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Cat Burgler's Glasscutter


TheDux

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Looking to see if this is the right way to build a class cutter using Reinforced Glass (2 DEF 1 BODY) as a superior (maybe not best quality) glass. This glass cutter does not work on the scoring then breaking principles, but rather doing both at once.

 

Glasscutter works as such: The glass cutter comes in three pieces that need to be asembled before use, and disassembled after use. The 5 inch suction cup is the base of the device. A 4 1/2 inch arm unfolds to 9 inchs and is attached to the top of the cup. A blade is then attached to the end of the arm and slides along the arm to desired hole radius and then locks into place.

 

The user places the suction cup on flat glass, locks it into place using a locking lever. The blade is then pressed against the glass and then circled around the perimeter of the desired hole (5 - 18 inch diameter) until the cut is achieved. After the hole is cut, it takes dexterity and skill with the suction cup to remove the cut glass without dropping it.

 

Here was my idea, will it work?

 

Cat Burgler's Glasscutter - HKA 1/2, 0 END (+1/2) (10 Active Points); OIF (-1/2), Only To Cut Glass (-1/2), Takes Extra Segment To Install/Uninstall (-1/2), Full Phase To Make 1 Full Cut (-1/2), RSR (Sleight of Hand (-1/2)

 

Does this seem right?

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Re: Cat Burgler's Glasscutter

 

XDM: world where glass is intact to world where glass has convenient hole in it' date=' OAF glasscutter (-1)[/quote']

 

I raise you:

 

Mental Images, 100000d6, AoE Megascale 1 Universe, Only to make everything in the universe believe it exists in a universe in which the glass had a hole in it.

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Re: Cat Burgler's Glasscutter

 

Stick on invisible power effects or some-such to represent the fact that you break the glass quietly.

 

Agreed. Otherwise a good stick can do the same job. I'd say a bare fist--which I suppose would work fine in a game where realism is less than required--except that there's the whole horrible bloody mess that tends to develop in real life when bare flesh breaks glass.

 

Hmm. With that in mind, how about simply: +10 to Stealth; Extra Time: Full Turn; Only When Breaking Glass (-2) (maybe with a little rPD Damage Resistance added in there for some games just in case heh heh).

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Re: Cat Burgler's Glasscutter

 

Now I've stopped twitching...I'd suggest this, which incorporates silent cutting (effects included, so no glass smashing noises). I've left out RSR as it is not that difficult once you know what you are doing, but feel free to tinker if you like it. In this case, I feel like I am cheating with 'No KB' as that is an advantage, really and, in any event, you are never going to roll any KB. Still, I have to keep up the munchkin quota or I'll get drummed out of something or other.

 

Glass cutter 12 active, 2 real

Killing Attack - Hand-To-Hand 1 point, Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Invisible to Hearing Group, Hide effects of Power (+1/2) (12 Active Points); Limited Power Power loses about half of its effectiveness (Only works on glass or similar materials; -1), OAF (-1), Extra Time (Extra Phase, -3/4), Gestures (Requires both hands; -1/2), No STR Bonus (-1/2), Concentration (1/2 DCV; -1/4), No Knockback (-1/4)

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Re: Cat Burgler's Glasscutter

 

with no str bonus penetrating is useless as 1 pip killing yields 0 body for the penetration advantage

 

I would just go with it as part of a lockpicking kit focused or not

 

 

Now I've stopped twitching...I'd suggest this, which incorporates silent cutting (effects included, so no glass smashing noises). I've left out RSR as it is not that difficult once you know what you are doing, but feel free to tinker if you like it. In this case, I feel like I am cheating with 'No KB' as that is an advantage, really and, in any event, you are never going to roll any KB. Still, I have to keep up the munchkin quota or I'll get drummed out of something or other.

 

Glass cutter 12 active, 2 real

Killing Attack - Hand-To-Hand 1 point, Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Invisible to Hearing Group, Hide effects of Power (+1/2) (12 Active Points); Limited Power Power loses about half of its effectiveness (Only works on glass or similar materials; -1), OAF (-1), Extra Time (Extra Phase, -3/4), Gestures (Requires both hands; -1/2), No STR Bonus (-1/2), Concentration (1/2 DCV; -1/4), No Knockback (-1/4)

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Re: Cat Burgler's Glasscutter

 

with no str bonus penetrating is useless as 1 pip killing yields 0 body for the penetration advantage

 

I would just go with it as part of a lockpicking kit focused or not

 

 

There are obviously various different ways to do it, but the request was for a glass cutter build as opposed to suggestions as to how to get through glass unheard.

 

The trouble with a 'lockpicking kit - and I'm making an assumption here - is that it works as a skill bonus to some sort of skill roll. Cutting glass is not really lockpicking nor security systems, although it could be PS Burglar (or PS Window fitter). Thing is ANYONE can use one of these. You might need a couple of goes, but built as a straight skill bonus it doesn't really simulate what it is doing in a general sense. For a character already with the right skills it works fine, but someone without specialist skill could pick this up and use it too.

 

You might want to check page 266 of 5ER on the effect of penetrating on a 1 point killing attack: it does 1 point of penetrating damage, if I'm reading it right.

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Re: Cat Burgler's Glasscutter

 

your right my bad

but that makes a 1 pip penatration attack really deadly if you add autofire to it and back it up with extra levels

it becomes really cheap too

you could also go with an RKA and just have it at no range

 

just to show how deadly a 1 pip attack can be for 18 real points and a total of 29 active

this attack will go through 1 level of hardened and if the character would normally hit on an 11 or less on an 11 or less they would get 5 body and 5 stun through

or make a man sized hole in a 16 def x1 hardened 9 body vault door in 2 phases silently

 

quivering palm attack: (Total: 29 Active Cost, 18 Real Cost) RKA 1 point, Invisible to Hearing Group (+1/4), Autofire (5 shots; +1/2), Penetrating (x2; +1), Reduced Endurance (0 END; +1) (19 Active Points); No Range (-1/2), Restrainable (-1/2), No Knockback (-1/4) (Real Cost: 8) plus +10 with any single attack with one specific weapon (Real Cost: 10)

 

with this who needs lock picking

 

There are obviously various different ways to do it, but the request was for a glass cutter build as opposed to suggestions as to how to get through glass unheard.

 

The trouble with a 'lockpicking kit - and I'm making an assumption here - is that it works as a skill bonus to some sort of skill roll. Cutting glass is not really lockpicking nor security systems, although it could be PS Burglar (or PS Window fitter). Thing is ANYONE can use one of these. You might need a couple of goes, but built as a straight skill bonus it doesn't really simulate what it is doing in a general sense. For a character already with the right skills it works fine, but someone without specialist skill could pick this up and use it too.

 

You might want to check page 266 of 5ER on the effect of penetrating on a 1 point killing attack: it does 1 point of penetrating damage, if I'm reading it right.

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Re: Cat Burgler's Glasscutter

 

and cutting the glass is not causing property damage

 

what I was pointing out that I feel that buying penetrating on 1 pip of body from a KA was under priced you should have to have at least the means to score 1 body with any other penetrating attack

by adding a few more limitations so that it is not usable in combat it is still something that gets the job done

be it a window pane or a bank vault door both are bypassed silently and if you are breaking in odds are what you plan for the other side is going to cost more that even a vault door

 

quivering palm attack: (Total: 29 Active Cost, 15 Real Cost) RKA 1 point, Invisible to Hearing Group (+1/4), Autofire (5 shots; +1/2), Penetrating (x2; +1), Reduced Endurance (0 END; +1) (19 Active Points); Conditional Power Power does not work in Very Common Circumstances (only vs rigid non moving object; -1), No Range (-1/2), Restrainable (-1/2), Concentration (0 DCV; -1/2), No Knockback (-1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 5) plus +10 with any single attack with one specific weapon (Real Cost: 10)

 

 

 

Anyone who doesn't want to cause property damage? Anyone who isn't trying to play the system? Everyone, because no sane GM would allow that build for its proposed purpose?

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Re: Cat Burgler's Glasscutter

 

Your question was "who needs lock-picking?" Now, lock-picking is most often used for opening doors and locks without causing damage. If you were only referring to the suggested use of Lock-picking to represent cutting glass, then my response was inappropriate. However, your mention of breaking into safes and such followed by “who needs lock-picking?” seems to suggest that this build could/would replace the lock-picking skill all together.

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Re: Cat Burgler's Glasscutter

 

lock picking is quiet compared to just kicking in the door or blasting it

it will leave marks that will tell if the lock has been pick as opposed to using the key

 

since a glass cutter is being used somebody will know they have had somebody break in(damage is caused)

so the big deal we are going over is how stealthy you are going to be

both Sean and my creations can get you in past the window

mine will also open the safe behind the picture

and create an exit if one is needed because you failed on the security systems roll

 

bypassing alarms and traps is something different

that would be security systems

 

back in 1994 there was a chart in Adventure's Club that gave times on how long it took to use various skills(this chart is something IMHO missing from FREd and the Ultimate Skill glad I cut mine out and laminated and put it in with my quick reference stuff)

the time it gave for lock picking was 1 min as a base(harder lock more time or more minuses to your roll

so if you pay for a 1 pip glass cutter for 2 points and now you are in,in 2 phases or my monster 3 phases for a bank vault for 15 pts

 

when time is a factor you get what you pay for

 

 

 

 

 

Your question was "who needs lock-picking?" Now' date=' lock-picking is most often used for opening doors and locks [i']without[/i] causing damage. If you were only referring to the suggested use of Lock-picking to represent cutting glass, then my response was inappropriate. However, your mention of breaking into safes and such followed by “who needs lock-picking?” seems to suggest that this build could/would replace the lock-picking skill all together.
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Re: Cat Burgler's Glasscutter

 

Glass Cutter, all slots Personal Immunity (+¼), Reduced Endurance (0 END; +½), Indirect (Any origin, any direction; +¾), Area Of Effect (1" Radius; +1), MegaScale (1" = 1,000 km; +1), Invisible Power Effects (Fully Invisible; +1); all slots OAF (-1)

330 1) Hearing Group Flash 40d6 (660 Active Points); OAF (-1)

185 2) Killing Attack - Ranged 9d6 (742 Active Points); Limited Power Power loses almost all of its effectiveness (Only v glass; -2), OAF (-1)

 

 

So it deafens everyone out to about moon orbit, so they don't hear anything when all the glass on the planet turns to dust.

 

 

 

What?

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Re: Cat Burgler's Glasscutter

 

Looking to see if this is the right way to build a class cutter using Reinforced Glass (2 DEF 1 BODY) as a superior (maybe not best quality) glass. This glass cutter does not work on the scoring then breaking principles, but rather doing both at once.

 

Glasscutter works as such: The glass cutter comes in three pieces that need to be asembled before use, and disassembled after use. The 5 inch suction cup is the base of the device. A 4 1/2 inch arm unfolds to 9 inchs and is attached to the top of the cup. A blade is then attached to the end of the arm and slides along the arm to desired hole radius and then locks into place.

 

The user places the suction cup on flat glass, locks it into place using a locking lever. The blade is then pressed against the glass and then circled around the perimeter of the desired hole (5 - 18 inch diameter) until the cut is achieved. After the hole is cut, it takes dexterity and skill with the suction cup to remove the cut glass without dropping it.

 

Here was my idea, will it work?

 

Cat Burgler's Glasscutter - HKA 1/2, 0 END (+1/2) (10 Active Points); OIF (-1/2), Only To Cut Glass (-1/2), Takes Extra Segment To Install/Uninstall (-1/2), Full Phase To Make 1 Full Cut (-1/2), RSR (Sleight of Hand (-1/2)

 

Does this seem right?

 

That would work, though IMO a Major Transform (glass into two pieces of glass) is the most appropriate base power for a glass cutter, though a KA could "cut into two" instead of just "breaking". Tunneling doesn't make a hole-shaped piece of glass -- just the hole.

 

So...

 

1 Cat Burgler's Glasscutter: Major Transform 1 pip (Makes 2 objects -- one w/ hole, the other hole shaped) - OAF(Arrangement of 3 pieces, Fragile; -1 1/2), Extra Time(Extra Segment; -1/2), Requires Skill Roll (Sleight of Hand; -1/2), Limited Target(Plate Glass; -1), Side Effects(Minor; 1d6 KA on glass on failed Skill Roll)

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