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Move or Shoot Weapon


Cannon_Fodder

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Re: Move or Shoot Weapon

 

I was going to say that you need to put "Extra Time: Requires a Full Phase" on it, but clearly, that would just be repetitious. ;)

 

How rare. You've asked a question to which three people have all coughed up a singular answer. Clearly this calls for a retread of the entire rules structure!

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Re: Move or Shoot Weapon

 

Just to be contrary and nitpicky (and because we dare not "retread the entire rules structure!"), you could fine-tune it by making it a Limited Power: can't fire while moving (-1/4). This way, while you can't move and shoot, like the Extra Time, it does have the advantage of allowing you to do *something* else during your phase, like activate other powers, use maneuvers, etc.

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Re: Move or Shoot Weapon

 

Just to be contrary and nitpicky (and because we dare not "retread the entire rules structure!")' date=' you could fine-tune it by making it a Limited Power: can't fire while moving (-1/4). This way, while you can't move and shoot, like the Extra Time, it does have the advantage of allowing you to do *something* else during your phase, like activate other powers, use maneuvers, etc.[/quote']

 

Activating Powers is a 0-Phase Action; Maneuvers are Attack Actions and would prevent you from shooting.

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Re: Move or Shoot Weapon

 

I agree with The Monster - -1/4 for "cannot move and shoot in the same phase" is a step down from "full phase action". He can take other half phase actions, whatever these may be, and shoot. He just can't move and shoot. From the book [5er p 358], he could:

 

- open a door

- attempt to Find Weakness

- make a PER roll to see whether that villain is really KO'd or just playing possum

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Re: Move or Shoot Weapon

 

I agree with The Monster - -1/4 for "cannot move and shoot in the same phase" is a step down from "full phase action". He can take other half phase actions' date=' whatever these may be, and shoot. He just can't move and shoot. From the book [5er p 358'], he could:

 

- open a door

- attempt to Find Weakness

- make a PER roll to see whether that villain is really KO'd or just playing possum

 

Agreed. Using the -1/4 "Cannot move and shoot in same phase" still permits half-phase non-attack actions.

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Re: Move or Shoot Weapon

 

I was going to say that you need to put "Extra Time: Requires a Full Phase" on it, but clearly, that would just be repetitious. ;)

 

How rare. You've asked a question to which three people have all coughed up a singular answer. Clearly this calls for a retread of the entire rules structure!

 

See? SEE? I told you it was too good to be true! Indeed, we have now retreaded entire sections of the rules.

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Re: Move or Shoot Weapon

 

The other thing I was gonna suggest is something that I use for a power suit character...

 

Lockout (-1/2). I have a power suit with teleport and a Multipower gun. Teleport locks out Light Weaponry (my lasers). Power enough to do one or the other. Can opt to walk a bit and shoot if you want to under that build though so YMMV depending on the effect you really want.

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Re: Move or Shoot Weapon

 

I was going to suggest must brace and Set that way the character has to take an action to prepare to fire and is somewhat set in place (1/2 DCV? I don't have my books handy and I'm on a 3 year HERO dry spell :( )

 

That was an option I was looking at for weapons with high power telescopic sights.

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Re: Move or Shoot Weapon

 

I am just starting to get into Hero. The fact there are so many ways to build something is what I like the most, but it is causing the most problems for me.

I am going with the Full Phase option. The effect I am looking for is the weapon requires an extra half-second or so to charge before it is fired. And I don't want to be able to move while the weapon is charging.

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Re: Move or Shoot Weapon

 

The other thing I was gonna suggest is something that I use for a power suit character...

 

Lockout (-1/2). I have a power suit with teleport and a Multipower gun. Teleport locks out Light Weaponry (my lasers). Power enough to do one or the other. Can opt to walk a bit and shoot if you want to under that build though so YMMV depending on the effect you really want.

 

Grr...I was going to suggest lockout...

 

**launches across the room at Jaxom, rolls a 17 and ploughs into the wall**

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