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About PRIMUS


JmOz

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Re: About PRIMUS

 

I will PM you the answer sence I cant figure out how to hide text. :hush: dont want to spoil it for any one.

 

Use the "spoiler" tags.

 

A tag starts with a square bracket: [

Then, you put in the code you want: spoiler

Then, you close out the tag with the opposing square bracket: ]

 

Next, you put in your text, whatever it is you want hidden.

Then, you put in the closing tag, which starts with a square bracket and a backslash: [/

Then the same code: spoiler

Then the closing square bracket: ]

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Re: About PRIMUS

 

Use the "spoiler" tags.

 

A tag starts with a square bracket: [

Then, you put in the code you want: spoiler

Then, you close out the tag with the opposing square bracket: ]

 

Next, you put in your text, whatever it is you want hidden.

Then, you put in the closing tag, which starts with a square bracket and a backslash: [/

Then the same code: spoiler

Then the closing square bracket: ]

 

hay thanks

 

 

this is a test

 

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  • 3 weeks later...

Re: About PRIMUS

 

So, speculating off of previous:

 

"Advanced agents" - 200 points

Bronze Avengers - 250-350 points

Silver Avengers - 350-450 points

Golden Avenger - 450+ points

 

And a comment - unless you choose to significantly alter VIPER and DEMON from their published states, both organizations utilize supers. This, of course, sets up some fun PRIMUS-SAT team-ups, as I would assume that the two organizations have a standard coordination plan in place for such.

 

This is very close to what I used in my 'Legacy' campaign. I put a Bronze Agent in Power Armor for my version of an 'Iron Avenger'. I had a scaled probability so that while 1-in-20 people qualified for Assault/"Copper" Agent upgrading, only about 1-in-200 qualified for Bronze, and so on.

 

In this game, PRIMUS also had a secret op called the Legacy Project to equip and train Copper and Bronze agents to take the role of local superheroes in various areas, usually based on a well-respected super who was dead or no longer active. Examples were the new Black Owl, Mister X, and Scarlet Archer. Their secret PRIMUS backing helped make up for any power deficiencies (although they were usually comparable to the originals) and gave PRIMUS an inside person on several superteams. For the greater good, of course.

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Re: About PRIMUS

 

Yeah, I had forgotten about that article.

 

I'd probably handle the artificial muscle as +5 STR no END no Figureds, on the assumption that it's not just a leg assist, but a full-body system. Maybe with a "no damage added" limitation, or maybe not.

 

And check the point totals on the suit itself. 127 points, not including the extra leaping or substituting +5 STR as above, or the weapons systems. That's a nice chunk of points.

 

In the old Destroyers book, squad leaders were described as having armor that gave them +5 Str.

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  • 1 month later...

Re: About PRIMUS

 

Just something that I was kicing around in my mind last week and got down onto paper before I got bored with it, a set of package deals for PRIMUS- a racial-type package for Silver Avenger level Cyberline enhancement, a General agent package as well as Avenger skill package.

 

Silver Avenger Cyberline Enhancement:

+20 Str (20)

+8 Dex (24)

+8 Con (16)

+5 Body (10)

+4 Com (2)

+12 Pd total (8)- includes bonus from Str

+12 Ed total (10)- includes bonus from Con

+2 Spd total (12)- includes bonus from Dex

+7 Rec total (2)- includes binus from Str and Con

+20 End total (2)- includes bonus from Con

+25 Stun total (6)- includes binus from Str and Con

+3 to Sight group perception rolls (9)

+3" Running (6)

1/2 End cost on Str 35-40 (9-10)

8rPd/8rEd Damage Resistance (8)

10 points power defense (10)

Total starting cost of Cyberline enhancement: 154/155 points

Disadvantages:

x1 1/2 Stun from Chemicals and poisons (uncommon) (5)

x1 1/2 Effect from Adjustment or mental powers based on chemicals/drugs

(uncommon group) (10)

Distinctive Feature: Induced Mutations (Not Concealable, special tech or senses, Strong reaction) (10)

End cost of Cyberline Enhancement: 129/130 points

 

Basic PRIMUS agent Training:

Perk: National Police Powers (3)

Perk: Concealed Carry Permit (2)

Membership: PRIMUS-Agent (3)

Security Clearance Lvl 3 (3)

Scholar (3)

CK: City of Assignment 11 (2)

KS: Criminal Law 11 (1)

KS: Supers' World 11 (1)

KS: PRIMUS 11 (1)

Language- One additional at Fluent Conversation level (2)

15pts worth of Martial Arts (generally Commando Training) (15)

Paramedics 11 (2)

PS: PRIMUS Agent 11 (2)

Teamwork 11 (2)

WF: Small arms and Common Melee Weapons (4)

+2 OCV with tight group of attacks (6)

Starting cost of Basic PRIMUS agent training: 52 points

Disadvantages:

Subject to Orders (20)

Distinctive Features: PRIMUS uniform (easy conceal/recognized) (5)

Reputation: PRIMUS agent 11 (10)

End cost of Basic PRIMUS agent training: 17 points

 

Silver Avenger Training: Add to the Basic Agent package

Acrobatics (Dex/5+9) (3)

Breakfall (Dex/5+9) (3)

Tactics (Int/5+9) (3)

1 overall combat skill level (8)

Total cost of Avenger Training: 17pts. Total cost to be Silver Avenger: 129/130+17+17= 163/164 points

 

This seem reasonable to all of you?

Book Mark Post

 

 

Cheers

 

 

QM

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