Enforcer84 Posted June 3, 2012 Report Share Posted June 3, 2012 Here are some Package Deals I use for my Marvel Characters. Feel free to comment or add your own. Avengers: KS: Avengers History and Bylaws 11- 2pts KS: Avengers Foes 11- 2pts TF: Quinjet 1pt Fringe Benefit: Membership: Avengers (Active) 3pts -or -Fringe Benefit: Membership: Avengers (Inactive) 1pt Optional: (some of these have been folded into the Membership perk, perhaps all 3 for Active and Database only for Inactive) Perk: Avengers Stipend (wealth) 1pt Perk: Computer Acess (Avengers Databases) 3pts Perk: Access (Avengers Mansion) 3pts Positive Reputation: Avenger 2d6/+2 (large group, 14-) 6pts Avengers Mansion (25pts of Customization to Avengers Compound you're working in) 5pts Watched: Avengers 11-/8- NCI, Mo Pow 15 (Active/Inactive) 15/10 Hunted: Avengers Foes 8- As Pow, NCI 15 Alpha Flight: Federal/National Police Powers (Canada) 3pts Computer Access (Departmen H) 3pts Access (Department H Headquarters) 3pts KS: Alpha Flight 11- 2pts KS: Department H 11- 2pts Salary (Wealth) 1pt Membership: Alpha Flight 3pts (includes Security Clearance 5, Beta Flight is SC 3 and Gamma Flight is SC 1) Watched: Department H 11-, NCI, Mo Pow 15 Social Limitation: Subject to Orders (Freq, Major) 10 Quote Link to comment Share on other sites More sharing options...
Laundry Knight Posted June 4, 2012 Report Share Posted June 4, 2012 Re: Superteam Package Deals I think that is rather cool. Maybe, I should consider something like that for the homebrew campaign I am crafting. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 4, 2012 Author Report Share Posted June 4, 2012 Re: Superteam Package Deals Thanks! I'll try to post some for say JLA, JSA, and maybe villains Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 4, 2012 Report Share Posted June 4, 2012 Re: Superteam Package Deals I am not a fan of requiring to expend character points. When you have a 400/75 game and require everyone to pay 10 points for the base, but also give everyone 15 points of Complications (Watched, Subject to Orders) then you effectively make a 390/60 game. You only manipulate the power scale in disfavor of the heroes. I think stuff like a basic Base (no frills) should be free. They can even say they have a laboratory or what not in there, but since they paid no points it has no game effect (or at least not more then once or twice). Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 4, 2012 Author Report Share Posted June 4, 2012 Re: Superteam Package Deals That's cool, but this isn't for a game so much as something i use for my character modeling. most of my avengers are built on more points than that. Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 4, 2012 Report Share Posted June 4, 2012 Re: Superteam Package Deals That's cool, but this isn't for a game so much as something i use for my character modeling. most of my avengers are built on more points than that. Still, when you set the point level to 500/100 and then require them to take the teamplat for Alpha Flight, you in effect make a 483/75 game. It also limits palyer concepts/builds if they have to take thsi stuff. Maybe one didn't had training with a Quinjet yet, or everybody keeps forgetting that spiderman is part of the Avengers - wich can be both bad (no good reputation) and good (hunteds forget him). Quote Link to comment Share on other sites More sharing options...
Greywind Posted June 4, 2012 Report Share Posted June 4, 2012 Re: Superteam Package Deals So what? It can be part of the campaign ground rules that a GM hands out. It's how that GM may want to run with it. Player's have two options there: play or don't. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 4, 2012 Author Report Share Posted June 4, 2012 Re: Superteam Package Deals Well again, I'm not really running a campaign. And if I was running it the package would be free. Quote Link to comment Share on other sites More sharing options...
Greywind Posted June 4, 2012 Report Share Posted June 4, 2012 Re: Superteam Package Deals Which is why I didn't cite you by name, as you'd already indicated that you weren't. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 4, 2012 Author Report Share Posted June 4, 2012 Re: Superteam Package Deals True and I was more responding to Christopher again Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 4, 2012 Report Share Posted June 4, 2012 Re: Superteam Package Deals The Algernon Files sourcebook has several Super Teams with Package Deals you could reference. I will post my GM Secret Files for Super Team Package Deals later. QM Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 4, 2012 Author Report Share Posted June 4, 2012 Re: Superteam Package Deals Excellent! Thanks QM! Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 5, 2012 Report Share Posted June 5, 2012 Re: Superteam Package Deals Well Connected: 18 Contact: The Law Enforcement Community, 11-, (Extremely Useful, Institutions, Contacts, Organizations) (Reasoning: They call you for help and you come. Trusted, Professional, and Authorized to Act.) 18 Contact: The Superhero Community, 11-, (Extremely Useful, Institutions, Contacts, Organizations) (Reasoning: Past and Future Members, Icons that everyone emulates, and Guest Starring/Rescues/etc...) 2 Reputation: Respected Superhero Group/Team, 11 (Worldwide), +2/+2d6 (Reasoning: Your the team that gets the job done and everyone loves a winner.) 5 Security Clearance (Reasoning: Top Secret Information.) 5 Computer Link (Reasoning: Access to Top Secret Information.) ?? Follower: Computer/AI (Reasoning: The Oracle, Seer, Augr who provides information everyone needs Google 30-.) ?? Follower: Professionals/Specialists with Skills, 13- (Reasoning: No Team Scientist, Mystic, Medic, Computer Wiz, etc...) ?? Follower: Super Agents/Security Officers with Skills, 13- (Reasoning: Even Superheroes sometimes need back up.) ?? Base: Location Lake, Island, or Pier (Reasoning; Safe Distance Away from Population without being too far away.) ?? Vehicles: Super Team Jump Jet (Reasoning: Not everybody has movement powers.) ?? Fringe Benefit: Team Leader (Reasoning: Representitive to the Outside World, Genius level Information Dealer, Tactician, and/or Patron) ?? Radio/Communicator (Reasoning: Telepathy for everyone and it sucks to be left out.) 5 Distintive Features: Uniform/Emblem/or etc... (Reasoning: Like seeing a Police Officer it can reassuring and provide immediate recognition for new members.) 10 Watched by Government/Law Enforcement/Super Agents Organization (More Powerful, NCI, 8-) (Reasoning: The FBI has files on everyone, very big files, but with very little in them... Thanks you Cmdr. Jefffrey Sinclair of Babylon 5.) 25 Hunted: Rogue's Gallery (As Powerful, 14-) (Reasoning: Super Teams with Super Pasts and Supervillains who hold Super Grudges.) 20 Social Limitation: Subject to Orders (Team Leader, Patron/Sponsor, Government Liaison) (Reasoning: For PC's who accept this it gives the GM and Team Leader an easy way to throw them into an adventure and keep the group together. It can be abused and should only ever be used rarely.) Roll By Public Knowledge: (Add Modifiers to match Perks and Limitations) +3 Member of Super Group/Team +0 Superhuman (Archetype) -3 Violent Reputation/Tabloid Favourite/ -5 Mutant/Mutate/Cyborg/etc... -8 Former Super Agent/Criminal/Supervillain (Thunderbolts, Redeemers, etc...) -10 Nick Fury level Knowledge Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 5, 2012 Author Report Share Posted June 5, 2012 Re: Superteam Package Deals Some excellent ideas QM, thanks Quote Link to comment Share on other sites More sharing options...
Arc Esu Posted June 5, 2012 Report Share Posted June 5, 2012 Re: Superteam Package Deals Enforcer84- Some good ideas here that have inspired me in making my own package deal for the supergroup in my soon to start online superhero RPG. Repped. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 5, 2012 Author Report Share Posted June 5, 2012 Re: Superteam Package Deals Awesome and feel free to post what you come up with! Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 5, 2012 Author Report Share Posted June 5, 2012 Re: Superteam Package Deals Admittedly I'm not as up on the DC superteams as I am on Marvel. how is the JSA or JLA funded? Could I merely palette swap my Avengers for them? Quote Link to comment Share on other sites More sharing options...
Steve Posted June 5, 2012 Report Share Posted June 5, 2012 Re: Superteam Package Deals Not sure on the JSA, but I believe the JLA is funded by Wayne Industries. That was how it was presented in the Justice League TV series, but I'm not sure if the comics embraced that concept. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted July 6, 2012 Report Share Posted July 6, 2012 Re: Superteam Package Deals The most import thing to remember is that it is a game and many of they powers, abilities, and etc... Good Role Playing grants Player Characters unlimited points. "Save the World and it'll repay you, every second of every of every day." Cheers QM Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted December 29, 2013 Report Share Posted December 29, 2013 Resource Bump Cheers QM Quote Link to comment Share on other sites More sharing options...
esampson Posted January 1, 2014 Report Share Posted January 1, 2014 Re: Superteam Package Deals Still, when you set the point level to 500/100 and then require them to take the teamplat for Alpha Flight, you in effect make a 483/75 game. It also limits palyer concepts/builds if they have to take thsi stuff. Maybe one didn't had training with a Quinjet yet, or everybody keeps forgetting that spiderman is part of the Avengers - wich can be both bad (no good reputation) and good (hunteds forget him). So set up the game as a 515/125 game (assuming membership costs 15 points and has 25 points in complications. I couldn't quite figure out what your point totals were suppose to be). As for limiting builds/concepts just decide whether parts are optional or mandatory. As an example KS: Avenger Foes 11- might not be something everyone has, especially the new recruits or people like the Hult, although it is highly encouraged. On the other hand anyone who is a member of Alpha Flight has Federal/National Police Powers (Canada). Anything that would prevent a person from gaining such powers would also invalidate them from joining Alpha Flight. Just make it a house rule that if you don't take something in the package it reduces the maximum points and complications the character can take. Quote Link to comment Share on other sites More sharing options...
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