Mickael Posted September 14, 2010 Report Share Posted September 14, 2010 Hi! I'm building a character that is an automaton that takes no stun (but loses abilities when being hit). How can I simulate the fact that he cannot heal naturally but has to be repaired to recover losed BODY? I was thinking of setting REC to 0 and creating a special Healing power with limitations, but he will use REC to regain END lost via the use of some of his powers... Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted September 14, 2010 Report Share Posted September 14, 2010 Re: Automaton regeneration If END is the only reason to keep his REC I'd sell it and his base END back and just buy an Endurance Reserve instead. Quote Link to comment Share on other sites More sharing options...
Fearghus Posted September 14, 2010 Report Share Posted September 14, 2010 Re: Automaton regeneration I was not able to located it but I definitely remember from 5th there being a disadvantage "Does not heal naturally" or "No natural healing" or something to that effect. I have no idea how much it was for but you can just create a custom complication and price it at what you think is reasonable depending on how available the ability of the automaton to get repaired. Quote Link to comment Share on other sites More sharing options...
Mickael Posted September 14, 2010 Author Report Share Posted September 14, 2010 Re: Automaton regeneration I've found that in the Master list of limitations : Can Only Recover From BODY Damage In A Suitably Equipped Repair Shop Frequently, Greatly: 15 Points Type: Physical Description: This Disadvantage is generally only appropriate for mechanical characters such as androids and robots, though it could be expanded to include magical constructs as well, like golems and the undead. The character cannot heal damage on his own; he requires the assistance of technicians, a supply of spare parts, diagnostic tools, and so on. The time it takes to effect repairs once the character has reached the shop is up to the GM, but it is suggested that such repairs take at least a half hour per point of Body repaired. I think that's what I was looking for. For the REC, perhaps I'll sell it back and buy it with a custom limitation "Only to recover END", I find it easier than using END reserve... Thanks for your help. Is the limited REC I'm thinking about something "legal"? Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted September 14, 2010 Report Share Posted September 14, 2010 Re: Automaton regeneration I think that's what I was looking for. For the REC, perhaps I'll sell it back and buy it with a custom limitation "Only to recover END", I find it easier than using END reserve... Thanks for your help. Is the limited REC I'm thinking about something "legal"? Not for a character that Takes No Stun. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted September 14, 2010 Report Share Posted September 14, 2010 Re: Automaton regeneration When the rules don't bend for you, it's time for you to bend the rules. Quote Link to comment Share on other sites More sharing options...
ShadowEater Posted September 14, 2010 Report Share Posted September 14, 2010 Re: Automaton regeneration I recently built an automaton-type character with no STUN or END or REC... you can build a 'usable only by others' 'uncontrolled' 'Self Only' healing power (with appropriate time limitations, focus, and the like) called 'Easily Repaired' to cover healing. Even add on Heals Limbs and/or Resurrection for a truly rebuild-able bot. Be wary of transforms though... if they 'heal normally', with 0 REC they will never heal! Maybe look into the APG under Healing for ways to make that 'repair' power heal the transform and other things away Quote Link to comment Share on other sites More sharing options...
Vanguard Posted September 16, 2010 Report Share Posted September 16, 2010 Re: Automaton regeneration I have a cyborg character that I use to play that could heal 1/2 his body naturally (or via nanite regeneration) and the other half had to be repaired by the cybernetics/robotics specialist of the team. To simulate, I just gave him a complication for it. The amount of the complication should be proportional to the amount of damage you suspect the character to take. (If he's an NPC then this is no biggie ). Quote Link to comment Share on other sites More sharing options...
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