neogeo69 Posted August 12, 2009 Report Share Posted August 12, 2009 Ok I'm looking at either a witch or an earthy based superhero. How would you build the ability to create... a pit? As an attack that is. For example. GeoDude spots villain. He gestures and a pit opens up villain. Villain falls in. Would it be an entangle? Some type of TK? Tunnelling Ranged? Obviously flying or superleaping victims can get out easily. Others... not so. Thanks! Quote Link to comment Share on other sites More sharing options...
Yansuf Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. Depends on whether you expect it to do any damage. If not, an entangle. I'm not sure how big a limitation to give the "can be escaped with flying or leaping" though. Quote Link to comment Share on other sites More sharing options...
neogeo69 Posted August 12, 2009 Author Report Share Posted August 12, 2009 Re: A pit. I guess, the deeper the pit, the more falling damage. And if it was implemented as an entangle, I can't see how using an energy blast would get you out of it... Quote Link to comment Share on other sites More sharing options...
Certified Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. Transform: Floor to hole in the ground. Quote Link to comment Share on other sites More sharing options...
Beast Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. tunneling usable against others as an attack at range Tunneling 5" through 5 DEF material, Ranged (+1/2), Usable As Attack (+1) (62 Active Points)62 pts active Quote Link to comment Share on other sites More sharing options...
Beast Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. normal ground has 16 body so you will need to generate 32 body ,that is the bad news the good news is every 4 extra body doubles the amount of hexes affected the question would be would this be minor or major transform for me this would be a minor transform Transform: Floor to hole in the ground. Quote Link to comment Share on other sites More sharing options...
Certified Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. normal ground has 16 body so you will need to generate 32 body ,that is the bad news the good news is every 4 extra body doubles the amount of hexes affected the question would be would this be minor or major transform for me this would be a minor transform I like the tunneling idea as well, take on ranged and you can have some fun. With the Transform I thought there was a middle ground between Minor and Major, a 10 point option that would work. It's expensive but once you can break that 32 Body cap regularly there's a lot of room for some fun. Say a 10d6 or 15d6 transform. With the 15d6 transform I think you'd be rolling around 50 body on average so that's 8 hexs deep if my math is right. Quote Link to comment Share on other sites More sharing options...
Beast Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. Transform has cumulative naturally so you can keep adding on to it doubling every 4 points so you could destroy the planet given enough time I like the tunneling idea as well' date=' take on ranged and you can have some fun. With the Transform I thought there was a middle ground between Minor and Major, a 10 point option that would work. It's expensive but once you can break that 32 Body cap regularly there's a lot of room for some fun. Say a 10d6 or 15d6 transform. With the 15d6 transform I think you'd be rolling around 50 body on average so that's 8 hexs deep if my math is right.[/quote'] Quote Link to comment Share on other sites More sharing options...
neogeo69 Posted August 12, 2009 Author Report Share Posted August 12, 2009 Re: A pit. I like the tunneling idea as well' date=' take on ranged and you can have some fun. With the Transform I thought there was a middle ground between Minor and Major, a 10 point option that would work. It's expensive but once you can break that 32 Body cap regularly there's a lot of room for some fun. Say a 10d6 or 15d6 transform. With the 15d6 transform I think you'd be rolling around 50 body on average so that's 8 hexs deep if my math is right.[/quote'] Thanks! Great idea Certified! I'll have to take a look at the book description of Transform again to get the numbers down (i'm at work hehe). Wow. 16 Body for ground eh? Quote Link to comment Share on other sites More sharing options...
neogeo69 Posted August 12, 2009 Author Report Share Posted August 12, 2009 Re: A pit. Of course, if you followed it up with another Transform that filled up the pit afterwards.... that would be nasty to anyone who didn't have Life Support and/or flight or leap. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. I made a mole-person not long ago... I had a few 'pit' abilities. Tunneling: Usable As Attack (triggered for the 'pit trap') was the main method... with or without Fill In depending on how vicious you want to be. Entangle for a shallow pit, especially one that has debris fall into the pit and 'pin you in' Quote Link to comment Share on other sites More sharing options...
Beast Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. yep 16 body for 1 hex and that is just normal dirt it has no def add concrete and it could get a def of 6 blus some more body Wow. 16 Body for ground eh? Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. Entangle, (From Ground, +1/2), Only vs Targets on the Ground (-1/2), Indirect (From Ground, +1/2), Doesn't work against Clinging, Flying, & Leaping 10" (-1/2). Cheers QM Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. Creating a pit trap a different way: Teleport 5", Increased Mass x128, Usable as Attack at Range, Area Effect: 10 hexes, Indirect (always from above); Usable only against dirt / rock / sand, Only to teleport straight up. This affects a wedge of earth, approximately 3 hexes in diameter at the top and 3 hexes deep, teleporting the wedge from directly underneath the target, to 5" above his head. (Near as I can tell, that would weigh between 100,000 and 125,000 kg, depending upon how densely packed it is.) The unfortunate person(s) previously standing on that now-missing hunk-o-dirt, along with the dirt itself, both fall at the end of the Segment, burying alive anyone still underneath it. I suppose you could go with a column of dirt 10" tall and increase the teleport distance to match, but a wedge means the target has a bit farther to go to avoid the falling dirt. Quote Link to comment Share on other sites More sharing options...
Yansuf Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. I guess, the deeper the pit, the more falling damage. And if it was implemented as an entangle, I can't see how using an energy blast would get you out of it... By blasting a ramp up. Quote Link to comment Share on other sites More sharing options...
Beast Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. target can simply leap 2 hexes out of the way so long has they have not used a phases that segment X128 mass is about a 45 str 1 hex of dirt is around 16 tons Creating a pit trap a different way: Teleport 5", Increased Mass x128, Usable as Attack at Range, Area Effect: 10 hexes, Indirect (always from above); Usable only against dirt / rock / sand, Only to teleport straight up. This affects a wedge of earth, approximately 3 hexes in diameter at the top and 3 hexes deep, teleporting the wedge from directly underneath the target, to 5" above his head. (Near as I can tell, that would weigh between 100,000 and 125,000 kg, depending upon how densely packed it is.) The unfortunate person(s) previously standing on that now-missing hunk-o-dirt, along with the dirt itself, both fall at the end of the Segment, burying alive anyone still underneath it. I suppose you could go with a column of dirt 10" tall and increase the teleport distance to match, but a wedge means the target has a bit farther to go to avoid the falling dirt. Quote Link to comment Share on other sites More sharing options...
Blue Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. What's the ground except a very thick wall. How about an energy blast or killing attack, only vs. the ground. SFX: Opening a hole. Then falling in would be up to whether the player had an action phase available to jump out of the way. A downside there is the randomness. Sometimes the hole would be better than others (based on how good your BODY damage roll is). But I tend to think the obvious choices are the best. Tunneling, ranged. Wouldn't seem to need the "usable against" because you aren't forcing someone to move, that's just the side effect of the tunneling in their vicinity. Quote Link to comment Share on other sites More sharing options...
Beast Posted August 12, 2009 Report Share Posted August 12, 2009 Re: A pit. you need the against or they can jump away by using "usable against others you can control the direction they have to go unless they have a power that can counter it(tunneling) this would be just as if you used flying vs others to hold somebody up so they cannot move unless they have flight What's the ground except a very thick wall. How about an energy blast or killing attack, only vs. the ground. SFX: Opening a hole. Then falling in would be up to whether the player had an action phase available to jump out of the way. A downside there is the randomness. Sometimes the hole would be better than others (based on how good your BODY damage roll is). But I tend to think the obvious choices are the best. Tunneling, ranged. Wouldn't seem to need the "usable against" because you aren't forcing someone to move, that's just the side effect of the tunneling in their vicinity. Quote Link to comment Share on other sites More sharing options...
neogeo69 Posted August 13, 2009 Author Report Share Posted August 13, 2009 Re: A pit. Thanks everyone for the ideas! Quote Link to comment Share on other sites More sharing options...
CourtFool Posted August 13, 2009 Report Share Posted August 13, 2009 Re: A pit. Extra Dimensional Movement? … What? Quote Link to comment Share on other sites More sharing options...
neogeo69 Posted August 14, 2009 Author Report Share Posted August 14, 2009 Re: A pit. you need the against or they can jump away by using "usable against others you can control the direction they have to go unless they have a power that can counter it(tunneling) this would be just as if you used flying vs others to hold somebody up so they cannot move unless they have flight Beast, I think you're 100% correct. I re-read the rules for Usable As Attack, and imo, Pit really does describe an event similar to Flight, Usable as Attack, only downwards. So... Tunnelling, Ranged, Usable as Attack essentially will be the way I'm thinking of doing it. Maybe even AE - One Hex as an option. Someone suggested the Body of Ground was, what's the DEF? Thanks Quote Link to comment Share on other sites More sharing options...
Naanomi Posted August 14, 2009 Report Share Posted August 14, 2009 Re: A pit. So... Tunnelling, Ranged, Usable as Attack essentially will be the way I'm thinking of doing it. Maybe even AE - One Hex as an option. Thanks Make it triggered if you are digging the pit earlier then they fall into it. Quote Link to comment Share on other sites More sharing options...
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