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Supergirl (Cir-El)


Enforcer84

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Supergirl

Val Char Cost Roll Notes

100 STR 90 29- Lift 26.2ktons; 20d6 [5]

24 DEX 42 14- OCV: 8/DCV: 8

50 CON 80 19-

22 BODY 24 13-

15 INT 5 12- PER Roll 15-

17 EGO 14 12- ECV: 6

30 PRE 20 15- PRE Attack: 6d6

14 COM 2 12-

45 PD 25 Total: 45 PD (45 rPD)

45 ED 35 Total: 45 ED (45 rED)

5/9 SPD 16 Phases: 3, 5, 8, 10, 12/2, 3, 4, 6, 7, 8, 10, 11, 12

30 REC 0

100 END 0

100 STUN 3 Total Characteristic Cost: 356

 

Movement:

Running: 6"/12"

Flight: 25"/50"

Leaping: 20"/40"

Swimming: 2"/4"

 

 

Cost Powers END

126 Standard Kryptonian Tricks: Multipower, 126-point reserve

12u 1) Red Sun Blast: Energy Blast 12d6, Continuous (+1) (120 Active Points) 12

10u 2) Blast Of Breath: EB 10d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4) (100 Active Points) 4

13u 3) Blowing Away The Mist: Dispel Gas/Smoke/Mist Powers 14d6, all Gas/Smoke/Mist powers simultaneously (+2) (126 Active Points) 13

13u 4) Blowing Out Fires: Dispel Fire Powers 14d6, all Fire powers powers simultaneously (+2) (126 Active Points) 13

10u 5) Freezing Breath: Energy Blast 10d6, No Normal Defense (LS: Safe Enviroment: Intense Cold; +1) (100 Active Points) 10

7u 6) Heat Vision: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4), Line Of Sight (+1/2), Continuous (+1) (124 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), No Knockback (-1/4) 5

1u 7) Instant Change: Cosmetic Transform 2d6 (Clothes to Costume, Changing Again) (10 Active Points); Limited Target: Own Clothes Slightly Limited (-1/4) 1

3u 8) Superspeed!: +4 SPD (40 Active Points); Costs Endurance (-1/2) 4

 

150 Super Flight: Flight 25", Variable Advantage (+1 Advantages; +2) (150 Active Points) 15

 

Super Durable

13 1) Bracing: Knockback Resistance -10" (20 Active Points); Costs Endurance (-1/2) 2

30 2) Even Tougher than That!: Energy Damage Reduction, Resistant, 50%

30 3) Even Tougher than That!: Physical Damage Reduction, Resistant, 50%

44 4) Nigh Invulnerable: (Total: 44 Active Cost, 44 Real Cost) Hardened (x2; +1/2) (22 Active Points) applied to PD (Real Cost: 22) plus Hardened (x2; +1/2) (22 Active Points) applied to ED (Real Cost: 22)

67 5) Nigh Invulnerable: Damage Resistance (45 PD/45 ED), Hardened (x2; +1/2) (67 Active Points)

51 6) Nigh Invulnerable: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)

15 7) Strong Willed: Mental Defense (18 points total)

4 8) Sturdy: Knockback Resistance -2"

25 9) Super Efficient Musculature: Reduced Endurance (1/2 END; +1/4) (25 Active Points) applied to STR

10 10) Systemic Antidote: Power Defense (20 points) (20 Active Points); Limited Power: Only vs Poisons/Toxins (-1)

20 11) Weakness Deficient: Lack of Weakness (-10) for Normal Defense (Resistant Defense)

 

Super-Senses

20 1) Combat Hearing: Targeting with Hearing Group

5 2) Full Spectrum Vision: Ultraviolet Perception (Sight Group)

15 3) Microscopic Vision: Microscopic ( x1,000) with Sight Group

18 4) Parabolic Hearing: +12 versus Range Modifier for Hearing Group

8 5) Radio Hearing: Radio Perception

9 6) Supersenses: +3 PER with all Sense Groups

18 7) Telescopic Vision: +12 versus Range Modifier for Sight

10 8) Thermal Vision: Infrared Perception (Sight Group), Tracking

3 9) Ultrasonic Hearing: Ultrasonic Perception (Hearing Group)

10 10) X-Ray Vision: N-Ray Perception (Sight Group)

Notes: Cannot See through Lead

 

Perks

6 Daddy's Girl: Contact: Superman (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 8-

4 Mom?: Contact: Lois Lane (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 8-

 

Skills

5 +1 with HTH Combat

16 +2 with All Combat

3 Contortionist 14-

3 High Society 15-

2 KS: Superman 11-

2 KS: The Superhuman World 11-

2 PS: Journalism 11-

3 Paramedics 12-

3 Streetwise 15-

 

Total Powers & Skill Cost: 819

Total Cost: 1175

 

200+ Disadvantages

25 Psychological Limitation: Code vs Killing Very Common, Total

20 Psychological Limitation: Idealistic and Altruistic (Very Common, Strong)

15 Psychological Limitation: Naive (Very Common, Moderate)

10 Psychological Limitation: Intensely Curious (Common, Moderate)

30 Susceptibility : within 1" of Kryptonite 3d6 damage per Segment Uncommon

Notes: Lead shielding will eliminate the Kryptonite radiation. Minute traces of Kryptonite might only cause 1 or 2d6 GM's Discretion.

20 Vulnerability : 2 x Effect Magic Based Attacks Common

20 Vulnerability: 2 x STUN Magic Based Attacks Common

835 Experience Points

(12 points unspent)

 

Total Disadvantage Points: 1175

 

 

 

Background/History: Believes she is the child of Lois Lane and Superman from an alternate future. And indeed is. Kryptonian and human hybrid.

 

Personality/Motivation: Obviously the child of Superman and Lois, Cir-El is kind hearted, compassionate, curious, and a seeker of truth, justice and the American Way.

 

Quote:

 

Powers/Tactics: Prototypical Kryptonian powers, reduced in power. She also has a few unique abilities; most importantly, she is indeed solar powered, but does not lose her powers in a red sun. Additionally, she can convert yellow solar energy into red solar energy and fire it from her hands.

 

Campaign Use: Another super cutie.

 

Appearance: Combining the best features of her parents; Cir-El is tall and strong for a young woman her age, she has short black hair and blue eyes. She wears a dark blue costume with a big red "S" on her torso. She also wears blue gloves, boots, and a cape.

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Re: Supergirl (Cir-El)

 

You could combine the Blast of Breath' date=' [i']Blowing Away the Mist[/i], and Blowing Out Fires slots. Buy a single Dispel that affects both Gas/Mist SFX and Fire SFX, and make it Does Knockback and Double Knockback. :)

Ohh. I like that. It's a bit spendy though...well, let's see... I might try that Derek!

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