Thanee Posted November 6, 2011 Report Share Posted November 6, 2011 In another thread here I asked about ways to remove the ½ DCV from missile weapons (i.e. bows). After looking at the APGI option of Temporarily Removing Limitations (pg. 142), which has been mentioned in the other thread, this does seem close, though it seems to be rather specific (at least the way it is used there). Would the following be fine in your opinion (closer to a "Naked Disadvantage")? Talent: Nimble Archer Remove Concentration (½ DCV) from up to 2d6 RKA (10 Active Points); OIF (Bow and Arrows of Opportunity) -½; Real Cost: 7. Bye Thanee Quote Link to comment Share on other sites More sharing options...
Escafarc Posted November 6, 2011 Report Share Posted November 6, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" Deleted by escafarc Quote Link to comment Share on other sites More sharing options...
Christopher Posted November 6, 2011 Report Share Posted November 6, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" Talent: Nimble Archer Remove Concentration (½ DCV) from up to 2d6 RKA (10 Active Points); OIF (Bow and Arrows of Opportunity) -½; Real Cost: 7. I don't think you should apply OIF to it. They should generally be valued as "Naked Advantages" and as such they would have to be bought for a specific power* and automatically suffer any Limitations of the Base Power for no Limitation Value. (*i think "bows" or at least "non-longbows" qualifies as one specific power). Quote Link to comment Share on other sites More sharing options...
Thanee Posted November 7, 2011 Author Report Share Posted November 7, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" That OIF is taken pretty much directly from how Fantasy HERO presents such talents (with Naked Advantages, like Rapid Archery -> Autofire for using bows). Bye Thanee Quote Link to comment Share on other sites More sharing options...
Thanee Posted November 7, 2011 Author Report Share Posted November 7, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" The specific power would be RKA in this case. The OIF is limiting it further (to work only with bows, not other RKAs). It would be like what 6E1 describes as "Group Naked Advantages" (just for a Disadvantage or Limitation, of course). Bye Thanee Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted November 8, 2011 Report Share Posted November 8, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" I'm not sure that this form of "naked buyoff" is specifically presented anywhere in the rulebooks. I do know it has been done in the past in official publications and I've done it myself for particular effects. This is one of the situations "when in doubt check with the GM." Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted November 8, 2011 Report Share Posted November 8, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" I'm not sure that this form of "naked buyoff" is specifically presented anywhere in the rulebooks. I do know it has been done in the past in official publications and I've done it myself for particular effects. This is one of the situations "when in doubt check with the GM." It is, kind of: Differing Modifiers. While that would not work in this case (Differing Modifiers are, generally, for a linked power or framework slot that either has a higher value limitation or advantage than the base power or framework, I think) it is at least "precedent" for doing this. I generally use it for Gadget Pools, where the pool has "IIF" as a common modifier, but a specific slot might be "OAF." Quote Link to comment Share on other sites More sharing options...
Christopher Posted November 9, 2011 Report Share Posted November 9, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" I'm not sure that this form of "naked buyoff" is specifically presented anywhere in the rulebooks. I do know it has been done in the past in official publications and I've done it myself for particular effects. This is one of the situations "when in doubt check with the GM." APG I 142 as is stated in the OP. It is marked as "!" thing, but I don't see much abuse. All you do is to pay the points you saved on that Naked Advantage. With equipment/Fanatasy Hero things could be a little bit more problematic, but in the end it's the GM who has to deceide if he want's "fire a bow" to require concetration or not. Quote Link to comment Share on other sites More sharing options...
Dreamstreamer Posted November 10, 2011 Report Share Posted November 10, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" What about a bonus to DCV (that would equal 1/2 the total DCV of the character) that only works when using missile weapons? Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted November 10, 2011 Report Share Posted November 10, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" What about a bonus to DCV (that would equal 1/2 the total DCV of the character) that only works when using missile weapons? But that bonus would also be halved. So if you are DCV 3, with 3 CSL's, and then a +6 vs. 1/2 DCV penalty, your actual DCV would be (3 + 3 + 6) / 2 = 6 (the same as your base 3 DCV + 3 CSL's.) Of course, really, half DCV is not a Penalty, which is why you can't, by the book, buy a PSL vs. 1/2 DCV. You could just buy +6 DCV, but that is 30 points, and would still only be +3 DCV when you are at 1/2 DCV. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted November 11, 2011 Report Share Posted November 11, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" Extra DCV equal to base DCV, only to maintain normal DCV, only under Condition X, should work pretty well, and won't ultimately price out a lot different than PSL's (which are only limited skill levels to begin with). Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted November 11, 2011 Report Share Posted November 11, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" For an archer to use a bow with full DCV, buy him an RKA, OAF- Bow, Full PHA, Damage limited to bow & arrows available. You might toss on some PSL for ranged modifiers if he is using a long bow. If the archer is really fast, drop the Full PHA limitation. Quote Link to comment Share on other sites More sharing options...
Christopher Posted November 11, 2011 Report Share Posted November 11, 2011 Re: [APGI] Temporarily Removing Limitations - "Naked Disadvantages" What about a bonus to DCV (that would equal 1/2 the total DCV of the character) that only works when using missile weapons? Why complicated, when there is a Easy way? Especially since the halving affects your base DCV and any CSL you apply to it, you would have to buy enough to cover your Normal DCV + CSL applied to DCV. I think the the buyoff is the nice and clean way here. Quote Link to comment Share on other sites More sharing options...
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