Cannon_Fodder Posted December 29, 2007 Report Share Posted December 29, 2007 I am very new to the system. I am not sure how to make a weapon you can't shoot if you have moved. How would you do it? Quote Link to comment Share on other sites More sharing options...
Markdoc Posted December 29, 2007 Report Share Posted December 29, 2007 Re: Move or Shoot Weapon The way I usually do it is simply to add the limitation "requires full phase" (-1/2) which means you have to actually spend a whole phase doing nothing else but aiming and shooting. If you move, you can't use it. cheers, Mark Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 29, 2007 Report Share Posted December 29, 2007 Re: Move or Shoot Weapon Yep, Extra Time:Full Phase is the Limitation you want. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 29, 2007 Report Share Posted December 29, 2007 Re: Move or Shoot Weapon I was going to say that you need to put "Extra Time: Requires a Full Phase" on it, but clearly, that would just be repetitious. How rare. You've asked a question to which three people have all coughed up a singular answer. Clearly this calls for a retread of the entire rules structure! Quote Link to comment Share on other sites More sharing options...
jtelson Posted December 29, 2007 Report Share Posted December 29, 2007 Re: Move or Shoot Weapon Just to be contrary. Extra Time: Full Phase -1/2, No other actions (eliminating the ability to move and shoot) -1/4 for a total of -3/4 rather than just the -1/2. Quote Link to comment Share on other sites More sharing options...
The Monster Posted December 29, 2007 Report Share Posted December 29, 2007 Re: Move or Shoot Weapon Just to be contrary and nitpicky (and because we dare not "retread the entire rules structure!"), you could fine-tune it by making it a Limited Power: can't fire while moving (-1/4). This way, while you can't move and shoot, like the Extra Time, it does have the advantage of allowing you to do *something* else during your phase, like activate other powers, use maneuvers, etc. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 30, 2007 Report Share Posted December 30, 2007 Re: Move or Shoot Weapon Just to be contrary and nitpicky (and because we dare not "retread the entire rules structure!")' date=' you could fine-tune it by making it a Limited Power: can't fire while moving (-1/4). This way, while you can't move and shoot, like the Extra Time, it does have the advantage of allowing you to do *something* else during your phase, like activate other powers, use maneuvers, etc.[/quote'] Activating Powers is a 0-Phase Action; Maneuvers are Attack Actions and would prevent you from shooting. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted December 30, 2007 Report Share Posted December 30, 2007 Re: Move or Shoot Weapon I agree with The Monster - -1/4 for "cannot move and shoot in the same phase" is a step down from "full phase action". He can take other half phase actions, whatever these may be, and shoot. He just can't move and shoot. From the book [5er p 358], he could: - open a door - attempt to Find Weakness - make a PER roll to see whether that villain is really KO'd or just playing possum Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 30, 2007 Report Share Posted December 30, 2007 Re: Move or Shoot Weapon I agree with The Monster - -1/4 for "cannot move and shoot in the same phase" is a step down from "full phase action". He can take other half phase actions' date=' whatever these may be, and shoot. He just can't move and shoot. From the book [5er p 358'], he could: - open a door - attempt to Find Weakness - make a PER roll to see whether that villain is really KO'd or just playing possum Agreed. Using the -1/4 "Cannot move and shoot in same phase" still permits half-phase non-attack actions. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 30, 2007 Report Share Posted December 30, 2007 Re: Move or Shoot Weapon I was going to say that you need to put "Extra Time: Requires a Full Phase" on it, but clearly, that would just be repetitious. How rare. You've asked a question to which three people have all coughed up a singular answer. Clearly this calls for a retread of the entire rules structure! See? SEE? I told you it was too good to be true! Indeed, we have now retreaded entire sections of the rules. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 30, 2007 Report Share Posted December 30, 2007 Re: Move or Shoot Weapon *slaps Thia* Get a hold of yourself man! They're just providing Options to Model It How You Want It. Hero... the I Did It My Way of game systems. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 30, 2007 Report Share Posted December 30, 2007 Re: Move or Shoot Weapon OW! MOOOOOMMMM!! G-A hit me!!! Quote Link to comment Share on other sites More sharing options...
Lysando Posted December 30, 2007 Report Share Posted December 30, 2007 Re: Move or Shoot Weapon Boys....don't make me come back there and spank you both. Remember, violence isn't an acceptable way to resolve your differences! Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 30, 2007 Report Share Posted December 30, 2007 Re: Move or Shoot Weapon *smoothly nods at G-A, wheels and smacks Lysando* It isn't? Funny, it clearly works in the Wild West game. Quote Link to comment Share on other sites More sharing options...
Jaxom Posted December 30, 2007 Report Share Posted December 30, 2007 Re: Move or Shoot Weapon The other thing I was gonna suggest is something that I use for a power suit character... Lockout (-1/2). I have a power suit with teleport and a Multipower gun. Teleport locks out Light Weaponry (my lasers). Power enough to do one or the other. Can opt to walk a bit and shoot if you want to under that build though so YMMV depending on the effect you really want. Quote Link to comment Share on other sites More sharing options...
Toadmaster Posted December 31, 2007 Report Share Posted December 31, 2007 Re: Move or Shoot Weapon I was going to suggest must brace and Set that way the character has to take an action to prepare to fire and is somewhat set in place (1/2 DCV? I don't have my books handy and I'm on a 3 year HERO dry spell ) That was an option I was looking at for weapons with high power telescopic sights. Quote Link to comment Share on other sites More sharing options...
Cannon_Fodder Posted December 31, 2007 Author Report Share Posted December 31, 2007 Re: Move or Shoot Weapon I am just starting to get into Hero. The fact there are so many ways to build something is what I like the most, but it is causing the most problems for me. I am going with the Full Phase option. The effect I am looking for is the weapon requires an extra half-second or so to charge before it is fired. And I don't want to be able to move while the weapon is charging. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 31, 2007 Report Share Posted December 31, 2007 Re: Move or Shoot Weapon The other thing I was gonna suggest is something that I use for a power suit character... Lockout (-1/2). I have a power suit with teleport and a Multipower gun. Teleport locks out Light Weaponry (my lasers). Power enough to do one or the other. Can opt to walk a bit and shoot if you want to under that build though so YMMV depending on the effect you really want. Grr...I was going to suggest lockout... **launches across the room at Jaxom, rolls a 17 and ploughs into the wall** Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted January 2, 2008 Report Share Posted January 2, 2008 Re: Move or Shoot Weapon *sticks his head through the hole in the wall, glances around* Any survivors? Quote Link to comment Share on other sites More sharing options...
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