ghost-angel Posted March 4, 2009 Report Share Posted March 4, 2009 OK, I started thinking of a character, and just can't get the brain cranking. The idea is a Martial Art based around Power Builds and Martial Maneuvers both. Because I want some of the abilities to be kind of above and beyond - bordering on Wuxia or at least above "real world" . . . The special effect is named after Wind and like effects (Hurricane's Blade, Whirwind, etc). I got as far as some thoughts, but like I said, brain won't crank. Leaping; Only Usable With Passing Strike Area OF Effect Naked Advantages for whirlwinds and charging down a line both (Radius 1" and Line) But, yeah, I ran out. What are some cool ideas you guys got out there? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 4, 2009 Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts I don't know about different sfx so much but a simplier way to build the various mechanics is a Variable Advantaged HA @ ~ half the total damage you want the character to be able to do. It's a lot cleaner, damage adding wise, than using Naked Advantages for STR. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 4, 2009 Author Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts Good point. I would like to be used with both empty hand and weapons. I suppose a Naked AoE for weapons would also be in order. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted March 4, 2009 Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts Good point. I would like to be used with both empty hand and weapons. I suppose a Naked AoE for weapons would also be in order. I think you can define a Group Naked Advantage as covering both emtpy hand and weapons (i.e. the group could be defined as "MA Maneuvers and Weapon Elements, including those built as powers".) Are you familiar with Avatar, the Last Air Bender (links below)? His martial arts style was based on the real style of Baguazhang and his airbending maneuvers utilized tons of air effects that could be built with things like like Leaping (you already have this one), Force Wall (like an AE Missile Deflection, I would build the maneuver with the Instant limtation), Attacks that generate large cyclones (AoE Cone) or powerful gusts of wind (Double Knockback). The series may provide you with some inspiration (in my area it can be on-demanded). A few more maneuvers off the top of my head; the abiiity to sense air currents (Spatial Awareness, not through solid objects), powerful throws (a few inches of flight, UAA), and maybe an NND suffocation maneuver (like Choke Hold but with a strike instead of a grab). I hope these suggestion help. http://en.wikipedia.org/wiki/Avatar:_The_Last_Airbender http://en.wikipedia.org/wiki/Airbending#Airbending Quote Link to comment Share on other sites More sharing options...
pinecone Posted March 4, 2009 Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts Or you put it in a Multi... Chi Wind Unity Art Multi (X) u HA +X Vari Adv u HKA +X Vari Adv u RKA +X Vari Adv u E-Atk +X Vari Adv If all that is needed of course, most likely only the first two are nessisary.....personally I'd add vari special effect to the multi to match the base effect, or substitute "Wind" as the special effect....pay +1 pt to use your art with Wind Chi, and it's all good... Quote Link to comment Share on other sites More sharing options...
Susano Posted March 4, 2009 Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts Try here: http://surbrook.devermore.net/herosource/fu.html These might help you out. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 4, 2009 Author Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts That's what I meant to check... if you have a write-up of Kenshin. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 4, 2009 Author Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts I think you can define a Group Naked Advantage as covering both emtpy hand and weapons (i.e. the group could be defined as "MA Maneuvers and Weapon Elements, including those built as powers".) Are you familiar with Avatar, the Last Air Bender (links below)? His martial arts style was based on the real style of Baguazhang and his airbending maneuvers utilized tons of air effects that could be built with things like like Leaping (you already have this one), Force Wall (like an AE Missile Deflection, I would build the maneuver with the Instant limtation), Attacks that generate large cyclones (AoE Cone) or powerful gusts of wind (Double Knockback). The series may provide you with some inspiration (in my area it can be on-demanded). A few more maneuvers off the top of my head; the abiiity to sense air currents (Spatial Awareness, not through solid objects), powerful throws (a few inches of flight, UAA), and maybe an NND suffocation maneuver (like Choke Hold but with a strike instead of a grab). I hope these suggestion help. http://en.wikipedia.org/wiki/Avatar:_The_Last_Airbender http://en.wikipedia.org/wiki/Airbending#Airbending I'm aware of Avatar, but have no seen any of it. Thanks for the suggestions. Quote Link to comment Share on other sites More sharing options...
Susano Posted March 4, 2009 Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts That's what I meant to check... if you have a write-up of Kenshin. Not that I know of. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 4, 2009 Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts Supers King of Kung Fu Wu Vesper Fracas Fantasy Brother Ernault Monk Hao Master Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 4, 2009 Author Report Share Posted March 4, 2009 Re: Looking for ideas: Power based Martial Arts I must wait to Rep you, thanks for the bunches of examples. Quote Link to comment Share on other sites More sharing options...
Beast Posted March 5, 2009 Report Share Posted March 5, 2009 Re: Looking for ideas: Power based Martial Arts naked advantages for double knockback NND strikes that need no need to breath for the defense as you have just sucked the air from his lungs 30" of gliding down so no fall will ever hurt you Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts New today: Po Quote Link to comment Share on other sites More sharing options...
Utech Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts A rarely used, but interesting, way to get some of the Wuxia feel is to pick up Duplication (cannot recombine). This gives you the freedom to do things you cannot normally do (even with Sweep) such things as Missile Deflect and launch an attack in the same phase; launch both HTH and ranged attacks in the same phase; etc. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts New today: Po Is 'no gravity penalty' an official advantage for movement powers? If not is should be: much better than buying twice as much at -1 'only to cancel penalty for vertical movement'. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 6, 2009 Author Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts No Gravity Penalty is in a book somewhere, I just ran across it a few days ago actually. Quote Link to comment Share on other sites More sharing options...
Susano Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts Yes it is. It's in.... uhm... crud. I forget which book it's in. The Ultimate Vehicle I think. Or is it in one of the Super-Powered Databases? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts From: The Ultimate Speedster, page 29 A Movement Power with this Advantage does not suffer the 1/2 speed restriction when moving upward. Quote Link to comment Share on other sites More sharing options...
Susano Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts Shows what I know. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts Shows what I know. It might have appeared in Ultimate Vehicle as well. I don't have the book handy, I'm just using the handy 'notes' feature within Hero Designer. There was another (+1/2) Advantage called 'Sideways Maneuverability' that appeared in UV as well but I don't see it in HD (but maybe it only shows up when building a vehicle instead of character). Quote Link to comment Share on other sites More sharing options...
Susano Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts I think it does. Like "Limited Arc of Fire" is a vehicle only modifier. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 6, 2009 Author Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts I really need to go through and seriously expand that Index of mine. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts From: The Ultimate Speedster, page 29 Ding ding. I've been using it since USpeed came out in fact on various characters, usually tucked away in a Var Adv. It's grrrrreat! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 6, 2009 Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts It might have appeared in Ultimate Vehicle as well. I don't have the book handy, I'm just using the handy 'notes' feature within Hero Designer. There was another (+1/2) Advantage called 'Sideways Maneuverability' that appeared in UV as well but I don't see it in HD (but maybe it only shows up when building a vehicle instead of character). Sideways Maneuverability is (generally) for hover vehicles. It's been a long while, but I used it on John Wrath's original PRIMUS Flying Car back in the day. It works really well actually; it just takes some getting used to. There's also another variation on that for going backwards IIRC (vehicles usually have stall issues), but I can't recall ever using it. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 6, 2009 Author Report Share Posted March 6, 2009 Re: Looking for ideas: Power based Martial Arts We've used Sideways, Backwards and Any Direction for highly maneuverable ships in Star Hero. Usually ones powered by some kind of zero-point energy system whose propulsion isn't thrust-based. Quote Link to comment Share on other sites More sharing options...
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