Cassandra Posted October 26, 2016 Author Report Share Posted October 26, 2016 Scarlet Witch Val Char Cost 15 STR 5 20 DEX 30 20 CON 20 10 BODY 0 13 INT 3 20 EGO 20 15 PRE 5 18 COM 4 5 PD 2 5 ED 1 4 SPD 10 7 REC 0 40 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Contortionist 13- 3 FB: Federal Police Powers 3 Lang: Accented English 0 Lang: Native Romanian 3 Lockpicking 13- 2 Navigation [Air] 12- 2 Rep: Superhero 11- 3 Sleight of Hand 13- 3 Stealth 13- 3 Streetwise 12- Total Skills Cost: 25 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume 40 Multipower (50 Points) Gestures (-1/4) 4 u) EB 10d6 4 u) Force Wall 10 rPD 10 rED 4 u) Mental Illusion 10d6 3 u) Telekinesis 30 STR 4 u) Telekinesis 20 STR, Fine Manipulation, 1/2 END (+1/4) 4 u) Telepathy 10d6 8 ES: RPT, IIF: Communicator (-1/4) 15 EC [Telekinesis]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: HYDRA (As Powerful) 8- 10 Hunted: Magneto (As Powerful/Mild/NCI) 8- 10 Hunted: SHIELD (More Powerful/NCI/Watch) 8- 10 Hunted: Ultron (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Protective of Innocents (Very Common/Strong) 10 PsyL: Vengeful (Uncommon/Strong) 10 SocL: Public Identity [Wanda Maximoff] (Occasionally/Major) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
cutsleeve Posted October 29, 2016 Report Share Posted October 29, 2016 This may be a bit late but to help with the Captain America strength thing the particular Harley Davidson was probably supposed to be a WLA model which was produced specifically for the US army it has a dry weight of 244.9 kg (540.0 pounds), So if each of the women weighs about 130 - 140 lbs which is about average for a woman in the 40's the total amount that he is lifting is about 435.5 kg or 960 lbs. so a 20 strength wouldn't quite be enough to lift it but something around 22 or 23 would definitely handle it. I guess it would depend on if the Gm allows a bit of fudging. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 31, 2016 Author Report Share Posted October 31, 2016 So Captain America would have 25 STR then. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 31, 2016 Author Report Share Posted October 31, 2016 Titaness Val Char Cost 15 STR 5 20 DEX 30 20 CON 20 10 BODY 0 13 INT 3 20 EGO 20 15 PRE 5 18 COM 4 5 PD 2 5 ED 1 4 SPD 10 7 REC 0 40 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 8 CSL: Combat +1 3 Conversation 12- 3 High Society 12- 4 Lang: Native English 0 Lang: Native Greek 5 Money: Well Off 2 Navigation [Ground] 12- Total Skills Cost: 25 Points Cost Powers 45 Armor +15 rPD +15 rED 52 Multipower (52 Points) 4 u) EB 10d6, Gestures (-1/4) 5 u) Invisible [sight & Hearing], No Fringe, No END (+1/2) 5 u) STR +35, 1/2 END (+1/4) 5 u) Telepathy 10d6 4 u) Teleport 10", 2x Mass, 1/2 END (+1/4), Safe Blind Teleport (+1/4), Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], or No END Only (-1/4)]] 5 LS: Longevity [immortal] Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Athena (As Powerful) 11- 10 Hunted: Cronus (As Powerful/NCI/Mild) 8- 5 Hunted: Hera (As Powerful/Watch) 8- 10 Hunted: Zeus (As Powerful/NCI/Mild) 8- 20 Normal Characteristics Maxima 15 PsyL: Feels Obligated to Fight Crime (Common/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 20 PsyL: Protective of Innocents (Very Common/Strong) Total Disadvantages Cost: 250 Points Titaness is Metis, the daughter of Cronus, King of the Titans. After Cronus has a vision of Metis being responsible for the fall of the Titans he imprisons her in a lamp and forces her to grant three wishes to those who possess it. One of those who came to posses the Lamp is Zeus, who has Metis grant him the power to create the Olympians. Trapped in the Lamp until the 20th Century she was freed by the man who would become the crime fighter Nighthawk. She took the identity of Melinda Travis and started the Odyssey Club in order to reconnect with other immortals. Titaness is an original character I created, and is used to show the template for a Mystic heroine. Amorkca and assault 2 Quote Link to comment Share on other sites More sharing options...
assault Posted October 31, 2016 Report Share Posted October 31, 2016 Titaness has a nice Golden Age feel. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 1, 2016 Author Report Share Posted November 1, 2016 Titaness has a nice Golden Age feel. She's part of my "United Superheroes of America" universe. Twenty five years before she was released the last owner of the lamp wished for personal wealth, the love of good woman, and for Metis to fall in love with his son. She did so an had twin daughters. Tragically he was killed in an auto accident as they were returning home from the hospital. Metis used her teleportation powers to save her children's lives but couldn't save her husband, causing her to return to the lamp. After being freed she found out her daughter Julia Barrett had become a crime fighter named Dryad. Through Metis her other daughter Victoria, an archaeologist, discovered the shield Aegis and became the superheroine Athena. Zeus is trying to hit on both her and his ex-wife Hera. Hera is also a superheroine, remarried to a U.S. Senator, and had three grown children, two of whom are superheroes as well. She has worked with Metis, but doesn't fully trust her. Cronus is Metis' father, and is both trying to reconcile and get her to help him reform the Titans. In my mind Metis looks like Adrienne Palicki. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 1, 2016 Author Report Share Posted November 1, 2016 Ultragirl Val Char Cost 50 STR 40 18 DEX 24 25 CON 30 10 BODY 0 13 INT 3 11 EGO 2 20 PRE 10 18 COM 4 20 PD 10 20 ED 15 4 SPD 12 15 REC 0 50 END 0 48 STUN 0 Total Characteristics Cost: 150 Points Cost Skills 2 CSL: EB +1 5 CSL: HTH Combat +1 3 Criminology 12- 3 FB: Federal Police Powers 3 High Society 13- 5 Money: Well Off 2 Navigation [Air] 13- 2 PS: FBI Special Agent 11- Total Skills Cost: 25 Points Cost Powers 15 Damage Resistance 15 rPD 15 rED 15 EC [Light]-15 Points 20 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2), Variable Disdvantages (-1/4) 12 2) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END, or Use Underwater Only (-1/4)]] 5 ES: UV Sight 8 LS: Extended Breathing [1 END/Turn], High Radiation, Intense Cold, Intense Heat, Longevity [200 Years] Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: FBI (More Powerful/NCI/Watch) 8- 10 Hunted: Mechanical Menace (As Powerful) 8- 20 PsyL: Protective of Innocents (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 PsyL: Vengeful (Uncommon/Strong) 10 SocL: Subject to Orders (Occasionally/Major) 10 Suscept: Rare Radioactive Isotopes, 1d6 STUN/Turn (Uncommon) 10 Vuln: Magic, 1 1/2x STUN (Common) Total Disdvantages Cost: 250 Pionts Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 3, 2016 Author Report Share Posted November 3, 2016 Speedster Template Male Char Female 20 STR 15 23 DEX 26 20 CON 18 12 BODY 10 13 INT 13 11 EGO 14 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 6 SPD 6 10 REC 9 50 END 46 32 STUN 27 Total Characteristics Cost: 125 Points Cost Skills 8 CSL Combat +1 15 Danger Sense 12- 2 Navigation [Ground] 12- Total Skills Cost: 25 Points Cost Skills 15 Armor +5 rPD +5 rED 15 EC [superspeed]-15 Points 25 1) EB 8d6 20 2) Flight 15", 8x NCM, Only In Contact With A Surface (-1/4) 15 3) FF +10 rPD +10 rED, No END (+1/2) 10 4) HA +6d6, HTH Attack (-1/2) Total Skills Cost: 100 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Loved One (Normal) 8- 10 Hunted: Arch Enemy (As Powerful) 8- 10 Hunted: Super-Agency (As Powerful) 8- 10 Hunted: Underworld (As Powerful) 8- 15 PsyL: Overconfidence (Very Common/Moderate) 20 PsyL: Showoff (Very Common/Strong) 10 SocL: Secret Identity (Occasionally/Major) 15 Vuln: Ambushes/Treacherous Attacks, 1/2x STUN (Very Common) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 8, 2016 Author Report Share Posted November 8, 2016 Guardian Val Char Cost 50 STR 40 15 STR 15 25 CON 30 14 BODY 8 13 INT 3 10 EGO 0 20 PRE 10 18 COm 4 25 PD 15 15 ED 10 4 SPD 15 15 REC 0 50 END 0 52 STUN 0 Total Characteristics Cost: 150 Points Cost Skills 3 Bureaucratics 13- 3 Combat Piloting [Combat Aircraft] 12- 2 CSL: EB +1 5 CSL: HTH Combat +1 4 Lang: Native Russian 2 Navigation [Air] 12- 3 Oratory 13- 3 Tactics 12- Total Skills Cost: 25 Points Cost Powers 15 Damage Resistance 20 rPD 10 rED 15 EC [Light]-15 Points 28 1) EB 10d6, Beam Attack (-1/4) 12 2) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END, or Use Underwater Only (-1/4)]] 5 ES: IR Vision Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Russian Government (More Powerful/NCI/Watch) 8- 10 Hunted: Ultraman (As Powerful) 8- 15 PsyL: Overconfidence (Very Common/Moderate) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity [William Barrett Taylor/Ivan Zhukov] (Occasionally/Major) 10 SocL: Subject to Orders (Occasionally/Major) 15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common) 10 Vuln: Magic, 1 1/2x STUN (Common) Total Disadvantages Cost: 250 Points Guardian is the son of the superhero Ultraman woh as an infant was abducted by a time traveler and turned over to the Russian Government. In the new timeline created by this event he became the Russian superhero Guardian, and has often unknowingly classed with his father. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 14, 2016 Author Report Share Posted November 14, 2016 Phoenix Val Char Cost 15 STR 5 20 DEX 30 20 CON 20 10 BODY 0 13 INT 3 20 EGO 20 15 PRE 5 18 COM 4 5 PD 2 5 ED 1 4 SPD 10 7 REC 0 40 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 6 Combat Luck +3 rPD +3 rED 8 CSL: Combat +1 3 Conversation 12- 2 Navigation [Air] 12- 3 Persuasion 12- 3 Seduction 12- Total Skills Cost: 25 Points Cost Powers 50 Multipower (50 Points) 5 u) EGO Attack 5d6 5 u) Mind Control 10d6 4 u) Telekinesis 30 STR 5 u) Telekinesis 20 STR, Fine Manipulation, 1/2 END (+1/4) 5 u) Telepathy 10d6 15 EC [Telekinesis]-15 Points 15 1) Flight 10", 8x NCM 21 2) Force Field +12 rPD +12 rED, No END (+1/4) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disasdvantages 10 DF: Registers as a Mutant (Concealable/Detectable Through Technology/Major Reacttion) 15 Hunted: Brotherhood of Evil Mutants (More Powerful) 8- 10 Hunted: Mastermind (As Powerful) 8- 20 Normal Characteristics Maxima 15 PsyL: In Love with Scott Summers (Common/Strong) 20 PsyL: Protective of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Jean Grey] (Occasionally/Major) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 15, 2016 Author Report Share Posted November 15, 2016 Batman Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 20 PRE 10 18 COM 4 8 PD 4 6 ED 2 4 SPD 12 8 REC 0 40 END 0 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 6 Combat Luck +3 rPD +3 rED 3 Contortionist 13- 3 Criminology 13- 3 Deduction 13- 3 Disguise 13- 3 Fast Draw 13- 3 High Society 13- 3 Lockpicking 13- 4 Martial Dodge 4 Martial Disarm 4 Martial Strike 10 Money: Wealthy 3 Navigation [Air & Ground] 13- 5 Offensive Strike 3 Security Systems 13- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 13- Total Skills Cost: 75 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 40 Multipower (60 Points) OIF: Utility Belt (-1/2) 2 u) Darkness [sight] AE 4"r, [12c/Duration 1 Turn] (+1/4), OAF: Smoke Bombs (-1) 2 u) EB 4d6, AE 4"r (+1), NND [LS: Self Contained] (+1), [16c] (-0), OAF: Sleep Gas (-1) 2 u) EB 8d6, Invisible [Hearing] (+1/4), [16c] (-0), OAF: Batarangs (-1/2) 2 u) EB 8d6, Variable Special Effects [Any] (+1/2), [16c] (-0), OAF: Special Weapons (-1) 2 u) Entangle 5d6, DEF 5, [16c] (-0), OAF: Bolas (-1) 1 u) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END, or Use Underwater Only (-1/4)]], OIF: Batplane (-1/2) 1 u) Gliding 10", OIF: Cape (-1/2) 1 u) Growth: Length 2", Width 1", Mass 800kg, BODY/STUN +3, DCV -2, PER +2, Reach +1, STR +15, KNB -3", No END Persistent (+1), OIF: Batmobile or Batplane (-1/2) 1 u) Running +5", 8x NCM, No END (+1/2), OIF: Batmobile (-1/2) 1 u) Swinging 10", OIF: Batline (-1/2) 3 ES: UV Sight, OIF: Cowl (-1/2) 5 LS: Self Contained, OAF: Gas Mask (-1) 2 Running +1" Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Alfred Pennyworth (Useful Normal) 8- 10 DNPC: James Gordon (Unaware Slightly Less Powerful) 8- 5 Hunted: Catwoman (As Powerful/Mild) 8- 10 Hunted: Joker (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Versus Killing (Common/Total) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [bruce Wayne] (Occasionally/Major) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 16, 2016 Author Report Share Posted November 16, 2016 Raven Val Char Cost 15 STR 5 20 DEX 30 18 CON 16 11 BODY 2 18 INT 8 14 EGO 8 20 PRE 10 18 COM 4 7 PD 4 7 ED 3 4 SPD 10 7 REC 0 36 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 6 Combat Luck +3 rPD +3 rED 3 Contortionist 13- 3 Criminology 13- 3 Deduction 13- 3 Fast Draw 13- 3 Forensic Medicine 13- 3 FB: Federal Police Powers 1 FB: Medical License 3 Lockpicking 13- 4 Martial Disarm 4 Martial Dodge 4 Martial Strike 5 Money: Well Off 3 Navigation [Air & Ground] 13- 5 Offensive Strike 2 Rep: Crime Fighter 11- 3 Paramedic 13- 2 SS: Medicine 11- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 13- Total Skills Cost: 75 Points Cost Skills 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 40 Multipower (60 Points) OIF: Weapons Belt (-1/2) 2 u) Darkness [sight] AE 4", [12c/Duration Turn] (+1/4), OAF: Smoke Bombs (-1) 2 u) EB 10d6, [8c/4 Clips] (-0), OAF: Shot Gun (-1) 2 u) EB 5d6, NND [LS: Self Contained] (+1), [8c/4 Clips] (-0), OAF: Sleep Gas Gun (-1) 2 u) Entangle 5d6 DEF 5, [16c] (-0), OAF: Bolas (-1) 1 u) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], or 1/2 END Only (-1/4)]], OIF: Flying Car (-1/2) 1 u) Growth: Length 2", Width 1", Mass 800kg, BODY/STUN +3, DCV -2, PER +2, STR +15, KNB -3", No END Persistent (+1), OIF: Flying Car (-1/2) 1 u) Running +5", 8x NCM, No END (+1/2), OIF: Flying Car (-1/2) 1 u) Swinging 10", OIF: Swing LIne (-1/2) 7 ES: RPT, OIF: Cowl (-1/4) 3 ES: UV Sight, OIF: Cowl (-1/2) 1 LS: Longevity [200 Years] 2 Running +1" Total Skills Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Fifth Column (As Powerful) 8- 10 Hunted: Forces of Evil (As Powerful) 8- 10 Hunted: Crisis Response Intelligence Security & Investigation Service [CRISIS] (More Powerful/NCI/Watch) 8- 10 Hunted: United Superheroes of America (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 20 PsyL: Protective of Innocents (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) Total Disadvantages Cost: 250 Points Dr. Katherine Courtney Clark is the twin sister of the crime fighter Nighthawk. When he became his career after the murder of his wife Katherine trained with him, and shared with him her knowledge of criminology. After becoming a founding member of the United Superheroes of America she met and fell in love with Ultraman, and after a long courtship married. While she has taken several leaves of absences over the years Katherine has returned to her role as the Dark Angel of Justice, The Raven. Raven is a talented criminologist and pathologist with a medical background. She is a well trained martial artist and relies on a number of weapons. One is a Sleep Gas Pistol, the other a high energy Shot Gun to deal with the more powerful super humans she has encountered. For a number of reasons she ages slower then normal, and while as been active since before the Second World War appears to be in her Early 40s. Katherine is 5'10", 130 lbs., with Black Hair and Blue Eyes. She has a slender build and very long legs. As Raven she wears a completely black costume with Cowl, Bodysuit, Gloves, Cape, Belt, and Boots. She wears her Shot Gun in a holster on the left side of her back beneath her cape, and her Sleep Gas Pistol on her right hip. She travels using an King Motors X38 Sportscar that has been modified for Flight by her brother. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 17, 2016 Author Report Share Posted November 17, 2016 Thor Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 10 REC 4 50 END 5 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 6 Combat Luck +3 rPD +3 rED 2 CSL: EB +1 5 CSL: HTH Combat +1 3 FB: Federal Police Powers 1 FB: Medical License 2 Navigation [Air] 13- 3 Paramedic 13- 3 SS[iNT]: Medicine 13- Total Skills Cost: 25 Points Cost Powers 26 Armor +14 rPD +8 rED, OIHID (-1/4) 6 Density Increase: Mass 200kg, STR +5, KNB -1", PD +1, ED +1, No END Persistent (+1), Always On (-1/2), OIHID (-1/4) 42 Multipower (52 Points) OIHID (-1/4) 3 u) EB 8d6, Variable Special Effects [Hammer/Lightning] (+1/4), Gestures (-1/4) 3 u) Extra-Dimensional Movement [Any Location in Any Dimension], 4x Mass, Gestures (-1/4) 4 u) STR +35, No END (+1/2) 5 ES: RPT, OAF: Avengers ID Card (-1) 13 Flight 10", Gestures (-1/4), OIHID (-1/4) 2 Flight 1", Megascale [1km], Gestures (-1/4), OIHID (-1/4) 11 LS: Immunity [Disease], Longevity [1600 Years], OIHID (-1/4) 6 Transform: Instant Change [One Set of Clothes], Gestures (-1/4) 4 PRE +5, OIHID (-1/4) Total Powers Cost:125 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Jane Foster or Sif (Slightly Less Powerful) 8- 15 Hunted: Loki (As Powerful/NCI) 8- 10 Hunted: Odin (More Powerful/NCI/Watch) 8- 10 Hunted: SHIELD (More Powerful/NCI/Watch) 8- 20 PsyL: Code Of The Hero (Very Common/Strong) 15 PsyL: In Love With Jane Foster or Sif (Common/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 10 SocL: Secret Identity [Dr. Donald Blake] (Occasionally/Major) Total Disadvantages Cost: 250 Points bubba smith 1 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 21, 2016 Author Report Share Posted November 21, 2016 Tony Stark Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 10 REC 0 50 END 0 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Bureaucratics 12- 3 Combat Driving 13- 3 Computer Programming 13- 5 Cramming 3 Electronics 13- 3 High Society 12- 3 Inventor 13- 3 Mechanics 13- 15 Money: Filthy Rich 3 Security Systems 13- 3 Seduction 12- 3 Systems Operation 13- Total Skills Cost: 50 Points Cost Powers 100 VPP 50 Points, No Skill Roll (+1), Half Phase (+1/2), IIF (-1/4) Total Powers Cost: 100 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Pepper Potts (Useful Normal) 8- 10 Hunted: Mandarin (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 15 PsyL: In Love With Pepper Potts (Common/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 20 PsyL: Protective Of Innocents (Very Common/Strong) 5 SocL: Famous (Occasionally/Minor) Total Disadvantages Cost: 250 Points Various Iron Man Armors are from Multiform in VPP bubba smith 1 Quote Link to comment Share on other sites More sharing options...
PaladinAg Posted November 22, 2016 Report Share Posted November 22, 2016 I would presume that for the "Tony Stark" character that the multiform characters all have the same non equipment based characteristics, skills, talents, perks and disadvantages as the base character? In effect the VPP gets you a rotating set of 100 pts (150 pts of OIF/125pts in OIHID) worth of powers that can be changed in half a phase? So for example (assuming OIF), 60 pts equiv attack, 60 pts protection, 30 pts move one phase, 50 pts move, 30 pts protection, 30pts invisibility, 40 pts senses the next and then 30 pts move, 30 pts protection and 90pts completely different senses (or indeed anything else) the one thereafter? In extreme a load of the points could go into EGO and (tada!) instant mentalist. If I was GMing this I would want a list of standard "armours" or combinations/special effect limitations up front otherwise it would get rapidly bogged down as the player tweaked the character again. Don't get me wrong, it's a very innovative solution to the "lots of armour" issue and some senses works better than the size 0 vehicle solution and indeed is almost official in approach in that the multiform approach appears in official literature (albeit not inside a VPP). PaladinAg Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 22, 2016 Author Report Share Posted November 22, 2016 I would presume that for the "Tony Stark" character that the multiform characters all have the same non equipment based characteristics, skills, talents, perks and disadvantages as the base character? In effect the VPP gets you a rotating set of 100 pts (150 pts of OIF/125pts in OIHID) worth of powers that can be changed in half a phase? So for example (assuming OIF), 60 pts equiv attack, 60 pts protection, 30 pts move one phase, 50 pts move, 30 pts protection, 30pts invisibility, 40 pts senses the next and then 30 pts move, 30 pts protection and 90pts completely different senses (or indeed anything else) the one thereafter? In extreme a load of the points could go into EGO and (tada!) instant mentalist. If I was GMing this I would want a list of standard "armours" or combinations/special effect limitations up front otherwise it would get rapidly bogged down as the player tweaked the character again. Don't get me wrong, it's a very innovative solution to the "lots of armour" issue and some senses works better than the size 0 vehicle solution and indeed is almost official in approach in that the multiform approach appears in official literature (albeit not inside a VPP). PaladinAg "When did you become an expert on Thermonuclear Astrophysics?" "Last night" Since this is a VPP there is no limitation on the kinds of powers it can produced besides needing a IIF Focus as part of it, in most cases the IIF: Jarvis/Friday Earpiece (-1/4) to activate his armor. One version of Tony would be the one who build a number of weapons from materials he bought at Home Depot in a motel room. A VPP represents his ability to create and invent things based on his Genius. I deliberately avoided giving him a limitation "Only for Technological Devices" because that would limit the skills he could acquire though what could be called his "Skills Multipower", skills he has but doesn't use until he needs them when the situation calls for them though the Multiform. Another advantage in this method is the ability to Summon various remote controlled Armor Suits as he did in Iron Man 3. We must also remember that Tony Stark doesn't use the same Armor or Equipment more then once. Any technology he has built is in his mind already obsolete, and must be improved upon (Remember "Mark 42"?). I have another write up for Iron Man and a Powered Armor template on this Thread as examples. Quote Link to comment Share on other sites More sharing options...
PaladinAg Posted November 22, 2016 Report Share Posted November 22, 2016 Yes I can see how it works. As a side benefit it also meets the "group hero" v "individual hero" dilemma, where his Avengers character (haven't seen CA: CW yet) has a fairly limited set of alternatives ('here is a set of three different armour types to choose from') versus the rather wider array of skills, armour, toys etc he shows in the Iron Man films. I'm going to have try a build of this myself... Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 22, 2016 Author Report Share Posted November 22, 2016 Yes I can see how it works. As a side benefit it also meets the "group hero" v "individual hero" dilemma, where his Avengers character (haven't seen CA: CW yet) has a fairly limited set of alternatives ('here is a set of three different armour types to choose from') versus the rather wider array of skills, armour, toys etc he shows in the Iron Man films. I'm going to have try a build of this myself... I've used a Multiform 4x 250 Points for Bruce Wayne with a Batman, Batmobile, Batplane, and Batboat in it. Bruce gets the Base [Wayne Manor] and the Money: Filthy Rich. Another reason for the VPP is that some of the Iron Man suit "skills" are things like Absolute Time Sense, Absolute Range Sense, and Bump of Direction that are OIF Armor (-1/2), and he would need Navigation [Air] to operate the Suit over long distances. Quote Link to comment Share on other sites More sharing options...
PaladinAg Posted November 22, 2016 Report Share Posted November 22, 2016 I thought with multiform the various perks (bases, money etc) had to be replicated in all the forms if they are going to use it in that form E.g., using your example above, the Batmobile has to be stored in the base so it would need the base as well. As any other example, Tony Stark was attacked at his base or tried to use the Avengers quinjet (presumably only paid for in one form), he couldn't use them unless he had also paid for them in the other forms. I think that group contributions (e,g. to a base, vehicle etc.) would also have to be duplicated in each form otherwise there wouldn't be the points to pay for it all. Also, would the batmobile etc have to be built as characters; although ones with lots of OAF powers? Finally certain talents like eidetic memory would also have to transfer across all the forms as part of the "retain memory" feature of the power. PaladinAg Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 23, 2016 Author Report Share Posted November 23, 2016 Black Widow Val Char Cost 15 STR 5 20 DEX 30 18 CON 16 11 BODY 2 18 INT 8 14 EGO 8 20 PRE 10 18 COM 4 7 PD 4 7 ED 3 4 SPD 10 7 REC 0 36 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Computer Programming 13- 3 Concealment 13- 3 Contortionist 13- 3 Conversation 13- 3 FB: Federal Police Powers 4 Lang: Native English 0 Lang: Native Russian 3 Lockpicking 13- 4 Martial Block 4 Martial Dodge 4 Martial Strike 3 Martial Throw 2 Navigation [Ground] 13- 5 Offensive Strike 3 Security Systems 13- 3 Seduction 13- 3 Shadowing 13- 10 SL: Overall +1 3 Stealth 13- 3 Streetwise 13- Total Skills Cost: 75 Points Cost Powers 16 Armor +8 rPD +8 rED, OIF: Costume (-1/2)\ 7 Clinging 15 STR, OIF: Costume (-1/2) 33 EB 8d6, [32c] (+1/4), OIF: Bracelet (-1/2) 5 ES: Radio Perception/Transmit, OAF: Avengers ID Card (-1) 2 Running +1" 12 Swinging 13", 4x NCM, OIF: Bracelet (-1/2) Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 10 Hunted: Yelena Belova (As Powerful) 8- 20 Normal Characteristics Maxima 15 PsyL: Feels Obligated To Fight Crime (Common/Strong) 15 PsyL: In Love With Daredevil Or Hawkeye (Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Public Identity [Natasha Romanova] (Occasionally/Major) Total Disadvantages Cost: 250 Points Marvel Comic Version of the Black Widow. This is a Street Level version who fights crime alongside Daredevil or Hawkeye. bubba smith 1 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 23, 2016 Author Report Share Posted November 23, 2016 Happy Thanksgiving! bubba smith 1 Quote Link to comment Share on other sites More sharing options...
bubba smith Posted November 24, 2016 Report Share Posted November 24, 2016 LIKEWISE Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 25, 2016 Author Report Share Posted November 25, 2016 Air Walker Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 10 REC 4 50 END 5 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Navigation [Air & Space] 13- 2 TF: Science Fiction & Space Vehicles 20 Universal Translator 13- Total Skills Cost: 25 Points Cost Powers 15 Armor +5 rPD +5 rED 33 Multipower (50 Points) OIF: Fiery Cloak (-1/2) 3 u) EB [Cosmic Energy] 10d6 3 u) FTL Travel: 1000000 LY/Year [2 LY/Minute] 3 u) STR +40, 1/2 END (+1/4) 10 EC [Cosmic Energy]-15 Points, OIF: Fiery Cloak (-1/2) 9 1) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END, or Use Underwater Only (-1/4)]] 10 2) FF +10 rPD +10 rED, No END (+1/2) 8 Healing: Regeneration 1 BODY/Turn 24 LS: Does Not Eat, High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained, Sleeps 8 Hours/Year 7 Mind Link [Galacticus], Any Distance, No LOS, Only With Others With Mind Link (-1), OAF: Golden Trumpet (-1) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 15 Hunted: Fantastic Four (More Powerful) 8- 15 Hunted: Galacticus (More Powerful/NCI/Watch) 14- 10 Hunted: Silver Surfer (As Powerful) 8- 10 Hunted: Thor (As Powerful) 8- 20 Normal Characteristics Maxima 15 PsyL: Overconfidence (Very Common/Moderate) 15 SocL: Subject To Orders (Frequently/Major) Total Disadvantages Cost: 250 Points Herald of Galacticus. Overconfidence because he took on Silver Surfer and The Fantastic Four at the same time. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 28, 2016 Author Report Share Posted November 28, 2016 Batman Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 20 PRE 10 18 COM 4 8 PD 4 6 ED 2 4 SPD 12 8 REC 0 40 END 0 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Bugging 13- 3 Contortionist 13- 3 Criminology 13- 3 Deduction 13- 3 Disguise 13- 3 Fast Draw 13- 3 High Society 13- 3 Lockpicking 13- 4 Martial Block 4 Martial Dodge 4 Martial Strike 3 Martial Throw 10 Money: Wealthy 3 Navigation [Air & Ground] 13- 5 Offensive Strike 3 Security Systems 13- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 13- Total Skills Cost: 75 Points Cost Powers 16 Armor +8 rPD +8 rED, OIF: Costume (-1/2) 40 Multipower (60 Points) OIF: Weapons Belt (-1/2) 2 u) Darkness [sight] AE 4"r, [12c/Duration 1 Turn] (+1/4), OAF: Smoke Bombs (-1) 2 u) EB 4d6, AE One Hex (+1/2), NND [LS: Self Contained] (+1), [16c] (-0), OAF: Sleep Gas (-1) 2 u) EB 8d6, Invisible [Hearing] (+1/4), [16c] (-0), OAF: Batarangs (-1) 2 u) Entangle 5d6 DEF 5, [16c] (-0), OAF: Bolas (-1) 1 u) Flight 10", Variable Advantages (+1/2), OIF: Batplane (-1/2) 1 u) Gliding 10", OIF: Cape (-1/2) 1 u) Growth: Length 2", Width 1", Mass 800kg, BODY/STUN +3, DCV -2, PER +2, Reach +1", STR +15, KNB -3", No END Persistent (+1), OIF: Batmobile or Batplane (-1/2) 1 u) Running +5", 8x NCM, No END (+1/2), OIF: Batmobile (-1/2) 1 u) Stretching 6", No END (+1/2), Always Direct (-1/4), Limited Body Parts (-1/4), No Noncombat (-1/4), OAF: Line Gun (-1) 1 u) Swinging 10", OAF: Swing Line (-1) 3 ES: UV Sight, OIF: Cowl (-1/2) 2 Running +1" Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Alfred Pennyworth (Useful Normal) 8- 10 DNPC: James Gordon (Unaware Slightly Less Powerful) 8- 5 Hunted: Catwoman (As Powerful/Mild) 8- 10 Hunted: Joker (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Versus Killing (Common/Total) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [bruce Wayne] (Occasionally/Major) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 28, 2016 Author Report Share Posted November 28, 2016 Wonder Woman Val Char Cost 15 STR 5 20 DEX 30 20 CON 20 10 BODY 0 13 INT 3 20 EGO 20 15 PRE 5 18 COM 4 5 PD 2 5 ED 1 4 SPD 10 7 REC 0 40 END 0 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Bureaucratics 12- 3 Contortionist 13- 3 Fast Draw 13- 5 FB: Member of the Aristocracy 3 High Society 12- 2 Navigation [Air] 12- 3 Paramedic 12- 3 Tactics 12- Total Skills Cost: 25 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 15 EC [Magic]-15 Points 12 1) EB 8d6, OAF: Tiara (-1) 10 2) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END, or Use Underwater Only (-1/4)]], IIF: Invisible Plane (-1/4) 10 3) Force Field +10 rPD +10 rED, OIF: Bracelets (-1/2) 12 4) Growth: Length 2", Widge 1", Mass 800kg, BODY/STUN +3, DCV -2, PER +2, Reach +1, STR +15, KNB -3", No END Persistent (+1), IIF: Invisible Plane (-1/4) 14 5) Mind Control 10d6, No Range (-1/2), OAF: Magic Lasso (-1) 12 6) STR +30, Does Not Work When Bracelets Are Chained By A Man (-1/4) 5 7) Stretching 4", No END (+1/2), Always Direct (-1/4), Limited Body Parts (-1/4), No Noncombat (-1/4), OAF: Magic Lasso (-1) 5 LS: Longevity [immortal] 20 Missiles Deflection [All Ranged Attacks] +5, OIF: Bracelets (-1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Etta Candy (Unaware Useful Normal) 8- 10 DNPC: Steve Trevor (Unaware Slightly Less Powerful) 8- 5 Enraged When Bracelets Are Removed (Uncommon) 8-, Recover 14- 10 Hunted: Cheetah (As Powerful) 8- 5 Hunted: Baroness Paula von Gunther (As Powerful/Mild) 8- 10 Hunted: Queen Hippolyta (More Powerful/NCI/Watch) 8- 20 PsyL: Honorable (Common/Total) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Princess Diana/Diana Prince] (Occasionally/Major) Total Disadvantages Cost: 250 Points bubba smith 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.