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The Avengers 5th Edition 250 Points


Cassandra

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10 Battle Shield:  Multipower, 20-point reserve,  (20 Active Points); OAF (-1) 

1u Intercept:  Armor (6 PD/6 ED) (18 Active Points); Costs Endurance (-1/2) 

1u Bash:  Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) 

1u Block:  +4 with HTH Combat (20 Active Points); Costs Endurance (-1/2) 

1u Cover:  +4 with DCV (20 Active Points); Costs Endurance (-1/2) 

1u Deflect:  Missile Deflection (Any Ranged Attack) (20 Active Points); Costs Endurance (-1/2)  

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Hawkeye

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

6 Combat Luck +3 rPD +3 rED

15 CSL: Ranged Combat +3

3 Fast Draw 13-

3 FB: Federal Police Powers

4 Martial Block

4 Marital Dodge

4 Martial Strike

3 Martial Throw

2 Navigation [Ground] 13-

5 Offensive Strike

10 SL: Overall +1

3 Sleight of Hand 13-

3 Stealth 13-

1 WF: Bows

1 Weapons Element: Bow

2 Weaponsmith: Muscle Powered Ranged 13-

Total Skills Cost: 75 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

30 Multipower (60 Points) No Range (-1/2), OIF: Quiver (-1/2)

1 u) Darkness [sight] AE 6"r, [2c/Recoverable] (-1), OAF: Smoke Bomb Arrows (-1)

1 u) Drain [bODY] 6d6, [2c/Recoverable] (-1), OAF: Acid Arrows (-1)

1 u) EB 8d6, Armor Piercing (+1/2),  [2c/Recoverable] (-1), OAF: Electro-Arrows (-1)

1 u) EB 8d6, Explosion (+1/2), [2c/Recoerable] (-1), OAF: Explosive Tip Arrows (-1)

2 u) EB 8d6, Invisible [Hearing] (+1/4), [12c/Recoverable] (+1/4), OAF: Target Point Arrows (-1)

1 u) EB 4d6, NND [Flash Defense Hearing or Sonic Powers] (+1), AE 4"r (+1), [2c/Recoverable] (-1), OAF: Sonic Arrows (-1)

1 u) EB 4d6, NND [LS: Self Contained] (+1), AE 4"r (+1), [2c/Recoverable] (-1), OAF: Tear Gas Arrows (-1)

1 u) Entangle 4d6 DEF 4, AE One Hex (+1/2), [2c/Recoverable] (-1), OAF: Net Arrows (-1)

1 u) Entangle 4d6 DEF 4, Sticky (+1/2), [2c/Recoverable] (-1), OAF: Putty Arrows (-1)

1 u) Entangle 4d6 DEF 4, Takes No Damage (+1/2), [2c/Recoverable] (-1), OAF: Bola Arrows (-1)

1 u) Flash [sight] 6d6, AE 3"r (+1), [2c/Recoverable] (-1), OAF: Flare Arrows (-1)

1 u) RKA 3d6+1, Beam Attack (-1/4), [6c/Recoverable] (-1/4), OAF: Broadhead Arrows (-1)

5 ES: RPT, OAF: Avengers ID Card (-1)

5 Multipower (10 Points) OAF: Bow (-1)

1 u) HA +2d6, HTH Attack (-1/2)

1 u) Swinging 10"

8 Ranged for Multipower (+1/2), Two-Handed Weapon (-1/2), OAF: Bow (-1)

2 Running +1"

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Crossfire (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: Feels Obligated To Fight Crime (Common/Strong)

15 PsyL: In Love With Black Widow Or Mockingbird (Common/Strong)

20 PsyL: Showoff (Very Common/Strong)

10 SocL: Secret Identity [Clint Barton] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

Goliath

 

Val Char Cost

20 STR 10

18 DEX 18

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Breakfall 13-

5 CSL: HTH Combat +1

5 Defensive Strike

4 Martial Strike 

3 Martial Throw

3 FB: Federal Police Powers

2 Navigation [Ground] 13-

Total Skills Cost: 25 Points

 

Cost Powers

20 Armor +10 rPD +10 rED, Linked [Growth] (-1/2)

5 ES: RPT, OAF: Avengers ID Card (-1)

60 Growth: Height 4", Width 2", Mass 6400kg, BODY/STUN +6, DCV -4, PER +4, Reach +2", STR +30, KNB -6", No END Persistent (+1)

40 Multiform: 250 Points [Hawkeye], concentrate 1/2 DCV (-1/4)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Crossfire (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: Feels Obligated To Fight Crime (Common/Strong)

15 PsyL: In Love With Black Widow Or Mockingbird (Common/Strong)

20 PsyL: Showoff (Very Common/Strong)

10 SocL: Secret Identity [Clint Barton] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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10 Battle Shield:  Multipower, 20-point reserve,  (20 Active Points); OAF (-1) 

1u Intercept:  Armor (6 PD/6 ED) (18 Active Points); Costs Endurance (-1/2) 

1u Bash:  Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) 

1u Block:  +4 with HTH Combat (20 Active Points); Costs Endurance (-1/2) 

1u Cover:  +4 with DCV (20 Active Points); Costs Endurance (-1/2) 

1u Deflect:  Missile Deflection (Any Ranged Attack) (20 Active Points); Costs Endurance (-1/2)  

 

1u Throw:  Ranged Advantage for STR, Indirect

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Yeah, a 4DC physical Blast slot would model the throw-hit-return stunt easily enough. The standard rules for throwing things pretty much covers situations where Cap doesn't need or want it to return, like to jam open a closing door, etc. In such cases, the shield is just an object he's throwing, not a power he's activating.

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Cap's shield I built with an indirect blast, to represent the (bounce it 14 times around corners and hit the guy in the back of the head" move.  I agree, there's no need to give him special powers for every use although I do like the shield as landing platform, he does that pretty often.  I even saw him skate across a spiked pit with it.

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Cap's shield I built with an indirect blast, to represent the (bounce it 14 times around corners and hit the guy in the back of the head" move.  I agree, there's no need to give him special powers for every use although I do like the shield as landing platform, he does that pretty often.  I even saw him skate across a spiked pit with it.

 

I debated adding an Indirect EB slot to my build but decided against it as that trick seems more of an ability of Cap's than of the Shield itself (ie: Cap can do that with virtually ANY shield that's the right shape so I would give him CSL's used for Bouncing an Attack).

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Thor

 

Val Char Cost

50 STR 40

15 DEX 15

25 CON 30

14 BODY 8

13 INT 3

15 EGO 10

20 PRE 10

18 COM 4

20 PD 10

10 ED 5

4 SPD 15

15 REC 0

50 END 0

52 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

2 CSL: EB +1

5 CSL: HTH Combat +1

3 FB: Federal Police Powers

1 FB: Medical License

5 FB: Member of the Aristocracy/Higher Nobility

2 Navigation [Air] 12-

3 Paramedic 12-

2 Rep: Superhero 11-

2 SS: Medicine 11-

Total Skills Cost: 25 Points

 

Cost Powers

5 Damage Resistance 5 rPD 5 rED

6 DEX +5, NFC (-1/2), OAF: Hammer (-1)

25 Multipower (50 Points) OAF: Hammer (-1)

2 u) EB 8d6, VSFX [Hammer/Lightning] (+1/4)

1 u) Entangle 2d6, DEF 2, BOECV (+1), Takes No Damage From Physical Attacks (+1/4),Works Against EGO Not STR (+1/4), No Range (-1/2), Lockout (-1/2), [1c/Recoverable] (-1 1/4)

2 u) Extra-Dimensional Movement: Any Location in Any Dimension, 4x Mass

1 u) Flight 10"

1 u) Flight 8", Megascale 1km (+1/4)

1 u) FF +10 rPD +10 rED, No END (+1/2)

1 u) Missile Deflection [All Ranged Attacks] +5

1 u) Transform: Instant Change [One Set of Clothes]

5 ES: RPT, OAF: Avengers ID Card (-1)

14 LS: Immunity [Disease], Longevity [1600 Years]

5 STR +10, NFC (-1/2), OIF: Belt (-1/2)

5 Telekinesis 10 STR, Only To Summon Hammer (-2)

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Jane Foster (Useful Normal) 8-

15 Hunted: Loki (As Powerful/NCI) 8-

10 Hunted: Odin (More Powerful/NCI/Watch) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

15 PsyL: In Love With Jane Foster Or Sif (Common/Strong)

15 PsyL: Noblesse Oblige (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common)

10 SocL: Secret Identity [Dr. Donald Blake] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Tigra

 

Val Char Cost

40 STR 30

23 DEX 39

20 CON 20

10 BODY 0

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

16 PD 8

16 ED 12

5 SPD 17

12 REC 0

40 END 0

40 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Acrobatics 14-

3 Breakfall 14-

5 CSL: HTH Combat +1

3 Contortionist 14-

3 FB: Federal Police Powers

2 Navigation [Ground] 13-

3 Shadowing 13-

3 Stealth 14-

Total Skills Cost: 25 Points

 

Cost Powers

8 Clinging 40 STR, OIHID (-1/4)

8 Damage Resistance 8 rPD 8 rED

22 ES: IR Sight, PER +1, Telescopic Hearing +2, Telescopic Sight +2, Ultrasonic Hearing, OIHID (-1/4)

5 ES: RPT, OAF: Avengers ID Card (-1)

14 HA +4d6, HTH Attack (-1/2), 1/2 END (+1/4), OIHID (-1/4)

10 Multipower (10 Points)

1 u) Leaping +10"

1 u) Running +5"

5 Transform: Instant Change [One Set of Clothes], IIF: Locket (-1/4)

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DF: Tiger Woman (Easily Concealable/Noticed)

10 Hunted: Kraven (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 PsyL: Needs To Prove Self (Very Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Greer Grant Nelson] (Occasionally/Major)

10 Vuln: Flash [sight], 1 1/2x Effect (Common)

10 Vuln: Gas Attacks, 1 1/2x STUN (Common)

5 Vuln: Sonic Attacks, 1 1/2x STUN (Uncommon)

Total Disadvantages Cost: 250 Points

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I debated adding an Indirect EB slot to my build but decided against it as that trick seems more of an ability of Cap's than of the Shield itself (ie: Cap can do that with virtually ANY shield that's the right shape so I would give him CSL's used for Bouncing an Attack).

Or OIF shield of oppurtunity?

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Yeah, Blake and Thor classic build were different people entirely.  8d6 seems really low though.  Catastrophically low, in fact.

 

Giving the hammer throw and the lightning bolt each their own slot would let them go to 10d6. I could also see adding a couple dice HA. OIHID could go onto many of his stats to free up some points.

 

I don't remember the hammer giving him a mental entangle, though. What's that?

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Giving the hammer throw and the lightning bolt each their own slot would let them go to 10d6. I could also see adding a couple dice HA. OIHID could go onto many of his stats to free up some points.

 

I don't remember the hammer giving him a mental entangle, though. What's that?

 

That's him putting the Hammer on some one.  They can't move until he lifts it off them.

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Ok, but why is that a mental attack and not, say, Indirect TK?

 

I think the whole point of only being able to lift the hammer if worthy means it doesn't matter how strong someone is.  Hulk and Thanos have been shown to be unable to lift it. Creating the effect via traditional means like TK just doesn't fit. It is a pretty frickin powerfull ability but considering that its use locks out Thor from doing anything else with the hammer evens it out somewhat.  Being a nearly unique item (see Beta Ray Bill) you could arguably just build the effect as a tightly limited EDM UAA ability.

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