Crypt Posted November 17, 2009 Report Share Posted November 17, 2009 I don't feel confortable with this table. For a given mass a living object has more BODY than an unliving object. Why ? I believe that a living "object" is more fragile because of its organs, and thus is more complex than an unliving one. What is your opinion ? Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted November 17, 2009 Report Share Posted November 17, 2009 Re: 6E p172 Object BODY table I don't feel confortable with this table. For a given mass a living object has more BODY than an unliving object. Why ? I believe that a living "object" is more fragile because of its organs, and thus is more complex than an unliving one. What is your opinion ? Most non-living objects have no way to self-repair or change their behavior based on damage taken. They also have no, "will to live". Quote Link to comment Share on other sites More sharing options...
Crypt Posted November 17, 2009 Author Report Share Posted November 17, 2009 Re: 6E p172 Object BODY table yes but... - will to live - organs On the table the will to live not only compensates the organs, it also makes the living being tougher than an unliving one. i tend to think that this two factors would result in an equality with unliving objects. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted November 17, 2009 Report Share Posted November 17, 2009 Re: 6E p172 Object BODY table I don't feel confortable with this table. For a given mass a living object has more BODY than an unliving object. Why ? I believe that a living "object" is more fragile because of its organs, and thus is more complex than an unliving one. What is your opinion ? Does 6e still retain the rule that a character isn't dead until they reach the negative value of their BODY? If so, there is your answer. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted November 17, 2009 Report Share Posted November 17, 2009 Re: 6E p172 Object BODY table Solid objects don't follow bleeding rules -and usually make up for the lack of BODY with a relatively high (and resistant) PD (and ED) Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted November 17, 2009 Report Share Posted November 17, 2009 Re: 6E p172 Object BODY table Never really thought about it. I tend to change Body values based on how easily I want my campaign world to break. Quote Link to comment Share on other sites More sharing options...
Crypt Posted November 17, 2009 Author Report Share Posted November 17, 2009 Re: 6E p172 Object BODY table Does 6e still retain the rule that a character isn't dead until they reach the negative value of their BODY? If so' date=' there is your answer.[/quote'] That's exactly the opposite because living beings are even more tougher with this rule. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted November 17, 2009 Report Share Posted November 17, 2009 Re: 6E p172 Object BODY table In most fiction genres, things are pretty breakable (statues topple and shatter, walls crumble, doors are kicked down, locks are shot out). People, on the other hand, survive bullet wounds, falling out of airplanes, being dragged behind cars, being hit by cars... people survive, when they don't it is a big deal (or they were not important). This is not true of every genre (in Horror, people can never kick down a door, but monsters can walk through them...), but in most situations emulated by RPG rules this would be the case. Quote Link to comment Share on other sites More sharing options...
Crypt Posted November 17, 2009 Author Report Share Posted November 17, 2009 Re: 6E p172 Object BODY table Well, in your opinion is it wise, for a gritty genre, to increase the Body of unliving object (over living values) or would you decrease those of living being instead ? Living 10 => 10 Unliving 7 => 13 Complex 5 => 8 or Living 10 => 7 (looks like a nice Body value for an average everyman npc) Unliving 7 => 10 Complex 5 => 5 (?) Quote Link to comment Share on other sites More sharing options...
schir1964 Posted November 18, 2009 Report Share Posted November 18, 2009 Re: 6E p172 Object BODY table [thread=51286]Alternative: Death, Destruction, and Function[/thread] - Christopher Mullins Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted November 18, 2009 Report Share Posted November 18, 2009 Re: 6E p172 Object BODY table I don't feel confortable with this table. For a given mass a living object has more BODY than an unliving object. Why ? I believe that a living "object" is more fragile because of its organs, and thus is more complex than an unliving one. What is your opinion ? 'Dramatic reality'? Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted November 20, 2009 Report Share Posted November 20, 2009 Re: 6E p172 Object BODY table I think that dramatic license is a large part of living things having more BDY. But the other thing to consider is if you do enough BDY to break down a door, you have just split it in two or maybe only knocked it out of its frame, you haven't reduced it to dust. When the BDY of a nonliving object is considered, you need to look at function as well. It may only take 3 BDY to functionally break a pair of handcuffs, but you still have the bracelets even if the chain has snapped. To functionally break a living thing, you have to kill it, which is more than just breaking an arm. Or to put it another way, living things can continue to function when damaged while inanimate things may not. Quote Link to comment Share on other sites More sharing options...
Ethernaut Posted November 21, 2009 Report Share Posted November 21, 2009 Re: 6E p172 Object BODY table I think someone is forgetting that the amount of damage a thing can take doesn't depend on it's Body alone, but also it's defenses. Do this (or if you prefer simulate this with Hero System): Go to the outside door [preferably an "Exterior Wood Door"] of your house and hit it with your fist. Now repeat the same, but target your nose instead. Which one took more damage? If you aren't sure, repeat it as many times as necessary. Once you are done, don't forget to think happy thoughts! Quote Link to comment Share on other sites More sharing options...
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