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Superteam Package Deals


Enforcer84

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Here are some Package Deals I use for my Marvel Characters. Feel free to comment or add your own.

 

Avengers:

  • KS: Avengers History and Bylaws 11- 2pts
  • KS: Avengers Foes 11- 2pts
  • TF: Quinjet 1pt
     
  • Fringe Benefit: Membership: Avengers (Active) 3pts -or -Fringe Benefit: Membership: Avengers (Inactive) 1pt

Optional: (some of these have been folded into the Membership perk, perhaps all 3 for Active and Database only for Inactive)

Perk: Avengers Stipend (wealth) 1pt

Perk: Computer Acess (Avengers Databases) 3pts

Perk: Access (Avengers Mansion) 3pts

Positive Reputation: Avenger 2d6/+2 (large group, 14-) 6pts

Avengers Mansion (25pts of Customization to Avengers Compound you're working in) 5pts

 

Watched: Avengers 11-/8- NCI, Mo Pow 15 (Active/Inactive) 15/10

Hunted: Avengers Foes 8- As Pow, NCI 15

 

 

Alpha Flight:

  • Federal/National Police Powers (Canada) 3pts
  • Computer Access (Departmen H) 3pts
  • Access (Department H Headquarters) 3pts
  • KS: Alpha Flight 11- 2pts
  • KS: Department H 11- 2pts
  • Salary (Wealth) 1pt
  • Membership: Alpha Flight 3pts (includes Security Clearance 5, Beta Flight is SC 3 and Gamma Flight is SC 1)

Watched: Department H 11-, NCI, Mo Pow 15

Social Limitation: Subject to Orders (Freq, Major) 10

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Re: Superteam Package Deals

 

I am not a fan of requiring to expend character points.

When you have a 400/75 game and require everyone to pay 10 points for the base, but also give everyone 15 points of Complications (Watched, Subject to Orders) then you effectively make a 390/60 game. You only manipulate the power scale in disfavor of the heroes.

 

I think stuff like a basic Base (no frills) should be free. They can even say they have a laboratory or what not in there, but since they paid no points it has no game effect (or at least not more then once or twice).

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Re: Superteam Package Deals

 

That's cool, but this isn't for a game so much as something i use for my character modeling.

most of my avengers are built on more points than that.

Still, when you set the point level to 500/100 and then require them to take the teamplat for Alpha Flight, you in effect make a 483/75 game.

It also limits palyer concepts/builds if they have to take thsi stuff. Maybe one didn't had training with a Quinjet yet, or everybody keeps forgetting that spiderman is part of the Avengers - wich can be both bad (no good reputation) and good (hunteds forget him).

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Re: Superteam Package Deals

 

Well Connected:

18 Contact: The Law Enforcement Community, 11-, (Extremely Useful, Institutions, Contacts, Organizations) (Reasoning: They call you for help and you come. Trusted, Professional, and Authorized to Act.)

 

18 Contact: The Superhero Community, 11-, (Extremely Useful, Institutions, Contacts, Organizations) (Reasoning: Past and Future Members, Icons that everyone emulates, and Guest Starring/Rescues/etc...)

 

2 Reputation: Respected Superhero Group/Team, 11 (Worldwide), +2/+2d6 (Reasoning: Your the team that gets the job done and everyone loves a winner.)

5 Security Clearance (Reasoning: Top Secret Information.)

5 Computer Link (Reasoning: Access to Top Secret Information.)

?? Follower: Computer/AI (Reasoning: The Oracle, Seer, Augr who provides information everyone needs Google 30-.)

?? Follower: Professionals/Specialists with Skills, 13- (Reasoning: No Team Scientist, Mystic, Medic, Computer Wiz, etc...)

?? Follower: Super Agents/Security Officers with Skills, 13- (Reasoning: Even Superheroes sometimes need back up.)

 

?? Base: Location Lake, Island, or Pier (Reasoning; Safe Distance Away from Population without being too far away.)

 

?? Vehicles: Super Team Jump Jet (Reasoning: Not everybody has movement powers.)

 

?? Fringe Benefit: Team Leader (Reasoning: Representitive to the Outside World, Genius level Information Dealer, Tactician, and/or Patron)

 

?? Radio/Communicator (Reasoning: Telepathy for everyone and it sucks to be left out.)

 

 

5 Distintive Features: Uniform/Emblem/or etc... (Reasoning: Like seeing a Police Officer it can reassuring and provide immediate recognition for new members.)

 

10 Watched by Government/Law Enforcement/Super Agents Organization (More Powerful, NCI, 8-) (Reasoning: The FBI has files on everyone, very big files, but with very little in them... Thanks you Cmdr. Jefffrey Sinclair of Babylon 5.)

 

 

25 Hunted: Rogue's Gallery (As Powerful, 14-) (Reasoning: Super Teams with Super Pasts and Supervillains who hold Super Grudges.)

 

20 Social Limitation: Subject to Orders (Team Leader, Patron/Sponsor, Government Liaison) (Reasoning: For PC's who accept this it gives the GM and Team Leader an easy way to throw them into an adventure and keep the group together. It can be abused and should only ever be used rarely.)

 

Roll By Public Knowledge: (Add Modifiers to match Perks and Limitations)

+3 Member of Super Group/Team

+0 Superhuman (Archetype)

-3 Violent Reputation/Tabloid Favourite/

-5 Mutant/Mutate/Cyborg/etc...

-8 Former Super Agent/Criminal/Supervillain (Thunderbolts, Redeemers, etc...)

-10 Nick Fury level Knowledge

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  • 1 month later...
  • 1 year later...

Re: Superteam Package Deals Still, when you set the point level to 500/100 and then require them to take the teamplat for Alpha Flight, you in effect make a 483/75 game. It also limits palyer concepts/builds if they have to take thsi stuff. Maybe one didn't had training with a Quinjet yet, or everybody keeps forgetting that spiderman is part of the Avengers - wich can be both bad (no good reputation) and good (hunteds forget him).

So set up the game as a 515/125 game (assuming membership costs 15 points and has 25 points in complications. I couldn't quite figure out what your point totals were suppose to be).

 

As for limiting builds/concepts just decide whether parts are optional or mandatory. As an example KS: Avenger Foes 11- might not be something everyone has, especially the new recruits or people like the Hult, although it is highly encouraged. On the other hand anyone who is a member of Alpha Flight has Federal/National Police Powers (Canada). Anything that would prevent a person from gaining such powers would also invalidate them from joining Alpha Flight.

 

Just make it a house rule that if you don't take something in the package it reduces the maximum points and complications the character can take.

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