Jump to content

The Champions


Cassandra

Recommended Posts

Flare

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 High Society 13-

4 Lang: Native English

0 Lang: Native German

5 Money: Well Off

2 Navigation [Air] 12-

3 PS[PRE]: Fashion Model 13-

2 PS: Librarian 11-

3 Rep: Superhero 14-

3 Seduction 13-

Total Skills Cost: 25 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

15 EC [Light]-15 Points

35 1) EB [Light] 8d6 w/Flash [sight] 2d6

15 2) Flight 10", 8x NCM

5 ES: UV Sight

5 Flash Defense [sight] 5 Points

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Foxbat (As Powerful) 8-

15 Hunted: Mechanon (More Powerful) 8-

20 PsyL: Code of the Hero (Very Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

10 SocL: Secret Identity [Theresa "Terri" Feran] (Occasionally/Major)

15 Suscept: Anti-Photonic Energy, 3d6 STUN/Minute (Uncommon)

15 Vuln: Edged Weapons, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

 

Librarian turned Fashion Model.  Powers from German researchers in South America.

Link to comment
Share on other sites

Icestar

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 AK[iNT]: San Francisco 13-

3 Breakfall 13-

8 CSL: Combat +1

2 Navigation [Ground] 13-

3 Rep: Superhero 14-

3 Tactics 13-

3 Teamwork 13-

Total Skills Cost: 25 Points

 

Cost Powers

50 Multipower (50 Points)

5 u) EB 10d6

5 u) EB 5d6, NND [LS: Intense Cold] (+1)

5 u) Entangle 5d6 DEF 5

5 u) Force Wall 10 rPD 10 rED

3 u) HA +8d6, HTH Attack (-1/2), 1/2 END (+1/4)

1 u) Transform: Instant Change [One Set of Clothes]

15 EC [Cold]-15 Points

12 1) Flight 10", 8x NCM, Only In Contact With A Surface (-1/4)

30 2) FF +15 rPD +15 rED, No END (+1/2)

2 ES: Intense Cold

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 Hunted: Madame Syn (As Powerful/NCI) 8-

15 Hunted: Mechanon (More Powerful) 8-

10 Hunted: Pulsar (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

10 SocL: Secret Identity [John Grayson] (Occasionally/Major)

10 Vuln: Fire Attacks, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

The character has no occupation listed other then superhero.

Link to comment
Share on other sites

A few points.

 

Mechanon will be built on 350 Points.  

 

Flare was a low level brick (25 STR) in the original write up, but I boosted her strength as the team lacked a true brick after Giant was killed off.

 

The Champions comics after the 6 issues series were promising but failed when they went to meet the Olympian Gods and got lost.  There was also a bit of weirdness (Flare was 15 and subject to rapid aging, and the less said of the relationship between brother and sister Icestar and icicle the better) which I will avoid in this write ups.

Link to comment
Share on other sites

But Cassandra can you guarantee that these builds will have paid their dues time after time ?

 

Will they have done their sentence although committing no crime ?

 

Will their be bad mistakes, only a few ?

 

Will they have had sand kicked in their face but still come through ?

 

Will these builds be no bed of roses, no pleasure cruise ?

 

Do you consider these builds a challenge before the whole human race but you'll never lose ?

 

Are these the Champions Builds my friend ?

Will they keep on fighting to the end ?

These are the Champions, these are the Champions

You'll be off down the boozer, cos you've done the Champions 

of the world !

Link to comment
Share on other sites

Ironically, despite playing Hero since the mid-80s, I somehow missed the (non-Marvel) Champions comics, had never even heard of them until until ~8 years ago when someone started talking about Champions comics, and I thought they were talking about the Marvel comics.

 

http://www.heroicmultiverse.com has some reprints online for free.

Link to comment
Share on other sites

Pulsar

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Breakfall 13-

3 Concealment 13-

3 Demolitions 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw 

2 Navigation [Ground] 13-

5 Offensive Strike

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 12-

3 Tactics 13-
Total Skills Cost: 50 Points

 

Cost Powers

15 EC [Light]-15 Points

35 1) EB 10d6

30 2) Force Field +15 rPD +15 rED, No END (+1/2)

15 3) Running +5", 8x NCM, No END (+1/2)

5 Flash Defense [sight] 5 Points

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 Hunted: The Champions (More Powerful) 8-

15 Hunted: VIPER (As Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Greedy (Very Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

15 Vuln: Edge Weapons, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

 

 

Frank Costen was a ex-soldier who joined VIPER and was part of a super-soldier experiment.  He gained powers and broke away from VIPER to become a supervillain.

Link to comment
Share on other sites

Rose

 

Val Char Cost

15 STR 5

20 DEX 30

20 CON 20

10 BODY 0

13 INT 3

20 EGO 20

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

7 REC 0

40 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Breakfall 13-

6 Combat Luck +3 rPD +3 rED

3 Deduction 13-

3 KS[iNT]: Magic 13-

4 Martial Arts DC +1

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

2 Navigation [Ground] 13-

5 Offensive Strike

3 Rep: Superhero 14-

3 Shadowing 13-

3 Stealth 13-

Total Skills Cost: 50

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

50 Multipower (50 Points)

5 u) EGO Attack 5d6

5 u) Mental Illusion 10d6

5 u) Mind Control 10d6

5 u) Mind Scanning 10d6

5 u) Telepathy 10d6

3 ES: PER +1

6 Mental Defense 10 Points

6 Running +3"

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Daniel Rich, Millionaire Adopted Father (Useful Normal) 8-

5 DNPC: John Carstairs, Private Investigator (Useful Normal) 8-

15 Hunted: Mechanon (More Powerful) 8-

10 Hunted: Sylvia, The Last Vampire (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

15 PsyL: Easily Distracted By Magic Matters (Common/Strong)

10 SocL: Secret Identity ["Julie Rich"] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

Rose is a magical being who has assumed the form of a young woman.  She has been adopted by Millionaire Daniel Rich and has works with private investigator John Carstairs.  Rose is the Champions mentalist and expert in magic.  She has been trained in Martial Arts by Marksman.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...