Wyldfire Posted November 24, 2015 Report Share Posted November 24, 2015 Hi Everyone I am pretty new to Heroes System, and trying to design a power set for a character that is themed around high speed evolution and regeneration. General power spread is essentially meant to be about being able to ignore damage, I thought it might be cool (although not possible or practical) that the character got a resistance (immunity) to a damage type after taking an attack from it in the previous round. E.g. it switch, so if he got shot by a gun he would get a kinetic damage resistance till he took damage from an energy attack then he got an energy resistance. I think we are about 70 or 80 power points Thanks in advance for any help. Quote Link to comment Share on other sites More sharing options...
massey Posted November 24, 2015 Report Share Posted November 24, 2015 Super easy to do. Buy your baseline defense, whatever you want it to be. So if you've got 20/20 defense before your power kicks in, buy that. Then... buy more. Put a limitation on the extra defense, "only vs last attack hit with" or something. So you've got 20/20 defense all the time, but 30/30 total. The value of the limitation should depend on how broadly you define the last attack. So if it's just energy or physical, then it won't be very much, maybe -1/2. If you get defenses vs fire, but then someone hits you with electricity and the extra defense doesn't apply, then you get hit with a laser and it doesn't apply, etc, then it's probably a -1. Quote Link to comment Share on other sites More sharing options...
Wyldfire Posted November 24, 2015 Author Report Share Posted November 24, 2015 Sorry, I should have added it is 6th edition encase that effects anything. Quote Link to comment Share on other sites More sharing options...
Lucius Posted November 25, 2015 Report Share Posted November 25, 2015 Depending on how many points you are able or want to spend, you can also buy base defenses and then buy Damage Reduction with a Limitation: vs last attack. Other options to consider: Life Support, Limited to only work if you've just been exposed to that attack or condition. (you could start to drown, then start breathing water.) Bonus damage to your attacks, Limited to "only if failed to penetrate defenses" and "only vs target the character just failed to hurt." Combat Skill Levels with Extra Time. As the fight goes on, you adapt to this particular set of opponents. "Exotic Defenses" like Power Defense, Flash Defense, etc that only work if you've recently been hit with that kind of attack. Lucius Alexander The palindromedary claims to be evolving and involving at the same time Quote Link to comment Share on other sites More sharing options...
Wyldfire Posted November 25, 2015 Author Report Share Posted November 25, 2015 Thanks, those suggestions sounds awesome. It's where I will realistically be focusing all my main power pool on. (St is giving us a main power theme and lessor theme. The lessor which are based on actions within game. Mine is sharing science skills). Is this the type of thing you can make into a power pool, or is it more if a platform. Quote Link to comment Share on other sites More sharing options...
Lucius Posted November 25, 2015 Report Share Posted November 25, 2015 ? A platform is a structure consisting of a raised horizontal surface plus the attached supports that elevate it above the ground or floor. The ability to build one would be Professional Skill: Carpenter but I don't see how it helps you share Science Skills unless you stand on it to give a scientific lecture and impart your knowledge to whoever is listening. Lucius Alexander The palindromedary says that if "share Science Skills" means allowing others to be able to know all you know and do all you can do pertaining to a given Science, you may want a Naked Advantage: Usable by Other. This could permit you to stand next to someone and let them not only use a microscope but recognize what they see. Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted November 25, 2015 Report Share Posted November 25, 2015 Super easy to do. Buy your baseline defense, whatever you want it to be. So if you've got 20/20 defense before your power kicks in, buy that. Then... buy more. Put a limitation on the extra defense, "only vs last attack hit with" or something. So you've got 20/20 defense all the time, but 30/30 total. The value of the limitation should depend on how broadly you define the last attack. So if it's just energy or physical, then it won't be very much, maybe -1/2. If you get defenses vs fire, but then someone hits you with electricity and the extra defense doesn't apply, then you get hit with a laser and it doesn't apply, etc, then it's probably a -1. Huh. This could be the way to build the adaptive shields of the Borg- except how would you make it require multiple attacks before the ability activated? Hm.... Perhaps I should start building things again to refamiliarize myself with the rules. Quote Link to comment Share on other sites More sharing options...
Wyldfire Posted November 26, 2015 Author Report Share Posted November 26, 2015 Sorry I meant framework not platform. Quote Link to comment Share on other sites More sharing options...
Markdoc Posted November 27, 2015 Report Share Posted November 27, 2015 Huh. This could be the way to build the adaptive shields of the Borg- except how would you make it require multiple attacks before the ability activated? Hm.... Perhaps I should start building things again to refamiliarize myself with the rules. You set a limit "activates after 30 points of damage taken" or "activates after 3 hits taken". That would be a fairly substantial limitation (I'm thinking maybe -1, though you could argue -1 1/2 for the second version), since anyone who knew about it could trigger your adaptive field and then hit you with something else; If they had a couple of attack forms, they could potentially stop the defence ever triggering. cheers, Mark Quote Link to comment Share on other sites More sharing options...
JohnnyAppleseed098 Posted December 14, 2015 Report Share Posted December 14, 2015 Super easy to do. Buy your baseline defense, whatever you want it to be. So if you've got 20/20 defense before your power kicks in, buy that.Then... buy more. Put a limitation on the extra defense, "only vs last attack hit with" or something. So you've got 20/20 defense all the time, but 30/30 total. There are many other ways to do this. I personally do not believe that extra defense is the best way to do this. Besides, this doesn't defend against mental attacks either. I think it's Transform. Define it as a Major Transform "Transforms from a Character With An Immunity to A Character with another Immunity." Recovers via "Being Hit with another attack." Make Sure you buy enough transform to cover your BODY Score (probably by double to make sure.) Also, if you do this take the advantages "Improved Results Group" at the +1/4 level (To Show That you can transform yourself to have any immunity, but nothing else) and "Reduced Endurance" and take the limitations "No Conscious Control at the -1 Level (signifying that you have control over effect, but not occurrence), No Range, and Limited Target at the -1 Level (Self only). Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 15, 2015 Report Share Posted December 15, 2015 There are many other ways to do this. I personally do not believe that extra defense is the best way to do this. Any particular reason? Besides, this doesn't defend against mental attacks either. There is a Power called Mental Defense that defends against Mental Attacks. Further, the Power Reisistant Protection can include a Mental Defense component and a Power Defense component, and can have an Advantage that makes the proportions of Energy, Physical, Mental, and Power Defense adjustable, and if you give it a Limitation so it automatically adjusts to whatever last hit it, that sounds like a good fit. I think it's Transform.Transform is usually not used to transform oneself. Lucius Alexander The palindromedary tells me that the Advantage I was thinking of is "Allocatable." Quote Link to comment Share on other sites More sharing options...
massey Posted December 15, 2015 Report Share Posted December 15, 2015 There are many other ways to do this. I personally do not believe that extra defense is the best way to do this. Besides, this doesn't defend against mental attacks either. I think it's Transform. Define it as a Major Transform "Transforms from a Character With An Immunity to A Character with another Immunity." Recovers via "Being Hit with another attack." Make Sure you buy enough transform to cover your BODY Score (probably by double to make sure.) Also, if you do this take the advantages "Improved Results Group" at the +1/4 level (To Show That you can transform yourself to have any immunity, but nothing else) and "Reduced Endurance" and take the limitations "No Conscious Control at the -1 Level (signifying that you have control over effect, but not occurrence), No Range, and Limited Target at the -1 Level (Self only). You're gonna spend a jillion times more points than you need to, just to get the same effect. And Transform generally isn't usable on yourself, barring GM permission. Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 16, 2015 Report Share Posted December 16, 2015 Adaptive Defenses: (Total: 67 Active Cost, 30 Real Cost) Resistant Protection (5 PD/5 ED/5 Mental Defense/5 Power Defense), Allocatable (+1/4) (37 Active Points); Limited Power Automatically allocates to defend against any attack that does damage/has an effect (-1), Costs Endurance (Only Costs END to Activate or Consciously Allocate; -1/4), Extra Time (Extra Segment, Only to Activate or Consciously Allocate, -1/4) (Real Cost: 15) plus Special Damage Reduction, Resistant, 50% (30 Active Points); Only Works Against Rare attack (Whatever last did damage (narrowly defined); -1) (Real Cost: 15) Lucius Alexander The palindromedary says I have Maladaptive Defenses Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 17, 2015 Report Share Posted December 17, 2015 Build him like "Darwin" in X-Men First Class, so his only power is to survive, then have him be killed in the first fight. Because that made sense, somehow. Quote Link to comment Share on other sites More sharing options...
pinecone Posted December 17, 2015 Report Share Posted December 17, 2015 Yeah I agree that Damage reduction is a good fit. I think I would try...DR x 1/2, only vs attacks felt in last 24 hours -1/4, Combat luck x2 " instant adaption", then buy some basic defenses. The rest of the points should go into Life support: temp, pressure, disease, poison....and maybe some mental, and power defense, not vs first attack -1/2? Quote Link to comment Share on other sites More sharing options...
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