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Enforcers Incorporated


Killer Shrike

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villians for hire

 

I'd like to post, this is a great thread. I just can't figure out how to post my HDC files. I know read the text...............still haven't figured it out. Anyway, I liked the input on the thread, great job. And one of these days when I figure it out, I post something interesting.

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Re: villians for hire

 

Originally posted by drrushing

I'd like to post, this is a great thread. I just can't figure out how to post my HDC files. I know read the text...............still haven't figured it out. Anyway, I liked the input on the thread, great job. And one of these days when I figure it out, I post something interesting.

Just choose a HERO Boards Export Template in Hero Designer and Preview character sheet. It will pop up a Text Pad window with a mass of formatted UBB-friendly HTML. Copy the entire content of the pop-up window (Ctrl+A or RClick->Select All to select everthing and CTRL+C or RClick->Copy to copy it all to the clip board).

 

On these boards, post Replay and paste the contents of the clipboard into the message text window (CTRL+P or RClick->Paste).

 

Below the message window here on the boards, below the Options band, is a block for "Attach File" with a white box for the file path and a Browse button. Click Browse and navigate thru you directory structure to whereever you saved the HDC file from Hero Designer, and select the HDC file.

 

Submit Reply, and you are done.

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Here is an assassin for hire I used at one point in a campaign along time ago. I am also attaching the Hero Designer formula for his costume. There are no skills or disadvatages because I never went that deep into his origin. This is just a quick type up but hope he finds a good use in the Enforcers Inc.

 

The Brown Recluse

Characteristics

30 STR

40 DEX

30 CON

20 BODY

15 INT

10 EGO

35 PRE

10 COM

6 PD

6 ED

8 SPD

12 REC

60 END

60 STUN

 

Powers

30 EC- Spider Powers (60 point powers)

30 Spider Sting: 4d6 HKA vs ED (60)

30 Web Knives: 4d6 RKA vs PD (60)

30 Web Lines: 50" Singing 8xNCD (60)

30 Sticky Web: 4d6 Entangle, Stick (+1/2) (60)

 

17 Clinging (50 Strenght for Clinging)

30 Armor 15 PD & 15 ED OIF Costume (-1/2)

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Combat Information Page

Character Name: Cerebellum

Alternate Identities: Sally Fessel

Player Name:

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
25 CON 10 30 25 14-
12 BODY 10 4 12 11-
18 INT 10 8 18 13- PER Roll 13-
23 EGO 10 26 23 14- ECV: 8
20 PRE 10 10 20 13- PRE Attack: 4d6
18 COM 10 4 18 13-
             
             
10 PD 3 7 10/20   10/20 PD (0/10 rPD)
10 ED 5 5 10/20   10/20 ED (0/10 rED)
5 SPD 3.0 20 5   Phases: 3, 5, 8, 10, 12
10 REC 8 4 10  
50 END 50 0 50  
33 STUN 33 0 33    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
3"/1 1/2"" Leaping 3 0 3" 153 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 338
Spent: 338
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 688
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
APPEARANCE
Hair Color:  Brown
Eye Color:  Blue
Height:  1.68 m
Weight:  53.00 kg
Description:
A strikingly attractive woman in her late 20s. She has an entire wardrobe of various "adventuring outfits" for any occasion. All of these outfits provide a good deal of protection, but look quite different and thus provide an extra element of confusion to those attempting to pin down her activities. Out of combat, she always dresses as fits the time and place.

MARTIAL ARTS MANEUVERS
Cost  Maneuver
16 +4 HTH Damage Class(es)
4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND
3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 7d6 Strike; Target Falls
49 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 10/20 Current BODY:
Res. Phys. Defense 0/10  
Energy Defense 10/20 Current END:
Res. Energy Defense 0/10  
Mental Defense 12 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +2 with HTH Combat , +4 with All Combat (32 Active Points); Requires ECV Roll Against Opponent Each Phase (-3/4), Only Applies to One Opponent at a Time (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Choke Hold 1/2 -2 +0 Grab One Limb; 4d6 NND
Legsweep 1/2 +2 -1 8d6 Strike, Target Falls
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 50 STR vs. Grabs
Martial Strike 1/2 +0 +2 9d6 Strike
Martial Throw 1/2 +0 +1 7d6 +v/5, Target Falls
Nerve Strike 1/2 -1 +1 4d6 NND
Takedown 1/2 +1 +1 7d6 Strike; Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
30 Psionic: Elemental Control, 60-point powers
30
1) Brain Dagger: Ego Attack 6d6 (60 Active Points)
6
30
2) Brain Drain: Drain EGO 2d6, Ranged (+1/2), Invisible Power Effects (Fully Invisible; +1/2), BOECV (Mental Defense applies; +1) (60 Active Points)
6
63
3) Empathic Wave: Mind Control 10d6 ( Human class of minds), Telepathic (+1/4), Area Of Effect (6" Radius; +1), Selective (+1/4) (125 Active Points); Only to Affect Emotional States (-1/2)
12
30
4) It's all in your head...: Mental Illusions 12d6 ( Human class of minds) (60 Active Points)
6
40
5) Mind Fields: Ego Attack 2d6 ( Human class of minds), Damage Shield (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (70 Active Points)
26
6) Neural Paralysis: Entangle 3d6, 3 DEF, Takes No Damage From Physical Attacks - Limited Group (+1/4), Works vs EGO, not STR (+1/4), BOECV (Mental Defense applies; +1) (75 Active Points); Mental Defense adds to EGO (-1/2), Cannot Form Barriers (-1/4)
7
30
7) Telepathic: Telepathy 12d6 ( Human class of minds) (60 Active Points)
6
16 Combat Psionic I: +4 with All Combat (32 Active Points); Requires ECV Roll Against Opponent Each Phase (-3/4), Only Applies to One Opponent at a Time (-1/4)
18 Combat Psionic II: Combat Sense (Discriminatory) (23 Active Points); Only Senses Opponents with Human Minds (-1/4) 16-
30 Mental Stealth: Invisibility to Mental Group , No Fringe, Reduced Endurance (0 END; +1/2) (30 Active Points)
7 Walls: Mental Defense (12 points total)
20 Armored Costume: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2)
370 Total Powers Cost
PERKS
Cost  Name
9 The Contractor Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 14-
5 Never Spend It All Money: Well Off
15 Retainer Follower
29 Total Perks Cost

SKILLS
Cost  Name
10 +2 with HTH Combat
3 Acrobatics 13-
3 Acting 13-
3 Breakfall 13-
3 Bribery 13-
3 Bureaucratics 13-
3 Climbing 13-
3 Combat Driving 13-
3 Concealment 13-
3 Conversation 13-
3 Deduction 13-
3 Disguise 13-
3 Gambling 13-
3 High Society 13-
3 Interrogation 13-
3 Lockpicking 13-
3 Mimicry 13-
3 Paramedics 13-
3 Persuasion 13-
3 Security Systems 13-
3 Seduction 13-
3 Shadowing 13-
3 Stealth 13-
3 Streetwise 13-
2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Tactics 13-
3 Tracking 13-
87 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Mutant Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
15 Hunted: Law Enforcement 8- (As Pow, NCI, Harshly Punish)
10 Hunted: The Vindicators 8- (As Pow, Harshly Punish)
10 Psychological Limitation: Arrogant (Common, Moderate)
10 Psychological Limitation: For the Love of Money (Common, Moderate)
10 Psychological Limitation: Hates to Lose (Uncommon, Strong)
15 Psychological Limitation: Perfectionist (Common, Strong)
5 Rivalry: Professional (Other Mercenary Supers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Social Limitation: Secret ID: Sally Fessel (Frequently, Minor)
60 NPC Bonus
150 Total Disadvantages Cost
Height: 1.68 m Hair: Brown
Weight: 53.00 kg Eyes: Blue
Appearance: A strikingly attractive woman in her late 20s. She has an entire wardrobe of various "adventuring outfits" for any occasion. All of these outfits provide a good deal of protection, but look quite different and thus provide an extra element of confusion to those attempting to pin down her activities. Out of combat, she always dresses as fits the time and place.
Personality: Motivated by greed, and driven to perfection. She hates to lose, because of her greed, because of her perfectionism, and simply because she can't stand the idea of being beaten by those she considers beneath her, which includes most of the world.
Quote:"Shhh...you can talk all you want later."
Background: Sally Fessel originally entered the crime-for-hire business as a high-priced industrial spy, using her power and skill to get rich off the dark side of corporate competition. As her reputation and skills grew, she was contracted for harder and harder assignments. She has molded herself into one of the premier superhuman mercenaries on the planet.
Powers/Tactics: Cerebellum would be dangerous as a mentalist or as an espionage "super-agent". The fact that she combines both sets of capabilities makes her one of the most dangerous supervillains in the world. Don't mistake her lack of raw power relative to more infamous villains for weakness -- she doesn't need to engage in a slugfest with an opponent in order to utterly defeat him. In a direct confrontation, she can usually anticipate her opponents actions via her telepathic powers, allowing her to evade his attacks long enough to sap his will and reduce him to mental putty.
Campaign Use: If someone wants a PC captured, or his secrets obtained, they may very well hire Cerebellum, if they can afford her fees. One of her contacts in the business is Chad "The Machine" Kelly. She also makes for a very unpleasant hunted.

 

The Contractor is a shadowy figure who matches up mercenary villains with jobs, something like Chad Kelly. He could conceivably have a business relationship with The Machine. Her Retainer is a 75/75 character who handles her mundane affairs, and protects her domocile when she is out of town.

 

If she is not powerful enough for your campaign, change her CSLs with HTH Combat into Overall Skill Levels, increase her Defenses, give her another pair of Martial Arts DCs, and/or add more dice to her Mental Powers -- whatever serves to make her as dangerous as the description.

Character created with Hero Designer (version 2.25)
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Originally posted by Corven_Ren Here is an assassin for hire I used at one point in a campaign along time ago. SNIP
Hope you dont mind, but I took a pass at detailing the Brown Recluse. I lowered his stats a bit for efficiency, and restructured the Powers, added some skills, added Disads, added a background.Let me know if this bothers you and if so Ill take it down. Thanx!
Combat Information Page

Character Name: Brown Recluse

Alternate Identities: Mike Croswell

Player Name: Enforcers Inc

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
33 DEX 10 69 33 16- OCV 11 DCV 11
30 CON 10 40 30 15-
20 BODY 10 20 20 13-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
25 PRE 10 15 25 14- PRE Attack: 5d6
10 COM 10 0 10 11-
             
             
6 PD 6 0 6   6 PD (6 rPD)
6 ED 6 0 6   6 ED (6 rED)
8 SPD 4.3 37 8   Phases: 2, 3, 5, 6, 8, 9, 11, 12
12 REC 12 0 12  
60 END 60 0 60  
60 STUN 50 10 60    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
6"/3"" Leaping 6 0 6" 216 Total Characteristics Points
attachment.php?s=&postid=276685
EXPERIENCE POINTS
Total earned: 100
Spent: 100
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 450
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 6"
V. Leap (3") 3"
Swinging 0"/30" [0"/3840" NC]
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  5' 10"
Weight:  180 lbs
Description:
Wears a two-tone brown body suit with a brown spider on the chest, and a full face mask.

DEFENSES
Type Amount Notes
Physical Defense 6 Current BODY:
Res. Phys. Defense 6  
Energy Defense 6 Current END:
Res. Energy Defense 6  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 11 DCV: 11
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
10 Spider Powers: Elemental Control, 20-point powers
9
1) Recluse Sense: Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (22 Active Points); Costs END (Only Costs END to Activate; -1/4) 12-
2
9
2) Recluse: Concealment 21- (21 Active Points); Costs END (Only Costs END to Activate; -1/4)
2
7
3) Spider Agility: Breakfall 25- (21 Active Points); Costs END (-1/2)
2
7
4) Spider Tumbling: Acrobatics 25- (21 Active Points); Costs END (-1/2)
2
8
5) Wall Crawling: Clinging (60 STR) (20 Active Points); Costs END (Only Costs END to Activate; -1/4)
2
6 Tough Skin: Damage Resistance (6 PD/6 ED)
90 Web Slinging: Multipower, 60-point reserve, all slots 64 Charges (+1/2) (90 Active Points)
4u
1) Group Webbing: Entangle 2d6, 4 DEF, AOE (7" Cone; +1) (60 Active Points); No Range (-1/2)
12m
2) Hard Webbing: Entangle 4d6, 8 DEF (60 Active Points)
4u
3) Shotgun Webbing: Entangle 2d6, 4 DEF, AOE Nonselective (13" Cone; +1) (60 Active Points); No Range (-1/2)
12m
4) Sticky Webbing: Entangle 4d6, 4 DEF, Sticky (+1/2) (60 Active Points)
12m
5) Web Knives: RKA 4d6 (vs. PD) (60 Active Points)
6m
6) Web Reach: Stretching 12" (60 Active Points); Always Direct (-1/4), Limited Body Parts (Web Lines Only; -1/4), no Noncombat Stretching (-1/4), Limited Manipulation (-1/4)
12m
7) Web Swinging: Swinging 30", x128 Noncombat (60 Active Points)
3u
8) Web Wall: Entangle 4d6, 4 DEF (Larger Wall (+5"), Stops A Given Sense Group Sight Group) (60 Active Points); Only To Form Barriers (-1)
211 Total Powers Cost

SKILLS
Cost  Name
3 Bugging 12-
3 Climbing 16-
1 Criminology 8-
10 Defense Maneuver I-IV
2 PS: Cop 11-
3 Streetwise 14-
1 WF: Handguns
23 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
10 DF: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
5 DF: New Yorker Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 Hunted: Morgue Men 8- (As Pow, NCI, Limited Geographical Area (NYC), Harshly Punish)
15 Hunted: New York Police Dept 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)
15 Psych. Lim.: Loner (Very Common, Moderate)
20 Psych. Lim.: Mercenary Mindset (Very Common, Strong)
15 Psych. Lim.: Seeks To Build Rep (Common, Strong)
10 Reputation: NYC Cop Gone Bad, 11- (Extreme; Known Only To A Small Group)
10 Soc. Lim.: Wanted Felon (Occasionally, Major)
10 Unluck: 2d6
10 Vulnerability: 2 x BODY Suprise Attacks (Uncommon)
10 Vulnerability: 2 x Effect Suprise Attacks (Uncommon)
10 Vulnerability: 2 x STUN Suprise Attacks (Uncommon)
150 Total Disadvantages Cost
Height: 5' 10" Hair: Brown
Weight: 180 lbs Eyes: Brown
Appearance: Wears a two-tone brown body suit with a brown spider on the chest, and a full face mask.
Personality: Bitter, cynical loner who wants recognition.
Quote:"Its always the one you didnt see that gets you..."
Background: Mike Croswell was a NYC Police Officer working a beat for five years trying to make detective. He was a little dirty, taking a little gratuity here or there, but not outright corrupt. Finally he gave up on ever getting off the street and let it be known that he was amenable to getting involved in bigger stakes. One of the people he had an arrangement with, Donato Giatello, introduced him to some other people and soon Mike was completely on the take. His beat was in the docks area, and usually he'd get paid to look the other way when things were brought in or out of the port late at night.

 

One night however his secondary employers were bringing in some kind of extra special cargo and wanted him nearby to ward off any interference. Mike loitered in the area, nervous at this extra exposure, and was on hand when a group of street-level vigilantes called the Morgue Men attacked the shipment. In over his head, Mike tried to hide behind a pallet loaded with some kind of Bio-hazard barrels already taken off the ship and put beside one of the warehouses in preperation for subsequent loading. One of the Morgue Men saw him duck behind the barrels and hosed the lot of them down with a submachine gun, splashing Mike with the contents of the barrels in the process. Simultaneously, when Mike dived into the pile of random detritus up against the wall of the warehouse he disturbed the nest of a brown recluse spider which promptly bit him.

 

The combination of bio-altering sludge and spider venom should have killed him, but instead triggered Mike's latent mutant potential. Instead of dying, Mike was instead catalyzed and developed strange spider-like powers. Visibly unchanged, in the aftermath Mike reported that he happened upon the scene and was able to avoid getting caught out as a dirty cop by his superiors. On the side however he started discovering and experimenting with his new powers. Realizing the potential of his new powers to make him very wealthy, he started working jobs on the side, wearing a homemade brown costume and calling himself the Recluse. His exploits soon gained the attention of the media, who dubbed him the Brown Recluse, and eventually his secret was ruined by the interference of the Morgue Men, who set a trap for him and tracked him back to his house. Mike escaped the ensuing fight, killing two of the Morgue Men in the process, but his cover was blown in the process after the Morgue Men leaked his identity anonymously.

 

Ever since then Mike has been trying to make ends meet with odd jobs. The problem is all of his contacts with the NYC criminal scene have been attrited by the efforts of the Morgue Men in recent months; those still alive are keeping a low profile. In the meantime Mike has had to seek employement outside of NYC and has taken some jobs from Enforcers Inc, a crowd-control type job on a major heist in L.A., and a couple of assassinations so far.

Powers/Tactics: The Brown Recluse has a phenomenal physique and a number of spider oriented powers, including clinging and web spinning.
Campaign Use: Spider-man copy gone bad.
Character created with Hero Designer (version 2.25)
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Hey Nice alteration of the Recluse. The Hdc is no good to me I dont have Hero Designer and probably not be able to ever get it. Nice of you to use my towns name in his identity. Just curious about one thing howcome you got rid of his spider sting hka? All in all though a very nice conversion of a villain I originally made up 10 min before the game started.

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Originally posted by Kristopher

Um...is Brown Recluse really supposed to be able to Swing almost 5 miles per phase with non-combat movement?

 

Yeah, but he has to attach his swing-line to the Moon or high-flying aircraft in order for it to work. ;)

 

Great thread, BTW. My baddies normally aren't the "for hire" type of guys, and are 4th ed anyways, so wouldn't fit in.

 

Killer Shrike/DOJ folks - at some point this really ought to be made sticky, an archived thread, mentioned in the Resources section, whatever. Would be a great resource for starting GM's new to Champs. (Assuming that Enforcers, Inc. doesn't wind up as a new official "Enemies" book...:D )

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Originally posted by Corven_Ren

Hey Nice alteration of the Recluse. The Hdc is no good to me I dont have Hero Designer and probably not be able to ever get it. Nice of you to use my towns name in his identity. Just curious about one thing howcome you got rid of his spider sting hka? All in all though a very nice conversion of a villain I originally made up 10 min before the game started.

 

Thanx! I dropped the stinger because it didnt seem to fit with his general Spiderman theme. Spiders dont have stingers, they bite and he wears a full face mask, so.... ;)

 

Attached is an HTML character file in a zip with the portrait and hero logo. Just extract the zip file to where ever you want it and you print away. :)

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Originally posted by Kristopher

Um...is Brown Recluse really supposed to be able to Swing almost 5 miles per phase with non-combat movement?

Er, um, uh, yeah...thats the ticket!

 

Its a bit inflated to allow the swingling to consume the entire MPP with the slot, but yeah that is silly. Take down the doubling and add more inches of combat.

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If someone wants to do artwork for Cerebellum, well, I left the details of her costume open. As long as she looks fairly professional, and has a mask that covers her face (enough to hide her identity) while exposing her hair, anything goes.

 

Killer Shrike: if there's anything that needs to be changed before she's added to the list, let me know.

 

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Originally posted by Supreme Serpent

Killer Shrike/DOJ folks - at some point this really ought to be made sticky, an archived thread, mentioned in the Resources section, whatever. Would be a great resource for starting GM's new to Champs. (Assuming that Enforcers, Inc. doesn't wind up as a new official "Enemies" book...:D )

You'll have to talk to somebody official for that, Im just a fan boy ;)

 

In the meantime, I am keeping track of whose who here: http://www.killershrike.com/EnforcersINC/EnforcersIncRoster.htm

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Originally posted by Kristopher

If someone wants to do artwork for Cerebellum, well, I left the details of her costume open. As long as she looks fairly professional, and has a mask that covers her face (enough to hide her identity) while exposing her hair, anything goes.

 

Killer Shrike: if there's anything that needs to be changed before she's added to the list, let me know.

Sorry about that; Ill get her up tonight when I get home.

 

1 thing though; at the very top of her post, add the following:

 

<a name="Cerebellum"></a>

 

You can quote the Brown Recluse and look at the top of his write up for an example if you need to.

 

This inserts a bookmark and allows me to link directly to the character.

 

Thanx!

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character generation

 

Killer Shrike,

I just wanted to say that I thought the collaboration in creating/updating the Brown Recluse was great.

 

I don't understand one thing though....doesn't FrED frown on skills in power frameworks? I understand why they're there, but still, it just seems to be a way to shave points, for points shake.

 

I'm not disagreeing at all, I've done similar things, especially with skills that would pass off as minor Magical effects, but wouldn't the "company" disagree with the usage. Or is that a topic for a creative power/skill abuse thread?

 

Also, can you give my any more detail for Cerebellum's costume. Is she a spandex loving fanboy, or more of a superspy, or even executive 1000 dollar suit wearing menace?

 

Just some random thoughts, again, great collaboration

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Re: character generation

 

Originally posted by drrushing

Killer Shrike,

I just wanted to say that I thought the collaboration in creating/updating the Brown Recluse was great.

 

I don't understand one thing though....doesn't FrED frown on skills in power frameworks? I understand why they're there, but still, it just seems to be a way to shave points, for points shake.

 

I'm not disagreeing at all, I've done similar things, especially with skills that would pass off as minor Magical effects, but wouldn't the "company" disagree with the usage. Or is that a topic for a creative power/skill abuse thread?

 

Thanx!

 

In the case of the super skills in the EC, they cost END so meet that requirement of an EC, and it seems that if his spider powers were adjusted negatively his super-spider-skills should be affected too, so conceptually it works for me. To the best of my knowledge there is no specific clause ruling it out, though I dont have my book with me to check. HD took it no problem, and its pretty good at catching out bogus constructs, so I didnt worry too much about hitting the books on it.

 

Originally posted by drrushing

Also, can you give my any more detail for Cerebellum's costume. Is she a spandex loving fanboy, or more of a superspy, or even executive 1000 dollar suit wearing menace?

I dunno; we'll have to wait for Kristopher; she's his character. :)
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Re: character generation

 

Originally posted by drrushing

Also, can you give my any more detail for Cerebellum's costume. Is she a spandex loving fanboy, or more of a superspy, or even executive 1000 dollar suit wearing menace?

 

She might wear a fairly skintight outfit, with armor and padding in strategic places, on one mission, ninja togs on another mission, and an outfit that looks just like a $1000 executive suit on yet another mission. As long she can fight and be stealthy in it, it works (no costumes dominated by flashy colors or lots of skin). Plus, this confuses heroes and law enforcement.

 

"It can't be Cerebellum, she fights in a ninja get-up, and this chick was dressed like Emma Peel!"

 

"But this report suggests that it was Cerebellum who carried out the Ultragene robery, and that woman was wearing a black pants-suit!"

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