Peregrine Posted May 15, 2009 Report Share Posted May 15, 2009 Re: About PRIMUS Very good article on cutting-edge military equipment in the planning and development stage right now. Highly appropriate to equip super-agents with. I could see super-agents using that tech as early as the 90s, maybe even the 80s. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted May 15, 2009 Report Share Posted May 15, 2009 Re: About PRIMUS There is a little something extra in the GM's vault in CU that could potentaly throw a monkey wrench in cyberline. just caught it last night... mark and that is? Quote Link to comment Share on other sites More sharing options...
Warlocke Posted May 15, 2009 Report Share Posted May 15, 2009 Re: About PRIMUS I will PM you the answer sence I cant figure out how to hide text. dont want to spoil it for any one. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted May 15, 2009 Report Share Posted May 15, 2009 Re: About PRIMUS i got the pm thanks Quote Link to comment Share on other sites More sharing options...
Peregrine Posted May 18, 2009 Report Share Posted May 18, 2009 Re: About PRIMUS I will PM you the answer sence I cant figure out how to hide text. dont want to spoil it for any one. Use the "spoiler" tags. A tag starts with a square bracket: [ Then, you put in the code you want: spoiler Then, you close out the tag with the opposing square bracket: ] Next, you put in your text, whatever it is you want hidden. Then, you put in the closing tag, which starts with a square bracket and a backslash: [/ Then the same code: spoiler Then the closing square bracket: ] Quote Link to comment Share on other sites More sharing options...
Warlocke Posted May 18, 2009 Report Share Posted May 18, 2009 Re: About PRIMUS Use the "spoiler" tags. A tag starts with a square bracket: [ Then, you put in the code you want: spoiler Then, you close out the tag with the opposing square bracket: ] Next, you put in your text, whatever it is you want hidden. Then, you put in the closing tag, which starts with a square bracket and a backslash: [/ Then the same code: spoiler Then the closing square bracket: ] hay thanks this is a test Quote Link to comment Share on other sites More sharing options...
Peregrine Posted May 19, 2009 Report Share Posted May 19, 2009 Re: About PRIMUS hay thanks this is a test Bingo. Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted June 8, 2009 Report Share Posted June 8, 2009 Re: About PRIMUS So, speculating off of previous: "Advanced agents" - 200 points Bronze Avengers - 250-350 points Silver Avengers - 350-450 points Golden Avenger - 450+ points And a comment - unless you choose to significantly alter VIPER and DEMON from their published states, both organizations utilize supers. This, of course, sets up some fun PRIMUS-SAT team-ups, as I would assume that the two organizations have a standard coordination plan in place for such. This is very close to what I used in my 'Legacy' campaign. I put a Bronze Agent in Power Armor for my version of an 'Iron Avenger'. I had a scaled probability so that while 1-in-20 people qualified for Assault/"Copper" Agent upgrading, only about 1-in-200 qualified for Bronze, and so on. In this game, PRIMUS also had a secret op called the Legacy Project to equip and train Copper and Bronze agents to take the role of local superheroes in various areas, usually based on a well-respected super who was dead or no longer active. Examples were the new Black Owl, Mister X, and Scarlet Archer. Their secret PRIMUS backing helped make up for any power deficiencies (although they were usually comparable to the originals) and gave PRIMUS an inside person on several superteams. For the greater good, of course. Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted June 9, 2009 Report Share Posted June 9, 2009 Re: About PRIMUS Yeah, I had forgotten about that article. I'd probably handle the artificial muscle as +5 STR no END no Figureds, on the assumption that it's not just a leg assist, but a full-body system. Maybe with a "no damage added" limitation, or maybe not. And check the point totals on the suit itself. 127 points, not including the extra leaping or substituting +5 STR as above, or the weapons systems. That's a nice chunk of points. In the old Destroyers book, squad leaders were described as having armor that gave them +5 Str. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted July 17, 2009 Report Share Posted July 17, 2009 Re: About PRIMUS Just something that I was kicing around in my mind last week and got down onto paper before I got bored with it, a set of package deals for PRIMUS- a racial-type package for Silver Avenger level Cyberline enhancement, a General agent package as well as Avenger skill package. Silver Avenger Cyberline Enhancement: +20 Str (20) +8 Dex (24) +8 Con (16) +5 Body (10) +4 Com (2) +12 Pd total (8)- includes bonus from Str +12 Ed total (10)- includes bonus from Con +2 Spd total (12)- includes bonus from Dex +7 Rec total (2)- includes binus from Str and Con +20 End total (2)- includes bonus from Con +25 Stun total (6)- includes binus from Str and Con +3 to Sight group perception rolls (9) +3" Running (6) 1/2 End cost on Str 35-40 (9-10) 8rPd/8rEd Damage Resistance (8) 10 points power defense (10) Total starting cost of Cyberline enhancement: 154/155 points Disadvantages: x1 1/2 Stun from Chemicals and poisons (uncommon) (5) x1 1/2 Effect from Adjustment or mental powers based on chemicals/drugs (uncommon group) (10) Distinctive Feature: Induced Mutations (Not Concealable, special tech or senses, Strong reaction) (10) End cost of Cyberline Enhancement: 129/130 points Basic PRIMUS agent Training: Perk: National Police Powers (3) Perk: Concealed Carry Permit (2) Membership: PRIMUS-Agent (3) Security Clearance Lvl 3 (3) Scholar (3) CK: City of Assignment 11 (2) KS: Criminal Law 11 (1) KS: Supers' World 11 (1) KS: PRIMUS 11 (1) Language- One additional at Fluent Conversation level (2) 15pts worth of Martial Arts (generally Commando Training) (15) Paramedics 11 (2) PS: PRIMUS Agent 11 (2) Teamwork 11 (2) WF: Small arms and Common Melee Weapons (4) +2 OCV with tight group of attacks (6) Starting cost of Basic PRIMUS agent training: 52 points Disadvantages: Subject to Orders (20) Distinctive Features: PRIMUS uniform (easy conceal/recognized) (5) Reputation: PRIMUS agent 11 (10) End cost of Basic PRIMUS agent training: 17 points Silver Avenger Training: Add to the Basic Agent package Acrobatics (Dex/5+9) (3) Breakfall (Dex/5+9) (3) Tactics (Int/5+9) (3) 1 overall combat skill level (8) Total cost of Avenger Training: 17pts. Total cost to be Silver Avenger: 129/130+17+17= 163/164 points This seem reasonable to all of you? Book Mark Post Cheers QM Quote Link to comment Share on other sites More sharing options...
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