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Thrud Lioness of Asgard


Enforcer84

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Thrud

Val Char Cost Roll Notes

60 STR 50 21- Lift 102.4tons; 12d6 [3]

23 DEX 39 14- OCV: 8/DCV: 8

30 CON 40 15-

30 BODY 40 15-

18 INT 8 13- PER Roll 14-

20 EGO 20 13- ECV: 7

45 PRE 35 18- PRE Attack: 9d6

22 COM 6 13-

25/35 PD 13 Total: 25/35 PD (15/25 rPD)

20/30 ED 14 Total: 20/30 ED (15/25 rED)

5 SPD 17 Phases: 3, 5, 8, 10, 12

18 REC 0

100 END 20

100 STUN 25 Total Characteristic Cost: 332

 

Movement:

Running: 9"/36"

Leaping: 12"/24"

Swimming: 5"/10"

 

 

Cost Powers END

67 Divine Magics: Variable Power Pool (Magic Pool), 45 base + 22 control cost, (67 Active Points)

 

150 Sun Goddess: Multipower, 150-point reserve

2u 1) Create Light: Sight Group Images x8" Radius (+3/4), +4 to PER Roll (38 Active Points); Only To Create Light (-1) 4

11u 2) Sunfire Blast: (Total: 125 Active Cost, 108 Real Cost) Energy Blast 15d6 (Real Cost: 75) plus Sight Group Flash 10d6 (50 Active Points); Linked (Energy Blast; -1/2) (Real Cost: 33) 12

3u 3) Sunrise: Sight Group Images x8" Radius (+3/4), +4 to PER Roll, MegaScale (1" = 100,000 km; +1 1/2) (71 Active Points); Only To Create Light (-1) 7

7u 4) Wilting Heat Wave: Energy Blast 4d6, No Normal Defense (LS: Safe Enviroment: Intense Heat; +1), Area Of Effect (16" Long, 1" Tall, 8" Wide Line; +1 3/4) (75 Active Points) 7

 

24 Warrior's Garb: Armor (10 PD/10 ED) (30 Active Points); Only In Heroic Identity (-1/4)

39 Dragonflame Sword: HKA 2d6+1 (4d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (79 Active Points); OAF (-1)

 

Asgardian Physiology and Powers

37 1) Asgardian Resiliance: Life Support (Eating Character only has to eat once per week; Extended Breathing 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week)

6 2) Dense Flesh: Knockback Resistance -3"

44 3) Realm Jumping: Extra-Dimensional Movement (Related Group of Dimensions, Any Location), Reduced Endurance (1/2 END; +1/4) (44 Active Points) 1

Notes: The Related Realms are the Lands of Legend

35 4) Speak with Follower: Mind Link , Human class of minds, Any Willing Target, Any dimension, No LOS Needed

10 5) Strong Souled: Power Defense (10 points)

6 6) Stronger Will: Mental Defense (30 points total)

19 7) Tougher than Average Entity: Damage Resistance (15 PD/15 ED), Hardened (+1/4) (19 Active Points)

6 8) Sturdy: Hardened (+1/4) (6 Active Points) applied to PD

5 9) Sturdy: Hardened (+1/4) (5 Active Points) applied to ED

15 10) Tireless: Reduced Endurance (1/2 END; +1/4) (15 Active Points) applied to STR

30 11) Really Tough: Physical Damage Reduction, Resistant, 50%

 

Sun Goddess Powers

36 1) Celestial Flight: Faster-Than-Light Travel (22 Light Years/day)

36 2) Come Fly With Me: Usable Simultaneously (up to 8 people at once; +1) for up to 36 Active Points of Faster Than Light Travel 4

16 3) Eyes of the Sun Goddess: Sight Group Flash Defense (20 points) (20 Active Points); Only Versus Flashes Based On Light (-1/4)

40 4) Fire Immunity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Limited Type Of Attack Fire (-1/2)

29 5) Shapechanging: Shape Shift (Sight, Touch, Hearing and Smell/Taste Groups, four (max) shapes), Instant Change 3

Notes: Thrud can transform into the following forms: A Swan, a lioness, a mouse, and a small child.

35 6) Sun Goddess' Radiance: Sight Group Flash 2d6, Area Of Effect (One Hex; +1/2), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (35 Active Points)

5 7) Thermal Vision: Infrared Perception (Sight Group)

 

Warrior Goddess

14 1) Fearless: (Total: 40 Active Cost, 14 Real Cost) +20 Mental Defense (30 points total) (20 Active Points); Only To Resist Fear (-2) (Real Cost: 7) plus Power Defense (20 points) (20 Active Points); Only To Resist Fear (-2) (Real Cost: 7)

9 2) Feet Don't Fail Me Now!: Running +2" (9" total), x4 Noncombat 1

20 3) Fortune Favors the Bold: Luck 4d6

3 4) Keen Senses: +1 PER with all Sense Groups

35 5) Patron of Heroes: +1 Overall, Usable By Other (+1/4), Ranged (+1/2), Transdimensional (Related Group of Dimensions; +3/4), Increased Maximum Range (78,125"; +1) (35 Active Points)

 

 

Weapons Combat

Maneuver OCV DCV Notes

5 All-Out +1 -2 Weapon +4 DC Strike

4 Attack +0 +2 Weapon +2 DC Strike

4 Charge +0 -2 Weapon +2 DC +v/5 Strike, FMove

4 Defend +2 +2 Block, Abort

5 Probe +1 +3 Weapon Strike

4 Resist +0 +0 75 STR to resist Shove; Block, Abort

4 Shove +0 +0 75 STR to Shove

1 Weapon Element: Axes, Maces, and Picks

1 Weapon Element: Blades

1 Weapon Element: Clubs

1 Weapon Element: Empty Hand

0 Weapon Element: One weapon group

1 Weapon Element: Polearms

1 Weapon Element: Shields

1 Weapon Element: Staffs

 

 

Perks

8 Fringe Benefit: Membership: Goddess of New Asgard

50 Chariot of the Sun: Vehicles & Bases

 

 

Talents

3 Follow the Sun? : Bump Of Direction

3 Internal Sun Dial: Absolute Time Sense

6 Lucky In War: Combat Luck (3 PD/3 ED)

3 Quicker: Lightning Reflexes: +2 DEX to act first with All Actions

20 What's that your saying? Oh.: Universal Translator 13-

 

 

Skills

16 +2 with All Combat

6 +2 with Greatswords

30 +3 Overall

3 Analyze: Combat 13-

3 Animal Handler (Dragons, Felines) 18-

3 Breakfall 14-

5 Climbing 15-

3 Combat Piloting 14-

5 Cryptography 14-

5 Deduction 14-

3 High Society 18-

3 Linguist

1 1) Language: English (completely fluent) (3 Active Points)

3 2) Language: German (idiomatic) (4 Active Points)

3 3) Language: Norwegian (idiomatic) (4 Active Points)

0 4) Language: Old Norse (idiomatic) (4 Active Points)

3 5) Language: Scandinavian (idiomatic) (4 Active Points)

2 Musical Instrument Familiarity (Aerophones) 11-

3 Oratory 18-

2 PS: Soldier/Warrior 11-

3 Persuasion 18-

13 Power: Divine Magic Control 18-

3 Riding 14-

3 Scholar

2 1) KS: Asgard Legends & Lore (3 Active Points) 13-

1 2) KS: Lands of Legend (2 Active Points) 11-

1 3) KS: Teutonic Mythologies (2 Active Points) 11-

1 4) KS: The Pantheonic World (2 Active Points) 11-

2 5) KS: The Superhuman World (3 Active Points) 13-

3 Seduction 18-

4 Survival (Arctic/Subarctic, Mountain) 13-

3 TF: Riding Animals, Chariots

3 Traveler

1 1) AK: Germany (2 Active Points) 11-

2 2) AK: New Asgard (3 Active Points) 13-

1 3) AK: Norway (2 Active Points) 11-

1 4) AK: Scandinavia (2 Active Points) 11-

1 5) AK: The UK (2 Active Points) 11-

13 WF: Common Melee Weapons, Common Missile Weapons, Early Firearms, Siege Engines, Small Arms, Boomerangs and Throwing Clubs, Off Hand, Thrown Sword

 

Total Powers & Skill Cost: 1087

Total Cost: 1419

 

600+ Disadvantages

5 Distinctive Features: Godly Mein (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)

5 Enraged: When humiliated (Uncommon), go 8-, recover 14-

15 Hunted: Covenant of Five 8- (As Pow, NCI, Harshly Punish)

15 Hunted: Khur Loki 8- (As Pow, NCI, Harshly Punish)

10 Hunted: New Asgard 8- (Mo Pow, NCI, Watching)

15 Hunted: Rival Pantheons 8- (As Pow, NCI, Harshly Punish)

10 Psychological Limitation: Likes a good fight (Common, Moderate)

20 Psychological Limitation: Overconfidence (Very Common, Strong)

15 Psychological Limitation: Thrill Seeker or Wanderlust (Very Common, Moderate)

15 Psychological Limitation: Heart of Gold (Common, Strong)

Notes: Despite her war-like nature, Thrud is very compassionate towards those she protects. Not only that, but she generally acts in a magnanimous fashion.

10 Rivalry: Professional (Magni, Modi; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Multiple Rivals)

Notes: Sibling Rivalry

15 Social Limitation: Public Identity (Frequently, Major)

669 Experience Points

(1 points unspent)

 

Total Disadvantage Points: 1419

 

 

 

Background/History: The Lioness of Asgard. Thrud is the daughter of Thor and Sif; her brother Modi is the current ruler of Asgard. He bares Mjolnir as his weapon. Her brother Magni is something of a rebel and has chosen to leave New Asgard to protect Midgard from the machinations of the great evils of the day. Taking Odur's place as the Sun God, Thrud has followed Magni (and Khur, and Freya) to Midgard to see what the fuss was about. What she's found is a land of adventure and mayhem that she can really get lost in. She knows she has duties in Asgard and returns frequently, but the draw of the mortal realm is strong and she always returns.

 

Personality/Motivation: Thrud is what you might get if you crossed Marvel Comic's Thor and She-Hulk. She's a happy, fun loving young goddess with great power and a keen interest in showing off her might. She makes frequent visits to Freya and they go carousing together or spar. She's shown a deep attraction to Freya's suitor and fellow hero Empyrean; they are both Sun Gods you see. But she's not about to try to take Freya's man.

 

Quote: Come, Firewing, test my mettle.

 

Powers/Tactics: A brawler that sometimes forgets she has the powers of the sun at her disposal. Thrud really likes to go toe to toe with her opposition, but will break out the sword if she feels her foe is worthy (especially if they too draw a weapon) and if the situation is dire or in obvious circumstances, she'll bring out the Sun.

 

Campaign Use: Just one of the many powerful beings on Else Earth. If she's too tough, simply lower her powers to taste. However, make sure to lower all the Entities of Great Power that litter my landscape accordingly.

 

Appearance: Tall and warrior sexy. She has inherited Sif's Golden hair and has eyes that seemingly reflect the daytime sky. She wears rather sexy armor like her friend Freya. Thrud's ascension to Sun Goddess has altered her physically a little, she is consequently darker in skin tone than her fair skinned bretheren. She wears her hair long but with two braids on either side of her head. She wears a simple golden circlet to keep her hair from her eyes. Her armor is golden and red and bears the image of her chosen animal, a lioness.

When slumming it on Midgard she wears jeans and t-shirts. Dressing up only when "forced".

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Re: Thrud Lioness of Asgard

 

1419 points, that's a hefty girl! But I like her. :)

 

I'm not sure about the name though. How did you come up with that? Is that from Norse Legends? TH is very uncharacteristic spelling in Scandinavian. How do you pronounce her name?:confused:

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Re: Thrud Lioness of Asgard

 

Looks good overall' date=' I would probably give most of her godly stats and powers a -1/4 restrainable other than grabs lim (The Gods required constant renewal of there abilities from eating of the Golden Apples IIRC)[/quote']

 

They did. But you never know, if they do in Enforcer's world.;)

 

BTW it gives a whole new meaning to the old saying: An apple a day...

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Re: Thrud Lioness of Asgard

 

1419 points, that's a hefty girl! But I like her. :)

 

I'm not sure about the name though. How did you come up with that? Is that from Norse Legends? TH is very uncharacteristic spelling in Scandinavian. How do you pronounce her name?:confused:

 

 

 

Þrúðr is the name that Angizes to Thurd:

http://en.wikipedia.org/wiki/%C3%9Er%C3%BA%C3%B0r It means Strength.

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Re: Thrud Lioness of Asgard

 

I created a Thrud, but I went for a more of a Thor type clone. Don't mind my drawing. It was one of my earliest, and drawing faces isn't easy.

 

thrud1.jpg

 

 

Thrud

Thrud Thorsdottir

Cost Characteristic Value Roll Notes

15 STR 50 19- Lift: 25.6tons; HTH: 10d6; END: [2]

30 DEX 20 13- OCV: 7 DCV: 7

30 CON 25 14-

16 BODY 18 13-

5 INT 15 12- PER Roll: 12-

4 EGO 12 11- ECV: 4; Mental Defense: 0

10 PRE 20 13- PRE Attack: 4d6

4 COM 18 13-

5 PD 20 Total: 20 PD (10 rPD)

5 ED 20 Total: 20 ED (10 rED)

20 SPD 5 Phases: 3, 5, 8, 10, 12

0 REC 10 Running: 10" / 20"

0 END 50 Swimming: 2" / 4"

6 STUN 50 Flight: 15" / 60"

 

Thrud | Summary

Real Name: Thrud Thorsdottir Hair Color: Red

Concept: Energy Blaster/Brick Eye Color: Blue

Affiliation: Solo Height & Weight: 6' 0" (1.83 m) / 218 lbs (98.88 kg)

Played By: NPC Date of Birth: Unknown

Created By: Noaht Thorp Place of Birth: Asgard, Valhalla

Cost Powers END

40 Mjollnir: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2)

4u 1) Call Lightning: Energy Blast 9d6, Indirect ( Same origin, always fired away from attacker; +1/4) (56 Active Points); OIF (-1/2) 6

4u 2) Blinding Weather: Change Environment 32" radius, -4 to Sight Group PER Rolls, Varying Effect Limited Group (+1/2) (58 Active Points); OIF (-1/2) 6

3u 3) Hammer Swing: Hand-To-Hand Attack +6d6, Double Knockback (+3/4) (52 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 5

3u 4) Hammer Throw: Energy Blast 8d6, No Range Modifier (+1/2) (60 Active Points); OIF (-1/2), Range Based On Strength (-1/4) 6

3u 5) Thunderclap: (Total: 60 Active Cost, 35 Real Cost) Energy Blast 3d6, No Normal Defense (+1) (30 Active Points); OIF (-1/2) (Real Cost: 20) plus Hearing Group Flash 10d6 (30 Active Points); Linked (Energy Blast; -1/2), OIF (-1/2) (Real Cost: 15) 6

3u 6) Winds: Telekinesis (40 STR) (60 Active Points); OIF (-1/2), Affects Whole Object (-1/4) 6

29 Asgardian: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat)

17 Chainmail: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4)

8 Fleet of Foot: Running +4" (10" total) 1

23 Hammer Flight: Flight 15", Improved Noncombat Movement (x4) (35 Active Points); OIF (-1/2) 3

18 Megingjard: +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)

7 Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa) (10 Active Points); Limited Target Limited (-1/2) 1

Cost Skills

3 Acrobatics 13-

3 Analyze: Combat 12-

2 AK: Hammerfast, Norway 11-

3 Breakfall 13-

0 Everyman Skills

AK: Valhalla, Asgard 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: Old Norse (Idiomatic, native accent)

[Notes: Native Language]

PS: Valkyrie 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

TF: Small Motorized Ground Vehicles

[Notes: Custom Mod is Everyman Skill]

5 KS: Norse Mythology 14-

3 Language: English (Completely Fluent, w/Accent)

3 Language: Norwegian (Idiomatic, native accent)

3 Riding 13-

2 Survival (Arctic/Subarctic) 12-

3 Tactics 12-

4 TF: Riding Animals, Large Rowed Boats, Sleds

4 WF: Common Melee Weapons, Common Missile Weapons

200+ Disadvantages

10 Distinctive Features: Godly Mein

20 Hunted: Empire 8-

20 Hunted: T.I.T.A.N. 8-

15 Physical Limitation: Weird Biochemistry, Requires Special Medical Attention

20 Psychological Limitation: Code Versus Killing

15 Psychological Limitation: Driven By Family History To Become A Hero

15 Psychological Limitation: Headstrong

10 Social Limitation: Legacy

15 Social Limitation: Secret Identity

10 Social Limitation: Stranger in a Strange Land

0 Experience Points

Thrud | Points Summary

Characteristics Cost: 150 Base Points: 200

Powers Cost: 162 Disadvantages: 150

Talents Cost: 0 Total Experience: 0

Perks Cost: 0 Spent Experience: 0

Martial Arts Cost: 0 Unspent Experience: 0

Skills Cost: 38 Total Points: 350

Background

Thrud surveyed the carnage that was the feast hall of Valhalla. How long had this been going on? Since the dawn of the Aesir probably, every morning the warriors of the hall would battle to the death, those that died came back to Valhall and after the battle the feast would begin, again. It was so pointless thought Thrud. What had happened to the glory of Asgard? Things had certainly gone down hill in the last few eons. Looking around the room she couldn't help but sneer in contempt, not only for the feast room, but also for herself. A daughter of the mighty Thro, a captain of the Valkyrie, how far she had fallen too. She along with the rest of the valkyrie had become scullery maids, cleaning up the nightly mess that the Aesir created.

 

 

Thrud carefully stepped over a pool of vomit on the floor to the great table. Father had stopped listening to her complaints a long time ago, and Modi and Magni were both impossible. One was bully and the other had rocks for brains. Her father could be both. What glory had any of them earned in a really long time?

 

 

A loud snore from a heap on the bench brought Thrud out of her musings. Father lay across the table, passed out as usual. Thor had certainly let himself go. No wonder mother had left Valhalla long ago. He was a disgrace. Thrud looked around the hall, but it looked like no one was watching. Lying in a pool of congealed gravy was Mjollnir, her fathers' hammer. None could lift the powerful hammer, except for those who wore her fathers' belt Megingjard. Thrud lovingly touched Mjollnir and that was when an idea struck her. Thor would be passed out for several more hours. Easing arund her fathers' girh, Thrud loosened his already loosened belt. Thor let out a might belch, and a piece of the chicken that he had been eating before he passed out, fell from his mouth.

 

 

As quietly as possible, Thrud girded Megingjard around her svelte waist. It fit perfectly. Thrud turned around and around to see how she looked with the belt on her, and she had to admit that she looked good with it on, almost heroic. She certainly felt a lot stronger, as strong as a giant. Feeling powerful, Thrud picked up Mjollnir. At first the hammer resisted, but it cam free of the gravy and Thrud pulled out a cloth and lovely cleaned the hammer. Thrud would never treat Mjollnir disrespectfully. She put the hammer in the waist band of the belt and ran from the room.

 

 

There was only one stop on her way to the Rainbow Bridge and that was her fathers' bedroom. Thrud needed his iron gauntlet. Without the gauntlet she wouldn't be able to catch the hammer as it returned to her hand after being thrown. Searching though all of the soiled clothes and bed sheets, Thrud found the gauntlet in a cracked thunder mug. Washing it in the stream outside was the only way to get it cleaned. Afterwards Thrud put the gauntlet on and it fit like a glove. Feeling truly heroic, Thrud practically flew to the Rainbow Bridge.

 

 

Standing at his post, always vigilant stood Heimdall the watchman of Asgard. However, Heimdall only kept watch against giants, not Asgardian lasses with a quick smile. Smiling brightly at the bearded Heimdall, Thrud sauntered down the Rainbow Bridge, Heimdall's eyes never leaving her.

 

 

Finally Thrud was free. No more working as a scullery for ungrateful louts. The Rainbow Bridge deposited Thrud in Midgard, in the city of Hammerfast, Norway. In a way Thrud felt the name was appropriate. Since coming to Midgard, Thrud had made a name for herself as a champion of Norway. Her only regret is that someday her father will wake from his stupor and want back his things, but until that day comes Thrud will seek out all the glory she can find.

 

Personality

Thrud is a young Asgardian who wants a little adventure in her life. Once she really looked up to her father for his many brave deeds, and by taking his things hopes to emmulate him. Thrud is strong willed, and often times go ahead with a plan without much thought to her actions. Since being on Midgard, she had taken to be one of the so called "super-heroes", and from what she has learned about super-hereos is that they don't kill. Thrud has adopted their no killing creed.

 

Quote

"Foolish mortal ye can't stand against the storm that is Thrud."

 

Powers

Thrud is an Asgardian, as such she's stronger, hardier, and faster than mortals. Like other Asgardians, she's effectively immortal. Mortal diseases and poisons have no effect on Thrud.

 

 

Thrud wields Mjollnir, Thors' hammer. Using the hammer, Thrud can affect the weather around her, create bolts of ligthning, mighty winds, or cause thunder to crash defeaning her foes. Even without changing the weather, Mjollnir is a mighty hammer able to deliver powerful blows. Due to an enchantment on the hammer, Thrud is able to fly. Thrud also wears Megingjard, her fathers' magical belt. The belt allows Thrud to actually lift Mjollnir, and grants her a doubling of her normal strength.

 

Appearance

Thrud is a beautiful red headed lady. She likes to keep her hair in a ponytail. Thrud taller than most women, and has the build of a female bodybuilder but has curves like the best of them. Using her innate magic, Thrud can appear as a mortal woman. When not in her natural form, Thrud likes to wear warm fashionable clothing usually with a fur trim. It does get cold in Norway after all. When in her natural form, Thrud wears a blue chain mail suit that was specially built for her. In her right hand she wields Mjollnir, and wrapped around her waist is a golden belt. Also on her right hand is her fathers' iron gauntlet.

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Re: Thrud Lioness of Asgard

 

Thurd is the right spelling but you're missing out on a great disadvantage from the mythology. Hunted; Dwarf Suitor. Yeah' date=' her father tricked him into turning into stone with all his friends but you never know... he could reemerge.[/quote']

Oh that's definately going on revision one.

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