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Review Gargoyle


JmOz

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The Characters name is Gargoyle, he has found a mystical artifact that merged with him, now he can summon forth a form of a gargoyle, while in said form he is a fairly strait forward Brick with wings.

 

Guidelines for game

No everyman skills (recomended package is 25 points)

325 point characters, 50 complications (6th edition)

Use low power guidelines, DEF 12-30 (1/2 resistant), Speed 4-6 as a guideline

 

Gargoyle

Andrew Rogers

 

VAL CHA Cost Roll Notes

15 STR 5 12- / 19- HTH Damage 3d6/10d6 END [1/2]

13 DEX 6 12- / 13-

15 CON 5 12- / 14-

10 INT 0 11- PER Roll 11-

13 EGO 3 12-

10 PRE 0 11- / 13- PRE Attack: 2d6 / 4d6

4 OCV 5

3 DCV 0

3 OMCV 0

4 DMCV 3

3 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12

5 PD 3 5/30 PD (0/20 rPD)

5 ED 3 5/30 ED (0/20 rED)

5 REC 1

25 END 1

12 BODY 2

20 STUN 0

 

Movement Cost Meters Notes

RUNNING 3 15m/30m END [1]

SWIMMING 0 4m/8m END [1]

LEAPING 0 4m 4m forward, 2m upward

FLIGHT 30m/60m

 

 

 

 

Characteristics Total: 50

 

Cost Powers

4 Regeneration (1 BODY per Day) - END=0

5 Nightvision - END=0

Form of the Gargoyle, all slots Only In Alternate Identity (-1/4) - END=

35 1) +35 STR, Reduced Endurance (1/2 END; +1/4) (44 Active Points); Only In Alternate Identity (-1/4) - END=1

8 2) +5 DEX (10 Active Points); Only In Alternate Identity (-1/4) - END=

8 3) +10 CON (10 Active Points); Only In Alternate Identity (-1/4) - END=

8 4) +10 PRE (10 Active Points); Only In Alternate Identity (-1/4) - END=

16 5) +4 OCV (20 Active Points); Only In Alternate Identity (-1/4) - END=

12 6) +3 DCV (15 Active Points); Only In Alternate Identity (-1/4) - END=

8 7) +1 SPD (10 Active Points); Only In Alternate Identity (-1/4) - END=

4 8) +5 PD (5 Active Points); Only In Alternate Identity (-1/4) - END=

4 9) +5 ED (5 Active Points); Only In Alternate Identity (-1/4) - END=

4 10) +5 REC (5 Active Points); Only In Alternate Identity (-1/4) - END=

4 11) +25 END (5 Active Points); Only In Alternate Identity (-1/4) - END=

10 12) +13 BODY (13 Active Points); Only In Alternate Identity (-1/4) - END=

12 13) +30 STUN (15 Active Points); Only In Alternate Identity (-1/4) - END=

72 14) Resistant Protection (20 PD/20 ED), Hardened (+1/4), Impenetrable (+1/4) (90 Active Points); Only In Alternate Identity (-1/4) - END=0

21 15) Winged Flight: Flight 30m, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Restrainable (-1/2), Only In Alternate Identity (-1/4) - END=1

 

Powers Total: 235

 

 

Cost Skills

3 Acrobatics 12- (13-)

1 Acting 8-

3 Breakfall 12- (13-)

1 Bureaucratics 8-

1 CK: New City 8-

3 Climbing 12- (13-)

1 Combat Driving 8-

1 Concealment 8-

1 Tactics 8-

1 Conversation 8-

1 Deduction 8-

3 KS: Common Knowledge 11-

2 KS: Sports 11-

2 KS: Video Games 11-

4 Language: English (idiomatic)

1 Language: Spanish (basic conversation)

2 PS: Student 11-

1 Paramedics 8-

1 Persuasion 8-

1 Shadowing 8-

1 Stealth 8-

1 Streetwise 8-

1 Strength Tricks 8-

0 TF: Small Motorized Ground Vehicles

3 Teamwork 12- (13-)

 

Skills Total: 40

 

 

 

Value Complications

15 Social Complication: Secret ID Frequently, Major

15 Psychological Complication: Worried about Accidentaly Hurting Someone (Common; Strong)

20 Hunted: VIPER Infrequently (Mo Pow; NCI; Harshly Punish)

 

Complications Points: 50

 

Base Points: 275

Experience: 0

Experience Unspent: 0

Total Character Cost: 325

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Re: Review Gargoyle

 

The first thing that came to my mind when looking over this character was "okay, a guy who turns into a gargoyle at will...wait a minute, no Multiform?".

 

I'm still wondering why that is, to be honest. Seems to me that that would be the Power to use to model this kind of concept.

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Re: Review Gargoyle

 

He would be easier to read

 

 

Gargoyle

Andrew Rogers

 

VAL CHA Cost Roll Notes

15(50) STR 5 12- / 19- HTH Damage 3d6/10d6 END [1/2]

13(18) DEX 6 12- / 13-

15(25) CON 5 12- / 14-

10 INT 0 11- PER Roll 11-

13 EGO 3 12-

10(20) PRE 0 11- / 13- PRE Attack: 2d6 / 4d6

4(8) OCV 5

3(6) DCV 0

3 OMCV 0

4 DMCV 3

3(4) SPD 10 Phases: 4, 8, 12/3, 6, 9, 12

5 PD 3 5/30 PD (0/20 rPD)

5 ED 3 5/30 ED (0/20 rED)

5(10) REC 1

25(50) END 1

12(25) BODY 2

20(50) STUN 0

 

 

 

Is he big and heavy?

you might consider knockback resistance

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Re: Review Gargoyle

 

Review Gargoyle curled its granite toes into the soft, yielding concrete. Half unfolding its travertine wings, it leaned out over the street. The beating rain funneled through the hole in the back of its head and through its mouth, gouting over the street below. In its heart, Review Gargoyle knew that someday, Karyn Kusama would walk into that spewing gout, and get malodorous gargoyle spew in her hair. That's for Aeon Flux, it silently yelled at the night sky.

Woah, it thought. Too much caffeine. Got to cut back.

Reaching round, it thrust stubby claws into its satchel, careful not to damage its PowerBook. Its review of Chloe was due in two hours, and it didn't get many commissions from Slate.

It was tough being a Review Gargoyle. Human reviewers could just park their soft, fleshy hineys in some Starbucks and write there. It had to cling to the masonry brows of the city with only the occasional, crunchy pigeon for distraction.

Then, deep within, its basalt heart lurched as it realised that the network it was surfing was down. It looked back at the light spilling out of the apartment window on the other side of the cornice. Probably clicked on some malware-laden porn site again. Should it try to find another open network, or go inside and fix Andy's computer again?

No, it wasn't tough. It sucked being Review Gargoyle.

At least it could take it out on Egoyan.

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Re: Review Gargoyle

 

My two questions would be:

 

- whether he needs an 18 DEX - if anything, shouldn't he be slower and more ponderous in gargoyle form? With 6e DEX only determining action timing, are those points well spent?

 

- do you benefit from a 6 DCV? I'm assuming he'd be average to slow on the CV scale, and an 8 OCV will hit a 6 DCV 5 times in 6 anyway. Would you be better off with a 4 DCV and +5 PD/ED, or +20 STUN?

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Re: Review Gargoyle

 

DCV (Defensive Combat Value) can be adjusted by the dodge maneuver by +3

so a character that is hit 5 out of 6 times might avoid a nasty attack by dodging and reducing the chance of getting struck to 50%.

 

Many campaign have defense limits.

 

If a character makes an attack on a villain that isn't even hurt,

the player losses interest in the combat.

Granted, the player is challenged to search for alternative means of damaging the opponent.

But if the player's standard attack is never enough, the player will be frustrated.

Now, reverse that and consider the game master dealing with a character with nigh invulnerability.

Damage Reduct is a way around that so is buying more stun

as the character will still be damaged when hit.

 

 

OMCV

unless that applies to presence attacks, what's the point

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Re: Review Gargoyle

 

DCV (Defensive Combat Value) can be adjusted by the dodge maneuver by +3

so a character that is hit 5 out of 6 times might avoid a nasty attack by dodging and reducing the chance of getting struck to 50%.

 

Or get through that nasty attack with the extra STUN or defenses he bought instead. And I don't find a lot of low SPD high defense characters sacrifice actions to still have a 50/50 chance of getting hit. I also find the guy with the nasty attack tends to be pretty good at connecting with it (tends to be a master villain type), so he probably beats that 8 OCV.

 

You're going to get hit most times anyway - 83.8% vs 95.37% won't make as much difference long term as another 20 STUN or +5/+5 defenses.

 

Many campaign have defense limits.

 

Buy something else. STUN, REC, attack DC's, more OCV so you seldom miss, what have you. Defernses aren't your only option.

 

If a character makes an attack on a villain that isn't even hurt' date=' the player losses interest in the combat.[/quote']

 

Similar frustration arises if he can't hit, or if everyone always hits him despite the points he invested in DCV.

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Re: Review Gargoyle

 

Or get through that nasty attack with the extra STUN or defenses he bought instead. And I don't find a lot of low SPD high defense characters sacrifice actions to still have a 50/50 chance of getting hit. I also find the guy with the nasty attack tends to be pretty good at connecting with it (tends to be a master villain type), so he probably beats that 8 OCV.

 

You're going to get hit most times anyway - 83.8% vs 95.37% won't make as much difference long term as another 20 STUN or +5/+5 defenses.

 

fair enough

trying not to be hit when one starts 3 combat values below the average is fighting an uphill battle on the bell curve of probability

 

 

 

 

 

Buy something else. STUN, REC, attack DC's, more OCV so you seldom miss, what have you. Defenses aren't your only option.

 

 

 

Similar frustration arises if he can't hit, or if everyone always hits him despite the points he invested in DCV.

 

I think if one is always hit being able to hit in return would be a fair compensation.

So OCV sounds good.

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Re: Review Gargoyle

 

trying not to be hit when one starts 3 combat values below the average is fighting an uphill battle on the bell curve of probability

 

Exactly. So why pay to be three below average instead of, say, 5 or 7 below average?

 

There's a point where buying OCV is also pointless. If the average DCV is, say, 8, you could spend 25 points on an 8 OCV and hit on 11-. Or you could buy AoE Accurate for your 60 STR (cost 15 points) and have 10 points left over. With a 3 OCV, you will hit DCV 3 on a 11- (and adjacent hexes are DCV 0...).

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Re: Review Gargoyle

 

I'm not a fan of area of effect accurate

it takes the opponents DCV out of the equation

 

Most AoE's take the opponent's DCV out of the equation. The reduction for putting the roll to hit each target back in is not enough to justify losing that significant benefit, IMO.

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Re: Review Gargoyle

 

if that is all he turns into hero form only works just as good

 

 

The first thing that came to my mind when looking over this character was "okay, a guy who turns into a gargoyle at will...wait a minute, no Multiform?".

 

I'm still wondering why that is, to be honest. Seems to me that that would be the Power to use to model this kind of concept.

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Re: Review Gargoyle

 

Most AoE's take the opponent's DCV out of the equation. The reduction for putting the roll to hit each target back in is not enough to justify losing that significant benefit' date=' IMO.[/quote']

 

it was consider a +1/4 to selectively target on multiple target in an area of effect which requires a roll to hit for each target

that bore the advantage of not hitting friends within the area

 

 

Because only statues with rain spouts are technically "gargoyles" you could give him a water spout energy blast attack.

 

it's a privilege to serve

DrinkingFountain2.gif

 

 

I know he is somewhat basic' date=' and the background is skimpy but no comments? Ideas on fleshing him out would be appreciated[/quote']

 

Extra Limbs Tail and Wings

with +2 speed only to use tail or wings

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Re: Review Gargoyle

 

it was consider a +1/4 to selectively target on multiple target in an area of effect which requires a roll to hit for each target

that bore the advantage of not hitting friends within the area

 

With a 1/4 reduction for needing a roll to hit everyone in the area, I consider that reduction in utility undervalued. Perhaps "must roll to hit each target in the area" might more appropriately halve the advantage.

 

This also extrapolates "pick any or all targets in the area instead of hitting everyone automatically" to cost +1/2 (less -1/4 for "must hit each target" = +1/4). I believe 6e added the option of choosing your target without sacrificing the "target an area" aspect of AoE, but I don't recall for sure - anyone have the books (maybe the APG) handy?

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Re: Review Gargoyle

 

With a 1/4 reduction for needing a roll to hit everyone in the area, I consider that reduction in utility undervalued. Perhaps "must roll to hit each target in the area" might more appropriately halve the advantage.

 

This also extrapolates "pick any or all targets in the area instead of hitting everyone automatically" to cost +1/2 (less -1/4 for "must hit each target" = +1/4). I believe 6e added the option of choosing your target without sacrificing the "target an area" aspect of AoE, but I don't recall for sure - anyone have the books (maybe the APG) handy?

 

"Accurate Selective", APG p. 134, yes. It increases your Area of Effect Advantage by +3/4 and simply lets you choose who in the area gets affected by the attack. (Something that struck me while looking this up: by a strict reading, both this and regular Selective seem contingent on hitting the target area in the first place. It's not clear to me that either necessarily applies if the area attack itself misses in the first place and thus scatters to somewhere it wasn't meant to go, though of course the GM is always free to rule that it does.)

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Re: Review Gargoyle

 

The first thing that came to my mind when looking over this character was "okay, a guy who turns into a gargoyle at will...wait a minute, no Multiform?".

 

I'm still wondering why that is, to be honest. Seems to me that that would be the Power to use to model this kind of concept.

 

The way this has been statted out, the Gargoyle form is *better* than the human form, but retains all of the human forms skills/knowledge/abilities. Multiform is most appropriate when you have two forms that are different without having one be a better version of the other. A good rule of thumb is if you need different complications for each form or a different skill list for each form you probably want Multiform.

 

If the Gargoyle form didn't have access to the humans memory or skills, or if the human was a quadriplegic and the gargoyle wasn't there would be a much better case for Multiform.

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Re: Review Gargoyle

 

The way this has been statted out, the Gargoyle form is *better* than the human form, but retains all of the human forms skills/knowledge/abilities. Multiform is most appropriate when you have two forms that are different without having one be a better version of the other. A good rule of thumb is if you need different complications for each form or a different skill list for each form you probably want Multiform.

 

If the Gargoyle form didn't have access to the humans memory or skills, or if the human was a quadriplegic and the gargoyle wasn't there would be a much better case for Multiform.

Well, if you say so. Personally, I see Multiform as thematically appropriate whenever an actual shapechange is involved, as seems to be the case here -- the gargoyle form is actually physically different from the human (it has wings, for starters!) even if it has the same personality and skill set, and so Multiform fits. Only In Alternate ID is more something I'd use for characters who somehow pick up powers when 'in costume' but are otherwise still easily recognizable as the same person (well, modulo the Clark Kent effect, anyway) -- a Power Ranger or Sailor Scout, say, or a power armor user who hasn't bought his suit as a Focus because it's not supposed to get inconveniently damaged or taken away in actual play and is thus more of a special effect.

 

I'll freely admit that the dividing line can get a bit fuzzy, but this case still looks more like one for Multiform to me, even if it's purely in terms of fluff.

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