Tempuswolf Posted November 14, 2003 Report Share Posted November 14, 2003 The clarification from the Nov. 3 FAQ: NEW*Q: The rules say that squeezing or throwing a Grabbed character in a Phase after the Phase in which he’s Grabbed “is an Attack Action.†Does this mean it requires an Attack Roll, or that it occurs automatically but the character has to allot time for it as if it were an Attack Action. A: It means that the character has to make an Attack Roll; in later Phases the squeezing/throwing damage doesn’t automatically succeed. Anyone else making new attack rolls in phases after grab? I had always played grab as a sort of continuing STR effect requiring a half phase action, yes, but not a new attack roll. Hmmm. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted November 14, 2003 Report Share Posted November 14, 2003 I'd say if you wanted to squeeze, you just squeeze. If you wanted to smash their head into something, or do other things to them, you'd make the attack at the adjusted CV values. Then again, since the grab victim is operating at a serious DCV penalty, rolling to squeeze should be no biggie. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted November 14, 2003 Report Share Posted November 14, 2003 Unless there's something in the environment that would do more damage, squeezing does the same damage as throwing/slamming the target into something. You can even maintain your hold when slamming him into something. I've never thought to have my players make attacks rolls for subsequent squeezes/slams, but it makes sense if you still need to use an attack action. Quote Link to comment Share on other sites More sharing options...
Gary Posted November 14, 2003 Report Share Posted November 14, 2003 It's necessary for game balance to require an attack roll and for the target to have at least some DCV. Otherwise the grabber could easily do a called shot to the head or a movethrough into a building or the ground. Quote Link to comment Share on other sites More sharing options...
JeffreyWKramer Posted November 14, 2003 Report Share Posted November 14, 2003 Personally, I don't have the grabber make a second attack roll unless he is trying to change the effects of the grab in a significant way. Going for a more advantageous hit location would be one example (though I don't use hit locations in my games most of the time), other examples would be changing the grabbed character's position (for example, turning someone with an optic blast in a direction where they couldn't use the blast effectively), changing the grab so as to affect more than the typical/default number of limbs (as per the ULTIMATE MARTIAL ARTIST discussion on Grab), or changing grip so as to more effectively use the grabbed character as a missile weapon or club. If the grabber is happy with the effect of the grab, he can just squeeze away for so long as he can maintain the grab (i.e., continue to beat the grabbed character in a STR vs. STR contest). Quote Link to comment Share on other sites More sharing options...
pinecone Posted November 14, 2003 Report Share Posted November 14, 2003 Hmmm...I've always had a char roll for a squeze vs the targets 1/2 DCV...I just figured the target is strugling around and if you "miss" you spent the phase maintaining your grip and so did not squeze that phase.....I guess everybody has their own way of doing things...... Quote Link to comment Share on other sites More sharing options...
Blue Posted November 14, 2003 Report Share Posted November 14, 2003 I just figured you kept squeezing each turn if you wanted to since you already had them held and it was up to them to make the STR roll to get out if they didn't want to be hurt anymore. Quote Link to comment Share on other sites More sharing options...
austenandrews Posted November 14, 2003 Report Share Posted November 14, 2003 Straight STR damage (squeeze, bash, whatever; they're just FX) is automatic in my games. Fancy stuff may require a roll. -AA Quote Link to comment Share on other sites More sharing options...
Tempuswolf Posted November 16, 2003 Author Report Share Posted November 16, 2003 Thanks for the insights, mi compadres. Quote Link to comment Share on other sites More sharing options...
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