avoids most of the complications of trying to build this with powers. The "charismatic advocate" bit is down to the converted genuinely believing in the cause and trying to persuade others with pamphlets, videos, etc. Quote Link to comment Share on other sites More sharing options...
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