TheQuestionMan Posted April 16, 2011 Report Share Posted April 16, 2011 The Blood Package Deal Characteristics Total: 50 Cost Powers The Blood Powers - END= 10 1) +10 STR - END=1 26 2) +13 DEX - END= 13 3) +13 CON - END= 5 4) +5 INT - END= 5 5) +5 EGO - END= 5 6) +5 PRE - END= 25 7) +5 OCV - END= 25 8) +5 DCV - END= 6 9) +2 OMCV - END= 6 10) +2 DMCV - END= 30 11) +3 SPD - END= 8 12) +8 PD - END= 8 13) +8 ED - END= 7 14) +7 REC - END= 6 15) +26 END - END= 5 16) +5 BODY - END= 9 17) +17 STUN - END= 10 18) Recognition: Detect The Blood 14- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense - END=0 1 19) Life Support (Longevity: 200 Years) - END=0 6 20) Regeneration (1 BODY per 6 Hours) - END=0 - END= 40 The Blood Powers: Multipower, 40-point reserve - END= 1f 1) X-Ray Vision: Penetrative with Sight Group (15 Active Points) - END=0 2f 2) Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR), (25 Active Points) - END=2 2f 3) Telepathy 4d6 (20 Active Points) - END=2 4f 4) Teleportation 30m, Position Shift, x2 Increased Mass (40 Active Points) - END=4 Value Complication The Blood Complications 10 1) Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 10 2) Hunted: The Black Guard (Bloodletters) Infrequently (As Pow; Harshly Punish) 15 3) Psychological Complication: Choose common Blood Sickness from List <<>> (Common; Strong) 15 4) Psychological Complication: Fear of Insanity (Common; Strong) 20 5) Vulnerability: 2 x STUN Energy Attacks (Common) Cheers QM Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 16, 2011 Author Report Share Posted April 16, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan Champions 6e - The Blood by Aaron Allston (Revised by TheQuestionMan) The Blood AKA: Ean The Blood are ... Homeworld: Ean Nine Continents Nine Nations/Kingdoms The Church of Azor The Black Guard (Bloodletters) Renaissance Feudalism Ancestor Worship Relations: Isolationists Xenophobic Tech Level: Background: The Blood are ... References: The Blood and Dr. McQuark and Strike Force by Aaron Allston. Adventures Blood Rites! and Apotheosis Now! Ean U.N.T.I.L. Datafile: Ean Planet Name: Ean (UNTIL Designation; Champions Earth - Hero 21) Classification: Type 1 System Data: Two Moons, four planets. Gravity: 1.1 G Day and Year: 30 standard hours in a day; 320 days in a year. Atmosphere: Earth like - 70% Hydrogen; 25% Oxygen; 5% Other. Hydrosphere: Water covers 75% of the planets surface. Meteorological Overview: Ran has the standard range of weather and climates for a type one planet. though the high percentage of vegetation make the overall climate warmer and more humid than Earth's. Active volcanoes active in the large island archipelagos. of the five major continents, four are habitable and one arctic. Sentient Species: None sentient. ATRI Rating: 5+ (Late renaissance era) Government: Monarchy/Magocracy Affiliation: Isolation Resources: Magic Ship Facilities: Water Based only. Population: 100,000,000 Humans (and approximately 100,000 Blood) General Description: Architecture: Animal Life: Environmental Conditions: Places of Note: Azortis, capital of Ean. History: The People: Government: Azor The Council of the Nine (King's and Queen's of Ean) The Nobility (The Blood) Famous Eans: Economy: Current Ruler: Captial City: Azortis, capital of Ean. Languages: Ean Major Resources: Religion: Racial Mix: Overview: Azortis, capital of Ean. Layout: Style: Famous Places and Landmarks: Visiting Ean: Travel and Comunications: Trade and the Economy: Religion and Philosophy: The Underworld: Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 16, 2011 Author Report Share Posted April 16, 2011 "This is Spatha !" Spatha Scott O'Hara - McKenna VAL CHA Cost Roll Notes 30 STR 10 15- HTH Damage 6d6 END [3] 23 DEX 0 14- 23 CON 0 14- 23 INT 8 14- PER Roll 14- 15 EGO 0 12- 25 PRE 10 14- PRE Attack: 5d6 8 OCV 0 8 DCV 0 5 OMCV 0 5 DMCV 0 6 SPD 10 Phases: 2, 4, 6, 8, 10, 12 10 PD 0 10/20 PD (0/10 rPD) 10 ED 0 10/20 ED (0/10 rED) 15 REC 4 50 END 1 15 BODY 0 50 STUN 7 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward TELEPORTATION 30m/60m Characteristics Total: 50 Cost Powers The Blood Powers - END= 10 1) +10 STR - END=1 26 2) +13 DEX - END= 13 3) +13 CON - END= 5 4) +5 INT - END= 5 5) +5 EGO - END= 5 6) +5 PRE - END= 25 7) +5 OCV - END= 25 8) +5 DCV - END= 6 9) +2 OMCV - END= 6 10) +2 DMCV - END= 30 11) +3 SPD - END= 8 12) +8 PD - END= 8 13) +8 ED - END= 7 14) +7 REC - END= 6 15) +26 END - END= 5 16) +5 BODY - END= 9 17) +17 STUN - END= 10 18) Recognition: Detect The Blood 14- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense - END=0 1 19) Life Support (Longevity: 200 Years) - END=0 6 20) Regeneration (1 BODY per 6 Hours) - END=0 - END= 40 The Blood Powers: Multipower, 40-point reserve - END= 1f 1) X-Ray Vision: Penetrative with Sight Group (15 Active Points) - END=0 3f 2) Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR), Armor Piercing (+1/4) (31 Active Points) - END=3 2f 3) Telepathy 4d6 (20 Active Points) - END=2 4f 4) Teleportation 30m, Position Shift, x2 Increased Mass (40 Active Points) - END=4 4f 5) Invisibility to Sight and Hearing Groups and Detect , No Fringe (38 Active Points) - END=4 4f 6) Shape Shift (Sight, Touch and Hearing Groups, Any humanoid Shape), Imitation, Instant Change (38 Active Points) - END=4 - END= Combat Enviromental Suit - END= 5 1) Nightvision - END=0 9 2) Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Costs Endurance (-1/2), OIF (-1/2) - END=2 40 3) Resistant Protection (10 PD/10 ED/5 Mental Defense/5 Power Defense/5 Flash Defense: Sight Group/5 Flash Defense: Hearing Group) (Impermeable) (60 Active Points); OIF (-1/2) - END=0 Powers Total: 327 Cost Martial Arts 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls 1 Weapon Element: Blades Martial Arts Total: 23 Cost Skills 6 +2 with Martial Arts 3 Acrobatics 14- 3 Acting 14- 3 Breakfall 14- 3 Bureaucratics 14- 3 Charm 14- 3 Climbing 14- 3 Computer Programming 14- 3 Conversation 14- 3 Criminology 14- 3 Deduction 14- 10 Defense Maneuver I-IV 3 Demolitions 14- 3 Forensic Medicine 14- 3 High Society 14- 3 Interrogation 14- 3 Jack of All Trades 1 1) PS: Actor (2 Active Points) 11- 1 2) PS: Detective (2 Active Points) 11- 1 3) PS: Translator (2 Active Points) 11- 0 4) PS: Instructor 11- 3 Linguist 1 1) Language: Ean (fluent conversation) (2 Active Points) 0 2) Language: English (completely fluent; literate) (4 Active Points) 1 3) Language: Japanese (fluent conversation) (2 Active Points) 1 4) Language: Mandarin (fluent conversation) (2 Active Points) 1 5) Language: Spanish (fluent conversation) (2 Active Points) 3 Mimicry 14- 3 Oratory 14- 3 Paramedics 14- 3 Persuasion 14- 3 Scholar 1 1) KS: Current Events (2 Active Points) 11- 1 2) KS: Economics (2 Active Points) 11- 1 3) KS: History (2 Active Points) 11- 1 4) KS: Law (2 Active Points) 11- 1 5) KS: Politics (2 Active Points) 11- 1 6) KS: Religion (2 Active Points) 11- 1 7) KS: The Blood (2 Active Points) 11- 1 8) KS: The Law Enforcement World (2 Active Points) 11- 1 9) KS: The Superhuman World (2 Active Points) 11- 1 10) KS: The Underworld (2 Active Points) 11- 3 Security Systems 14- 3 Shadowing 14- 3 Stealth 14- 3 Streetwise 14- 1 TF: Small Motorized Ground Vehicles 3 Tactics 14- 3 Teamwork 14- 3 Traveler 1 1) AK: Ean, Strike Force Universe (2 Active Points) 11- 1 2) AK: Earth, Champions Universe (2 Active Points) 11- 1 3) CK: Bay City, California (2 Active Points) 11- 1 4) CK: Geneva, Switzerland (2 Active Points) 11- 1 5) CK: New York City, N.Y. (2 Active Points) 11- 3 Ventriloquism 14- 4 WF: Common Melee Weapons, Small Arms Skills Total: 130 Cost Perks 1 Fringe Benefit: Passport 5 Money: Well Off 4 Positive Reputation: One of the Good Guys (A large group) 11-, +2/+2d6 Perks Total: 10 Cost Talents 6 +2/+2d6 Striking Appearance (vs. all characters) Talents Total: 6 Value Complications 15 Enraged: When Innocents Harmed (take BODY) (Uncommon), go 11-, recover 11- 15 Hunted: Affrighter Frequently (As Pow; Harshly Punish) 15 Psychological Complication: Noble Oblige (Common; Strong) 15 Psychological Complication: Protective of Innocents (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major The Blood Complications 10 1) Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 10 2) Hunted: The Black Guard (Bloodletters) Infrequently (As Pow; Harshly Punish) 15 3) Psychological Complication: Overconfident (Common; Strong) 15 4) Psychological Complication: Fear of Insanity (Common; Strong) 20 5) Vulnerability: 2 x STUN Energy Attacks (Common) Complications Points: 145 Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 545 Background/History: Personality/Motivation: Powers/Tactics: Quote: "THIS IS SPATHA !" Appearance: Campaign Use: Resources: Spatha http://en.wikipedia.org/wiki/Spatha Cheers QM Quote Link to comment Share on other sites More sharing options...
death tribble Posted April 19, 2011 Report Share Posted April 19, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan So we shouldn't say about your last post THIS IS SPATHA ! Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 19, 2011 Author Report Share Posted April 19, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan I cannot REP you twice in one day. Somebody please hit him with the REP stick. Wait a minute Death Tribble on a Stick? - ala Jeff Dunham and Jose Jalapeno! Thanks Tribble Quote Link to comment Share on other sites More sharing options...
Nuclear Fridge Posted April 20, 2011 Report Share Posted April 20, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan When I send my heroes to the Blood homeworld, I will not start cribbing from "A Game of Thrones"... Too late. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 20, 2011 Author Report Share Posted April 20, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan Good, cause that would just be wrong. Its Renaissance era, not the High Middle Ages. Think Assassins Creed II and mix in major Magic. The Church of Azor. Hmmm... QM Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted April 20, 2011 Report Share Posted April 20, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan I cannot REP you twice in one day. Somebody please hit him with the REP stick. Got him for ya. Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted April 20, 2011 Report Share Posted April 20, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan me too Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 8, 2011 Author Report Share Posted May 8, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan Spatha v6.2 Ward Collins VAL CHA Cost Roll Notes 30 STR 10 15- HTH Damage 6d6 END [3] 23 DEX 0 14- 23 CON 0 14- 23 INT 8 14- PER Roll 14- 15 EGO 0 12- 25 PRE 10 14- PRE Attack: 5d6 8 OCV 0 8 DCV 0 5 OMCV 0 5 DMCV 0 6 SPD 10 Phases: 2, 4, 6, 8, 10, 12 20 PD 10 20 PD (20 rPD) 20 ED 10 20 ED (20 rED) 15 REC 4 48 END 1 15 BODY 0 48 STUN 6 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward TELEPORTATION 30m/60m Characteristics Total: 68 Cost Powers The Blood Powers - END= 10 1) +10 STR - END=1 26 2) +13 DEX - END= 13 3) +13 CON - END= 5 4) +5 INT - END= 5 5) +5 EGO - END= 5 6) +5 PRE - END= 25 7) +5 OCV - END= 25 8) +5 DCV - END= 6 9) +2 OMCV - END= 6 10) +2 DMCV - END= 30 11) +3 SPD - END= 8 12) +8 PD - END= 8 13) +8 ED - END= 7 14) +7 REC - END= 6 15) +26 END - END= 5 16) +5 BODY - END= 9 17) +17 STUN - END= 10 18) Recognition: Detect The Blood 14- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense - END=0 1 19) Life Support (Longevity: 200 Years) - END=0 6 20) Regeneration (1 BODY per 6 Hours) - END=0 - END= 40 The Blood Powers: Multipower, 40-point reserve - END= 1f 1) X-Ray Vision: Penetrative with Sight Group (15 Active Points) - END=0 2f 2) Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/4) - END=2 3f 3) Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR), Armor Piercing (+1/4) (31 Active Points) - END=3 2f 4) Telepathy 4d6 (20 Active Points) - END=2 4f 5) Teleportation 30m, Position Shift, x2 Increased Mass (40 Active Points) - END=4 4f 6) Invisibility to Sight and Hearing Groups and Detect , No Fringe (38 Active Points) - END=4 4f 7) Shape Shift (Sight, Touch and Hearing Groups, Any humanoid Shape), Imitation, Instant Change (38 Active Points) - END=4 - END= Mystic Costume, all slots OIF (-1/2) - END= 3 1) Mask Lenses: Nightvision (5 Active Points); OIF (-1/2) - END=0 7 2) Life Support (Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (14 Active Points); OIF (-1/2), Costs Endurance (-1/2) - END=1 7 3) Resistant (+1/2) for up to 20 Active Points of PD (10 Active Points); OIF (-1/2) - END=0 7 4) Resistant (+1/2) for up to 20 Active Points of ED (10 Active Points); OIF (-1/2) - END=0 3 5) Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) - END=0 3 6) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) - END=0 3 7) Mental Defense (5 points total) (5 Active Points); OIF (-1/2) - END=0 3 8) Power Defense (5 points) (5 Active Points); OIF (-1/2) - END=0 Powers Total: 311 Cost Martial Arts 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls 1 Weapon Element: Blades, Default Empty Hand Martial Arts Total: 23 Cost Skills 6 +2 with Martial Arts 3 Acrobatics 14- 3 Acting 14- 3 Breakfall 14- 3 Bureaucratics 14- 3 Charm 14- 3 Climbing 14- 3 Computer Programming 14- 3 Conversation 14- 3 Criminology 14- 3 Deduction 14- 10 Defense Maneuver I-IV 3 Demolitions 14- 3 Forensic Medicine 14- 3 High Society 14- 3 Interrogation 14- 3 Jack of All Trades 1 1) PS: Actor (2 Active Points) 11- 1 2) PS: Detective (2 Active Points) 11- 1 3) PS: Translator (2 Active Points) 11- 0 4) PS: Instructor 11- 3 Linguist 1 1) Language: Ean (fluent conversation) (2 Active Points) 0 2) Language: English (completely fluent; literate) (4 Active Points) 1 3) Language: Japanese (fluent conversation) (2 Active Points) 1 4) Language: Mandarin (fluent conversation) (2 Active Points) 1 5) Language: Spanish (fluent conversation) (2 Active Points) 3 Lipreading 14- 3 Mimicry 14- 3 Oratory 14- 3 Paramedics 14- 3 Persuasion 14- 3 Scholar 1 1) KS: Current Events (2 Active Points) 11- 1 2) KS: Economics (2 Active Points) 11- 1 3) KS: History (2 Active Points) 11- 1 4) KS: Law (2 Active Points) 11- 1 5) KS: Politics (2 Active Points) 11- 1 6) KS: Religion (2 Active Points) 11- 1 7) KS: The Blood (2 Active Points) 11- 1 8) KS: The Law Enforcement World (2 Active Points) 11- 1 9) KS: The Superhuman World (2 Active Points) 11- 1 10) KS: The Underworld (2 Active Points) 11- 3 Security Systems 14- 3 Shadowing 14- 3 Stealth 14- 3 Streetwise 14- 3 Tactics 14- 3 Teamwork 14- 3 Traveler 1 1) AK: Ean, Strike Force Universe (2 Active Points) 11- 1 2) AK: Earth, Champions Universe (2 Active Points) 11- 1 3) CK: Bay City, California (2 Active Points) 11- 1 4) CK: Geneva, Switzerland (2 Active Points) 11- 1 5) CK: New York City, N.Y. (2 Active Points) 11- 3 Ventriloquism 14- 4 WF: Common Melee Weapons, Small Arms Skills Total: 132 Cost Perks 1 Fringe Benefit: Passport 4 Positive Reputation: One of the Good Guys (A large group) 11-, +2/+2d6 Perks Total: 5 Cost Talents 6 +2/+2d6 Striking Appearance (vs. all characters) Talents Total: 6 Value Complications 15 Enraged: When Innocents Harmed (take BODY) (Uncommon), go 11-, recover 11- 15 Hunted: Affrighter Frequently (As Pow; Harshly Punish) 15 Psychological Complication: Noble Oblige (Common; Strong) 15 Psychological Complication: Protective of Innocents (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major The Blood Complications 10 1) Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 10 2) Hunted: The Black Guard (Bloodletters) Infrequently (As Pow; Harshly Punish) 15 3) Psychological Complication: Overconfident (Common; Strong) 15 4) Psychological Complication: Fear of Insanity (Common; Strong) 20 5) Vulnerability: 2 x STUN Energy Attacks (Common) Complications Points: 145 Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 545 Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted May 8, 2011 Report Share Posted May 8, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan Spatha should have one of those Blood titles that's evocative of his powers/skills/personality. Given that what you've written up seems to suit a night-stalking vigilante detective a la Batman (plus appropriate superhuman abilities), may I suggest, "Who Wears the Night." Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 10, 2011 Author Report Share Posted May 10, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan Inspiration for Ean Culture from Dragearan Culture. Blood (Dragearans) http://dragaera.wikia.com/wiki/Dragaeran Humans (Easterners) http://dragaera.wikia.com/wiki/Easterner Steve Brust's Vlad Taltos series and The Khaavren Romances http://en.wikipedia.org/wiki/Steve_Brust#Dragaera QM Quote Link to comment Share on other sites More sharing options...
Susano Posted May 10, 2011 Report Share Posted May 10, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan Good, cause that would just be wrong. Its Renaissance era, not the High Middle Ages. Think Assassins Creed II and mix in major Magic. The Church of Azor. Hmmm... QM I've always imagined the Blood to be akin to the people of Amber. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 10, 2011 Author Report Share Posted May 10, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan Amber does a lot of Genre Crossing and The Blood as described do not travel to other Dimensions. It is forbidden and when I read Amber that seemed an important component. Also the social structure does not really fit. The Council of the Nine, the Blood Nobility, and the Black Guard (Bloodletters). I am not sure it fits. QM Quote Link to comment Share on other sites More sharing options...
Susano Posted May 10, 2011 Report Share Posted May 10, 2011 Re: The Blood 6e (Created by Aaron Allston and Reimagined by TheQuestionMan Amber does a lot of Genre Crossing and The Blood as described do not travel to other Dimensions. It is forbidden and when I read Amber that seemed an important component. Also the social structure does not really fit. The Council of the Nine, the Blood Nobility, and the Black Guard (Bloodletters). I am not sure it fits. QM I think it was where the idea initially came from. But I can't say, exactly. Quote Link to comment Share on other sites More sharing options...
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