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Shield-based deflection power?


Ragnarok

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I am trying to build a deflection power based upon my character using a shield to block incoming arrows/jets of flame and whatnot.

 

Is this a good way to write it up, or am I missing something?

 

Deflection, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF Durable (-1), No Range (-1/2), Restrainable (-1/2), Real Armor (-1/4), Required Hands One-Handed (-0)

 

Thanks, folks.

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Re: Shield-based deflection power?

 

If you're not going to use it at range I would buy Skill levels with Block with the OAF Limit instead. The Deflection Power is so you can Block at range.

 

Err....I think he wants to block ranged attacks, and that's what Deflection is for. Unless it's changed.

 

Edit: Hey, they changed it!!

 

Lucius Alexander

 

I just hide behind the palindromedary

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Re: Shield-based deflection power?

 

Does this mean I have to buy a Complication to say I CAN'T block bullets or lasers?

 

Depending on the realism of the game I might say bullets and lasers should be built with Advantages that make them harder to block (IPE for both plus No Range Modifier & AOE 1 Hex Accurate for lasers if combined with a non-damaging targeting designator)

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Re: Shield-based deflection power?

 

Depending on the realism of the game I might say bullets and lasers should be built with Advantages that make them harder to block (IPE for both plus No Range Modifier & AOE 1 Hex Accurate for lasers if combined with a non-damaging targeting designator)
Sounds rather sus, and user unfriendly
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Re: Shield-based deflection power?

 

Depending on the realism of the game I might say bullets and lasers should be built with Advantages that make them harder to block (IPE for both plus No Range Modifier & AOE 1 Hex Accurate for lasers if combined with a non-damaging targeting designator)

I'd use SFX for that, unless the game revolved around such things.

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