JmOz Posted May 24, 2010 Report Share Posted May 24, 2010 For a number of reasons, I want to stat up a piece of rope. I thought it would be interesting to explore what a fairly common item can do in game, so rope here is your chance to get the hero addict treatment. This is an exercise in modeling from effect, and ment as a fun diversion, this thread is not intended to be a "We don't need to model mundane items" in game you are right, but not what this is about So first of all, while my focus is champions, It is a common enough item so that I think it is multi genre in it's uses (of course only in champs would you really need a write up). Second I think that this will be heroic rope, nor real rope, meaning that we are looking for what it can do in action stories/comics, not a 100% realistic view. However to draw the line somewhere, we are not looking at magical rope or any of the kind So a list of abilities To grab something (lasso) To Swing by To tie someone up to support weight anyone else have ideas? Quote Link to comment Share on other sites More sharing options...
mattingly Posted May 24, 2010 Report Share Posted May 24, 2010 Re: Mundane Item Buildng: Rope In superheroic games, I normally just call it Telekinesis through a Focus. Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 24, 2010 Author Report Share Posted May 24, 2010 Re: Mundane Item Buildng: Rope In my superhero games I use stretching with limitations, works really well. But like I said, this is kind of an exercise in defining everything a F/X can do and building it. I chose rope for a couple reasons, one it was the next item in my vigilante guide (AKA Bat Gear), and it is a fairly common item that people are familiar with... Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 24, 2010 Report Share Posted May 24, 2010 Re: Mundane Item Buildng: Rope Lashing to create structures, rafts, etc. Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted May 24, 2010 Report Share Posted May 24, 2010 Re: Mundane Item Buildng: Rope My first thought was a multipower with an Entangle and Swinging and Stretching, etc. but I think Mattingly has a very elegant solution with TK. My only addition might be to give it a built-in Power Skill roll (rope tricks!) so you can pull off stunts that might be a little outside of the normal TK effect (like making a makeshift fuse with rope and gasoline). Quote Link to comment Share on other sites More sharing options...
Uncle Kudzu Posted May 24, 2010 Report Share Posted May 24, 2010 Re: Mundane Item Buildng: Rope My first thought was a multipower with an Entangle and Swinging and Stretching' date=' etc. but I think Mattingly has a very elegant solution with TK. My only addition might be to give it a built-in Power Skill roll (rope tricks!) so you can pull off stunts that might be a little outside of the normal TK effect (like making a makeshift fuse with rope and gasoline).[/quote'] The TK sounds like a great and simple solution. I would have made it far more complex...a VPP 'Rope Tricks' that's built into an independent OAF (rope). - Uncle K. Quote Link to comment Share on other sites More sharing options...
mattingly Posted May 25, 2010 Report Share Posted May 25, 2010 Re: Mundane Item Buildng: Rope I figure that since a rope can do many of the things that Strength can (grab, hold, trip, etc), making it TK worked for most cases. If you have really good control over the rope, then yes, Stretching works well, too. Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted May 25, 2010 Report Share Posted May 25, 2010 Re: Mundane Item Buildng: Rope anyone else have ideas? Um, yes... that rope wouldn't be made of hemp, would it? Quote Link to comment Share on other sites More sharing options...
Utech Posted May 25, 2010 Report Share Posted May 25, 2010 Re: Mundane Item Buildng: Rope Try building it as an automaton. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted May 26, 2010 Report Share Posted May 26, 2010 Re: Mundane Item Buildng: Rope Try building it as an automaton. If you are serious please elaborate. Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 26, 2010 Author Report Share Posted May 26, 2010 Re: Mundane Item Buildng: Rope Yes please do (But it does give me an Idea for a Follower for a character with mystical powers, a psudo-sentient mystic rope) Quote Link to comment Share on other sites More sharing options...
Utech Posted May 27, 2010 Report Share Posted May 27, 2010 Re: Mundane Item Buildng: Rope I am serious. I once put together an automaton to model handcuffs and it was an interesting exercise. Look at it this way, any rope is a very simple mechanical device not unlike a very simple zombie. It is capable of "understanding" only a few simple commands that must be "spoken" with an appropriate Skill roll. It can perform the Grab maneuver very well and clearly has 0 END cost on it's Strength. It has no ability to move, but can be easily picked up and moved by someone else. It obeys anyone who can make the appropriate Skill roll (Knots, Lasso, etc). It takes no STUN damage from attacks and cannot be Stunned, but it definitely has a BODY score and can be "killed". Give your rope automaton: 0 STR + 20 STR only for Grabs or when used as a Whip, 0 END 0 DEX 0 CON 6 BODY 1 INT in order to understand the simple command, "Hold this." 0 PRE 0 COM 4 PD 3 ED 1 SPD 0 REC 0 END 0 STUN 0 Running 0 Swimming Sell off all senses Add Stretching for as long as the rope needs to be. Add Does Not Bleed, No Hit Locations, and Takes No STUN (only takes BODY) If you wish, add a Vulnerability to Fire and a Vulnerability to AOE attacks such that AOE attacks that cause BODY result in the loss of 10 STR If you wish, add REC that only functions to heal BODY when a "rope doctor" succeeds with an appropriate Skill Roll. All this will end up costing very little. I think it's entirely reasonable for the GM to insist on bumping up the final cost to something like 10 points. Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted May 27, 2010 Report Share Posted May 27, 2010 Re: Mundane Item Buildng: Rope The rope automaton is an interesting build and potentially a better representation than just the TK build. That said, while I would allow it if a player really wanted to, it is a bit cumbersome to spec it that way, so I would have to go with the TK build personally. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 27, 2010 Report Share Posted May 27, 2010 Re: Mundane Item Buildng: Rope Ahem. Yeah, but isn't my sword a clever little tool too, that "understands" the commands I give it with my OCV? Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 27, 2010 Author Report Share Posted May 27, 2010 Re: Mundane Item Buildng: Rope I gave the automation build some rep. I would never allow it in my game, but that is the kind of out of the box thinking I wanted to explore with this thread. In my games I will still use stretching bought as 0 endurance and a bunch of lims that I sum up as Rope -1 and focus (normaly). But for this I want all those weird things you can do. For instance, I am adding in Images as a possible use for rope (Being able to write a message with it) Quote Link to comment Share on other sites More sharing options...
Utech Posted May 27, 2010 Report Share Posted May 27, 2010 Re: Mundane Item Buildng: Rope Ahem. Yeah' date=' but isn't my sword a clever little tool too, that "understands" the commands I give it with my OCV?[/quote'] Could be. Do you mind if it "dies"? Do you mind if it follows the OCV commands of others who pick it up? Giving the rope its commands would take several phases at least. Would you be willing to have the same limitation on your sword? On the other hand, the Focus Limitation is clearly aimed at weapons such as swords. It works less well for items such as ropes. Quote Link to comment Share on other sites More sharing options...
Lucius Posted June 1, 2010 Report Share Posted June 1, 2010 Re: Mundane Item Buildng: Rope Bonus to Seduction... Lucius Alexander The palindromedary has a blank look Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.