Jump to content

Need list of Character builds as campaign exemplars


lensman

Recommended Posts

I need a list of ideas for characters that I, as GM, will build to show how I use Hero Mechanics and would show my expectations on how I expect players to build concepts.

 

So if anyopne has ideas for characters that plaayers would meet in a fantasy game,. please post a little concept / description and I will build them as examples.

Link to comment
Share on other sites

Re: Need list of Character builds as campaign exemplars

 

You take a look here:

http://surbrook.devermore.net/original/originalchar.html#FH

 

These are original FH characters of my own creation. Said page also has PCs and the like from other genres, and then there's the rest of my site, which has hundreds (if not thousands) of HERO System characters of all sorts.

Link to comment
Share on other sites

Re: Need list of Character builds as campaign exemplars

 

I need a list of ideas for characters that I, as GM, will build to show how I use Hero Mechanics and would show my expectations on how I expect players to build concepts.

 

So if anyopne has ideas for characters that plaayers would meet in a fantasy game,. please post a little concept / description and I will build them as examples.

 

 

Bandit

 

Petty pickpocket

 

City guardsman

 

Mercenary soldier

 

Traveling merchant

 

Mounted Knight (with horse)

 

Bard/minstrel

 

Lucius Alexander

 

Palindromedary

Link to comment
Share on other sites

Re: Need list of Character builds as campaign exemplars

 

I would also build and show a typical goblin (and mention likely numbers), a goblin 'shaman', orcs, trolls, giants, etc., always as well mentioning likely numbers players might face. And as well have a few sample 'PC' type characters, so the players see how you would prefer they build their power levels and ratio between combat power and skill flexibility.

Link to comment
Share on other sites

Re: Need list of Character builds as campaign exemplars

 

240zqzn.jpg

Thanks for the idea Panpiper

 

Bergtagenol - simple Troll

Val Char Cost Roll Notes

35 STR 25 16- Lift 3200.0kg; 7d6 [3]

13 DEX 6 12- OCV: 7/DCV: 3

35 CON 25 16-

35 BODY 25

13 INT 3 12- PER Roll 12-

20 EGO 10 13- ECV: 3 - 8

40 PRE 30 17- PRE Attack: 8d6

 

10/20 PD 8 Total: 10/20 PD (0/10 rPD)

10/20 ED 8 Total: 10/20 ED (0/10 rED)

3 SPD 10 Phases: 4, 8, 12

15 REC 11

75 END 11

100 STUN 40

Total Characteristic Cost: 254

 

Movement: Running: 14m/28m

Leaping: 14m/28m

Swimming: 4m/8m

 

Cost Powers END

9 Near Inexhaustible Strength : Reduced Endurance (1/2 END; +1/4) applied to STR

3 Giant proportions: Stretching 4m; no Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 1

12 Atms and Shoulders like Tree trunks: HA +3d6; Hand-To-Hand Attack (-1/4) 1

 

5 Nightvision

23 Detect A Single Thing: Spawn of the Elygium / Aesgardai 17- (Smell/Taste Group), Increased Arc Of Perception (360 Degrees), Range, Tracking

 

2 Impermeable nature: LS (Safe in : One intense Environment)

Notes: Heat or Cold or Magic or Pressure

2 Adaptation to Environment: Power Defense (10 points); Extra Time (1 Month, Only to Activate, -2 1/2), Limited Power: v 1 Environmental SFX SFX (-1)

5 Otherworldly Constitution: LS (Expanded Breathing: One Environment)

Notes: Heat/ Fumes or High / extreme Ellevation or Subterrainean Gas / Poison

5 Combat Fury and Aggrssiveness: Knockback Resistance -8m; Ablative BODY Only (-1/2)

15 Born of Stone: Damage Negation (-6 DCs Energy); Limited Power: Weakness (-1)

 

15 Regeneration: Does Not Bleed

9 Regeneration (1 BODY per Day), Can Heal Limbs

 

21 Giant Heritage: Resistant Protection (4 PD/4 ED/5 Power Defense)

 

Tactical

14 Close combat fierceness : Resistant Protection (6 PD/6 ED); Requires A Roll (14- roll; Activation roll affected by Overall Combat Levels 1 : -1 Activation; -1/4)

9 Combat Fury / Steadfastness: Physical Damage Reduction, Resistant, 50%; 3 Charges (-1 1/4), Limited Power (Only useable vrs. Successful Criutical Hit damage; -1) [3]

 

 

Talents

3 Environmental Movement (no penalties on Ice / Snow)

 

Skills

7 Tactics 14-

3 Concealment 12-

3 Stealth 12-

3 Shadowing 12-

 

3 Breakfall 12-

11 Climbing 16-

 

16 Survival (Arctic/Subarctic, Temperate/Subtropical, Mountain, Underground) 16-

2 Navigation (Land) 12-

20 +4 with all Non-Combat Skills; Limited Power: Limited Geographical region (-1)

Notes: Mountains, Snow / Ice, Jungle, Subterrainean caves, Swamp, Desert

 

5 PS: Praeternatural Artificer 14-

13 Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 17-

4 Praeternatural strength and skill: +4 Offset for Mystic materials / Properties : Weaponsmith

 

10 Weapon and free hand: Two-Weapon Fighting

10 Defense Maneuver I-IV

10 Rapid Attack

13 Power: HTH Killing 16-

 

2 WF: Common Melee Weapons

4 +2 to offset a specific negative DCV modifier imposed by any single specific condition

12 Penalty Skill Levels: +4 vs. Modifiers from total BODY Taken with to offset a specific negative OCV modifier with all attacks

13 +4 with a large group of attacks; Limited Power (1 Lvl Only for every 1 adjacent opponent; -1/2)

 

Total Powers & Skill Cost: 316

Total Cost: 570

 

300+ Disadvantages

25 Psychological Complication: At all consuming War with spawn of the Elygium / Aesgardai (Very Common; Total)

20 Psychological Complication: Unquenchable thirst for Mortal Blood (Very Common; Strong)

15 Psychological Complication: Captivated by unearthly Mortal female beauty (Uncommon; Total)

15 Distinctive Features: (Concealable - only by Sorcery; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

270 Experience Points

 

Total Disadvantage Points: 570

 

Powers/Tactics: Numbers appearing: 1

Packs of 5 are led by Wartroll

6 Packs are led by WarTroll Legend, appeared once during the Fall of the Empire

Link to comment
Share on other sites

Re: Need list of Character builds as campaign exemplars

 

Please explain what "Limited Power: Weakness" means.

 

Lucius Alexander

 

I will explain in general, but not specific. In my campaign this limit: Weakness indicates that there is/ are some forms of SFX that the power des not apply to.

 

Susano, had expected all my export Templates to be 6th ed, guess not. Will have to go back and make sure I know which are which ed. Thanks, did not catch that

 

For those who expressed trepidationn at facing this simple Troll, these guys are meant to battle knights on horseback and a small battalion of men-at arms.

Link to comment
Share on other sites

Re: Need list of Character builds as campaign exemplars

 

If that's a "simple Troll" I am truly afraid to see a "complex Troll"...

 

Be brave, Wolf, and master your fear.

 

For behold - THIS is a COMPLEX Troll

 

Hona Kyger - an Ettindam (Troll Mother)

Val Char Cost Roll Notes

45 STR 15 18- Lift 12.8tons; 9d6 [4]

13 DEX 6 12- OCV: 7/DCV: 4

35 CON 25 16-

35 BODY 25

28 INT 18 15- PER Roll 15-

20 EGO 10 13- ECV: 5 - 8

40 PRE 30 17- PRE Attack: 8d6

 

 

10/21 PD 8 Total: 10/21 PD (0/11 rPD)

10/21 ED 8 Total: 10/21 ED (0/11 rED)

4 SPD 20 Phases: 3, 6, 9, 12

15 REC 11

75 END 11

100 STUN 40 Total Characteristic Cost: 282

 

Movement:

Running: 15m/30m

Leaping: 14m/28m

Swimming: 5m/10m

Teleportation: 1m/2m

 

Cost Powers END

4 Four armed (Huge upper pair, smaller lower pair): Extra Limbs (2) (5 Active Points); Only In Troll Identity (-1/4)

6 Near Inexhaustible Strength : Reduced Endurance (1/2 END; +1/4) applied to STR

14 Powerful arms: +20 STR, Reduced Endurance (1/2 END; +1/4); Only with Extra Limbs (-1/2), Only In Troll Identity (-1/4) 2

2 Giant proportions: Stretching 4m; no Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Only In Troll Identity (-1/4) 1

12 Arms and Shoulders like Tree trunks: HA +3d6; Hand-To-Hand Attack (-1/4) 1

3 4 good hands: Ambidexterity (no Off Hand penalty)

 

5 Nightvision

18 Detect A Single Thing: Spawn of the Elygium / Aesgardai 20- (Smell/Taste Group), Increased Arc Of Perception (360 Degrees), Range

10 Tracking with Smell/Taste Group

10 Discriminatory with Smell/Taste Group

40 Targeting with Smell/Taste Group and Touch Group

20 Feel it in my bones: Detect A Class Of Things: Stone 15- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Tracking

5 Range with Touch Group (10 Active Points); Limited Power Only through stone (-1)

 

27 Otherworldly Constitution: Life Support (Immunity: All drugs and poisons; Longevity: Immortal; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Magic; Self-Contained Breathing)

2 Adaptation to Environment: Power Defense (10 points); Extra Time (1 Month, Only to Activate, -2 1/2), Limited Power: v 1 Environmental SFX SFX (-1)

5 Combat Fury and Aggrssiveness: Knockback Resistance -8m; Ablative BODY Only (-1/2)

25 Born of Stone: Damage Negation (-2 DCs Physical, -6 DCs Energy, -2 DCs Mental); Limited Power: Weakness (-1)

10 Ancient Mind: Mental Defense (10 points total)

 

15 Regeneration: Does Not Bleed

33 Regeneration (1 BODY per Hour), Can Heal Limbs, Resurrection

14 Combat Regeneration: Regeneration (2 BODY per Turn) (32 Active Points); Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2), Only In Troll Identity (-1/4) 6

31 Merge with Stone: Tunneling 6m through 11 PD material, Fill In, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; Unconscious or Dead; +1/4) (47 Active Points); Limited Medium Limited: Stone (-1/2) 5

 

34 Giant Heritage: Resistant Protection (5 PD/5 ED/5 Power Defense) (Protect Carried Items (Huge hands))

 

Tactical

14 Close combat fierceness : Resistant Protection (6 PD/6 ED); Requires A Roll (14- roll; Activation roll affected by Overall Combat Levels 1 : -1 Activation; -1/4)

9 Combat Fury / Steadfastness: Physical Damage Reduction, Resistant, 50%; 3 Charges (-1 1/4), Limited Power (Only useable vrs. Successful Criutical Hit damage; -1) [3]

16 Deflection (20 Active Points); Only Works Against Very Common attack (Non magical attacks; -1/4) 2

 

All the tongues of man and beast

22 1) Universal Translator 17-

20 2) Animal Friendship

15 3) Universal Translator 17- (22 Active Points); Usable By Other (-1/2), Grantor can only grant the power to others, Recipient must remain close to Grantor, Grantor can take back power at any time

Notes: For use on animals or anything else that lacks an innate capacity for language.

 

 

9 Power: Trollery 18-

Trollery, all slots Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4)

14 1) Am I not the fairest maiden you ever saw in a troll's cave?: Shape Shift (Sight, Touch and Hearing Groups, limited group of shapes: adult females of any species), Costs END Only To Change Shape (+1/4) (29 Active Points); Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4) 2

21 2) Tall as a Tree!: Growth (+30 STR, +10 CON, +10 PRE, +6 PD, +6 ED, +6 BODY, +12 STUN, +3m Reach, +24m Running, -12m KB, 801-6,400 kg, +4 to OCV to hit, +4 to PER Rolls to perceive character, 5-8m tall, 3-4m wide), Variable Special Effects (Limited Group of SFX; Exact shape and form varies; +1/4) (62 Active Points); Costs END To Maintain (Full END Cost; -1/2), Only In Troll Identity (-1/4), Restrainable (Only by means other than Grabs and Entangles; Must have room to grow; -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4) 6

11 3) Small as a mouse: Shrinking (0.0348 m tall, 0.0008 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +36m KB) (36 Active Points); Limited Power Can be trapped in small size (if put in a box, pot, cage, etc.) (Being trapped forces her to expend her END until it's exhausted, and she does not revert to full size even then.; -1), Costs END To Maintain (Full END Cost; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4) 4

7 4) Invisibility to Sight and Hearing Groups (25 Active Points); Only When Not Attacking (-1/2), Costs END To Maintain (Full END Cost; -1/2), Increased Endurance Cost (x2 END; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4) 4

10 5) Speak with Stone: Retrocognitive Clairsentience (Sight, Hearing, Smell/Taste And Touch Groups), Increased Arc Of Perception (360 Degrees) (75 Active Points); Extra Time (1 Turn (Post-Segment 12), One Turn for each Phase percieved; -1 1/4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Fixed Perception Point: Particular stone (-1), Retrocognition Only (-1), Costs END To Maintain (Full END Cost; -1/2), No Range (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4) 7

16 6) Wall of Stone: Barrier 5 PD/5 ED, 5 BODY (up to 3m long, 2m tall, and 1m thick), Opaque Sight Group (37 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4) 4

50 7) Stage Setting: Change Environment (-1 to Hearing Group PER Rolls, -1 to Sight Group PER Rolls, -1 to Touch Group PER Rolls, -1 to Smell/Taste Group PER Rolls, +1 Points of Telekinetic STR, +3 Temperature Level Adjustment, -1 to Deduction Skill Roll, -2 Wind Levels, -3 Temperature Level Adjustment, Long-Lasting 1 Turn), Personal Immunity (+1/4), Costs Endurance Only To Activate (+1/4), Variable Special Effects (Any SFX; +1/2) (100 Active Points); Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4) 9

36 8) Glamourie: Sight, Hearing, Smell/Taste and Touch Groups Images, +/-2 to PER Rolls, Alterable Origin Point, Alterable Size, Costs Endurance Only To Activate (+1/4), Area Of Effect (16m Radius; +3/4) (82 Active Points); Increased Endurance Cost (x2 END; -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4) 14

10 9) Changeling: Severe Transform 2d6 (Troll into Mortal infant, Being in fear for his life), Autofire (5 shots; +1 1/2) (75 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Increased Endurance Cost (x3 END; -1), Limited Target ([Very Limited]; Willing Troll; -1), OAF (The infant being duplicated; -1), No Range (-1/2), Concentration (0 DCV; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4) 21

9 10) Foster Troll: Severe Transform 2d6-1 (Mortal into Troll), Variable Healing Method (+1/4), Difficult To Dispel (x4 Active Points; +1/2), Invisible Power Effects (Inobvious to [one Sense Group], effects of Power are Invisible to target; +3/4) (62 Active Points); Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (4 damage increments, damage occurs every 6 Hours, -2 1/2), Limited Power Target must suckle at least one drop of milk from the troll mother (-1 1/2), No Range (-1/2), Limited Target Mortals (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4) 6

15 11) Adopt Troll: Severe Transform 1d6-1 (Mortal into Troll), Difficult To Dispel (x2 Active Points; +1/4), Variable Healing Method (+1/4), Damage Over Time, Target's defenses only apply once (9-12 damage increments, damage occurs every 6 Hours, +1 1/2), Invisible Power Effects (Fully Invisible, effects of Power are Invisible to target; +1 1/2) (45 Active Points); Limited Target Only those who have accepted her hospitality and eaten her cooking; or called her "mother" (-1), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), Unified Power (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4), Limited Power Subject to skill vs skill rolls by other casters seeking to dispel (Opposing caster takes -1/ 5 Active Points; -1/4) 4

 

78 Magical Items: Variable Power Pool, 50 base + 100 control cost, (100 Active Points); Limited Power VPP can only change in special circumstances (usually between adventures) (-1/2); all slots IIF (-1/4)

0 1) Bloody Bludgeon: Killing Attack - Hand-To-Hand 3d6-1 (3d6+1 w/STR) (Reduced Negation (2)), Armor Piercing (+1/4), +4 Increased STUN Multiplier (+1) (99 Active Points); OAF (-1), STR Minimum 20 (-1), Required Hands Two-Handed (-1/2), Inaccurate (1/2 OCV; -1/4) Real Cost: 26 10

Notes: She might even have TWO of them.

0 2) Ettingar, the Terrible Spear: (Total: 86 Active Cost, 25 Real Cost) Killing Attack - Hand-To-Hand 2d6-1 (3d6 - 1 w/STR) (Reduced Negation (1)), Affects Desolidified Any form of Desolidification (+1/2), Penetrating (+1/2) (54 Active Points); OAF (-1), STR Minimum 15 (-3/4), -2 Decreased STUN Multiplier (-1/2), Required Hands Two-Handed (-1/2) (Real Cost: 14) plus Stretching 5m (5 Active Points); Always Direct (-1/4), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4), IIF (-1/4) (Real Cost: 2) plus Naked Advantage: Ranged (+1/2); IIF (-1/4) for up to 54 Active Points (27 Active Points); 1 Recoverable Charge (-1 1/4), Lockout (Cannot attack with spear until retrieving it; -1/2) (Real Cost: 10) Real Cost: 25 6

0 3) Beer of Befuddlement: Change Environment (-3 to Ego roll to resist Persuasion, Oratory, or Charm, Long-Lasting 6 Hours), Alternate Combat Value (uses OMCV against DMCV; +1/4) (26 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Limited Power Only effects those who drink it (-1), 2 clips of 6 Charges (-1/2) Real Cost: 6 [6]

Notes: Two six packs should be plenty don't you think?

0 4) Rune of Escape: Teleportation 1m, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Safe Blind Teleport (+1/4), MegaScale (1m = 1 km; +1) (2 Active Points); IIF (-1/4) Real Cost: 2 1

Notes: A runic charm hidden on her person.

War Troll Arts

Maneuver OCV DCV Notes

4 Root +0 +0 60 STR to resist Shove; Block, Abort

4 Charge +0 -2 11d6 +v/10 Strike, FMove

4 Shove +0 +0 60 STR to Shove

5 Knock Down +0 +0 9d6 +v/10; Target Falls; FMove

4 Unrestrainable +0 +0 60 STR vs. Grabs

5 Seize -2 -1 Grab Two Limbs, 55 STR for holding on; FMove

4 Crush +0 +0 13d6 Crush, Must Follow Grab

7 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Clubs, Empty Hand, Enchanted Weapons, Homemade Weapons, Polearms and Spears, Two-Handed Weapons

 

Perks

10 Treasure Hoard (Not all in one lair): Money: Wealthy

Notes: Even in the middle of a mortal kingdom, she will usually have heard some obscure legend about a nearby buried treasure, stumble across some wealthy merchant to rob if she needs money, earn silver quickly with her skills, etc.

6 Positive Reputation: Trolls will recognize and honor a Troll-Mother (A medium-sized group) 14-, +3/+3d6

 

Talents

3 Environmental Movement (no penalties on Ice / Snow)

3 Never Lost: Bump Of Direction

20 Hard to Surprise: Danger Sense (self only, out of combat) 15-

3 Hard to Surprise: Lightsleep

2 Off-Hand Defense

6 Glamour: +2/+2d6 Striking Appearance (vs. all characters, but only according to form; i.e. vs. Trolls when she is a Troll, Mortals when she is in disguise as Mortal, etc)

5 Memory as enduring as stone: Eidetic Memory

7 Simulate Death (+4 to roll)

 

Skills

5 Tactics 16-

3 Concealment 15-

3 Stealth 12-

3 Shadowing 15-

3 Breakfall 12-

11 Climbing 16-

3 Tracking 15-

 

14 Survival (Arctic/Subarctic, Temperate/Subtropical, Mountain, Underground) 18-

3 Navigation (Land, Underground) 15-

32 +4 with all Non-Combat Skills; Limited Power: Limited Geographical regions Power loses about a fourth of its effectiveness (-1/4)

Notes: Not in cultivated/inhabited land, or ground sanctified to a hostile power

 

13 Weaponsmith (Enchanted, Maces And Hammers, Muscle-Powered HTH, Muscle-Powered Ranged, Spears And Polearms, Swords And Daggers) 18-

4 Praeternatural strength and skill: +4 Offset for Mystic materials / Properties : Weaponsmith

3 Mechanics 15-

 

10 Weapon and free hand: Two-Weapon Fighting

10 Defense Maneuver I-IV

10 Rapid Attack

13 Power: HTH Killing 16-

 

2 WF: Common Melee Weapons

4 +2 to offset a specific negative DCV modifier imposed by any single specific condition (Sweep)

12 Penalty Skill Levels: +4 vs. Modifiers from total BODY Taken with to offset a specific negative OCV modifier with all attacks

13 +4 with a large group of attacks; Limited Power (1 Lvl Only for every 1 adjacent opponent; -1/2)

 

Deceptive and Cunning

3 1) Disguise 15-

3 2) Acting 17-

3 3) Mimicry 15-

3 4) Persuasion 17-

3 5) Oratory 17-

3 6) Paramedics 15-

3 7) Sleight Of Hand 12-

3 8) Trading 17-

3 9) Ventriloquism 15-

3 10) Charm 17-

7 11) Deduction 17-

2 12) Riding 12- (3 Active Points); Not in Troll Identity (-1/4)

3 13) Lockpicking 12-

3 14) Tricks and Traps: Security Systems 15-

 

3 Loremistress (Scholar)

5 1) Well I know the doings of my children: KS: Trolls (6 Active Points) 18-

2 2) KS: Herblore (3 Active Points) 15-

2 3) KS: History (3 Active Points) 15-

2 4) KS: Riddles (3 Active Points) 15-

2 5) KS: Spawn of the Elygium/Aesgardai (3 Active Points) 15-

2 6) KS: Stones (3 Active Points) 15-

 

3 Skills of a Long Life (Jack of All Trades)

2 1) Arcane Skill: PS: Praeternatural Artificer 15-

2 2) PS: Chirurgeon (3 Active Points) 15-

2 3) PS: Cooking (3 Active Points) 15-

2 4) PS: Herbalism (3 Active Points) 15-

1 5) PS: Lumberjack (2 Active Points) 11-

2 6) PS: Masonry (3 Active Points) 18-

2 7) PS: Mining (3 Active Points) 18-

2 8) PS: Sculpture (3 Active Points) 12-

1 9) PS: Seamstress (2 Active Points) 11-

2 10) PS: Singing (3 Active Points) 17-

2 11) PS: Weaving (3 Active Points) 12-

2 12) PS: Wetnursing/Childtending (3 Active Points) 17-

 

Total Powers & Skill Cost: 1092

Total Cost: 1373

 

500+ Disadvantages

15 Psychological Complication: At War with spawn of the Elygium / Aesgardai (Very Common; Moderate)

10 Negative Reputation: Foul trollop who enchants and enslaves men, Infrequently (Extreme)

20 Psychological Complication: Mother (Common; Total)

Notes: Protective of all Trolls, especially own children. Will not harm pregnant females or young (even of enemies.) Will not harm anyone who has suckled at her teat. May spare those who are protecting children.

10 Physical Complication: Slow to bear; will only concieve and give birth once a century. Young will be two females or four males. (Infrequently; Slightly Impairing)

15 Distinctive Features: (Concealable - only by Sorcery; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

5 Rivalry: Professional (Magicians. See "Assorted Geases"; Rival is As Powerful; Rival is (potentially) a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)

5 Rivalry: Professional (Bards, or anyone else willing to play the Riddle Game. See "Assorted Geases"; Rival is As Powerful; Rival is (potentially) a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)

20 Accidental Change: Reverts to true form if True Name spoken Always (Uncommon)

10 Vulnerability: 2 x Effect PRE attacks from anyone knowing her True Name (Uncommon)

15 Cursed by the Elygium/Aesgardai - Unluck: 3d6

5 Psychological Complication: Tries to adopt impressive mortals (Uncommon; Moderate)

20 Assorted Geases: (Infrequently; Fully Impairing)

Notes: Constrained by various taboos, such as: Hospitality: If she has shared salt, she may not attack or steal from her guest/host for three days. Note that if the other party breaks faith first, she is not bound. Contests: If there is a wager on a fair contest with rules agreed to beforehand, she must honor the terms. She is especially amenable to contests of sorcery or riddles. Note that a magical contest, unless it's a straight "Wizard's duel" until one of them is dead, unconscious, or obviously helpless, will probably have a problem in finding an impartial judge both will agree on.Third Request: She must answer any question, or grant any boon, if the same person has requested it three times on three seperate occasions. This is why she will usually kill any non-troll who is asking for the same thing twice. She MAY put conditions on the answer ("First you must answer these three questions I have for you" or "I will do that favor when you bring me the golden scale that grows between the eyes of the Wyrm of Dy Hab Low.")Pursuits: Anyone eluding her for three days running has earned their life and liberty. Oaths: She may not lie or break her word if she swears "By my paps" while holding them in her hands, or "By my mother's bones" while touching living rock that has never been cut or quarried.Others are certainly possible.

873 Experience Points

(127 points unspent)

 

Total Disadvantage Points: 150

 

Background/History: This is an ancient and powerful troll mother - less experienced ones are certainly possible, as are even more powerful examples.

 

Personality/Motivation: Less consumed with warfare than their male counterparts, troll mothers worry more about the preservation of their race. They often seek to "adopt" humans, either by stealing infants or enchanting exceptional adults with traits the troll mother finds admirable.

 

Quote: Oh, my brave hero, do not go back and fight those terrible things until you have rested and healed your wounds. Here, lay your head on my soft breast. Hm, but you do not wish to go to sleep just yet, I hope?

 

Powers/Tactics: A common trick is for a troll mother to seduce a brave, clever, or magically powerful man into suckling on her breast, thus making him one of her "children." Only one troll mother will usually be found in a band of trolls, and they are often found alone. Any trolls around, however, are likely to obey the mother without question and die to defend her.

 

Campaign Use:

 

Appearance: Somewhat smaller than the usual troll, but with four arms and four breasts. Even in this form, the troll mother conveys some of the majesty of a mountain, a great beast like an elephant, or a force of nature like a storm. When first met, however, she will usually be in the form of a human female, anything from a crone to a fair maiden.

 

 

Lucius Alexander

 

The palindromedary thinks I need to go back and do more of those 50 + 50 pt characters

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...