Jump to content

The Avengers 5th Edition 250 Points


Cassandra

Recommended Posts

  • Replies 119
  • Created
  • Last Reply

Top Posters In This Topic

I treat effects like Mjolnir as OIF, the hammer comes back to him on its own and is very hard to keep away.  Its probably pushing the definition of inaccessible a bit, but it works.

 

I made it an OAF because he can be kept from using it.  It does come back on it's own when he throws it automatically.  The Telekinesis is just when he has to get it when he has used it to pin someone or when he put it down for some reason.

Link to comment
Share on other sites

I would probably chalk up the whole "trapped under the hammer" shtick as an artifact of bad writing and not allow it. I mean, the magic of the hammer is intended to prevent anyone unworthy from wielding it. Simply rolling out from under it is not wielding it.

 

There are times, I think, when GMs have to be willing to ignore those occasions in the comics where something particularly stupid appears within their pages. For those who love such silly plot elements, they can always just allow it by GM fiat and not even bother modelling it with powers and points.

Link to comment
Share on other sites

Except that it was a fairly important point when done in Thor, and Hulk not being able to lift the hammer was a point in the battle between the two of them on the helicarrier in The Avengers.

Yes, but the hammer resisted the Hulk's attempt to lift it because he tried to wield it (i.e., attack with it), which was in accordance with the enchantment. The hammer trapped Loki against Bifrost because the writer(s) of Thor mistook flawed logic for being clever.

Link to comment
Share on other sites

No. Because it was pointed out that the unworthy cannot move it. Period. Or did you miss the whole point of everyone, including Thor, not being able to move it to the point that SHIELD erected an installation around the hammer's impact point? It could not be moved. Not by hand. Not with a truck.

Link to comment
Share on other sites

I look at it from this perspective.

 

It's only been used once an opponent was already on the ground (usually due to a previous blow from the hammer).  It's a non damaging option and afaik has never been used to setup another character attacking the now immobile target. 

 

Here is how I would build it as part of my previous 350 5e version of Thor (last slot - only 60 active points)

 

51    The Hammer: Multipower, 90-point reserve,  (90 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4)
4u    1)  Swing!: Hand-To-Hand Attack +6d6, Variable Advantage (+1 Advantages; Examples:  x2 KB, AP, Penetrating, AOE 1 Hex Accurate, Affects Desolidified, Reduced END, etc...; +2) (90 Active Points); Hand-To-Hand Attack (-1/2) [Notes: Can be combined with up to 30 STR.]
5u    2)  Throw!: Energy Blast 12d6, No Range Modifier (+1/2) (90 Active Points)
5u    3)  Hammer Throw Movement: Flight 20", Costs END Only To Activate (+1/4), Variable Advantage (+1/2 Advantages; +1) (90 Active Points)
5u    4)  Breaki Dimensional Barriers: Extra-Dimensional Movement (Any Dimension, Any Location), x8 Increased Weight, Safe Blind Travel (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points)
5u    5)  Spinning Shield: Force Wall (18 PD/18 ED) (90 Active Points)
5u    6)  Lightning!: Killing Attack - Ranged 4d6, Area Of Effect Accurate (One Hex; +1/2) (90 Active Points)
5u    7)  Control Weather: Custom Power (Various ways to build this) (90 Active Points)

 

3u    8)  You Can't Lift This!: Extra-Dimensional Movement (Single Dimension - Where Target is Pinned by Immovable Hammer), Usable As Attack (+1), No Normal Defense (Being Worthy, Hammer being used for anything else; +1) (60 Active Points); Limited Power Only to Pin Target to Ground - (Target must already be Prone; -1/2)

Link to comment
Share on other sites

I look at it from this perspective.

 

It's only been used once an opponent was already on the ground (usually due to a previous blow from the hammer).  It's a non damaging option and afaik has never been used to setup another character attacking the now immobile target. 

 

Here is how I would build it as part of my previous 350 5e version of Thor (last slot - only 60 active points)

 

51    The Hammer: Multipower, 90-point reserve,  (90 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4)

4u    1)  Swing!: Hand-To-Hand Attack +6d6, Variable Advantage (+1 Advantages; Examples:  x2 KB, AP, Penetrating, AOE 1 Hex Accurate, Affects Desolidified, Reduced END, etc...; +2) (90 Active Points); Hand-To-Hand Attack (-1/2) [Notes: Can be combined with up to 30 STR.]

5u    2)  Throw!: Energy Blast 12d6, No Range Modifier (+1/2) (90 Active Points)

5u    3)  Hammer Throw Movement: Flight 20", Costs END Only To Activate (+1/4), Variable Advantage (+1/2 Advantages; +1) (90 Active Points)

5u    4)  Breaki Dimensional Barriers: Extra-Dimensional Movement (Any Dimension, Any Location), x8 Increased Weight, Safe Blind Travel (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points)

5u    5)  Spinning Shield: Force Wall (18 PD/18 ED) (90 Active Points)

5u    6)  Lightning!: Killing Attack - Ranged 4d6, Area Of Effect Accurate (One Hex; +1/2) (90 Active Points)

5u    7)  Control Weather: Custom Power (Various ways to build this) (90 Active Points)

 

3u    8)  You Can't Lift This!: Extra-Dimensional Movement (Single Dimension - Where Target is Pinned by Immovable Hammer), Usable As Attack (+1), No Normal Defense (Being Worthy, Hammer being used for anything else; +1) (60 Active Points); Limited Power Only to Pin Target to Ground - (Target must already be Prone; -1/2)

 

You don't have a lightning attack.

Link to comment
Share on other sites

Wasp

 

Val Char Cost

10 STR 0

20 CON 30

15 CON 10

11 BODY 2

13 INT 3

14 EGO 8

15 PRE 5

18 COM 4

4 PD 2

4 ED 1

4 SPD 10

5 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 75 Points

 

Cost Skills

3 FB: Federal Police Powers

3 High Society 12-

2 Lang: Fluent Spanish

15 Money: Filthy Rich

2 PS: Fashion Designer 11-

Total Skills Cost: 25 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

3 Damage Resistance 6 rPD 6 rED, Linked [shrinking] (-1/2), OIHID (-1/4)

24 EC [biochemistry]-30 Points, OIHID (-1/4)

17 1) Density Increase: Mass 6400kg*, STR +30, KNB -6", PD +6, ED +6, No END Persistent (+1), Always On (-1/2)

24 2) EB 8d6, No END (+1/2)

51 3) Shrinking: Height .032m, Mass .0004kg*, PER -12, DCV +12, KNB +18*", No END Persistent (+1), Always On (-1/2)

5 ES: RPT, OAF: Avengers ID Card (-1)

9 Flight 9", No Noncombat (-1/4), Linked [shrinking] (-1/2), OIHID (-1/4)

7 Transform: Instant Change [One Set of Clothes]

Total Powers Cost: 150 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

15 Hunted: Whirlwind (As Powerful/NCI) 8-

20 Normal Characteristics Maxima

15 PsyL: In Love With Hank Pym (Common/Strong)

10 PsyL: Must Live Up To Family Reputation For Achievement (Uncommon/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Janet Van Dyne] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

*Mass .0256kg, KNB +12 With Combined Density Increase and Shrinking

Link to comment
Share on other sites

Black Panther

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bureaucratics 13-

3 Climbing 13-

6 Combat Luck +3 rPD +3 rED

5 FB: Diplomatic Immunity

3 FB: Federal Police Powers

10 FB: Head of State

1 FB: Passport

3 High Society 13-

3 KS[iNT]: Wakanda 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Money: Well Off

2 Navigation [Ground] 13-

5 Offensive Strike

3 Oratory 13-

2 Rep: King of Wakanda 11-

3 SS[iNT]: Physics 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Tracking 13-

Total Skills Cost: 100 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

13 ES: Nightvision, PER +1, Tracking Smell

5 ES: RPT, OAF: Avengers ID Card (-1)

13 HA +4d6, HTH Attack (-1/2)

3 Leaping +5", Requires Skills [Acrobatics] Roll (-1/2)

6 Running +3"

Total Powers Cost: 50 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Klaw (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

10 PsyL: Must Live Up To Family Reputation For Achievement (Uncommon/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity [T'Challa/Luke Charles] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

Link to comment
Share on other sites

Ms. Marvel

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Conversation 13-

15 Danger Sense 12-

3 FB: Federal Police Powers

2 FB: U.S. Air Force Major

2 Navigation [Air] 12-

Total Skills Cost: 25 Points

 

Cost Powers

12 EC [Light]-15 Points, OIHID (-1/4)

10 1) Absorption [Energy To END] 6d6, Not Against Magic (-1/4)

20 2) EB 8d6

10 3) Flight 10", Variable Advantages (+1/2), [Megascale 1km, or 1/2 END Only (-1/4)]

11 Damage Resistance 12 rPD 10 rED

5 ES: RPT, OAF: Avengers ID Card (-1)

7 Transform: Instant Change [One Set of Clothes]

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Michael Rossi (Slightly Less Powerful) 8-

10 Hunted: Deathbird (As Powerful) 8-

10 Hunted: Mystique (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

10 Hunted: U.S. Air Force (More Powerful/NCI/Watch) 8-

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

5 Rivalry: Rogue (Professional)

10 SocL: Secret Identity [Carol Danvers] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

Link to comment
Share on other sites

The Team so Far

 

Iron Man - Brick/Energy Projector as Iron Man, and Gadgeteer as Tony Stark.  Competent Normal out of the Armor.  Front Line Fighter with Enhanced Senses.

 

Captain America - Martial Artist/Weapons Master.  Tactician who can coordinate groups attacks through Teamwork.  Group spokesman using Reputation and Oratory.

 

Black Widow - Martial Artist/Energy Projector.  Weakest Hand to Hand Combatant on the Team so far, but has Autofire on her EB Bracelets.  Undercover expert.

 

Hawkeye - Weapons Master/Martial Artist.  Many Long Range Attacks, very flexible.  Human and appropriately vulnerable.  Martial Arts as a back up.

 

Thor - Brick/Weapons Master.  Very tough using Hammer both offensively and defensively.  Team transport to Other Dimensions.  Weakness in that can be prevented from Using Hammer with strong enough Entangle.

 

Hulk - Brick.  Physically toughest member.  Built to Fight.  Must pick up objects to throw for long range attacks.

 

Black Panther - Martial Artist.  Team Member with access to Government, Diplomatic, and High Society.  Excellent Senses, Hand Attack, and Science Skills as Back up.

 

Tigra - Speedster/Brick - Fastest and most Agile.  Medium Super-Strength enhanced with Hand Attack (Claws).  Enhanced Senses are useful and present her vulnerability due to sensitivity.

 

Wasp - Meta-Morph/Energy Projector/Brick - Shrinks down to One Inch in Hero ID.  Density Increase causes Strength to rise to Superhuman levels.  Weakness lack of Endurance, used primarily for Flight or Strength.  Energy Blast cost No END.  Connected with the World of High Society through fabulous wealth.

 

Ms. Marvel - Brick/Energy Projector.  Absorbs END through non-magic Energy Attacks.  U.S. Government connections and can be used as American Liaison to The Avengers.  Conversation skills from background as Intelligence Operative/Journalist.  

Link to comment
Share on other sites

Hank Pym

 

Val Char Cost

15 STR 5

18 DEX 24

15 CON 10

12 BODY 4

23 INT 16

11 EGO 2

15 PRE 5

16 COM 3

6 PD 3

4 ED 1

3 SPD 2

6 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 75 Points

 

Cost Skills

3 Combat Piloting [Combat Aircraft] 13-

3 Computer Programming 14-

5 Cramming

5 Eidetic Memory

3 Electronics 14-

3 FB: Federal Police Powers

3 Inventor 14-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

3 Mechanics 14-

5 Offensive Strike 

3 Paramedic 14-

3 Power [iNT] 14-

2 SS[iNT]: Cybernetics 14-

2 SS[iNT]: Entomology 14-

2 SS[iNT]: Medicine 14-

2 SS[iNT]: Optics 14-

2 SS[iNT]: Robotics 14-

2 SS[iNT]: Subatomic Physics 14-

3 Scientist

3 Systems Operation 14-

3 TF: Helicopters, Large Aircraft, Small Aircraft

Total Skills Cost: 75 Points

 

Cost Powers

5 ES: RPT, OAF: Avengers ID Card (-1)

40 Multiform: 4x 250 Points [Ant-Man, Giant-Man, Golaith, & Yellowjacket], OIF: Costume (-1/2)

53 VPP 40 Points, OIF/IAF (-1/2)

2 Running +1"

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Egghead (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: Easily Distracted By Scientific Matters (Common/Strong)

15 PsyL: In Love With Janet Van Dyne (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Hank Pym] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

Ant-Man

 

Val Char Cost

15 STR 5

18 DEX 24

15 CON 10

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

16 COM 

5 PD 2

3 ED 0

4 SPD 12

6 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 75 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bugging 13-

6 Combat Luck +3 rPD +3 rED

5 CSL: HTH Combat +1

3 FB: Federal Police Powers

4 Martial Arts DC +1

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Offensive Strike

3 Shadowing 13-

3 Stealth 13-

Total Skills Cost: 50 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

5 ES: RPT, OAF: Avengers ID Card (-1)

12 Flight 10", No Noncombat (-1/4), 1/2 END (+1/4), Linked [shrinking] (-1/2), OIF: Flying Ant (-1/2)

30 EC [biochemistry]-30 Points

17 1) Mind Control 8d6, Telepathic (+1/4), 1/2 END (+1/4), Only Against Insects (-1), OIF: Helmet (-1/2)

51 2) Shrinking: Height .032m, Mass .0004kg, PER -12, DCV +12, KNB +18", No END Persistent (+1), Always On (-1/2), OIHID (-1/4)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Egghead (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: Easily Distracted By Scientific Matters (Common/Strong)

15 PsyL: In Love With Janet Van Dyne (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Hank Pym] (Occasionally/Major)

Total Disadvantage Cost: 250 Points

 

 

Giant-Man

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 0

50 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Computer Programming 13-

5 CSL: HTH Combat +1

5 Cramming

5 Eidetic Memory

3 FB: Federal Police Powers

3 Electronics 13-

3 Mechanics 13-

2 Navigation [Ground] 13-

3 Paramedic 13-

2 SS[iNT]: Cybernetic 13-

2 SS[iNT]: Entomology 13-

2 SS[iNT]: Medicine 13-

2 SS[iNT]: Optics 13-

2 SS[iNT]: Robotics 13-

2 SS[iNT]: Subatomic Physics 13-

3 Scientist

3 Systems Operation 13-

Total Skills Cost: 50 Points

 

Cost Powers

30 Armor +15 rPD +15 rED, Linked [Growth] (-1/2)

5 ES: RPT, OAF: Avengers ID Card (-1)

60 Growth: Height 4", Width 2", Mass 6400kg, BODY/STUN +6, DCV - 4, PER +4, Reach +2", STR +30, KNB -6", No END Persistent (+1)

5 Running +4", Linked [Growth] (-1/2)

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Egghead (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: Easily Distracted By Scientific Matters (Common/Strong)

15 PsyL: In Love With Janet Van Dyne (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Hank Pym] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

Goliath

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Computer Programming 13-

5 Eidetic Memory

5 CSL: HTH Combat +1

3 FB: Federal Police Powers

3 Paramedic 13-

3 Power [iNT] 13-

3 Systems Operation 13-

Total Skills Cost: 25 Points

 

Cost Powers

22 Armor +15 rPD +15 rED, Linked [Growth] (-1/2), OIF: Costume (-1/4)

5 ES: RPT, OIF: Avengers ID Card (-1/2)

40 Growth: Height 4", Width 2", Mass 6400kg, BODY/STUN +6, DCV -4, PER +4, Reach +2, STR +30, KNB -6", No END Persistent (+1), OIF: Costume (-1)

5 Running +4", Linked [Growth] (-1/2), OIF: Costume (-1/2)

53 VPP 40 Points, OIF/IAF (-1/2)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Egghead (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: In Love With Janet Van Dyne (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Hank Pym] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

Yellowjacket

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Computer Programming 13-

6 Combat Luck +3 rPD +3 rED

2 CSL: EB +1

5 Eidetic Memory

3 FB: Federal Police Powers

3 Paramedic 13-

3 Systems Operation 13-

Total Skills Cost: 25 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

20 EC [biochemistry]-30 Points, OIF: Costume (-1/2)

20 1) EB 8d6, No END (+1/2)

60 2) Shrinking: Height .032m, Mass .0004kg, PER -12, DCV +12, KNB +18", No END Persistent (+1)

5 ES: RPT, OAF: Avengers ID Card (-1)

10 Flight 10", Linked [shrinking] (-1/2), OIF: Costume (-1/2)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Egghead (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: Easily Distracted By Scientific Matters (Common/Strong)

15 PsyL: In Love With Janet Van Dyne (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Hank Pym] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

Link to comment
Share on other sites

Unless it's magic.  Both Loki in Thor the Movie, and Hyperion in a Avengers/Squadron Surpreme team up were both helplessly pinned by the hammer.

 

I don't care if it is magic. The item in question cannot be moved except by the express wish of Thor. Period. I firmly believe that Loki was lucky if he could still breathe with Mjolnir laying on his chest.

Link to comment
Share on other sites

Pym was Ant-Man/Goliath/Giant Man or Yellowjacket. While he did grow once or twice as Yellowjacket, he concentrated more on shrinking and being Wasp's partner than his growth abilities.

 

You're also leaving out "Hank Pym: Scientist of the Shrinking Toys" when he was with the WCA.

 

It's Under Construction.  He has three more version to go.

Link to comment
Share on other sites

I don't care if it is magic. The item in question cannot be moved except by the express wish of Thor. Period. I firmly believe that Loki was lucky if he could still breathe with Mjolnir laying on his chest.

Agreed that Loki should have been crushed by Mjolnir. Alternatively, if he is sturdy enough to not be crushed then he is sturdy enough to wiggle out from under it. But this sort of thing is just hand-waved away as "magic". It is not meant to be scrutinized, much less modelled with a rational system designed to codify How Super Powers Work. Trying to do so merely makes the effort, to say nothing of the source material, look ridiculous.

 

As a rule, I'm not a fan of putting rarely-seen abilities on a character sheet. Most of those things occurred by writer fiat to accomodate plot advancement, and so should probably occur (if they occur at all) by GM fiat. If you were to point-model every wacky thing Thor ever did with his hammer you'd have a ten-page character sheet not worth the paper its printed on, IMO.

Link to comment
Share on other sites

Nah, the hammer isn't heavy, its just unliftable.  The magic prevents people from picking it up, not by making it weigh billions of tons, (unless you're in the ultimate universe where they crap all over magic) but by enchanting it to be impossible to lift by someone unworthy.  Thor just happens to be worthy.  Most of the time.

 

Mjolnir is heavy, but not tons of heavy, Loki could move out from under it if he wanted.  I would guess it only weighs a few hundred pounds at most.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...