MisterD Posted September 11, 2003 Report Share Posted September 11, 2003 I have a water based character for review. Breif origin. Holly winters was an investigator for the EPA. She hound a company that dumps toxic waste into a local river. The bad news was the company has also found Holly. The managed to find and destroy her proof before she could infor her superiors. They also sealed her in one of their barrels and dumped her in the river. A year later AQUA was born. She needs 30 points in Disads, maybe a different group of skills and just some general reviews. Aqua Player: Val Char Cost 20 STR 0 18 DEX 24 15 CON 10 10 BODY 0 13 INT 3 11 EGO 2 15 PRE 5 16 COM 3 10 PD 10 10 ED 7 4 SPD 12 11 REC 16 35 END 3 25 STUN 7 11" RUN012" SWIM06 1/2" LEAP0Characteristics Cost: 102 Cost Power END Permanent Water Form 45 1) Body Of Water: Desolidification (affected by water, fire, cold attacks), Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (90 Active Points); Cannot Pass Through Solid Objects (-1/2), Always On (-1/2) 30 2) Physical Damage Reduction, Resistant, 50% 15 3) Energy Damage Reduction, Resistant, 25% Aquatic Adaptation 5 1) Breathe Underwater: Life Support (Expanded Breathing) 3 2) Underwater Comfort: Life Support (Safe in High Pressure; Safe in Intense Cold) 3 3) Aquatic Movement: Environmental Movement (Water) 96 Water and Ice generation/Manipulation: Multipower, 40-point reserve, all slots: Affects Physical World (+2) (120 Active Points); Custom Modifier (Needs humidity; -1/4) 3u 1) Water Blast: Energy Blast 8d6 (40 Active Points) 4 3u 2) Fire Extinguisher: Dispel Fire Powers 10d6, One At A Time (+1/4) (37 Active Points) 4 2u 3) Watery Regeneration: Healing 3d6 (standard effect: 9 points) (max. Healed Points: 18), Can Heal Limbs (35 Active Points); Only when totaly submerged in water (-1/2) 3 1u 4) Dence Water: +10 STR (10 Active Points); No Figured Characteristics (-1/2) (Modifiers affect Base Characteristic) 2 3u 5) Ice Block: Entangle 3d6, 5 DEF (40 Active Points) 4 2u 6) Steam Blast: Killing Attack - Ranged 2d6 (30 Active Points); Limited Range (25") (-1/4), No Knockback (-1/4) 3 10 Hydor-Propulsion: Multipower, 10-point reserve 1u 1) +5" Running (11" total) (10 Active Points) 1 1u 2) +10" Swimming (12" total) (10 Active Points) 1 Powers Cost: 223 Cost Skill 3 Bugging 12- 3 Bureaucratics 12- 4 Computer Programming (Computer Networks, Personal Computers) 12- 3 Criminology 12- 2 KS: Environmental protection polocies 11- 2 PS: Environmental Protection agency water ways department 11- 6 +2 with Water/Ice attacks Everyman Skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 0 4) Conversation 8- 0 5) Deduction 8- 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) Shadowing 8- 0 9) Stealth 8- 0 10) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] Skills Cost: 23 Cost Perk 2 Fringe Benefit: Local Police Powers Perks Cost: 2 Total Character Cost: 350 Val Disadvantages 20 DF: Made of water (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Enraged: Facing Toxic-Waste dumpers (Uncommon), go 14-, recover 11- 15 Hunted: Eliminatrix Waste Management Lmtd. 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find) 15 Phys. Lim.: Body made of water (All the Time; Slightly Impairing) 10 Psych. Lim.: Protective of natural water sources (Uncommon; Strong) 10 Psych. Lim.: Hunting Eliminatrix Waste Managment Lmtd. (Uncommon; Strong) 10 Reputation: Environmentally Conscious Heroine 11- 10 Vulnerability: 1 1/2 x STUN Fire/Heat attacks (Common) 10 Vulnerability: 1 1/2 x BODY Fire/Heat attacks (Common) Disadvantage Points: 120 Base Points: 200 Experience Required: 30 Total Experience Available: 0 Experience Unspent: 0 PS: I lost the HERO BOARD template that reproduces the HERO charactersheet. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted September 11, 2003 Report Share Posted September 11, 2003 If your permanently desolified dont you need "affects real world at +2 on all yor attacks? Vorsch Quote Link to comment Share on other sites More sharing options...
Pteryx Posted September 11, 2003 Report Share Posted September 11, 2003 Do you really need seperate "Water Blast" and "Strong Water Blast" powers when neither have modifiers? Even if the slots are ultras, you can choose not to use all the dice you have available, right? -- Pteryx Quote Link to comment Share on other sites More sharing options...
ChocolateMousje Posted September 11, 2003 Report Share Posted September 11, 2003 This concept looks like it should have an END reserve, low base REC, +REC only with access to large amounts of water. Hm... you have a 8d6 water blast, and an 8d6 ice blast? Why not just an 8d6 +1/4 variable FX (cold)? Personally, I'd put reduced endurance on the water abilities, and possibly x2 END on the ice. An investigator probably needs some research skills... computer programming, bugging? The multipower slots could use some tweaking, a 60 point pool, but most powers are in the 35-50 range ultras. Not big enough to use the whole pool, but big enough to prevent you from using more than one slot at a time. If you add some 10-25 point slots, you'd have something else to do with the rest of the pool. Quote Link to comment Share on other sites More sharing options...
MisterD Posted September 11, 2003 Author Report Share Posted September 11, 2003 Redid-Character with changes Still tryingto think up 30 points in Disads Still looking for that Boards version of the HERO charactersheet template. Thanks Quote Link to comment Share on other sites More sharing options...
Magmarock Posted September 11, 2003 Report Share Posted September 11, 2003 Instead of Desolid... How about a huge Damage Reduction? That way, you don't have to buy the "Affects Real World" Advantage... Just an idea. Quote Link to comment Share on other sites More sharing options...
Captain Super Posted September 11, 2003 Report Share Posted September 11, 2003 Just a few thoughts, Instead of steam power, which requires heat generation, why not have ice shards as a rka or even RKA Auto fire. Also, I understand that all of the powers in the MP have the advantage affect real world, but doesn't it have to apply to each of the slots, thus increasing each slot cost? Otherwise you get an unfair and amazing point cost savings. Add conversation skill, KS environmental law, KS, investigation techinques, or PS investigator. Also maybe some access to water systems, computer systems, etc. as a gov't employee. And of course AK - water syatem and AK - sewer system (maybe that's just one AK) JMHO Quote Link to comment Share on other sites More sharing options...
MisterD Posted September 12, 2003 Author Report Share Posted September 12, 2003 Originally posted by Captain Super Just a few thoughts, Instead of steam power, which requires heat generation, why not have ice shards as a rka or even RKA Auto fire. Also, I understand that all of the powers in the MP have the advantage affect real world, but doesn't it have to apply to each of the slots, thus increasing each slot cost? Otherwise you get an unfair and amazing point cost savings. JMHO I thought that with the APW Advantage on the MP All her abilities would affect the physical world. Instead of putting the advantage on the Pool I have to put it on each slot? Quote Link to comment Share on other sites More sharing options...
Zed-F Posted September 12, 2003 Report Share Posted September 12, 2003 Normally you're supposed to buy a 120-point reserve and than put it on all slots. It's supposed to affect the cost of and the END paid for each slot. Quote Link to comment Share on other sites More sharing options...
MisterD Posted September 12, 2003 Author Report Share Posted September 12, 2003 120 for the pool. How can I keep the character at 350 points? Quote Link to comment Share on other sites More sharing options...
ChocolateMousje Posted September 12, 2003 Report Share Posted September 12, 2003 Hrm... your hunted mentions 'public ID or easy to find', so why haven't you taken the public ID disad? Watched - civilians afraid of people lurking in their bathwater? Should your Healing be able to work on others? Looks like a candidate for self-only. That'd mean you can't put ARW on the multipower pool though. But you can probably just make it a 120 point pool and only put ARW on the other slots anyway, since putting it on the pool isn't saving you any points. I'm not sure how water leaps... you can buy it down to save a few points. Then again... why aren't you using an EC - Water body? Quote Link to comment Share on other sites More sharing options...
Crimson Arrow Posted September 12, 2003 Report Share Posted September 12, 2003 If she is permanently Desolid, affected by water, fire and cold attacks, why bother with Damage Reduction vs Physical Damage? Yes, in certain rare circumstances (eg Morningstar changes the Variable Advantage on his STR to Affects Desolid), she could take damage from a physical attack, but that SHOULD affect her IMHO. I can't recall if being Desoloid automatically excludes NND attacks from working, if it does, I'd save the 30 points! The reserve must have 120 points. The Limitation you have come up with is valid, so the actual cost is 96. You do need to buy the Advantage Affects Physical World for all the slots. The problem is that you will have attack powers with 120 Active Points, likely well in excess of the campaign limits. How about Telekinesis, with the Affects Porous Advantage, so she can actually control water? What with the Affects Physical World one you'll need to add too, you won't get much TK STR, so it might not be worth it. She is permanently water, but still on the police? Possible, especially in the DC universe. I must admit I'd drop the idea of her being permanently Desolid, keep the Physical Damage Reduction (maybe bumping the ED one up, as Magmarock suggested) and then you might be able to lose the Affects Physical World need. Have one Water Blast with that Advantage, so she can still do something while she is Desolid. You'll still need to keep an eye on Active Points and keeping the power within the Multipower Reserve. Quote Link to comment Share on other sites More sharing options...
Barton Posted September 12, 2003 Report Share Posted September 12, 2003 Disadvantage: Dependence on water - must go back to a FRESH water source Quote Link to comment Share on other sites More sharing options...
MisterD Posted September 12, 2003 Author Report Share Posted September 12, 2003 Here is a link to Aqua's image. If deemed apropriate. I will post to this site. AQUA Quote Link to comment Share on other sites More sharing options...
Zed-F Posted September 12, 2003 Report Share Posted September 12, 2003 Originally posted by MisterD 120 for the pool. How can I keep the character at 350 points? I mean you buy a 120 AP reserve, and then apply limitations. You buy advantages for slots, but you can still buy limitations that affect the whole reserve. The reserve itself will cost the same. The slots, however, will cost more, and they will take more END. To keep the character at 350 points, take another limitation on the reserve, or reduce the number of slots. You might want to do something about how much END 120 point powers cost too. Quote Link to comment Share on other sites More sharing options...
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