Psylint Posted October 4, 2007 Report Share Posted October 4, 2007 Hey folks, Thinking I need to get my E.C. light control character some extra defense. It's a low powered campaign, but I was thinking of: 1. Blur. +8rpd +8red Forcefield, hardened x2, Reduced endurance; Lim. Power. only works against those using visual sight for targeting. Lim. Power does not protect against area of effect attacks. Lim. Power Lockout cannot be used with invisibility. The sfx of the power being that the character creates a series of holograms that resemble the character but "vapor trail" her, tending to make folks hit her "off center" Alternatively, you could have this construction 2. Blur. +5 DCV, Lim. Power. only works against those using visual sight for targeting. Lim. Power does not protect against area of effect attacks. Lim. Power Lockout cannot be used with invisibility. Costs Endurance. Same sfx as above. Nutty? Munchkin? Character currently has well below average resistant defense and a middling DCV and martial dodge. Peace Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted October 4, 2007 Report Share Posted October 4, 2007 Re: [Power Build] Blur It sounds like a purely optical effect, so I'd personally go with the DCV. Quote Link to comment Share on other sites More sharing options...
Comic Posted October 4, 2007 Report Share Posted October 4, 2007 Re: [Power Build] Blur Might call it Lack of Weakness, and, yes, DCV levels. Or just Images. It seems like a fair use. If not, then Change Environment. Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted October 4, 2007 Report Share Posted October 4, 2007 Re: [Power Build] Blur if you use the DCV version, would you expect it to work against an EB that was spread to cover a hex? Quote Link to comment Share on other sites More sharing options...
Psylint Posted October 4, 2007 Author Report Share Posted October 4, 2007 Re: [Power Build] Blur Derek, Personally I agree with you, but for some reason high resistance raises fewer red flags than high DCV. Comic, Lack of Weakness is a good choice too, hadn't thought of that. I have Images to build holograms, and thought it would be neat to create holographic duplicates of the character in different places and encourage enemies to expend their efforts against those that cannot bleed. But here's a question, if the character has images and is currently invisible should the character be readily identified as the source of the images? What if the images were bought with the Indirect advantage? BNakagawa, Probably not. To me area of effect attacks are attacks that cover a hex or more, regardless of how they come to do so. I might argue on sfx grounds for certain types of energy blasts (something that spreads by being "spray and pray" kind of autofire perhaps, but not the solid jet of flame etc.) Quote Link to comment Share on other sites More sharing options...
ayinde Posted October 4, 2007 Report Share Posted October 4, 2007 Re: [Power Build] Blur this might be better called displaced desolidification, affert phy world, cannot pass through solid objects, linked to images, req. skill roll Quote Link to comment Share on other sites More sharing options...
Houston GM Posted October 4, 2007 Report Share Posted October 4, 2007 Re: [Power Build] Blur 2. Blur. +5 DCV, Lim. Power. only works against those using visual sight for targeting. Lim. Power does not protect against area of effect attacks. Lim. Power Lockout cannot be used with invisibility. Costs Endurance. Nutty? Munchkin? Character currently has well below average resistant defense and a middling DCV and martial dodge. As a GM, I have allowed something along these lines. I have no issue with a person having high DCV as long as they have weaker PD/ED. If I can drop them with AEs or Explosions, I can still drop them. Your GM may have a different viewpoint. The only thing I'd veto is "Lim. Power does not protect against area of effect attacks." AE attacks use the hex's DCV, not the player's. Quote Link to comment Share on other sites More sharing options...
Psylint Posted October 4, 2007 Author Report Share Posted October 4, 2007 Re: [Power Build] Blur Houston, Good point! I included it for "realism" reasons rather than cost savings, but thanks for the catch. Quote Link to comment Share on other sites More sharing options...
Zane_Marlowe Posted October 4, 2007 Report Share Posted October 4, 2007 Re: [Power Build] Blur Just curious, why not invisibility given that there's a "fringe" effect that could be enough to tell people where you are (as a blur would), but would make targeting difficult? (Blur in this sense would be a strong haziness, so REALLY blurred!) Alternately, why not damage resistance to simulate that the shots fired at the blurred character just don't manage to hit squarely? Quote Link to comment Share on other sites More sharing options...
Cardinal Posted October 4, 2007 Report Share Posted October 4, 2007 Re: [Power Build] Blur I think the effect you are looking for -- people just don't hit the target squarely -- is basically just combat luck. Just go with Combat Luck called blur effect and call it a day. Quote Link to comment Share on other sites More sharing options...
pinecone Posted October 5, 2007 Report Share Posted October 5, 2007 Re: [Power Build] Blur Yeah Iwas going to suggest the same...maybe make it non persisting or cost End so it is a visable effect that has to be activated ... Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted October 5, 2007 Report Share Posted October 5, 2007 Re: [Power Build] Blur I'd stick with the DCV bonus, 'only vs. sight-based targetting'. Maximum of -1/2, probably -1/4 for that disad. The 'Lockout' I'd rule as a no-brainer -0 disad, and Costs End ... depends on your power concept, so that's up to you. I would stay away from Combat Luck, though; the concept is not that they don't hit you squarely, it's that they don't hit you at all -- which to me is a DCV bonus, a 'yes or no'. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted October 6, 2007 Report Share Posted October 6, 2007 Re: [Power Build] Blur I'd stick with the DCV bonus, 'only vs. sight-based targetting'. Maximum of -1/2, probably -1/4 for that disad. The 'Lockout' I'd rule as a no-brainer -0 disad, and Costs End ... depends on your power concept, so that's up to you. I would stay away from Combat Luck, though; the concept is not that they don't hit you squarely, it's that they don't hit you at all -- which to me is a DCV bonus, a 'yes or no'. The description of the concept by the OP of the Power 'tending to make folks hit her "off center" ' sounds exactly like Combat Luck as described in the book: If it would've been a fairly heavy hit, you get nicked instead. If it would've been a nick, it missed. Perfect. Quote Link to comment Share on other sites More sharing options...
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