torchwolf Posted January 4, 2010 Report Share Posted January 4, 2010 Quoted from a review of BASH! Basic Action Super Heroes Ultimate Edition: If you're new to BASH, it's an easy to learn system that plays very fast but still manages to have enough crunch to keep you interested. The basic mechanic is rolling 2d6 and multiplying the result by the appropriate stat (Brawn, Agility, or Mind) plus any applicable modifiers and beating a target number. Simple and easy. Oh yeah, the Hero System requires too much math to play. Quote Link to comment Share on other sites More sharing options...
GamePhil Posted January 4, 2010 Report Share Posted January 4, 2010 Re: Math People simply don't get that somewhat involved mathematics during character creation (which, honestly, can be bypassed for simple characters) is not as bad as having to go through such the above formula on every single roll. Probably easy enough for us, but still. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 4, 2010 Report Share Posted January 4, 2010 Re: Math Hero probably has the most effort intensive character creation system of any RPG because it requires that you actually think about what you are doing, but even then the maths is pretty basic, and covered in the tables provided. The actual system is not and never has been mathematically complex. Anyone ever see the (original) 'Villains and Vigillantes' system method for calculating 'carrying capacity'? Sheesh. I think this 'You need to be a Fud to play Hero' is a vicious rumour spead by the jealous. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted January 4, 2010 Report Share Posted January 4, 2010 Re: Math Sean - I dont think our american cousins will know what a fud is (PhD in case you were wondering) and there will be people in the west of Scotland sniggering as you have just used our very own synonym for female genitalia... :-) Quote Link to comment Share on other sites More sharing options...
lemming Posted January 4, 2010 Report Share Posted January 4, 2010 Re: Math Sean - I dont think our american cousins will know what a fud is (PhD in case you were wondering) and there will be people in the west of Scotland sniggering as you have just used our very own synonym for female genitalia... :-) Thanks Doc, I was wondering what "Fear, uncertainty and doubt" had to do with the math. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted January 4, 2010 Report Share Posted January 4, 2010 Re: Math I was just going to say, "FUD -- Fear, Uncertainty, and Doubt"? Quote Link to comment Share on other sites More sharing options...
Zeropoint Posted January 5, 2010 Report Share Posted January 5, 2010 Re: Math Foreign, um . . . Underwear Damage? Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 5, 2010 Report Share Posted January 5, 2010 Re: Math Sean - I dont think our american cousins will know what a fud is (PhD in case you were wondering) and there will be people in the west of Scotland sniggering as you have just used our very own synonym for female genitalia... :-) As in 'I wouldn't mind a visit to Elmer?' Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 5, 2010 Report Share Posted January 5, 2010 Re: Math Thanks Doc' date=' I was wondering what "Fear, uncertainty and doubt" had to do with the math.[/quote'] OK, I can see how you wouldn't have got 'doctor' from that, but the female genitalia should have been obvious. OK, shutting up now.... Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 5, 2010 Report Share Posted January 5, 2010 Re: Math Foreign' date=' um . . . Underwear Damage?[/quote'] Back to...no, really, shutting up now... Quote Link to comment Share on other sites More sharing options...
Susano Posted January 6, 2010 Report Share Posted January 6, 2010 Re: Math How about calculating the final values of super powers in GURPS? It's all percentages! Not to mention the rules for building a vehicle. Quote Link to comment Share on other sites More sharing options...
torchwolf Posted January 6, 2010 Author Report Share Posted January 6, 2010 Re: Math Fun with Fractions: The original Superworld game had Advantages on Powers rated in adding to a Power's cost (per Level) equal to the original cost plus original x4, x2, x1 or x1/3 [equal to +4, +2, +1 or +1/3 in Hero System terms]. Power Disadvantages used 1/2, 1/3 and 1/6 of original cost categories, and 1 point per 5% flat refunds on Power for Burnout or Failure Chance. As in RuneQuest, Critical Rolls were equal to 1/20th of the number required for Success, Special Rolls were equal to 1/5th of the number required, and Fumbles were defined as any roll greater than 100 minus 1/20th of the chance to miss, noting: "see Crucial Rolls Table if you're confused". It also had Actions defined as Melee Round Actions, Full Actions, Semi-Actions, Quartermoves (an Action), and Instantaneous Actions. Still, I liked and used the game, but would probably not attempt it today. Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Math Ah, GURPS Vehicles, the most complex role-playing rules system in existence. Except for GURPS using GULLIVER. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Math GURPS Vehicles? I think that Space Opera by FGU was the most complicated set of rules I ever attempted to read! Quote Link to comment Share on other sites More sharing options...
torchwolf Posted January 7, 2010 Author Report Share Posted January 7, 2010 Re: Math Ah, Space Opera. I actually GMed it a few times. Unfortunately this game, also from Fantasy Games Unlimited, never saw play... while it had some interesting mechanics (as a Gamma World-like combat flowchart), it had rather randomly in-depth mechanics... Off-hand Dexterity equals (Wit plus Will plus Deftness)/G, nearest plus 2D3 Other Trivia: Aftermath used the (physically non-existent at the time) d30 for a few rolls, surprisingly not for the 30 Hit Locations though. The d30 was simulated thus: D30: Roll a D20 and a control die. If the control die is a 1- 2' date=' the D20 result is read as 1-10; if the control die is 3-4, the D20 result is read as 11-20; if the control die is 5-6, the D20 result is read as 21-30.[/quote'] Although it does not state so, it might be inferred that the control die is a d6. Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Math Actually, it occurs to me that Gary Gygax's Mythus was even more complicated than GULLIVER and GURPS Vehicles combined. I had blocked it out. Quote Link to comment Share on other sites More sharing options...
spaceprincessecho Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Math Other Trivia: Aftermath used the (physically non-existent at the time) d30 for a few rolls' date=' surprisingly not for the 30 Hit Locations though. The d30 was simulated thus:[/quote'] Wouldn't it have been easier to use a d10 and the "control die"? Or was this in the days of the twenty-sided d10? Quote Link to comment Share on other sites More sharing options...
Susano Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Math I'm pretty sure that's the days of D20s only. Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted January 8, 2010 Report Share Posted January 8, 2010 Re: Math Actually' date=' it occurs to me that Gary Gygax's Mythus was even more complicated than GULLIVER and GURPS Vehicles combined. I had blocked it out.[/quote'] Mythus wasn't THAT bad. You never had to find the cube root of any number in Mythus, that I can recall. Quote Link to comment Share on other sites More sharing options...
Nevelon Posted January 8, 2010 Report Share Posted January 8, 2010 Re: Math Mythus wasn't THAT bad. You never had to find the cube root of any number in Mythus' date=' that I can recall.[/quote'] IIRC Mythus was also a system where almost all the math was up front. Once you were done with your character it was just roll and add. Quote Link to comment Share on other sites More sharing options...
TSandman Posted January 11, 2010 Report Share Posted January 11, 2010 Re: Math Ever tried soing Mechas in Mekton Zeta Plus? I spent at least a week doing a spreadsheet to enable our group to redo the caclulation for changing armor weight, size, power-to-weight ratios, etc... without having to start from scratch every single time IIRC, there was some options that changed the multipliers you used in mid-calculation, others that added to the result, etc. Every changes needed a regression to verify every part of the cost calculation was impacted Quote Link to comment Share on other sites More sharing options...
Zeropoint Posted January 11, 2010 Report Share Posted January 11, 2010 Re: Math Ah, GURPS Vehicles, in which it is possible to build an airplane and when you're finished, discover that it won't fly. Quote Link to comment Share on other sites More sharing options...
TSandman Posted January 11, 2010 Report Share Posted January 11, 2010 Re: Math How Usefull! Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted January 11, 2010 Report Share Posted January 11, 2010 Re: Math And the only way to build a birchbark canoe is to consider birchbark a high-tech material. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted January 11, 2010 Report Share Posted January 11, 2010 Re: Math Ah' date=' GURPS Vehicles, in which it is possible to build an airplane and when you're finished, discover that it won't fly.[/quote'] That's what the Hoisters are for. Quote Link to comment Share on other sites More sharing options...
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