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Teen Titans cartoon conversion?


danbuter1

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Re: Teen Titans cartoon conversion?

 

Teen Titans (TV Series)

http:// http://dc.wikia.com/wiki/Teen_Titans_(TV_Series)

 

Teen Titans (TV Series)

http://en.wikipedia.org/wiki/Teen_Titans_(TV_series)#Heroes

 

Teen Titans Animated by Surbrook's Stuff

http://surbrook.devermore.net/adaptationscomic/comicchar.html#TT

 

CHAMPIONS RESOURCES

Matt's Champions Page - The 250 Point Project

http://www.angelfire.com/scifi2/mathew/champions.html

 

Dejay's Champions Write Ups

http://www.mactyre.net/scm/deejay/champs/writeups.html

 

The Wild Hunt - X-Men

http://x-men.the-wild-hunt.org

 

 

Hmmm...

 

 

QM

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Re: Teen Titans cartoon conversion?

 

Here's a Robin and Red X I made for my son, a few years back:

 

Robin

Val CHA Cost Roll Notes

15 STR 5 12- Lift 200 kg; 3d6 HTH [1]

20 DEX 30 13- OCV: 7/DCV: 7(10)

20 CON 20 13-

10 BODY 0 11-

13 INT 3 12- PER Roll: 12-

18 EGO 16 13- ECV: 6

18 PRE 8 13- PRE Attack: 3½d6

10 COM 0 11-

 

5 PD 2 Total: 15 PD (10 rPD)

5 ED 1 Total: 15 ED (10 rED)

4 SPD 10 Phases: 3, 6, 9, 12

10 REC 6

40 END 0

30 STUN 2

 

Total Characteristics Cost: 103

 

Movement: Running: 9”/18”

Leaping: 5”/10”

Swimming: 3”/6”

Swinging: 8”/16”

 

Cost Powers END

15 Tough: Damage Reduction 50% (Physical and Energy); Requires a CON/EGO Roll (-½), Costs END (-½), Luck-Baseed (-½) 2

10 Dodge: +3 DCV; Luck-Baseed (-½) 0

5 Fortune Favors the Bold: Luck 1d6 0

6 Swift: Running +3” (9” Total) 2

8 Swift: Swinging 8” 0

1 Swift: Swimming +1” (3” Total) 1

2 Swift: Leaping +2” (5” Total) 1

 

Martial Arts: Robin-Fu

Maneuver OCV DCV Notes

4 Choke -2 +0 2d6 NND

4 Disarm -1 +1 25 STR

4 Escape +0 +0 30 STR

5 Kick -2 +1 7d6

4 Punch +0 +2 5d6

3 Throw +0 +1 3d6+v/5

 

Equipment

8 Costume: Armor (4 DEF); OIF (-½) 0

6 Staff: HA +3d6 (6d6 with STR); HA Lim (-½), OAF (-1) 1

13 Stars: HKA 1d6, Autofire (3 Shots, +¼), Ranged (+½), STUN Multiplier (+¼); 12 Charges (-¼), OAF (-1) [12]

20 Bombs: EB 8d6, Area of Effect (1 Hex, +½); 4 Charges (-1), OAF (-1) [4]

6 Communicator: HRRP (Radio); OAF (-1) 0

4 Mask: Flash Defense (9 points); OAF (-1) 0

32 Utility Belt: VPP, 20-point Reserve, 0-Phase (+1), No Skill Roll (+1); OAF (-1), Only Robin Gadgets (-½) ¬–

 

Talents

12 Combat Luck (x2)

 

Perks

2 Police Powers

 

Skills

6 +2 with Martial Arts

4 +2 Range Levels with Thrown Weapons

 

3 Acrobatics 13-

3 Breakfall 13-

1 CK: Millennium City 8-

3 Climbing 13-

3 Computers 12-

3 Concealment 12-

3 Contortionist 13-

3 Criminology 12-

3 Driving 13-

1 Electronics 8-

3 Interrogation 13-

2 KS: Superhumans 11-

3 Lockpicking 13-

3 Oratory 13-

3 Paramedics 12-

3 Security Systems 12-

3 Shadowing 12-

3 Stealth 13-

3 Streetwise 13-

3 Tactics 12-

3 Teamwork 13-

 

Total Skills & Powers: 242

Total Cost: 346

 

200+ Disadvantages

5 DF: Teenager (Concealable, Not Distinctive in Some Cultures)

15 Enraged: Betrayed (Go 11-, Rec 11-)

15 Hunted: Red X 11- (As Pow)

15 Hunted: Terra 8- (Mo Pow)

20 Hunted: Slade 11- (Mo Pow, NCI)

20 Normal Characteristics

10 Psychological Limitation: Feels Responsible for Everyone (Common, Moderate)

10 Psychological Limitation: Impatient (Common, Moderate)

15 Psychological Limitation: Stubborn (Common, Strong)

10 Reputation: Sucker for a Sob Story, 11-

15 Social Limitation: Secret ID

 

Total Disadvantages: 350

 

 

 

Red X

 

Val CHA Cost Roll Notes

15 STR 5 12- Lift 200 kg; 3d6 HTH [1]

23 DEX 39 14- OCV: 10/DCV: 10

20 CON 20 13-

10 BODY 0 11-

13 INT 3 12- PER Roll: 12-

15 EGO 10 12- ECV: 5

20 PRE 10 13- PRE Attack: 4d6

10 COM 0 11-

 

5 PD 2 Total: 20 PD (15 rPD)

5 ED 1 Total: 20 ED (15 rED)

6 SPD 27 Phases: 2, 4, 6, 8, 10, 12

10 REC 6

40 END 0

30 STUN 2

 

Total Characteristics Cost: 125

 

Movement: Running: 9”/18”

Leaping: 6”/12”

Swimming: 2”/4”

Swinging: 9”/18”

 

Cost Powers END

5 Luck: 1d6 0

7 Swift: Running and Leaping +3” 1

 

Cost Equipment [C]

33 X-essory Belt: Multipower (50-point Reserve); OIF (-½) –

2u 1) X-Sharp: HKA 1d6+1 (3d6 with MA), Armor Piercing (+½), Autofire (3 Shots, +¼), 12 Recoverable Charges (+¼), Thrown (+¼); OAF (-1) [12r]

2u 2) X-Flat: TK (15 STR, 30 with MA), Fine Manipulation, Autofire (3 Shots, +¼); 16 Charges (-0), OAF (-1), Thrown (-¼) [12r]

2u 3) X-Gooey: Entangle (4 DEF/2 BODY), Autofire (3 Shots, +¼), Transparent to Physical Attacks (+¼); 12 Charges (-¼), OAF (-1), Thrown (-¼) [12]

2u 4) X-ploder: HA +5d6 (vs ED, 10d6 with MA), Area Of Effect (2 Hexes, +¾), Thrown (+¼); 12 Charges (-¼), OAF (-1) [12]

2u 5) X-Gas: Darkness 2” plus EB 2d6, NND (Self-Contained Breathing, +1), Area Of Effect (2 Hexes, +¾); 6 Charges Lasting 1 Minute (-0), OAF (-1) [6]

2u 6) X-Light: Images +2 PER (8” Radius, +1); Only to Create Light (-1), OAF (-1), 6 Charges Lasting 1 Minute (-0), Thrown (-¼) plus Flash Sight 1d6, Area Of Effect (8” Radius, +1¾); 6 Charges (-¾), OAF (-1), Thrown (-¼) [6]

 

20 Costume Modes: Multipower, 30-point Reserve; OIF (-½) –

2u 1) Stealth: Invisibility to Sight, Reduced Endurance (0 END, +½) 0

2u 2) Combat: +2 OCV, +2 DCV 0

18 Costume: Armor (9 DEF); OIF (-½) 0

4 Mask: Flash Defense 6; OIF (-½) 0

5 Filter: LS (Self-Contained); Only to Defend against NNDs (-½), OIF (-½) 0

6 Swingline: Swinging 9”; OIF (-½) 0

 

Talents

3 Absolute Range Sense

20 Can Full Move and Attack

12 Combat Luck (x2)

 

Skills

Martial Arts: Comic Book Martial Arts

Maneuver OCV DCV Notes

4 Punch +0 +0 6d6

4 X-scape +0 +0 30 STR

4 Far Disarm +0 +0 +15 STR

4 Far Blind +0 +0 2d6 Blind, Deaf

4 Far Strike +0 +0 +2d6

4 Far Trip +0 +0 +v/5, Fall

 

4 +2 Range Levels with Thrown Weapons

5 Rapid Attack (Ranged)

 

3 Acrobatics 14-

3 Analyze Combat 12-

3 Breakfall 14-

2 CK: Millennium City 11-

3 Climbing 14-

3 Computers 12-

3 Concealment 12-

3 Demolitions 12-

3 Interrogation 14-

2 KS: Superhumans 11-

3 Lockpicking 14-

3 Security Systems 12-

3 Sleight of Hand 14-

3 Stealth 14-

3 Streetwise 13-

 

Total Skills & Powers: 225

Total Cost: 350

 

200+ Disadvantages

10 Dependence: Zenobium (Uncommon, Charges Do Not Recover)

15 Hunted: Dr. Chang, 11- (As Pow)

20 Hunted: PRIMUS, 14- (Mo Pow, NCI, Watching, PC is Easy to Find)

15 Hunted: Slade, 8- (Mo Pow)

10 Reputation: Criminal, 11-

15 Social Limitation: Secret ID

20 Social Limitation: Subject to Orders (Very Frequent, Major)

 

Total Disadvantages: 350

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