steriaca Posted December 11, 2016 Report Share Posted December 11, 2016 So, what would you like to see in an Advance Player's Guide 3? Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 11, 2016 Author Report Share Posted December 11, 2016 My list. SAN and Sanity Rules. Skills repersented as a +1, with roll depending on situations rules. Hero without the Speed Chart. The return of Instant Change, Transfer, and Elemental Control as optinal powers and power framework. A guide to optional characteristics (MEND [Mental Endurance], MANA, MREC [Mental Recovery], ect, ect). New powers, if possible (like Superskill). How to create Mental Martial Arts maneuvers, like how one can make Martial Arts maneuvers and Ranged Martial Arts maneuvers with Hero System Martial Arts book (APG2 has a good section about Mental Martial Arts on page 69-78, but lack rules on creating your own). You? Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted December 12, 2016 Report Share Posted December 12, 2016 Expansion of the Differing Modifiers rules. Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 12, 2016 Author Report Share Posted December 12, 2016 Return of the Spirit Rules? Of course, we ARE getting ahead of our selves. And I am dating myself by mentioning Spirit Rules. Down to the BBB. Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 12, 2016 Author Report Share Posted December 12, 2016 Anybody else have any wants for the yet unwritten book? Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted December 12, 2016 Report Share Posted December 12, 2016 Maybe optional rules for unified damage scaling--explosives, guns, and melee weapons all currently have a different approach to scaling up damage. Simplified mental powers. Optional rules for perks--money, followers (loyalty level), various other things. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted December 12, 2016 Report Share Posted December 12, 2016 Superhero Team Resources: including Bases, Computers, Followers, & Vehicles. Hero version of GURPS Social Engineering. Collected Index (Hard Copy) Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 12, 2016 Author Report Share Posted December 12, 2016 Guide to using Martial Arts and combat manuvers with Telekinesis. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted December 12, 2016 Report Share Posted December 12, 2016 How about an official return of Figured Characteristics; not just the 5e stat block, but some discussion of how to do it, recommended pricing, and so on. Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 12, 2016 Author Report Share Posted December 12, 2016 How about an official return of Figured Characteristics; not just the 5e stat block, but some discussion of how to do it, recommended pricing, and so on. Well, I don't know how they could without increasing the cost of the based characteristics. Then again, I am asking for the return of Instant Change, Transfer, and Elemental Control, so... Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 12, 2016 Author Report Share Posted December 12, 2016 Return of, drat, what is the name of the -2 power limitation which makes the power removable and the points lost (ment to create magical items in Fantasy Hero more than anything else). Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 12, 2016 Report Share Posted December 12, 2016 Yeah I was going to bring up spirit rules. Return of, drat, what is the name of the -2 power limitation which makes the power removable and the points lost Independent Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 12, 2016 Author Report Share Posted December 12, 2016 Yeah I was going to bring up spirit rules. Independent Thanks. Boy I am old... Quote Link to comment Share on other sites More sharing options...
Beast Posted December 12, 2016 Report Share Posted December 12, 2016 Sanity rules I love to seesuper skill using Universal Translator for scientist/scholar/etc from APG 1 is already covered other than knock down and + or - omcv and dmcv what other martial effects do you wantfast strike as is just making it ranged would be +2 omcv+2 DC to MC,MI,T, MS and 1 die to MB cost 4pts Defensive Strike+1 omcv +3 dmcv is 4 pts My list.SAN and Sanity Rules.New powers, if possible (like Superskill).How to create Mental Martial Arts maneuvers, like how one can make Martial Arts maneuvers and Ranged Martial Arts maneuvers with Hero System Martial Arts book (APG2 has a good section about Mental Martial Arts on page 69-78, but lack rules on creating your own).You? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 12, 2016 Report Share Posted December 12, 2016 Breaking down martial arts into a system that better meshes with the rest of the toolkit would be nice. Maybe a power framework that makes building skill trees and martial arts type structures (Dr Strange film magic?) easier. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted December 12, 2016 Report Share Posted December 12, 2016 Well, I don't know how they could without increasing the cost of the based characteristics. Then again, I am asking for the return of Instant Change, Transfer, and Elemental Control, so... Like this: Strength +60 STR: 60 points +12 PD: 12 points +12 REC: 12 points +30 STUN: 15 points Total: 99 points for +60 STR. Round down to 90 points, making STR 1.5 points per +1. Round the cost up for odd values of STR. PD = STR/5. (See CON for REC; see BODY for STUN.) Option: STR provides OCCV (Offensive Close Combat Value, which includes hand-to-hand and melee); +20 OCV, HTH And Melee Only (-1), 50 points; total 149 points for +60 STR. STR costs 2.5 points per +1, with OCCV = STR/3. See DEX option for ORCV. Dexterity +30 DEX: 60 points +10 OCV: 50 points +10 DCV: 50 points +3 SPD: 30 points Total: 190 points for +30 DEX. Round down to 180, making DEX cost 6 points per +1. OCV = DEX/3; DCV = DEX/3; SPD = 1 + DEX/10. Do not round figured Speed; maintain the fraction, allowing characters to buy up fractional values for 1 point per +0.1 SPD. Option: Dexterity provides ORCV (Offensive Ranged Combat Value). +10 OCV, Ranged Only (-1), 25 points; total 165 points for +30 DEX; DEX costs 5 points per point; ORCV = DEX/3. See STR option for OCCV. Constitution +20 CON: 20 points +4 ED: 4 points +4 REC: 4 points +40 END: 8 points +10 STUN: 5 points Total: 41 points for +20 CON. Round down to 40; CON costs 2 points per +1. ED = CON/5; REC = STR/5 + CON/5; END = CON*2. (See under BODY for STUN.) Body +10 BODY: 10 points +10 STUN: 5 pointsTotal: 15 points for +10 BODY. BODY costs 1.5 points per +1. Round the cost up for odd values of BODY. STUN = BODY + STR/2 + CON/2. Ego +30 EGO: 30 points +10 OMCV: 30 points +10 DMCV: 30 points +6 MD: 6 points (optional) Total: 96 points for +30 EGO. Round down to 90 points; EGO costs 3 points for +1. OMCV = EGO/3. DMCV = EGO/3. Option 1: Treat MD as a Figured Characteristic for all characters; MD = EGO/5. Option 2: if a character has bought MD, they get the bonus Figured MD. Option 3: in games with no Mental Powers, EGO costs 1 point for +1 EGO. Option 4: EGO does not provide OMCV; its cost then becomes 2 points for +1. Option 4a: PRE does provide OMCV; the cost of PRE then becomes 2 per point as well; OMCV = PRE/3. Option 4b: INT does provide OMCV; the cost of INT then becomes 2 per point; OMCV = INT/3. The new stat block: Primary Characteristics: STR: base 10, cost 1.5 per +1 STR. (round cost up for odd values) DEX: base 10, cost 6 per +1 DEX. OCV=(DEX/3); DCV=(DEX/3) CON: base 10, cost 2 per +1 CON. BODY: base 10, cost 1.5 per +1 BODY (round cost up for odd values) INT: base 10, cost 1 per +1 INT. EGO: base 10, cost 3* per +1 EGO. OMCV=(EGO/3); DMCV=(EGO/3) PRE: base 10, cost 1 per +1 PRE. COM (optional): base 10, cost 1 per +2 COM (round cost up for odd values) Figured Characteristics: PD: base (STR/5); cost 1 per +1 PD. ED: base (CON/5); cost 1 per +1 ED. MD (optional): base 0, cost 1 per +1 MD MD (optional): base (EGO/5), cost 1 per +1 MD SPD: base 1 + (DEX/10); cost 10 per +1 SPD. REC: base (STR/5) + (CON/5); cost 1 per +1 REC. END: base (CON*2); cost 1 per +5 END (round cost up for partial values) STUN: base BODY + STR/2 + CON/2. Cost 1 per +2 STUN. (round cost up for odd values) * Assumes OMCV=EGO/3, DMCV=EGO/3, and MD = EGO/5. In games with no Mental Powers, EGO costs 1 point per +1. Optional stat block: Primary Characteristics: STR: base 10, cost 2.5 per +1 STR. OCCV = STR/3 (round cost up for odd values) DEX: base 10, cost 5 per +1 DEX. ORCV=DEX/3; DCV=DEX/3 CON: base 10, cost 2 per +1 CON. BODY: base 10, cost 1.5 per +1 BODY (round cost up for odd values) INT: base 10, cost 1 per +1 INT. EGO: base 10, cost 2** per +1 EGO. DMCV=EGO/3 PRE: base 10, cost 2** per +1 PRE. OMCV=PRE/3. COM (optional): base 10, cost 1 per +2 COM (round cost up for odd values) Figured Characteristics: PD: base (STR/5); cost 1 per +1 PD. ED: base (CON/5); cost 1 per +1 ED. MD (optional): base 0, cost 1 per +1 MD MD (optional): base EGO/5, cost 1 per +1 MD SPD: base 1 + (DEX/10); cost 10 per +1 SPD. REC: base (STR/5) + (CON/5); cost 1 per +1 REC. END: base (CON*2); cost 1 per +5 END (round cost up for partial values) STUN: base BODY + STR/2 + CON/2. Cost 1 per +2 STUN. (round cost up for odd values) ** Assumes OMCV = PRE/3, DMCV = EGO/3, MD = EGO/5. In games with no Mental Powers, PRE and EGO each cost 1 point per +1. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 12, 2016 Report Share Posted December 12, 2016 Dex also has to include "when you move first" as a part of the stat, so universal lightning reflexes. Which makes my head hurt, because its based off of dex.... Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted December 12, 2016 Report Share Posted December 12, 2016 Dex also has to include "when you move first" as a part of the stat, so universal lightning reflexes. Which makes my head hurt, because its based off of dex.... I assumed that as part of its base cost without figured (2 per point), same as I assumed that +5 STR included +1d6 HA and 2x lift. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted December 12, 2016 Report Share Posted December 12, 2016 I would add the following: Because the costs of the Primary Characteristics track more closely to the value provided in Figured Characteristics, characters may with GM permission sell back up to three Figured Characteristics. Note that the Combat Values are not considered Figured Characteristics and may not be sold back, nor may they be bought up nor Adjusted separately from their Primary Characteristics. Note also that under this scheme, DEX and EGO both become Defensive Characteristics, and their costs are doubled for purposes of Adjustment Powers. Also, there is no such thing as the No Figured Characteristics Limitation; if you want to buy Primary Characteristics that don't provide Figured, use the 6e original costs (but DEX, EGO, and (if applicable) STR and PRE bought this way don't provide any CV). Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted December 12, 2016 Report Share Posted December 12, 2016 Maybe certain abilities normally modeled as a VPP getting an alternative write-up as straight powers. Mimicry, Gadgeteering, etc. In effect these would be simplified VPP. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted December 12, 2016 Report Share Posted December 12, 2016 I'd prefer not to have another book to procure... Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 12, 2016 Author Report Share Posted December 12, 2016 I'd prefer not to have another book to procure... Without another book, Hero becomes a dead system. Just be lucky that all the rules in the APG's are optional, as in not mandatory. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted December 12, 2016 Report Share Posted December 12, 2016 Without another book, Hero becomes a dead system. Just be lucky that all the rules in the APG's are optional, as in not mandatory. That's sort of the point. I like everything being in one book, else the game becomes like AD&D 2nd Ed with 20 million books for this or that. Put another way, I'd much rather see a single volume 7e book with everything in it akin to CC (absent all the examples and such we find in 6e vol 1 & 2) ... as well as all APG optional rules (minus the unnecessary exposition) ... than to have another book to buy ... and store ... and carry ... and/or keep in a separate file (which must be separately searched) on a hard drive. Quote Link to comment Share on other sites More sharing options...
Joe Walsh Posted December 12, 2016 Report Share Posted December 12, 2016 Just as a point of order, it was AD&D 2e that had a seemingly endless series of expansion books. Carry on... Quote Link to comment Share on other sites More sharing options...
Surrealone Posted December 12, 2016 Report Share Posted December 12, 2016 A fair point. I made a correction, above, to address it. Thanks! Quote Link to comment Share on other sites More sharing options...
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